Game Development Community

Aaron E's Forum Posts

Thread Post Date Posted
Programming a Gravity Gun @Tim Yeah dual mount scripting is cool. It's *way* easier than alternate fire coding. Yes, I'm ... read more 07/19/2007 (8:57 am)
Programming a Gravity Gun @Tim Ok. My vid is up on my server. I'm not sure how to make my link have those cool thumbnails... read more 07/19/2007 (8:18 am)
Programming a Gravity Gun @Chad Read the first part of my lat post. I'm betting that if you slow down the simulation time ... read more 07/19/2007 (8:11 am)
Programming a Gravity Gun @Chad At the console, set the timescale valeue to 0.3 and then try Tim's weapon mod. you should ... read more 07/19/2007 (7:54 am)
Tri count You should be able to get up to 10,000 triangles without the exporter giving you fits. That's not t... read more 07/10/2007 (5:00 am)
Poly count You should be able to get up to 10,000 triangles without the exporter giving you fits. That's not t... read more 07/10/2007 (4:59 am)
Free terrain program? Sometimes I use Bryce 5.x to sculpt my non-tiled terrain heightmaps and then save them to a bitmap f... read more 07/08/2007 (10:14 am)
Here's a good AI article if anyone's interested Nice link. Thanks Bryce.... read more 07/08/2007 (10:07 am)
Urgent Help @Rex Good point!... read more 07/07/2007 (7:41 am)
Urgent Help All raw script files (filename.cs) should load up as a plain text script files. All compiled script... read more 07/07/2007 (6:47 am)
Urgent Help Torquescript files (filename.cs) are plain text documents that can be opened in notepad, CodeWeaver ... read more 07/07/2007 (6:17 am)
Return Policy? The guys at Garage Games have done almost everything they can to provide a generous evaluation of th... read more 07/05/2007 (1:25 pm)
Modernization Kit Beta @Alex Hmm. Geometry shader support. Sounds interesting.... read more 07/01/2007 (6:14 am)
How to edit "welcome to torque demo... A good app to have in your toolkit is NoteTab Light from Fookes Software. It has a very nice Search... read more 06/29/2007 (6:35 am)
How to compile? Hello, TDN is the best place to look for this kind of thing. Check out this article . . . [ur... read more 06/29/2007 (6:22 am)
Can't seem to move a terrain block. Nick, Unfortunately, TGE only supports one terrain per map/mission. It would take a lot of work ... read more 06/28/2007 (10:40 pm)
Artist looking for programmer Advice Ben, You've got my e-mail address if you need help with the really simple questions. But, hopefu... read more 06/28/2007 (10:39 am)
Rebuild Solution or Torque Demo? I'm not really a programmer either, but I've had to learn a few things to get by. :) When you're... read more 06/28/2007 (9:50 am)
Help needed in drawing a rope. One possibility might be to use some kind of targetting/seeking projectile with particles that look ... read more 06/28/2007 (2:43 am)
Gears Clone in TGEA? Thanks for the info Matt. If you guys put any videos together for the new features, be sure to let... read more 06/27/2007 (7:09 am)
Gears Clone in TGEA? After downloading and watching the vid - wow 250 MB - it looks pretty good. Not quite Gears level y... read more 06/26/2007 (12:45 pm)
Gears Clone in TGEA? Linkage . . . [url]http://www.playlore.com/demoreel/Playlore_demo_reel_2007.mov[/url]... read more 06/26/2007 (11:06 am)
Where are they now , gamebeavers Here's the latest word . . . [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more 06/20/2007 (7:53 am)
Camera how do it like this .... Linkage . . . [url]http://www.codejar.com/advancedcamerademo.wmv[/url]... read more 06/20/2007 (7:48 am)
Private Forum Some TDN resources, like script-only and art-related info, should be available to non-engine owners,... read more 06/18/2007 (7:01 am)
GUI Screen Size PuG, If I understand your situation correctly, you can try this. Drop this script at the *end*... read more 06/18/2007 (6:57 am)
Interior Light Information to Custom Shader @Mark, You could probably post this on TDN and get the ball rolling, then John or someone else c... read more 06/14/2007 (8:50 am)
Third-person camera issue You might also consider tinkering with client-side player transparency. I've seen it used to good e... read more 06/14/2007 (8:21 am)
How to increase texture tiling on the terrain... One option that isn't quite accepted around here is to change the scale of your player and other obj... read more 06/14/2007 (7:00 am)
3D Art Competition Suggestions and Feedback @All Unfortunately, self-funded Indie devs are forced to find creative ways to maximize every dol... read more 06/14/2007 (6:43 am)
Building My Own Master Server. @Dallin If you're still looking for that information, here's a link . . . [url]http://cerdipit... read more 06/13/2007 (7:42 am)
Changing maxDamage @Nicholas Dig through these resources and see if you can adapt one of them to meet your needs. I... read more 06/13/2007 (4:33 am)
Question about full Version @John You can also change the windowed mode resolution using script if you want.... read more 06/12/2007 (7:45 am)
Building My Own Master Server. @Dallin If I remember correctly, Ken (the author of 3DGPAIO) posted the master server setup info ... read more 06/12/2007 (6:41 am)
Stupid question (?) - How to import a DTS into TGE WITH TEXTURES Oops. Based on your example, I should have said . . . "tutorial.base\data\shapes\mymodel"... read more 06/11/2007 (2:46 pm)
Stupid question (?) - How to import a DTS into TGE WITH TEXTURES Try this . . . "starter.fps\data\shapes\mymodel" You don't need to include the 'example' in th... read more 06/11/2007 (2:45 pm)
Which is better to you? I suspect that if games are ever to be taken as seriously as books and films, we will need a few tha... read more 06/11/2007 (8:34 am)
I want to create a gameserver, but how? Hmm. Interesting. I had never seen that John Quigley quote.... read more 06/11/2007 (6:51 am)
I want to create a gameserver, but how? @Okashira You probably already know this, but the use of the GG master server is just a courtesy ... read more 06/11/2007 (6:30 am)
Verticle Movement and cutscenes Vertical Height For Flying Vehicles: I'll defer that to someone else, but if you check out the heli... read more 06/06/2007 (9:13 am)
Map size, borders, and techniques. Oblivion landscapes: Sure, it's possible with TGE, just not easy. It would take a goodly amount of... read more 06/06/2007 (7:06 am)
Installation Questions Hi, I'm usually against multi-posting, but if you post to your question to the TGB section, you m... read more 06/04/2007 (11:17 am)
Hanging on a border Ben, If I were making hangable ledges in a game, I would start with this resource, and tweak it t... read more 06/04/2007 (9:52 am)
The Escapade: Iris Nice concept. It sounds like this will be a lot of fun. What's your target audience? The dept... read more 06/03/2007 (12:38 pm)
Ultimate Unwrap3D 2 Milkshape3D NEWS I'll be the first to say thank you. :) This is very cool news. I've been playing with the UU de... read more 06/02/2007 (6:30 am)
Polys Vs Texture size Mipmapping is like LOD for textures. Mipmapping behaviours can be tweaked somewhat in your DTS expo... read more 06/01/2007 (10:06 am)
Compiled EXE is three times larger? Lee, I've heard people say it's handy for the downloadable games market.... read more 06/01/2007 (9:54 am)
Shadow Problem in Torque advanced @Viren Thambidorai I apologise for de-railing the thread. It's way too late, but I've removed th... read more 06/01/2007 (7:15 am)
Neophagia Show Offs I love that loading page. Very nice.... read more 06/01/2007 (4:38 am)
What c++ files have changed ?... @J.F. Gavin is right, WinMerge is your friend. It's free and it works great. Here are some p... read more 06/01/2007 (4:34 am)