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Aaron E's Forum Posts

Thread Post Date Posted
Import .dts into Milkshape Orion, I've had trouble with some of the models I've tried importing into shaper while most other... read more 10/16/2007 (11:58 am)
Invisible/Transparent terrain? This is a really old thread, but if anyone stumbles onto it looking for the solution, then it can be... read more 10/16/2007 (5:53 am)
Instant Action....and so it begins That makes sense. Thank you for the response.... read more 10/12/2007 (9:15 am)
Instant Action....and so it begins Stephen, Thanks for all the info, patience, and restraint. I don't see how you're able to keep i... read more 10/12/2007 (9:09 am)
Instant Action....and so it begins Much of this discussion is predicated on the notion that browser games will always be low quality be... read more 10/12/2007 (6:41 am)
BSP still alive and kicking? Constructor has worked very well and has been very stable for me. Your best bet is to try it out an... read more 10/10/2007 (6:01 am)
BSP still alive and kicking? You can find more info about the GG polysoup implementation and pricing (it's free now, by the way) ... read more 10/10/2007 (5:37 am)
Multiplayer support Something like this has been done, but I don't have any links at the moment. Keep using the search ... read more 10/06/2007 (9:14 am)
Tunnels/caves underwater I would recommend either sectioned and stacked DIF "interiors" with DTS "detail shapes" for realism ... read more 10/01/2007 (8:56 am)
AI for an ever changing map? @Jake If you're using TGE, then look for the Killer Kork script add-on, download it, read the ins... read more 09/28/2007 (11:23 am)
Considering a purchase Although not ideal, one option is to get Shaper (Alexander Luddy at Inverse Software) and edit the D... read more 09/28/2007 (11:19 am)
TGEA starter.kits (Download) Hi guys, For anyone who is curious, the TGEA demo is now up to 1.0.3. I tried Tim's starter.... read more 09/27/2007 (10:48 am)
How to get objects from the demo No prob. :)... read more 09/26/2007 (12:41 pm)
How to get objects from the demo @Badguy Even though .DIF objects don't necessarily have to be interiors, I'm lazy, so I usually r... read more 09/26/2007 (12:15 pm)
How to get objects from the demo The file types you should be looking for are .DTS for traditional polygonal objects and .DIF for int... read more 09/26/2007 (11:24 am)
Really need to add DOB to profile While I understand the motivation for the request, I'm not sure that it will solve any problems. ... read more 09/26/2007 (8:17 am)
Can someone tell me where this is You may need to go through the resources pages to see what's out there. It may take a while to find... read more 09/25/2007 (8:51 am)
Mech walkers robots collection What I find most interesting in all of this is that the 3DRT mech walker model looks surprisingly si... read more 09/25/2007 (3:15 am)
Tge / Tgea One of the cooler things about Torque is that you can do a lot with the freely downloadable demo ver... read more 09/22/2007 (10:16 am)
Tge / Tgea Hmm. Which is better? I'm more comfortable with TGE since I've been using it longer, but I've rece... read more 09/22/2007 (2:23 am)
What if someone has made something close to your idea? I second David's response.... read more 09/22/2007 (1:54 am)
Hello I am thinking of TGE but need some questions answered. @Benjamin For Indie licensees, yes, you need to display the Garage Games Logo for three or four s... read more 09/22/2007 (1:44 am)
I'm very excited It sounds like you're seeing some successes already. After two years of working with various Torque... read more 09/15/2007 (12:18 pm)
I'm very excited Andy, From your profile, it looks like not only did you just purchase the engine, it also appears... read more 09/15/2007 (6:13 am)
Gui's Nathan, Just to add one more more fun possibility to the already excellent ideas posted by Caylo ... read more 09/12/2007 (12:51 pm)
Gui's The easy way, using prefab gui art and in-engine gui elements is to just start up a TGE game and hit... read more 09/11/2007 (10:29 am)
Master Server is down Christophe, I just tried pinging the GG master server with my version of TGE and here's what I go... read more 09/10/2007 (10:47 am)
HELP: Implimenting City scene If you're looking for structures/art for such a game, you might want to start here . . . [url]htt... read more 09/10/2007 (6:50 am)
Teleport Script There are a few ways to find an object's world coordinates. My preferred method of getting the coor... read more 09/08/2007 (6:24 pm)
Teleport Script DL, Yes, I understood that you were doing teleportation within the same map. I provided the enti... read more 09/08/2007 (1:18 pm)
Blender free? Linkage . . . [url]http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro[/url]... read more 09/08/2007 (3:55 am)
Knowing when your activated. Hello, I can't say if you're properly licensed or not but for the technical stuff, I'll give it a... read more 09/07/2007 (8:18 am)
Tombraider character I completed Very nice work. Looks like you hand-painted your textures, rather than using photosource. If it's ... read more 09/07/2007 (3:10 am)
I want my own terrain Wow. Stephen just beat me to this. But he's one of the author's of that resource. :) Other lin... read more 09/06/2007 (8:31 am)
I want my own terrain I may be misunderstanding things, so correct me if I'm wrong. You don't want to use the terrain scu... read more 09/06/2007 (2:34 am)
Teleport Script Hopefully this listing will help without annoying too many people. Many of these existing methods a... read more 09/05/2007 (11:06 am)
Teleport Script Methods: applyDamage() - (float amt) applyImpulse() - (Point3F Pos, VectorF vel) applyRepai... read more 09/05/2007 (10:59 am)
Teleport Script To add a *little* more information, take a look at gettransform and settransform console commands. ... read more 09/05/2007 (10:59 am)
Creature Creator from Caligari? Comments? I haven't tried the program, but from the screenshots, I can't imagine you being satisfied with the ... read more 08/08/2007 (8:22 pm)
Scripting question about game.cs Hi guys, while game.cs is kind of a universal script, you can execute specific scripts directly from... read more 08/02/2007 (6:45 am)
Question about terrain @Derry TGE handles indoor and outdoor scenes with full terrain very well. There are limitations an... read more 07/31/2007 (9:19 pm)
Remaking old games Hello, What you're referring to is called abandonware. This term and concept has no legal weight... read more 07/30/2007 (5:01 am)
How do controll the number of bots in Killer Kork? Hi, Look in aiplayer.cs for the following line . . . [code]$AIPlayer::TeamCount = 0.5;[/code] ... read more 07/27/2007 (8:02 pm)
TorqueCinema in TND I'm a TGE and TGEA license holder too and I can't get that page to load either. Very strange.... read more 07/27/2007 (3:51 am)
Grab an image from the web and display? HTML plugin? Josh Ritter of Prairie Games has already added a web browser into Torque, so there's no need for you... read more 07/27/2007 (3:44 am)
Introducing myself and announcing project.. Hi Larry. Great name. TGE proper might require you to get a little creative for a few things, ... read more 07/23/2007 (7:38 am)
Modernization Kit Beta Thread 2 @Alex I don't think anyone will mind your thread bump info updates. I know I won't. :)... read more 07/22/2007 (3:01 pm)
Programming a Gravity Gun MB, I don't use TGEA very often anymore, but it should have rigidshapes in there. However, Tim'... read more 07/20/2007 (8:02 am)
Programming a Gravity Gun @Chad Sure, no problem. I'll just need to clean up some of my ugly code and move things around a... read more 07/20/2007 (6:54 am)
Smack my B&%*! up Cool tech. And got earned some laughs in the process. :) Thanks for posting.... read more 07/19/2007 (9:17 am)