Aaron E's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Import .dts into Milkshape | Orion, I've had trouble with some of the models I've tried importing into shaper while most other... read more | 10/16/2007 (11:58 am) |
| Invisible/Transparent terrain? | This is a really old thread, but if anyone stumbles onto it looking for the solution, then it can be... read more | 10/16/2007 (5:53 am) |
| Instant Action....and so it begins | That makes sense. Thank you for the response.... read more | 10/12/2007 (9:15 am) |
| Instant Action....and so it begins | Stephen, Thanks for all the info, patience, and restraint. I don't see how you're able to keep i... read more | 10/12/2007 (9:09 am) |
| Instant Action....and so it begins | Much of this discussion is predicated on the notion that browser games will always be low quality be... read more | 10/12/2007 (6:41 am) |
| BSP still alive and kicking? | Constructor has worked very well and has been very stable for me. Your best bet is to try it out an... read more | 10/10/2007 (6:01 am) |
| BSP still alive and kicking? | You can find more info about the GG polysoup implementation and pricing (it's free now, by the way) ... read more | 10/10/2007 (5:37 am) |
| Multiplayer support | Something like this has been done, but I don't have any links at the moment. Keep using the search ... read more | 10/06/2007 (9:14 am) |
| Tunnels/caves underwater | I would recommend either sectioned and stacked DIF "interiors" with DTS "detail shapes" for realism ... read more | 10/01/2007 (8:56 am) |
| AI for an ever changing map? | @Jake If you're using TGE, then look for the Killer Kork script add-on, download it, read the ins... read more | 09/28/2007 (11:23 am) |
| Considering a purchase | Although not ideal, one option is to get Shaper (Alexander Luddy at Inverse Software) and edit the D... read more | 09/28/2007 (11:19 am) |
| TGEA starter.kits (Download) | Hi guys, For anyone who is curious, the TGEA demo is now up to 1.0.3. I tried Tim's starter.... read more | 09/27/2007 (10:48 am) |
| How to get objects from the demo | No prob. :)... read more | 09/26/2007 (12:41 pm) |
| How to get objects from the demo | @Badguy Even though .DIF objects don't necessarily have to be interiors, I'm lazy, so I usually r... read more | 09/26/2007 (12:15 pm) |
| How to get objects from the demo | The file types you should be looking for are .DTS for traditional polygonal objects and .DIF for int... read more | 09/26/2007 (11:24 am) |
| Really need to add DOB to profile | While I understand the motivation for the request, I'm not sure that it will solve any problems. ... read more | 09/26/2007 (8:17 am) |
| Can someone tell me where this is | You may need to go through the resources pages to see what's out there. It may take a while to find... read more | 09/25/2007 (8:51 am) |
| Mech walkers robots collection | What I find most interesting in all of this is that the 3DRT mech walker model looks surprisingly si... read more | 09/25/2007 (3:15 am) |
| Tge / Tgea | One of the cooler things about Torque is that you can do a lot with the freely downloadable demo ver... read more | 09/22/2007 (10:16 am) |
| Tge / Tgea | Hmm. Which is better? I'm more comfortable with TGE since I've been using it longer, but I've rece... read more | 09/22/2007 (2:23 am) |
| What if someone has made something close to your idea? | I second David's response.... read more | 09/22/2007 (1:54 am) |
| Hello I am thinking of TGE but need some questions answered. | @Benjamin For Indie licensees, yes, you need to display the Garage Games Logo for three or four s... read more | 09/22/2007 (1:44 am) |
| I'm very excited | It sounds like you're seeing some successes already. After two years of working with various Torque... read more | 09/15/2007 (12:18 pm) |
| I'm very excited | Andy, From your profile, it looks like not only did you just purchase the engine, it also appears... read more | 09/15/2007 (6:13 am) |
| Gui's | Nathan, Just to add one more more fun possibility to the already excellent ideas posted by Caylo ... read more | 09/12/2007 (12:51 pm) |
| Gui's | The easy way, using prefab gui art and in-engine gui elements is to just start up a TGE game and hit... read more | 09/11/2007 (10:29 am) |
| Master Server is down | Christophe, I just tried pinging the GG master server with my version of TGE and here's what I go... read more | 09/10/2007 (10:47 am) |
| HELP: Implimenting City scene | If you're looking for structures/art for such a game, you might want to start here . . . [url]htt... read more | 09/10/2007 (6:50 am) |
| Teleport Script | There are a few ways to find an object's world coordinates. My preferred method of getting the coor... read more | 09/08/2007 (6:24 pm) |
| Teleport Script | DL, Yes, I understood that you were doing teleportation within the same map. I provided the enti... read more | 09/08/2007 (1:18 pm) |
| Blender free? | Linkage . . . [url]http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro[/url]... read more | 09/08/2007 (3:55 am) |
| Knowing when your activated. | Hello, I can't say if you're properly licensed or not but for the technical stuff, I'll give it a... read more | 09/07/2007 (8:18 am) |
| Tombraider character I completed | Very nice work. Looks like you hand-painted your textures, rather than using photosource. If it's ... read more | 09/07/2007 (3:10 am) |
| I want my own terrain | Wow. Stephen just beat me to this. But he's one of the author's of that resource. :) Other lin... read more | 09/06/2007 (8:31 am) |
| I want my own terrain | I may be misunderstanding things, so correct me if I'm wrong. You don't want to use the terrain scu... read more | 09/06/2007 (2:34 am) |
| Teleport Script | Hopefully this listing will help without annoying too many people. Many of these existing methods a... read more | 09/05/2007 (11:06 am) |
| Teleport Script | Methods: applyDamage() - (float amt) applyImpulse() - (Point3F Pos, VectorF vel) applyRepai... read more | 09/05/2007 (10:59 am) |
| Teleport Script | To add a *little* more information, take a look at gettransform and settransform console commands. ... read more | 09/05/2007 (10:59 am) |
| Creature Creator from Caligari? Comments? | I haven't tried the program, but from the screenshots, I can't imagine you being satisfied with the ... read more | 08/08/2007 (8:22 pm) |
| Scripting question about game.cs | Hi guys, while game.cs is kind of a universal script, you can execute specific scripts directly from... read more | 08/02/2007 (6:45 am) |
| Question about terrain | @Derry TGE handles indoor and outdoor scenes with full terrain very well. There are limitations an... read more | 07/31/2007 (9:19 pm) |
| Remaking old games | Hello, What you're referring to is called abandonware. This term and concept has no legal weight... read more | 07/30/2007 (5:01 am) |
| How do controll the number of bots in Killer Kork? | Hi, Look in aiplayer.cs for the following line . . . [code]$AIPlayer::TeamCount = 0.5;[/code] ... read more | 07/27/2007 (8:02 pm) |
| TorqueCinema in TND | I'm a TGE and TGEA license holder too and I can't get that page to load either. Very strange.... read more | 07/27/2007 (3:51 am) |
| Grab an image from the web and display? HTML plugin? | Josh Ritter of Prairie Games has already added a web browser into Torque, so there's no need for you... read more | 07/27/2007 (3:44 am) |
| Introducing myself and announcing project.. | Hi Larry. Great name. TGE proper might require you to get a little creative for a few things, ... read more | 07/23/2007 (7:38 am) |
| Modernization Kit Beta Thread 2 | @Alex I don't think anyone will mind your thread bump info updates. I know I won't. :)... read more | 07/22/2007 (3:01 pm) |
| Programming a Gravity Gun | MB, I don't use TGEA very often anymore, but it should have rigidshapes in there. However, Tim'... read more | 07/20/2007 (8:02 am) |
| Programming a Gravity Gun | @Chad Sure, no problem. I'll just need to clean up some of my ugly code and move things around a... read more | 07/20/2007 (6:54 am) |
| Smack my B&%*! up | Cool tech. And got earned some laughs in the process. :) Thanks for posting.... read more | 07/19/2007 (9:17 am) |