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Luke Larson's Forum Posts

Thread Post Date Posted
CameraManager Singleton released on TDN This is awesome, I'll be using it if you don't mind.... read more 05/14/2008 (6:13 pm)
Tilemap rendering with "LINES"??? Yeah, the problem is in how your graphics card "filters" the images. I had this same problem a while... read more 05/13/2008 (9:29 pm)
First Fantasy I'm always in the mood for a good Final Fantasy rid-off. Send it to me: luke.larson@gmail.com.... read more 12/03/2007 (2:53 pm)
Save() @ Tyler - getPrefsPath() should be fixed in the newest version, 1.5.1. @ Dan - As for your .... read more 07/27/2007 (1:19 am)
What's Happening With File I/O in TGB 1.5? I'm glad that it finally working. It would make sense that the permissions were changed due to the n... read more 07/25/2007 (1:59 pm)
What's Happening With File I/O in TGB 1.5? Melissa is definitely correct, this is an issue with file writing permissions. If you look at the fi... read more 07/24/2007 (7:41 pm)
Yet another Behavior Question Use: [code] %behavior = %srcObj.getBehavior("TakesDamageBehavior"); %behavior.health... [/code]... read more 07/21/2007 (9:07 am)
1.5 Final CastCollision Alright thanks, I've almost got an engine side fix if anyone needs it, however that will require the... read more 07/20/2007 (7:01 pm)
Why collision system makes me nervous Well the solution is in exactly what you said. When you collide, move the object to the contact of t... read more 07/18/2007 (10:59 am)
GetSimTime or gameTimeElapsed? This [code] TorqueEngineComponent.Instance.TorqueTime [/code] is what I think you want.... read more 07/18/2007 (10:50 am)
Save() It looks like the function name changed with the final 1.5 release so, yes you are correct, getUserD... read more 07/17/2007 (9:14 am)
Save() Hmm... not sure about that one. We'll have to wait to hear from Justin.... read more 07/16/2007 (5:32 pm)
Save() Yes, I forgot to mention that. Also for your save game function you will need to use [code] %setti... read more 07/16/2007 (5:28 pm)
Save() This is actually an engine bug that Adam and I discovered a week or two ago. It has to do with the P... read more 07/16/2007 (4:18 pm)
What does Gravitic force mean A gravitic force acts on an object independent from its mass. e.g. gravity.... read more 07/16/2007 (3:47 pm)
Playin animations backwards? You could just create a new instance of the animation with the frames backwards instead of how they ... read more 07/02/2007 (5:12 pm)
SceneLoader question I'm fairly sure that it unloads every scene that has been loaded. That's how it is in TGB I know, bu... read more 06/30/2007 (12:21 am)
Starting in script It looks to me like you are calling the create function before scenewindow2d is created: Put [co... read more 06/30/2007 (12:14 am)
GG: Any status update on the final 1.5 release? The latest that I've heard is that we will see it by the end of the week.... read more 06/27/2007 (9:42 pm)
Using fonts You can also achieve some pretty cool looking text by using other effects (particles etc.). Off the ... read more 06/27/2007 (3:35 pm)
So about those behaviours? And part of the current 1.5 Beta.... read more 06/27/2007 (12:17 am)
The great mystery about 30 days trial (solved) Hmm... strange, I needed no such key either. It won't matter anyway because the final release of TGB... read more 06/26/2007 (1:29 pm)
New beta coming soon or are we just waiting for the release now? The final release of 1.5 was stated to be released some time ago but they ran into a problem with th... read more 06/26/2007 (10:20 am)
Archive format support No use switching. 1.5 should have been out of beta over a week ago. I suspect that we'll see a stabl... read more 06/24/2007 (10:59 am)
IceWolf Are you talking about the shake with the camera mounted to the player? I have that problem as well. ... read more 06/10/2007 (7:55 am)
Is there complete documentation for Torque X yet? The TDN page for TorqueX is not up yet, I'm almost sure you won't have to have the PRO version.... read more 06/04/2007 (6:12 pm)
TGB 1.5v3 permenantly screwed up Hmm, not sure but I had a similar problem but with a different error. I'm guessing that the problem ... read more 06/01/2007 (6:43 am)
1.5 B3 BUG: density inverted Interesting, good to know.... read more 05/24/2007 (5:06 pm)
1.5 B3 BUG: density inverted Ah, I see, that makes sense. They should fall at the same speed (remember the tennis ball bowling ba... read more 05/24/2007 (6:31 am)
Drag and Drop images did not work No, it is a new feature in 1.5 of which I believe we have given the term "ganking."... read more 05/23/2007 (10:18 pm)
1.5 B3 BUG: density inverted It seems to me that the higher the density the slower it should move. Higher density means higher ma... read more 05/23/2007 (10:16 pm)
Debilitating Crash Haha, good. Something must have gotten screwed up with the application settings; deleting the "user\... read more 05/19/2007 (10:49 am)
Debilitating Crash Hmm... it was worth a try, but that's definitely not my problem. Thanks for the quick response.... read more 05/18/2007 (5:27 pm)
Polygon is not convex This means that a the collision polygon that you have specified is not convexa and it must be. A cov... read more 05/15/2007 (9:53 pm)
Animation Select Drop Down Box in a Component? Yes it is possible. In the addfield() function of your behavior, set the type of field to object ins... read more 04/29/2007 (7:07 pm)
Behavior Documentation Awesome.... read more 04/19/2007 (6:15 pm)
Behavior Documentation Sweet, thanks. I added one that sets damping on the object. Keep them coming!... read more 04/15/2007 (9:14 pm)
Is there complete documentation for Torque X yet? It comes with the engine in the docs folder: TorqueX API.chm.... read more 04/06/2007 (9:39 pm)
Torque Script - Centralized Reference? It comes right with the documentation, under TGB Reference.... read more 04/06/2007 (9:38 pm)
AddValidObjectClass The standard behaviors resource is outdated. Use the BehaviorPlaygound project to experiment with be... read more 04/04/2007 (3:40 pm)
Path from TGB PC to Xbox 360 TorqueX, though it is still in beta, is a powerful engine. The engines differ slightly but TorqueX ... read more 04/04/2007 (6:40 am)
Path from TGB PC to Xbox 360 I think you've got something misread but it's understandable as it can be kind of confusing if you a... read more 04/03/2007 (7:11 pm)
Basic Question There are templates and starter kits that came with TorqueX that you can sift through to learn how t... read more 03/15/2007 (3:46 pm)
Layering sprites Can you really cast an XNA sprite to a t2dstaticsprite? That's awesome.... read more 03/15/2007 (3:23 pm)
Making objects Well all the names of objects would have to be the same so you would have to do "LostBoy1," "LostBo... read more 03/14/2007 (6:54 pm)
Making objects Ah, I see. For that you use the clone function like you already are doing. To change the material al... read more 03/14/2007 (6:43 am)
Making objects T2DStaticSprite player = new T2DStaticSprite();... read more 03/13/2007 (9:57 pm)
Great Stuff That's why both have a thirty day trial for those who are just getting started. Personally, I think ... read more 03/12/2007 (10:49 pm)
Layering sprites I'm curious at why you must draw it in between layers as opposed to having three layers and drawing ... read more 03/09/2007 (2:54 pm)
Runtime Images with Torque X? Well if you go to the [url=http://www.garagegames.com/pg/demo.php?id=96]TorqueX download page[/url] ... read more 03/06/2007 (8:52 pm)
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