Matthew Hoesterey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using the Sticks to control In game Popup GUI | Awesome dude, Thanks! ... read more | 02/17/2009 (10:18 am) |
| Using the Sticks to control In game Popup GUI | Ga if you feel like posting that code sometime I'd love to see it (in case I ever need to do that lo... read more | 02/17/2009 (8:27 am) |
| Using the Sticks to control In game Popup GUI | Thanks Sean I'll try this when I get home! I didn't realize that The ThumbUpButton was referring to... read more | 02/17/2009 (8:07 am) |
| Mounting works in code but not in Builder | Thanks for the reply. I'll try it again. perhapes I'm not selecting it right ;)... read more | 01/29/2009 (5:39 pm) |
| Fade out effect for "dead" Animated object code if anyone is interested | Nice post. Code tags look like [code..][/code..] without the two ..... read more | 01/24/2009 (7:27 am) |
| Opinions wanted: How to check for a successful punch in a 2D action/fight game similar to Double Dragon/Final Fight etc | Personally I created a invisible collide object at the position of the fist. Then you can just writ... read more | 01/20/2009 (7:51 pm) |
| Is it possible to get the SceneObjects collision rectangle? | I can help you. I draw a rectangle to see if one of my characters has room to teleport before I mov... read more | 01/18/2009 (8:35 am) |
| OMG Thank you | Sad to see your book forum go away, but I'm glad the other forums where merged. Less places to look... read more | 01/15/2009 (3:04 pm) |
| Particle Collisions | You'd have to modify or augment the particle code in the engine I believe.... read more | 01/14/2009 (9:26 am) |
| Did this website just get redesigned and is this forum brand spanking new? | Both.... read more | 01/14/2009 (9:25 am) |
| EarlyOutObjectType work? | It's hairy but I got it to work. EarlyOut seams to define IF an object will collide with another ... read more | 01/05/2009 (7:17 pm) |
| Custom Collisions | I don't think you can narrow the search. I think this forum search function weakens the community m... read more | 01/05/2009 (5:56 pm) |
| Loading Screen | Thanks, I was having issues getting this working myself.... read more | 12/21/2008 (9:12 pm) |
| SOLVED] Designer / Editor for .gui files? | There is no GUI editor. It all has to be made in C#. The current GUI Tutorials are not very helpfu... read more | 12/20/2008 (9:40 pm) |
| Some Sprites don't Render | I don't think torque x official supports XNA 3.0 yet. (correct me if I'm wrong) That could be causin... read more | 12/20/2008 (9:37 pm) |
| Game Programming As A Career? | I currently work at a major gaming company and I can tell you that the most sought after hires at ou... read more | 12/15/2008 (2:36 pm) |
| GUI issues | I can't get it working either and there don't seam to be any docs on or examples that use the button... read more | 11/28/2008 (5:39 pm) |
| GUI issues | Button class [code] class ButtonBitmapSelectable:GUIBitmap { //Relitive Path t... read more | 11/24/2008 (6:57 pm) |
| GUI issues | Variable declarations: [code] protected enum MenuState { GameMode, ... read more | 11/24/2008 (6:56 pm) |
| GUI issues | That override Code I was talking about. // Input Event Watcher [code] public override ... read more | 11/24/2008 (6:54 pm) |
| GUI issues | More menu code [code] public GuiMainMenu() { imageStyle = new GUIBitm... read more | 11/24/2008 (6:53 pm) |
| GUI issues | In the interest of bettering the community I just wanted to post my main menu code so people can lea... read more | 11/24/2008 (6:53 pm) |
| Trnsfering | It wont work on an xbox just by burning a cd. You can distribute on pc though.... read more | 11/23/2008 (11:57 am) |
| GUI issues | :) I was hoping there was a way to do it without linking to the move map. not a big deal though.:)... read more | 11/23/2008 (10:12 am) |
| GUI issues | Heya, one of you wouldn't happen to know how to bind the analog sticks in the gui? I tried usin... read more | 11/22/2008 (10:33 pm) |
| GUI issues | Sean to the rescue... read more | 11/22/2008 (7:09 pm) |
| GUI is not sizing properly on XBOX version | Heya Sean you where a big help. My final formula was [code] _uiSizeXMult = _clientWidth / 128... read more | 11/22/2008 (6:27 pm) |
| GUI issues | Heya, I'll be implementing my main menu soon. (possibly today) when I do I'll post my code. Assumi... read more | 11/22/2008 (9:57 am) |
| GUI is not sizing properly on XBOX version | Hi Sean, Thanks for getting back to me :). Let me ask just one question so that I make sure ... read more | 11/22/2008 (8:45 am) |
| GUI is not sizing properly on XBOX version | I was digging through the engine code trying to figure out my problem. I found this block of code... read more | 11/19/2008 (8:07 pm) |
| T3DBlobShadowCasterComponent horrible render bug | I believe you can file a bug by contacting support. The devs do read the forums I'm just not sure h... read more | 11/19/2008 (10:50 am) |
| GUI is not sizing properly on XBOX version | I'm still looking for a sollution to my resize problems. I can use this formula on all my bitmaps G... read more | 11/17/2008 (7:40 pm) |
| Robot Revolution - XBLA | Good luck on bringing the project to completion. It looks promising.... read more | 11/12/2008 (8:12 am) |
| GUI is not sizing properly on XBOX version | I'm still having a few issues. I think I'm missing something. I changed my backbuffer to 1280/72... read more | 11/11/2008 (9:30 pm) |
| GUI is not sizing properly on XBOX version | Thanks for the info. I set the strange backbuffer to "trick" the xbox to letterbox on my 4:3 tv. ... read more | 11/11/2008 (8:24 am) |
| GUI is not sizing properly on XBOX version | Also I should note that it seams that my windows back buffer effects the xbox version. Should it?... read more | 11/08/2008 (11:16 am) |
| Textures in Memory, DXT or Raw? | Thanks so much for the info! I'm so happy that the Xnb will convert the resulting texture to DXT af... read more | 11/05/2008 (11:02 am) |
| Textures in Memory, DXT or Raw? | Sorry I'm not familiar with the content processor settings. Where do I find those?... read more | 11/04/2008 (4:36 pm) |
| Low Frame Rate on Xbox. | I havn't been able to get torqueX to run right on the xbox without fixedTimeStem to true even addin... read more | 10/23/2008 (5:56 pm) |
| Low Frame Rate on Xbox. | Great thanks for the info. I will be calling a relatively large amount of textures in but I shouldn... read more | 10/19/2008 (2:03 pm) |
| Low Frame Rate on Xbox. | Awesome. :) thanks so much for the info! Could I also ask one other performance question. My m... read more | 10/19/2008 (1:03 am) |
| Low Frame Rate on Xbox. | Hi John, I have everything running great with the settings above but would like to get them "right"... read more | 10/18/2008 (6:47 pm) |
| Need help with TorqueObjectDatabase | Ah had to look that up, Didn't know how LOL.... read more | 10/17/2008 (9:41 pm) |
| Low Frame Rate on Xbox. | I may have got it working again. Well I did I just hope that it keeps working :) I changed my se... read more | 10/17/2008 (9:38 pm) |
| Need help with TorqueObjectDatabase | Sorry I didn't know that you where trying to get things running without the builder. Honestly I'm... read more | 10/17/2008 (6:35 pm) |
| Low Frame Rate on Xbox. | I take that back it stopped working again :(. I copied all my code, xml, and engine settings over t... read more | 10/17/2008 (5:24 pm) |
| Low Frame Rate on Xbox. | Ready for this one? So I set UseFixedTimeStamp to false. Then I ran it on the pc and xbox. everyth... read more | 10/17/2008 (4:47 pm) |
| Low Frame Rate on Xbox. | Arg I looked deeper into the framework and realized the proccess tick is not framerate dependent. I... read more | 10/17/2008 (4:10 pm) |
| Need help with TorqueObjectDatabase | Cool, I wasn't sure if it was having trouble making the object because sceneCamera was used as a key... read more | 10/17/2008 (10:28 am) |
| Need help with TorqueObjectDatabase | I'll look at my project when I get home and see if I can compare (I'm not familiar enough with the s... read more | 10/17/2008 (9:03 am) |