Game Development Community

Matthew Hoesterey's Forum Posts

Thread Post Date Posted
Scene Unload Problems Ya that was it for the input map, Also I think I found the crash bug just now. So In the process... read more 07/26/2009 (8:42 pm)
Breakthrough on Lost Input when assigning the same input Scott you rock!... read more 07/26/2009 (8:30 pm)
Scene Unload Problems Here is the pertinent code: //Loading the menu and unloading the level [code] List<ISceneCon... read more 07/26/2009 (8:04 pm)
New resource: GUIVideo for TX2D 3.0.0.0 Thanks Jason. I'll check out that guide :). It will be great to see a good GUI guide. Will it be ... read more 07/26/2009 (7:05 pm)
Per Frame Collision Hi Andrew. I am currently using a separate hit box object that I manually set to the players posi... read more 07/26/2009 (4:14 pm)
New resource: GUIVideo for TX2D 3.0.0.0 Hi, I posted this in the community Links section but wanted to post it here as I'm not sure if that... read more 07/26/2009 (3:18 pm)
Sort Points and Z fighting Heya Brian, Your right I found that SortPoint is writable on the t2dsceneobj level. One strangen... read more 07/26/2009 (11:42 am)
Sort Points and Z fighting Haven't had a chance to dig in on this agian. I'll update you in a day or two though.... read more 07/20/2009 (8:59 pm)
Sort Points and Z fighting Ya I was thinking about that. though they are clones so I'd have to detect the 2nd at runtime and m... read more 07/17/2009 (12:46 pm)
Bug: Outline around un-antialiased sprites I've noticed the line bug as well. Though I found that it only shows up in the builder and not in g... read more 07/14/2009 (6:31 am)
T2D Builder, Source Code Heya, Just want to make sure I'm understanding correctly as I'm not seeing another link. I own T... read more 07/07/2009 (10:00 pm)
T2D Builder, Source Code I'm looking for the source for TX 2D Builder and from your 1st post I'm guessing it's not included :... read more 07/07/2009 (7:39 pm)
Using TXB scene objects in more than one scene Awesome Thinking Jacob. I will probably implement something simular as it seams like the right way ... read more 07/07/2009 (8:53 am)
Material wont load into Material library?? I never had this problem myself. First thing I would try is moving the material into my game/dat... read more 07/07/2009 (8:42 am)
Game Slow and Weird Behavior Heya, So it sounds like you have two problems. The second is easy to fix. You need to increase ... read more 07/07/2009 (7:19 am)
FIX INSIDE: Critical: Memory Leak (re-produced in XNA Chopper Strike) Causes Slowdown I'd suggest bugging GG. They will need to fix it on their end.... read more 07/07/2009 (7:07 am)
Can't Add Material In T2D without breaking XML You need to open up visual studio and in the sollution explorer just right click on the images folde... read more 06/29/2009 (11:51 am)
InputMap Problem when Changing Associated Scene Object Nice fix.... read more 06/25/2009 (11:39 am)
Stationary GUIText, possible? [got around it] Do you want to drag it around like a window? You would need to code that functionality yourself.... read more 06/25/2009 (7:27 am)
Average: Opacity still not working without code modification I haven't had a problem with performance. To be honest I'm hoping my fix is temporary until garage ... read more 06/23/2009 (6:24 pm)
TXB2D and TX2D Visibility level This is a really old bug that still hasn't been addressed. I've already posted a bug report and a fi... read more 06/23/2009 (8:52 am)
Need help. Tx keep crashing. Are you getting an assert? It sounds like you may not have added a reference to the mat in the solu... read more 06/14/2009 (5:29 pm)
InputMap Problem when Changing Associated Scene Object Heya I've been dealing with a bug that I think is related. Killing and respawing my player causes i... read more 06/09/2009 (10:33 am)
Game not loading, period. [resolved] Strange. This is going to be hard to debug with no assertions. Normally you would get an assert i... read more 06/05/2009 (12:55 pm)
T2DShape3D animation No sorry, It wasn't something I needed so I havn't looked at it. ... read more 06/01/2009 (11:46 am)
Refraction Problem No worries. Here is the code I use to toggle the menu on and off (and pause/unpause the game [... read more 05/28/2009 (8:49 pm)
Refraction Problem Thanks John! It's coming along. In a month or two we should have the new character art and updated... read more 05/28/2009 (3:47 pm)
Memory Leak In Torque GUI? The sollution was found by: Lucas Shinkovich Inside GarageGames.Torque.GUI.DrawUtil on line 362 r... read more 05/27/2009 (9:52 am)
FIX INSIDE: Critical: Memory Leak (re-produced in XNA Chopper Strike) Causes Slowdown It seams to work! thanks for the help! It doesn't seam to effect anything adversely. Thanks for ... read more 05/26/2009 (6:41 pm)
FIX INSIDE: Critical: Memory Leak (re-produced in XNA Chopper Strike) Causes Slowdown Thanks for taking a look. Heres a link to a sample: http://www.mhoesterey.com/demo/XnaChopperS... read more 05/25/2009 (8:56 pm)
Memory Leak In Torque GUI? I tried loading a .txscene in my game class before loading the menus. Sadly this leak is still pres... read more 05/25/2009 (1:45 pm)
Refraction Problem Found the issue. If you have any object in a layer above a refraction material and that object is a... read more 05/25/2009 (10:30 am)
3D games on Xbox360 may crash. Thanks John. I think they should have listened to you or have at least re-worded that note. Th... read more 05/18/2009 (7:57 pm)
3D games on Xbox360 may crash. Are there more detailed patch notes available? My game is 2d but a note as general as the 3D games ... read more 05/18/2009 (10:13 am)
Heads up about Object type limit No luck here. It's possible that I'm creating an object type in code that I'm forgetting about thou... read more 04/29/2009 (5:13 pm)
Heads up about Object type limit Ya it only looked at the code quick but it looked like they where doing something with a bitfield. ... read more 04/28/2009 (2:15 pm)
Heads up about Object type limit I tried adding an extra 6 object types as I noticed your previous post but with no luck. Do you act... read more 04/28/2009 (10:44 am)
Asset Loading & Crashing Issues with the Editor Heya, I haven't had problems with my files becoming corrupt but the editor will crash on me if I lo... read more 04/19/2009 (6:35 am)
Where do I begin as a game creator ? Heya, I currently make games full time and after work. The most important thing is that you need to... read more 04/10/2009 (4:04 pm)
Sprites being loaded only when in camera view I'm guessing when you say 4000+ sprites your talking for the level not on screen? I suppose you cou... read more 04/10/2009 (3:46 pm)
Loading a scene on a new thread I'd love to know if you get this working. I haven't found an ideal solution for loading scenes eith... read more 04/10/2009 (3:25 pm)
Restarting a Fading Bitmap (GUI) Heya, I'm not sure exactly what your trying to do but I think I get the basic idea. Personaly I ... read more 04/01/2009 (7:31 am)
Tricks for collisions and fast moving objects? I found a solution. Here is the code for anyone that needs it: [code] /* This Method i... read more 03/19/2009 (4:35 pm)
Memory Leak In Torque GUI? Heya Sean. I don't think it's the splash. I tried removing that and got the same problem. I... read more 03/19/2009 (4:30 pm)
Memory Leak In Torque GUI? Heya Sean. Correct me if I'm wrong. But I belive the FPS demo uses a Popup GUI method that you bri... read more 03/19/2009 (7:47 am)
Game Designer needed Check out my site at www.mhoesterey.com If your interested in continuing the conversation email or ... read more 03/15/2009 (9:04 am)
Memory Leak In Torque GUI? GG got back to me. They added this bug as a ticket and are looking into it. :)... read more 03/13/2009 (10:42 am)
Memory Leak In Torque GUI? I tested XNA Chopper Strike by increasing the splash screen wait time to 4 min. There is a HUGE mem... read more 03/13/2009 (6:56 am)
Memory Leak In Torque GUI? Have you gotten the CLR Profiler to work with torque? It crashes for me. I'm not sure how to fi... read more 03/11/2009 (7:22 pm)
Particles Crashing XBox 360 I saw a post referring to this problem in the past. Someone mentioned that moving the particles to ... read more 02/21/2009 (5:18 pm)