Matthew Hoesterey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding New Materials | Thanks Duncan your a life saver. I'll let you know if I run into any issues but this looks like it ... read more | 01/28/2010 (2:04 pm) |
| Loading screen | Here is what I'm doing right now. This code is a mess. I was struggling to get a load screen worki... read more | 01/27/2010 (11:07 pm) |
| Loading screen | I have a load screen implemented that fades up and plays a sound while a scene loads in the backgrou... read more | 01/26/2010 (6:11 pm) |
| Preload Materials | Ya Sadly Last I heard Microsoft said that they had no current way to fix the problem. It is very ... read more | 12/31/2009 (2:13 pm) |
| Preload Materials | I heard that the load time problem I mentioned above doesn't happen with all Xboxs and depends on th... read more | 12/31/2009 (10:19 am) |
| Preload Materials | Heya, Load time issues on the xbox are caused by a problem with how the .ccfiles are packed. App... read more | 12/30/2009 (2:41 pm) |
| Preload Materials | LOL, I can Imagine. A few of my comments prolly are not so pc in some of my code as well. Luckily... read more | 12/29/2009 (11:02 am) |
| Preload Materials | Great I got the right one. :)... read more | 12/28/2009 (2:58 pm) |
| Preload Materials | Awesome Duncan, I ordered the book on amazon just now. Thanks for the advice. :) (I've actually... read more | 12/28/2009 (12:50 pm) |
| Preload Materials | Heya Duncan, How would the extra brackets make the code read differently? Wouldn't the if state... read more | 12/28/2009 (11:31 am) |
| Preload Materials | Awesome Idea Duncan with the class. I'll send this info to GG to sticky... read more | 12/23/2009 (5:56 pm) |
| Preload Materials | Re-uploaded the file. Same name, same directory, same bat time... arg. Should fix all issues. I... read more | 12/19/2009 (1:25 am) |
| Preload Materials | Hey Duncan, Thanks for finding that stuff. I'll take a look this weekend. I'll make sure the progr... read more | 12/18/2009 (11:06 am) |
| Preload Materials | So I had trouble getting it to publish correctly out of C# Express. (I have never published a tool w... read more | 12/16/2009 (9:50 pm) |
| Preload Materials | Yes I'll post it here and on the TDN. Give me a few days and I'll have it up :).... read more | 12/14/2009 (9:45 am) |
| List of Torque X 2D developers - Please Add Your Name | Name: Matthew Hoesterey Roles: Designer, Programmer, FX Artist, Tech Artist Company: TribeToy webs... read more | 12/12/2009 (4:22 pm) |
| Preload Materials | I wrote a program to automatically rip out unused materials from a scene. I'll post it once I get a... read more | 12/12/2009 (4:18 pm) |
| Aren't Particle Emission Angle Var and Arc Base Redundant? | Also so you guys know. Last I checked a bug makes every additional emitter in a particle system pas... read more | 12/03/2009 (12:28 am) |
| BUG: Objects not being Destroyed/Freed properly | It's a bug that has been around forever. It's not just tile objects from what I understand. I was ... read more | 11/19/2009 (10:29 am) |
| To Component or Not to Component | You might want to dump your T2DSceneObjects into an array and then load them from there. from my ... read more | 11/17/2009 (9:33 am) |
| Scene Unload Problems | That might do it. It sounds like the object your loading a level with gets deleted when you unload ... read more | 11/14/2009 (6:45 pm) |
| Scene Unload Problems | Hi Travis, So you may need to add in some code to manually kill all objects in the scene when you... read more | 11/14/2009 (3:07 pm) |
| Preload Materials | Interesting. I may try cutting that code once I have my char data scene stay loaded. I'm not lu... read more | 11/12/2009 (1:56 pm) |
| Preload Materials | No the crash only happens when I reload the same level. The unloading does look crazy. So I am a... read more | 11/12/2009 (11:59 am) |
| Preload Materials | Heya Duncan. One more question for you. Everything works great except for one thing. If I call ... read more | 11/12/2009 (12:55 am) |
| Preload Materials | Awesome thanks for the feedback. I am only creating a content manager once but missed the ResourceM... read more | 11/11/2009 (11:56 am) |
| Preload Materials | First of thanks again Duncan. That will help a ton. Here is the engine code modification as Du... read more | 11/10/2009 (9:17 pm) |
| Preload Materials | Glad things or working for you. I'll let you know once I have made a tool that does it if you or an... read more | 11/10/2009 (5:31 pm) |
| Preload Materials | Hi Serkan I'm not going to be able to get to it for a bit but when I do I'll be happy to share my co... read more | 11/10/2009 (3:54 pm) |
| Can TXB have too many assets? | I wonder whats up on my end then. I have a Gforce 8800 GTS. My builder always crashes if I bring... read more | 11/09/2009 (6:12 pm) |
| Can TXB have too many assets? | Heya Cosmic. I'm with duncan on using a hue shadder it would save you tons in load time and memor... read more | 11/09/2009 (2:14 pm) |
| Preload Materials | Thanks for the Info Duncan it is really helpfully :).... read more | 11/09/2009 (1:57 pm) |
| Preload Materials | Thanks Not a deal breaker but sad. :( I can't believe the builder was designed like that. Oh ... read more | 11/09/2009 (12:20 pm) |
| Preload Materials | This scares me. I'd love a GG post on this. I need to preload to avoid hitching but if torque is l... read more | 11/09/2009 (10:36 am) |
| PhysX for multiplayer games | Hi, I'm a bit confused by the physics in a multiplayer game talk so just wanted to clarify. I wo... read more | 11/04/2009 (7:52 pm) |
| Scene Unload Problems | I posted this in another post but here is the solution to the input problem. So here is how to fi... read more | 10/06/2009 (8:33 pm) |
| Translucent / Transparante backgrounds on materials/sprite | Now that I'm home, If I remember right. You need to modify the SimpleMaterial.cs _isColorBlended p... read more | 10/06/2009 (8:29 pm) |
| Translucent / Transparante backgrounds on materials/sprite | Last I knew there was a bug with translucency that required engine or xml modification. Not sur... read more | 10/06/2009 (6:45 pm) |
| New resource: GUIVideo for TX2D 3.0.0.0 | Awesome. If you get the video control working and wouldn't mind posting the code I'd love to see it... read more | 10/03/2009 (12:11 pm) |
| Vertical scrolling background... | Are you trying to scroll the background independently from the camera?... read more | 10/02/2009 (6:12 pm) |
| New resource: GUIVideo for TX2D 3.0.0.0 | John Jason's code is not working on the xbox far as me and Willam can tell. In fact it doesn't play... read more | 09/16/2009 (10:11 pm) |
| New resource: GUIVideo for TX2D 3.0.0.0 | Heya, thanks man it worked. I have video on the xbox. :) ... read more | 09/15/2009 (11:19 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | Nope... read more | 09/15/2009 (10:02 am) |
| Critical: Dynamicly generating Mounted objects Causes Mounts to stop working | Hopefully GG will address this in their next update.... read more | 09/09/2009 (9:10 am) |
| Enemy at the Gate Released for Review | Just reviewed it. Passed. :) A little game play recommendation, I'd shrink the units a touch. It... read more | 09/08/2009 (9:08 pm) |
| New resource: GUIVideo for TX2D 3.0.0.0 | Thanks so much for posting this. I'm going to try to implement your method this week. I'll let you ... read more | 09/08/2009 (12:35 am) |
| New resource: GUIVideo for TX2D 3.0.0.0 | Hi, I started working with this again. Downloaded the Video Playback sample from Microsoft to be... read more | 09/07/2009 (12:31 pm) |
| Average: Bug in move manager/ input map can lock controls | So here is how to fix it. Whats happening is the move manager isn't set to null when the level is... read more | 09/06/2009 (2:30 am) |
| Analog Input in GUI | Heya I think your looking for this? This is from my main menu code. [code] public override bool... read more | 08/30/2009 (10:49 pm) |
| Scene Loading problem | Heya, I had to kill my scene graph and rebuild it in order to get unloading to work properly. I'... read more | 08/01/2009 (9:24 pm) |