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Matthew Hoesterey's Forum Posts

Thread Post Date Posted
Torque X huge memory leak - Fixed You Rock so much! It works perfectly. I do have that error but finally found the problem. A c... read more 03/25/2010 (8:24 pm)
Torque X huge memory leak - Fixed Heya, Some info that might help. It isn't a race condition as I had thought. When I unload the ... read more 03/24/2010 (8:23 pm)
Torque X huge memory leak - Fixed Dam I may have spoke too soon. Now I get an ignorable error that the CopyTo() method of my T2DStati... read more 03/24/2010 (7:10 pm)
Torque X huge memory leak - Fixed Heya It works if I add additional null checks in the following blocks of code [code] public int ... read more 03/24/2010 (7:04 pm)
Torque X huge memory leak - Fixed I'll get you that feedback first thing when i get home. I have to work late tonight though so it wo... read more 03/24/2010 (12:05 pm)
Torque X huge memory leak - Fixed Here is something interesting. So remember how my GUI would not fade in and out. I found this po... read more 03/22/2010 (8:12 pm)
Torque X huge memory leak - Fixed I'll email the stack trace when I get home. :) I get the exception when at stage 6: 1) load data... read more 03/22/2010 (7:08 am)
Torque X huge memory leak - Fixed Hi Scott a Ton of the fixes are in torque core and I believe that is shared so I'd guess that TX3D w... read more 03/21/2010 (7:30 pm)
Torque X huge memory leak - Fixed I'll show you what I'm doing The only custom code I have with fx is a fx manager that holds data ... read more 03/21/2010 (7:22 pm)
Torque X huge memory leak - Fixed I copied over your code: Had to make 2 minor changes for things to work with my game, in T2DSt... read more 03/21/2010 (3:25 pm)
Torque X huge memory leak - Fixed I got it fixed! I coded my gui so long ago I forgot all the weirdness I did. I was forcing th... read more 03/21/2010 (1:00 pm)
Torque X huge memory leak - Fixed That property was missing in my code base too. I figured out what is causing my GUI to crash. ... read more 03/21/2010 (12:04 pm)
Torque X huge memory leak - Fixed Heya The GUI Starter game does work. Without taking that line out of simplematerial. I'm going t... read more 03/21/2010 (11:28 am)
Torque X huge memory leak - Fixed Havn't completly tracked this down yet but in SimpleMaterial.cs After unloading a level when I re... read more 03/21/2010 (10:25 am)
Torque X huge memory leak - Fixed I found the problem with the reload. It was the render quad that was null not the texture. I was to... read more 03/21/2010 (9:31 am)
Torque X huge memory leak - Fixed Thanks again for all your help. My GUI Still crashes with an invalid texture reference at this li... read more 03/21/2010 (9:21 am)
Torque X huge memory leak - Fixed So copied in the updated code. My code should now match. I'm having a few issues still :( 1) ... read more 03/21/2010 (12:03 am)
Torque X huge memory leak - Fixed So I re-downloaded the Torque X install file. Not the same 3.14 as I had before and looks to be the... read more 03/20/2010 (7:06 pm)
Torque X huge memory leak - Fixed Strange :( Not a good sign that our code all differs slightly. I bet you they did put up new ver... read more 03/20/2010 (3:42 pm)
Average: Refraction Materials on Animated Sprites bug out. (video) Turns out that wont fix the problem. So I Set the refraction material to translucent and it still... read more 03/20/2010 (3:10 pm)
Torque X huge memory leak - Fixed Another issue: When unloading a level and then reloading it A null reference is found here: T2... read more 03/20/2010 (2:51 pm)
Torque X huge memory leak - Fixed This line in GUI Bitmap was causing the problem [code] res.Instance.Dispose(); [/code] Also di... read more 03/20/2010 (2:46 pm)
Torque X huge memory leak - Fixed Heya, A couple things. My GUI/Util.cs is a bit diffrent from yours I don't have this method... read more 03/20/2010 (1:45 pm)
Torque X huge memory leak - Fixed Heya, I implemented your changes. Everything seams to run great and the game is using less memory! ... read more 03/19/2010 (10:10 pm)
Torque X huge memory leak - Fixed I'd love to see the svn diff files too if you could. Email hoesterey@gmail.com Thanks for findin... read more 03/18/2010 (9:31 pm)
Strings, Components and Garbage Collection This is a hacky solution but it might work. What if rather then destroying the bullets you creat... read more 03/18/2010 (9:23 pm)
Average: Refraction Materials on Animated Sprites bug out. (video) Sounds like a good idea. ... read more 03/11/2010 (8:50 am)
Average: Refraction Materials on Animated Sprites bug out. (video) Good News. I found the bugs. Well there are two and I've fixed 1. The other might be avoidable (m... read more 03/10/2010 (7:08 pm)
Average: Refraction Materials on Animated Sprites bug out. (video) I'm wondering if its a render order issue. Perhaps the additive materials are getting rendered afte... read more 03/10/2010 (10:00 am)
Average: Refraction Materials on Animated Sprites bug out. (video) That was the glitching. :) As far as I can tell the Translucent flag is set correctly on all my... read more 03/09/2010 (9:05 pm)
Average: Refraction Materials on Animated Sprites bug out. (video) Ok so Steve was correct. If an additive sprite occupies the screen the refraction sprite seams to s... read more 03/09/2010 (5:01 pm)
Average: Refraction Materials on Animated Sprites bug out. (video) I updated the picture above with a newer one that better illustrates the problem. The refraction ... read more 03/09/2010 (4:41 pm)
Average: Refraction Materials on Animated Sprites bug out. (video) The big white scribble is set to refract. Though you will notice the edge of the sprite. If you se... read more 03/09/2010 (1:09 pm)
[noob]HUD question Heya, You may want to as you mentioned just create the objects on layer 1 if your going for MMO sty... read more 03/08/2010 (9:41 pm)
Average: Refraction Materials on Animated Sprites bug out. (video) Here is an image from the video I made last may of the problem. [image]http://www.mhoesterey.com/de... read more 03/08/2010 (9:27 pm)
Average: Refraction Materials on Animated Sprites bug out. (video) Thanks Man! I'll check out the refraction manager. I'll also post the vid on youtube when I get ho... read more 03/08/2010 (7:14 am)
Average: Refraction Materials on Animated Sprites bug out. (video) Anyone have an idea of what would cause the above behavior. If I knew what was causing this I could... read more 03/07/2010 (2:19 pm)
Preload Materials Uploaded the material ripper update. Thank Josh for the Lighting Material Update. The material Rip... read more 03/03/2010 (9:11 pm)
Preload Materials Heya Josh. If you've updated it let me know and I'll post the update in the resource. I can add th... read more 03/03/2010 (11:36 am)
Torque X Builder Memory Limit? Thanks Duncan Again you save the day :).... read more 03/01/2010 (7:19 am)
Torque X Builder Memory Limit? Far as I can tell the Builder loads all textures regardless of where they are saved. Am I missing s... read more 02/28/2010 (12:22 am)
continuous machine gun fire when button is held down Your if statement should test as true as long as the button is held. I use interfaces but my button... read more 02/22/2010 (11:29 pm)
Adding New Materials It works. So I had to create a template from the original template. Then I change the color on tha... read more 02/13/2010 (6:06 pm)
Grid with sprites looks horrible! What to do? I have this problem in the builder but not in game. Are you seeing it while the game runs too?... read more 02/12/2010 (11:37 am)
Adding New Materials Ga I'm actually not seeing a good way to create a template from an object. Tomorrow I'll try crea... read more 02/12/2010 (1:41 am)
Adding New Materials So I have good news and bad news. So I got the materials to preload by adding this code after I c... read more 02/12/2010 (1:15 am)
Adding New Materials Ran into another issue. So as I am creating new materials after the level is loaded the engine... read more 02/12/2010 (12:35 am)
Adding New Materials Had to make one more change but this works 100% now. AnimationData seams to be instanced across copi... read more 01/30/2010 (9:52 pm)
Adding New Materials I may have got it. So for each animation I do this on register: [code] GarageGames.Torque.Mater... read more 01/28/2010 (10:54 pm)
Adding New Materials Heya, You got me 90% of the way. I can get my material and effect in on a static sprite and it work... read more 01/28/2010 (10:06 pm)