Matthew Hoesterey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X huge memory leak - Fixed | You Rock so much! It works perfectly. I do have that error but finally found the problem. A c... read more | 03/25/2010 (8:24 pm) |
| Torque X huge memory leak - Fixed | Heya, Some info that might help. It isn't a race condition as I had thought. When I unload the ... read more | 03/24/2010 (8:23 pm) |
| Torque X huge memory leak - Fixed | Dam I may have spoke too soon. Now I get an ignorable error that the CopyTo() method of my T2DStati... read more | 03/24/2010 (7:10 pm) |
| Torque X huge memory leak - Fixed | Heya It works if I add additional null checks in the following blocks of code [code] public int ... read more | 03/24/2010 (7:04 pm) |
| Torque X huge memory leak - Fixed | I'll get you that feedback first thing when i get home. I have to work late tonight though so it wo... read more | 03/24/2010 (12:05 pm) |
| Torque X huge memory leak - Fixed | Here is something interesting. So remember how my GUI would not fade in and out. I found this po... read more | 03/22/2010 (8:12 pm) |
| Torque X huge memory leak - Fixed | I'll email the stack trace when I get home. :) I get the exception when at stage 6: 1) load data... read more | 03/22/2010 (7:08 am) |
| Torque X huge memory leak - Fixed | Hi Scott a Ton of the fixes are in torque core and I believe that is shared so I'd guess that TX3D w... read more | 03/21/2010 (7:30 pm) |
| Torque X huge memory leak - Fixed | I'll show you what I'm doing The only custom code I have with fx is a fx manager that holds data ... read more | 03/21/2010 (7:22 pm) |
| Torque X huge memory leak - Fixed | I copied over your code: Had to make 2 minor changes for things to work with my game, in T2DSt... read more | 03/21/2010 (3:25 pm) |
| Torque X huge memory leak - Fixed | I got it fixed! I coded my gui so long ago I forgot all the weirdness I did. I was forcing th... read more | 03/21/2010 (1:00 pm) |
| Torque X huge memory leak - Fixed | That property was missing in my code base too. I figured out what is causing my GUI to crash. ... read more | 03/21/2010 (12:04 pm) |
| Torque X huge memory leak - Fixed | Heya The GUI Starter game does work. Without taking that line out of simplematerial. I'm going t... read more | 03/21/2010 (11:28 am) |
| Torque X huge memory leak - Fixed | Havn't completly tracked this down yet but in SimpleMaterial.cs After unloading a level when I re... read more | 03/21/2010 (10:25 am) |
| Torque X huge memory leak - Fixed | I found the problem with the reload. It was the render quad that was null not the texture. I was to... read more | 03/21/2010 (9:31 am) |
| Torque X huge memory leak - Fixed | Thanks again for all your help. My GUI Still crashes with an invalid texture reference at this li... read more | 03/21/2010 (9:21 am) |
| Torque X huge memory leak - Fixed | So copied in the updated code. My code should now match. I'm having a few issues still :( 1) ... read more | 03/21/2010 (12:03 am) |
| Torque X huge memory leak - Fixed | So I re-downloaded the Torque X install file. Not the same 3.14 as I had before and looks to be the... read more | 03/20/2010 (7:06 pm) |
| Torque X huge memory leak - Fixed | Strange :( Not a good sign that our code all differs slightly. I bet you they did put up new ver... read more | 03/20/2010 (3:42 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | Turns out that wont fix the problem. So I Set the refraction material to translucent and it still... read more | 03/20/2010 (3:10 pm) |
| Torque X huge memory leak - Fixed | Another issue: When unloading a level and then reloading it A null reference is found here: T2... read more | 03/20/2010 (2:51 pm) |
| Torque X huge memory leak - Fixed | This line in GUI Bitmap was causing the problem [code] res.Instance.Dispose(); [/code] Also di... read more | 03/20/2010 (2:46 pm) |
| Torque X huge memory leak - Fixed | Heya, A couple things. My GUI/Util.cs is a bit diffrent from yours I don't have this method... read more | 03/20/2010 (1:45 pm) |
| Torque X huge memory leak - Fixed | Heya, I implemented your changes. Everything seams to run great and the game is using less memory! ... read more | 03/19/2010 (10:10 pm) |
| Torque X huge memory leak - Fixed | I'd love to see the svn diff files too if you could. Email hoesterey@gmail.com Thanks for findin... read more | 03/18/2010 (9:31 pm) |
| Strings, Components and Garbage Collection | This is a hacky solution but it might work. What if rather then destroying the bullets you creat... read more | 03/18/2010 (9:23 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | Sounds like a good idea. ... read more | 03/11/2010 (8:50 am) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | Good News. I found the bugs. Well there are two and I've fixed 1. The other might be avoidable (m... read more | 03/10/2010 (7:08 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | I'm wondering if its a render order issue. Perhaps the additive materials are getting rendered afte... read more | 03/10/2010 (10:00 am) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | That was the glitching. :) As far as I can tell the Translucent flag is set correctly on all my... read more | 03/09/2010 (9:05 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | Ok so Steve was correct. If an additive sprite occupies the screen the refraction sprite seams to s... read more | 03/09/2010 (5:01 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | I updated the picture above with a newer one that better illustrates the problem. The refraction ... read more | 03/09/2010 (4:41 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | The big white scribble is set to refract. Though you will notice the edge of the sprite. If you se... read more | 03/09/2010 (1:09 pm) |
| [noob]HUD question | Heya, You may want to as you mentioned just create the objects on layer 1 if your going for MMO sty... read more | 03/08/2010 (9:41 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | Here is an image from the video I made last may of the problem. [image]http://www.mhoesterey.com/de... read more | 03/08/2010 (9:27 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | Thanks Man! I'll check out the refraction manager. I'll also post the vid on youtube when I get ho... read more | 03/08/2010 (7:14 am) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | Anyone have an idea of what would cause the above behavior. If I knew what was causing this I could... read more | 03/07/2010 (2:19 pm) |
| Preload Materials | Uploaded the material ripper update. Thank Josh for the Lighting Material Update. The material Rip... read more | 03/03/2010 (9:11 pm) |
| Preload Materials | Heya Josh. If you've updated it let me know and I'll post the update in the resource. I can add th... read more | 03/03/2010 (11:36 am) |
| Torque X Builder Memory Limit? | Thanks Duncan Again you save the day :).... read more | 03/01/2010 (7:19 am) |
| Torque X Builder Memory Limit? | Far as I can tell the Builder loads all textures regardless of where they are saved. Am I missing s... read more | 02/28/2010 (12:22 am) |
| continuous machine gun fire when button is held down | Your if statement should test as true as long as the button is held. I use interfaces but my button... read more | 02/22/2010 (11:29 pm) |
| Adding New Materials | It works. So I had to create a template from the original template. Then I change the color on tha... read more | 02/13/2010 (6:06 pm) |
| Grid with sprites looks horrible! What to do? | I have this problem in the builder but not in game. Are you seeing it while the game runs too?... read more | 02/12/2010 (11:37 am) |
| Adding New Materials | Ga I'm actually not seeing a good way to create a template from an object. Tomorrow I'll try crea... read more | 02/12/2010 (1:41 am) |
| Adding New Materials | So I have good news and bad news. So I got the materials to preload by adding this code after I c... read more | 02/12/2010 (1:15 am) |
| Adding New Materials | Ran into another issue. So as I am creating new materials after the level is loaded the engine... read more | 02/12/2010 (12:35 am) |
| Adding New Materials | Had to make one more change but this works 100% now. AnimationData seams to be instanced across copi... read more | 01/30/2010 (9:52 pm) |
| Adding New Materials | I may have got it. So for each animation I do this on register: [code] GarageGames.Torque.Mater... read more | 01/28/2010 (10:54 pm) |
| Adding New Materials | Heya, You got me 90% of the way. I can get my material and effect in on a static sprite and it work... read more | 01/28/2010 (10:06 pm) |