Matthew Hoesterey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X 2D Performance Optimization Tips | Heya Robert. Would your method of increasing the performance of animated sprites work with sprites ... read more | 09/15/2010 (10:41 pm) |
| Pool and Pool with components. | Thanks Duncan. I'm surprised resetting the values in Unregister isn't working. Perhaps the compone... read more | 09/15/2010 (10:36 pm) |
| Pool and Pool with components. | Thanks Ron and John. :) That is good to know John I think that might be whats messing things up. ... read more | 09/15/2010 (8:25 pm) |
| Torque X Status Update (8-17-2010) | @Oliver: Thank you for the empathy and kind words about our game. @Scott: Personally I'm not up... read more | 09/13/2010 (10:14 pm) |
| Torque X Status Update (8-17-2010) | I must say I am beyond upset with the way that IA has dealt with Torque X. I purchased an engine to... read more | 09/12/2010 (10:29 pm) |
| XNA GS 4.0 is Here! | If Torque X is at the end of its life I think IA should stop selling it. Currently without official... read more | 09/10/2010 (8:57 pm) |
| XNA GS 4.0 is Here! | Thanks for providing that code Tom! I'm sure that will help the community immensely.... read more | 09/10/2010 (1:34 pm) |
| XNA GS 4.0 is Here! | Pino are you getting any support from Garagegames on this? ... read more | 09/09/2010 (9:45 pm) |
| Particles aren't being saved in my Project? | I have never seen this happen. I do know that naming something the same as some other data type can... read more | 09/08/2010 (3:42 pm) |
| Isometric Engine with TX2D? | I would suggest creating a .txproj file for every .txscene file. Or at least one for your shared ga... read more | 09/04/2010 (6:54 pm) |
| Load scene in second camera? | Stefan your games looking nice.... read more | 09/04/2010 (12:00 am) |
| Isometric Engine with TX2D? | Also my A* might get you started but it will need heavy modification. It was made specifically for ... read more | 09/03/2010 (10:00 pm) |
| Isometric Engine with TX2D? | Its probably best to have your characters and shared objects in a separate scene file. You can lo... read more | 09/03/2010 (9:51 pm) |
| Torque X 2D Performance Optimization Tips | The animated sprite performance tweak in particular look interesting. Nice work!... read more | 08/31/2010 (6:01 pm) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | I'll try to build a repro project and send it over. :) Thanks Pino. ... read more | 08/25/2010 (3:27 am) |
| Isometric Engine with TX2D? | Not to deter you, so feel free to ignore this post. Personally though I have found its easier to do... read more | 08/24/2010 (5:04 pm) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | Ok I found a perfect re-pro for the null reference error. If I load a level that dosn't use the eve... read more | 08/24/2010 (5:03 am) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | This stack is when using break all to get out of the infinite loop. GarageGames.TorqueX.Framework... read more | 08/24/2010 (4:26 am) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | Heya, Found another weirdness in the event system. Perhapes I'm doing something wrong but I'm not s... read more | 08/24/2010 (4:25 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Ga If only I had this feature 2 years ago what my game could have been ;). I'm very excited to see ... read more | 08/23/2010 (5:16 pm) |
| Torque X - 2D Features status and poll | I uploaded the A* Pathfinding. This was my first shot at A* pathfinding and it has some of game cod... read more | 08/18/2010 (4:52 am) |
| Torque X - 2D Features status and poll | Heya I noticed someone asked for A* path-finding. I have an A* path-finding solution I made if anyo... read more | 08/17/2010 (3:40 pm) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | Heya Pino. I'm not following totally sorry. Are you thinking that the "string" or bool p... read more | 08/13/2010 (8:00 pm) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | Heya, I just ran into a problem with the event system crashing again. I'm not sure if its related ... read more | 08/12/2010 (6:28 am) |
| Torque X - 2D Features status and poll | Heya Pino, I'm excited by all the great work being done. My biggest feature request would be per... read more | 08/11/2010 (10:49 pm) |
| Our progress so far, short footage video | Zombie Stick Figures. Awesome! ... read more | 07/22/2010 (3:58 am) |
| Handling controller disconnect. | Heya, I think I found a bug in the engine. Wanted to run it by you before I submitted. In Playe... read more | 07/22/2010 (2:25 am) |
| Handling controller disconnect. | Ah, I'll have to roll my own message then :) Thanks man.... read more | 07/20/2010 (2:02 pm) |
| Handling controller disconnect. | I think I have most the disconnect/reconnect code worked out. I'm having one problem. The "... read more | 07/20/2010 (2:59 am) |
| Handling controller disconnect. | Thanks Pino. I don't think I'm handing that properly now then. Thanks for the info. :)... read more | 07/15/2010 (1:55 pm) |
| Callback for when collision stops? | Thanks for the info Olivier. I may just do that :).... read more | 07/07/2010 (4:37 pm) |
| Callback for when collision stops? | I'm not using the PSK. I was hoping that their was a callback for OnCollisionEnd er something. I'l... read more | 07/05/2010 (7:21 pm) |
| TX2D 3.1.5 Beta - Particles not properly rendered | @Tom. I used to lead the fx team at Turbine before I became a designer so have tons of experien... read more | 07/04/2010 (9:41 am) |
| Disable the Console | Thanks again my man.... read more | 07/01/2010 (6:46 am) |
| TX2D 3.1.5 Beta- Fatal Assert Start and End blocks do not match up | NP, when I originally posted this I wasn't aware that it had anything to do with the async loader. ... read more | 06/29/2010 (1:54 pm) |
| TX2D 3.1.5 Beta- Fatal Assert Start and End blocks do not match up | This is with async loading.... read more | 06/29/2010 (12:13 pm) |
| My Game Lags and Lags | Check out your post on loading screens I gave you pino's email in that post.... read more | 06/29/2010 (7:14 am) |
| My Game Lags and Lags | Sounds like you may need to do some optimization. Without knowing the details of the game your ma... read more | 06/28/2010 (9:03 pm) |
| What is the best way to make a loading screen | Email pino@dftgames.com and ask for access to the torque repository. You have to own the source fo... read more | 06/28/2010 (8:54 pm) |
| GUI Cell Object? | Thanks my man! I have not made my own. I knew I saw that somewhere :).... read more | 06/28/2010 (8:53 pm) |
| My Game Lags and Lags | 200 Dynamic sprites? That is a lot. Are they monsters or bullets or something else?... read more | 06/28/2010 (8:01 pm) |
| Render Performance. | I've managed to squeeze enough performance out of optimizations to be up and running again. I have y... read more | 06/28/2010 (7:59 pm) |
| What is the best way to make a loading screen | You should look at Pino's engine and Duncan Colvens Async loader and content system. It will do wha... read more | 06/28/2010 (12:09 pm) |
| Render Performance. | Thanks Duncan. I'll check over their. I'm going to find out if I can optimize this. I did man... read more | 06/26/2010 (5:52 am) |
| Render Performance. | Question for ya. Does the IndexBuffer have anything to do with preloading? So I went through the... read more | 06/25/2010 (4:07 pm) |
| TX2D 3.1.5 Beta- Torque X Builder Crash on Import | That is really strange. :( What format are you using? I use .png files. I'd think it was a gr... read more | 06/25/2010 (10:15 am) |
| Render Performance. | Thanks Duncan, My levels should be referencing all my materials as all my objects are created thr... read more | 06/25/2010 (6:50 am) |
| Render Performance. | Found something you guys may like to know. I havn't figured out why this is happening yet. The _... read more | 06/24/2010 (6:52 pm) |
| Render Performance. | I figured that because drawing 4 characters with no environment was faster then drawing 2 characters... read more | 06/24/2010 (7:44 am) |
| Render Performance. | I found that on windows my level is taking 27.08 ms per DrawFrame call with the environment and 4... read more | 06/23/2010 (4:59 pm) |