Don C Kotter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Parenting an effect to an object in place, or dynamic offsets? | [vimeo=12283572 width=400 height=300]... read more | 06/04/2010 (11:24 am) |
| Holes in Terrain not working properly with GMK | Are you restarting the level after cutting holes? I would think GMK might need to rebuild your terr... read more | 05/27/2010 (7:38 am) |
| blender 25, collada UV distortion | Why are they not in U,V i wonder?... read more | 05/21/2010 (2:45 pm) |
| Transfer an effect's constraint from one object to another? | Thinking about it more I may attempt to build a ShapeBaseProxy class that can delegate during the tr... read more | 05/20/2010 (8:43 am) |
| Transfer an effect's constraint from one object to another? | It's created dynamically in the player's onDeath, but has a utility method to initialize it from an ... read more | 05/20/2010 (5:09 am) |
| Transfer an effect's constraint from one object to another? | Another idea i had was to replace all references to the object in the active effects list with refer... read more | 05/19/2010 (8:21 am) |
| Parenting an effect to an object in place, or dynamic offsets? | So i got this working by using an Effectron like you suggested. The orientation is handled with a... read more | 05/10/2010 (12:52 pm) |
| Parenting an effect to an object in place, or dynamic offsets? | Thanks again Jeff. You're always ready to help! I was pondering just such a setup this morning, b... read more | 05/06/2010 (12:56 pm) |
| afxFPS: an FPS mod for the ArcaneFX Demo | I used some of your design here to implement my FPS w/ AFX. Good work. I'm not using spells in my... read more | 02/01/2010 (11:16 am) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | P.S. : The reason I added those console functions is afxMagicMissle was using the constraint vect... read more | 02/01/2010 (10:50 am) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | Thanks again. since my effect doesn't have a casting phase i realized i didn't need anything comple... read more | 01/31/2010 (6:13 am) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | ok i'll give that a shot this evening.... read more | 01/28/2010 (7:22 pm) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | ok, well that helps a lot. At least i know now that i was on the right track. I must have some s... read more | 01/28/2010 (6:48 pm) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | that's interesting. . . I was attempting that exact thing this morning. I had an effect consisting ... read more | 01/28/2010 (6:36 pm) |
| AFX2 TGEA muzzle point source/launch constraint for magic missile | Thanks for the thorough response. This makes perfect sense;I'll look into adding a modifier stack to... read more | 01/28/2010 (5:35 pm) |
| Melee port | It's in fact not exactly a "memory handling problem" it's likely that there is a resource ... read more | 08/03/2009 (11:42 am) |
| Blender action editing driving me up the wall... | I mean 9.97643! Oh yeah, 2.48. I was looking at version numbers on files all day when i wrote that.... read more | 06/02/2009 (7:22 am) |
| AFX/AFXA License Confirmation | what?... read more | 05/29/2009 (2:26 pm) |
| Blender action editing driving me up the wall... | I've been using the 0.97 exporter with Blender 4.48, and it works great.... read more | 05/27/2009 (8:53 am) |
| Blender action editing driving me up the wall... | Yep. Pin the action timeline. you'll see an icon for it right next to the action selection dropdo... read more | 05/26/2009 (2:38 pm) |
| Blender action editing driving me up the wall... | Time in the editors is global and relative. . . If you make a copy of an action in the NLA editor... read more | 05/26/2009 (9:01 am) |
| Bloom? | Nevermind. my cutoff value was too high. I feel silly.... read more | 05/23/2009 (7:16 am) |
| Blender action editing driving me up the wall... | Sure -Actions are component animations associated with an individual object or armature. -NLA ... read more | 05/22/2009 (1:53 pm) |
| Blender action editing driving me up the wall... | I've been using blender and blender only for years now. I won't defend it's honor like a fanboy or ... read more | 05/22/2009 (7:22 am) |
| physx resource for 1.8.1 planning | Oh right on. I'm pretty excited about Torque3D too. Haven't picked it up yet though. :( ... read more | 05/12/2009 (8:10 am) |
| physx resource for 1.8.1 planning | still alive in here? ... read more | 05/11/2009 (7:48 am) |
| physx resource for 1.8.1 planning | Ah i see. Sound's good. ... read more | 04/21/2009 (11:17 am) |
| physx resource for 1.8.1 planning | Also, i'm trying to script up some utility functions for creating chains, and linked structures. ... read more | 04/21/2009 (10:50 am) |
| physx resource for 1.8.1 planning | I grabbed the ones from ron nelson's resource page, on 4/8/09. What i have is working fine now. I ... read more | 04/21/2009 (10:36 am) |
| physx resource for 1.8.1 planning | How often is that "download physx_1.8.1 here" link updated? Is this more current than th... read more | 04/20/2009 (7:54 am) |
| physx resource for 1.8.1 planning | Nice work!... read more | 04/15/2009 (12:38 pm) |
| physx resource for 1.8.1 planning | What are the issues you're having? Not that I can definitely offer help, but, you never know!... read more | 04/14/2009 (11:51 am) |
| physx resource for 1.8.1 planning | I've integrated this resource, and i'm very interested in getting cloth, and ragdolls working. my... read more | 04/13/2009 (11:08 am) |
| Blender 3D or MilkShape 3D | Blender. The interface isn't that hard. Seriously. It boild down to this: windows do not overla... read more | 05/20/2007 (7:25 pm) |
| Why are my alphas rendering as additive? | Ok nevermind. export directories got screwed up somehow. my changes were being saved to the wrong fi... read more | 04/16/2007 (10:19 pm) |
| Why are my alphas rendering as additive? | Ah thanks i didn't post a screen because i was in a hurry and didn't know what tags to use right of... read more | 04/16/2007 (7:58 pm) |
| UVs as materials (in blender) | I use this technique too. Don't bother deleting anything from the UV window. what you need to do ... read more | 04/16/2007 (9:35 am) |
| Modernization Kit Beta | TS shapes can't be too hard. . . i know it's here somewhere! why must you taunt me so?... read more | 04/14/2007 (6:38 pm) |
| Modernization Kit Beta | Why not throw in some drop boxes and sliders in the Options dialog for these settings? also just ... read more | 04/14/2007 (3:23 pm) |