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game4Rest's Forum Posts

Thread Post Date Posted
Torque Programmer Database Connectivity Please check your e-mail.... read more 03/01/2009 (1:53 am)
Filled @Laszlo, Please check your email.... read more 02/23/2009 (5:19 am)
TGEA Tree shadow problem Hi Konrad, Thanks for your reply. What I need is any kind of advice to make that shadow possi... read more 12/31/2008 (6:26 am)
Web connection with game Take a look at this resource. You'll get a hint. http://www.garagegames.com/index.php?sec=mg&mod=re... read more 12/13/2008 (4:54 am)
Water issues and questions More than one waterblock is possible in one mission. You can set its property, like area and height ... read more 09/20/2008 (1:15 am)
Bitmap not showing It seems like Torque sometimes fails to understand relative path. Why don't you try putting bitmap... read more 07/31/2008 (5:01 pm)
I really don't know what I'm doing wrong Hi, Can you tell me where your start button is? Is it in the gameTSCtrl? I guess it is not. Am I r... read more 03/28/2008 (5:34 pm)
Loading time From my experience, it seems like it has something to do with textures. If you have 20 objects and t... read more 03/11/2008 (6:40 am)
Monitoring resources problem @David, Understand. Thanks!... read more 01/02/2008 (4:44 pm)
Monitoring resources problem @Novack, Thanks for your reply. I know that it takes time. But if you see the resource corner, man... read more 01/02/2008 (6:51 am)
Increase score for blowing up things @Jesse In your blowup(%obj,%pos) function, %obj is not a player object. That is a barrel. I wonde... read more 12/25/2007 (2:18 am)
Increase score for blowing up things @Jesse, Tom is right. You can do it by using incScore(). But instead %player.incScore(100), you h... read more 12/24/2007 (7:22 pm)
Distinguishing between 2 Player clients in multiplayer So if you want to keep your way, you can call commandToServer('football', %obj) in the onFire(). And... read more 11/23/2007 (6:52 pm)
Distinguishing between 2 Player clients in multiplayer In fact, Torque distinguish two clients very well. When you call commandToServer('football');, ... read more 11/23/2007 (4:48 am)
3rd person game kit? @Brian, It will be great if your camera supports over the shoulder mode. In relation to that, jus... read more 11/23/2007 (4:35 am)
Multiplayer support @Aidan, I'm afraid I didn't try that resource. I just found that resource by chance. Anyway, g... read more 10/11/2007 (5:12 pm)
Multiplayer support Do you mean something like this? http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more 10/11/2007 (6:27 am)
Setting up a server on the internet I am afraid it's not clear for me what you're meaning by the server on the internet. Are you trying ... read more 10/05/2007 (7:58 am)
Setting up a server on the internet If you just want web based master server (maybe written in php/asp + sql), I believe that's possible... read more 10/05/2007 (4:27 am)
Using PHPand MySQL to authenticate Login @David, Have you ever visited these two threads? [url=http://www.garagegames.com/index.php?sec=m... read more 08/16/2007 (9:33 pm)
Swimming AI Bots and setMoveDestination @Alex; [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=3869]This[/url] is another ... read more 08/07/2007 (5:49 am)
B]Help me with TEG debugger please!!![/b Hi Yujiao Guo, I didn't have a chance to read that book. But when you install the TGE, you will not... read more 05/14/2007 (6:38 pm)
Ball - projectile, or object? I think rigidshape, which is included in TGE 1.5 is good enough. But if you want more complicated on... read more 04/03/2007 (7:37 am)
GuiObjectView Weapon Spawning @Charles, You can also can take a look at these code for reference. http://www.garagegames.com/ind... read more 03/14/2007 (6:06 pm)
GuiObjectView Weapon Spawning If I understand correctly, you can get what you want from [url=http://www.garagegames.com/index.php?... read more 03/14/2007 (2:16 am)
How do i play AVIs or whatever ... Doesn't TGE have guiAviBitmapCtrl? Or you can take a look at [url=http://www.garagegames.com/inde... read more 03/13/2007 (9:40 pm)
AFX for TGEA Migration Progress @Jeff, I'm the one who is waiting for TSEA-AFX deadly.... read more 02/14/2007 (6:33 am)
AI tools pool Mathieu, I'd like to see group system in your AI toolkit. Here is a list needed for group system. ... read more 02/01/2007 (5:44 pm)
Torque AI Pack Hope there has been some progress!... read more 12/02/2006 (7:11 am)
Does tabcomplete work for guiTextEditCtrl? Has anyone succeeded to move focus from one to another textEditCtrl?... read more 11/30/2006 (7:49 pm)
Httpobject @Wolfgang, I'm doing that kind of job these days. I managed to get my goal by following two resou... read more 11/30/2006 (6:05 am)
Is setArmThread() for different weapons still working? I think I got the answer. To make the setArmThread() properly, we have to make sure to include "loo... read more 11/12/2006 (12:58 am)
Footstep sound triggers problem Hi Rex, Thank you so much for your answer. I'm using 3dMAX 7.0. According to Torque Game Engi... read more 11/10/2006 (7:53 pm)
Footstep sound triggers problem After waiting for some help for a long time, as there is no, I tried to find answer for it by changi... read more 11/10/2006 (12:24 am)
Moving Objects Players can Ride on, code inside. Ramen, Thank you for your resource. This is really what I needed. But unfortunately, I have a probl... read more 10/19/2006 (12:15 am)
MMOKIT Licensing Thread Hong Jin Park hjuliett@empal.com TGE licensee... read more 10/01/2006 (8:14 am)
Collision box never works I opened up one of the contents pack items for reference. And found out my hierarchy has some proble... read more 09/28/2006 (8:26 pm)
Collision box never works Yes, the object is static object. It's kinda stairs that character can step on it. I appreciate y... read more 09/28/2006 (6:13 pm)
Problem with prefs.cs OK, I think I found the answer. We have many prefs.cs file in different folders. My problem was caus... read more 09/09/2006 (12:02 am)
Mount point ppppproblem @Fredrik: Thank you so much for your help. Your advice solved my problem. Now everything goes wonde... read more 09/03/2006 (6:39 pm)
How can I use unicode? I made a resource which enables to chat in Korean. Hope this will be helpful to anyone who needs un... read more 08/22/2006 (2:07 am)
Sprites for download Greetings! It's been a long time since I visited T2D forum. I apologize for not being able to ans... read more 08/15/2006 (7:57 am)
Dsq file doesn't work properly I figured it out. It was because of physique. I removed physique and rigged character's bone again... read more 08/09/2006 (11:29 pm)
Help me with IME Well, for anyone who wants to know the result, I'd like to say that everythings are ready there to b... read more 08/09/2006 (6:54 am)
Problem with Max Export OK, after spending a lot of time, I succeeded to export my model. I didn't followed the hierachy of... read more 08/07/2006 (8:49 pm)
Glock and Mac10 Hi Max, Second problem was solved with your advice. But still can't find the answer for the first... read more 08/07/2006 (8:36 pm)
Peer to Peer using Torque @Sang Hwan, I myself am not an expert in TGE. But if you've ever tried demo game, you would have ... read more 08/06/2006 (11:48 pm)
Peer to Peer using Torque @Sang Hwan, AFAIK, the other players in the mission cannot continue their game when the hosting p... read more 08/04/2006 (7:41 am)
Weapon animation export problem @Rex, Thanks for your reply, I think I was not specific enough in my post. Sorry for that. ... read more 08/04/2006 (7:31 am)
Lighting object doesn't light the scene Hi John, Shame on me. I forgot something that is basic. Yes, I created completely new mod and I'... read more 07/31/2006 (8:00 am)