game4Rest's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Programmer Database Connectivity | Please check your e-mail.... read more | 03/01/2009 (1:53 am) |
| Filled | @Laszlo, Please check your email.... read more | 02/23/2009 (5:19 am) |
| TGEA Tree shadow problem | Hi Konrad, Thanks for your reply. What I need is any kind of advice to make that shadow possi... read more | 12/31/2008 (6:26 am) |
| Web connection with game | Take a look at this resource. You'll get a hint. http://www.garagegames.com/index.php?sec=mg&mod=re... read more | 12/13/2008 (4:54 am) |
| Water issues and questions | More than one waterblock is possible in one mission. You can set its property, like area and height ... read more | 09/20/2008 (1:15 am) |
| Bitmap not showing | It seems like Torque sometimes fails to understand relative path. Why don't you try putting bitmap... read more | 07/31/2008 (5:01 pm) |
| I really don't know what I'm doing wrong | Hi, Can you tell me where your start button is? Is it in the gameTSCtrl? I guess it is not. Am I r... read more | 03/28/2008 (5:34 pm) |
| Loading time | From my experience, it seems like it has something to do with textures. If you have 20 objects and t... read more | 03/11/2008 (6:40 am) |
| Monitoring resources problem | @David, Understand. Thanks!... read more | 01/02/2008 (4:44 pm) |
| Monitoring resources problem | @Novack, Thanks for your reply. I know that it takes time. But if you see the resource corner, man... read more | 01/02/2008 (6:51 am) |
| Increase score for blowing up things | @Jesse In your blowup(%obj,%pos) function, %obj is not a player object. That is a barrel. I wonde... read more | 12/25/2007 (2:18 am) |
| Increase score for blowing up things | @Jesse, Tom is right. You can do it by using incScore(). But instead %player.incScore(100), you h... read more | 12/24/2007 (7:22 pm) |
| Distinguishing between 2 Player clients in multiplayer | So if you want to keep your way, you can call commandToServer('football', %obj) in the onFire(). And... read more | 11/23/2007 (6:52 pm) |
| Distinguishing between 2 Player clients in multiplayer | In fact, Torque distinguish two clients very well. When you call commandToServer('football');, ... read more | 11/23/2007 (4:48 am) |
| 3rd person game kit? | @Brian, It will be great if your camera supports over the shoulder mode. In relation to that, jus... read more | 11/23/2007 (4:35 am) |
| Multiplayer support | @Aidan, I'm afraid I didn't try that resource. I just found that resource by chance. Anyway, g... read more | 10/11/2007 (5:12 pm) |
| Multiplayer support | Do you mean something like this? http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more | 10/11/2007 (6:27 am) |
| Setting up a server on the internet | I am afraid it's not clear for me what you're meaning by the server on the internet. Are you trying ... read more | 10/05/2007 (7:58 am) |
| Setting up a server on the internet | If you just want web based master server (maybe written in php/asp + sql), I believe that's possible... read more | 10/05/2007 (4:27 am) |
| Using PHPand MySQL to authenticate Login | @David, Have you ever visited these two threads? [url=http://www.garagegames.com/index.php?sec=m... read more | 08/16/2007 (9:33 pm) |
| Swimming AI Bots and setMoveDestination | @Alex; [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=3869]This[/url] is another ... read more | 08/07/2007 (5:49 am) |
| B]Help me with TEG debugger please!!![/b | Hi Yujiao Guo, I didn't have a chance to read that book. But when you install the TGE, you will not... read more | 05/14/2007 (6:38 pm) |
| Ball - projectile, or object? | I think rigidshape, which is included in TGE 1.5 is good enough. But if you want more complicated on... read more | 04/03/2007 (7:37 am) |
| GuiObjectView Weapon Spawning | @Charles, You can also can take a look at these code for reference. http://www.garagegames.com/ind... read more | 03/14/2007 (6:06 pm) |
| GuiObjectView Weapon Spawning | If I understand correctly, you can get what you want from [url=http://www.garagegames.com/index.php?... read more | 03/14/2007 (2:16 am) |
| How do i play AVIs or whatever ... | Doesn't TGE have guiAviBitmapCtrl? Or you can take a look at [url=http://www.garagegames.com/inde... read more | 03/13/2007 (9:40 pm) |
| AFX for TGEA Migration Progress | @Jeff, I'm the one who is waiting for TSEA-AFX deadly.... read more | 02/14/2007 (6:33 am) |
| AI tools pool | Mathieu, I'd like to see group system in your AI toolkit. Here is a list needed for group system. ... read more | 02/01/2007 (5:44 pm) |
| Torque AI Pack | Hope there has been some progress!... read more | 12/02/2006 (7:11 am) |
| Does tabcomplete work for guiTextEditCtrl? | Has anyone succeeded to move focus from one to another textEditCtrl?... read more | 11/30/2006 (7:49 pm) |
| Httpobject | @Wolfgang, I'm doing that kind of job these days. I managed to get my goal by following two resou... read more | 11/30/2006 (6:05 am) |
| Is setArmThread() for different weapons still working? | I think I got the answer. To make the setArmThread() properly, we have to make sure to include "loo... read more | 11/12/2006 (12:58 am) |
| Footstep sound triggers problem | Hi Rex, Thank you so much for your answer. I'm using 3dMAX 7.0. According to Torque Game Engi... read more | 11/10/2006 (7:53 pm) |
| Footstep sound triggers problem | After waiting for some help for a long time, as there is no, I tried to find answer for it by changi... read more | 11/10/2006 (12:24 am) |
| Moving Objects Players can Ride on, code inside. | Ramen, Thank you for your resource. This is really what I needed. But unfortunately, I have a probl... read more | 10/19/2006 (12:15 am) |
| MMOKIT Licensing Thread | Hong Jin Park hjuliett@empal.com TGE licensee... read more | 10/01/2006 (8:14 am) |
| Collision box never works | I opened up one of the contents pack items for reference. And found out my hierarchy has some proble... read more | 09/28/2006 (8:26 pm) |
| Collision box never works | Yes, the object is static object. It's kinda stairs that character can step on it. I appreciate y... read more | 09/28/2006 (6:13 pm) |
| Problem with prefs.cs | OK, I think I found the answer. We have many prefs.cs file in different folders. My problem was caus... read more | 09/09/2006 (12:02 am) |
| Mount point ppppproblem | @Fredrik: Thank you so much for your help. Your advice solved my problem. Now everything goes wonde... read more | 09/03/2006 (6:39 pm) |
| How can I use unicode? | I made a resource which enables to chat in Korean. Hope this will be helpful to anyone who needs un... read more | 08/22/2006 (2:07 am) |
| Sprites for download | Greetings! It's been a long time since I visited T2D forum. I apologize for not being able to ans... read more | 08/15/2006 (7:57 am) |
| Dsq file doesn't work properly | I figured it out. It was because of physique. I removed physique and rigged character's bone again... read more | 08/09/2006 (11:29 pm) |
| Help me with IME | Well, for anyone who wants to know the result, I'd like to say that everythings are ready there to b... read more | 08/09/2006 (6:54 am) |
| Problem with Max Export | OK, after spending a lot of time, I succeeded to export my model. I didn't followed the hierachy of... read more | 08/07/2006 (8:49 pm) |
| Glock and Mac10 | Hi Max, Second problem was solved with your advice. But still can't find the answer for the first... read more | 08/07/2006 (8:36 pm) |
| Peer to Peer using Torque | @Sang Hwan, I myself am not an expert in TGE. But if you've ever tried demo game, you would have ... read more | 08/06/2006 (11:48 pm) |
| Peer to Peer using Torque | @Sang Hwan, AFAIK, the other players in the mission cannot continue their game when the hosting p... read more | 08/04/2006 (7:41 am) |
| Weapon animation export problem | @Rex, Thanks for your reply, I think I was not specific enough in my post. Sorry for that. ... read more | 08/04/2006 (7:31 am) |
| Lighting object doesn't light the scene | Hi John, Shame on me. I forgot something that is basic. Yes, I created completely new mod and I'... read more | 07/31/2006 (8:00 am) |