Matt Sanders's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| To Blog or Not to Blog?? | LOL I just moved to Hutto and I work with ^^^ Blake Lowry ^^^ What a small world :D.... read more | 02/22/2006 (12:58 pm) |
| Setting up C++ | _____________________________________________ LOL I got it to compile by changing the name of th... read more | 12/23/2005 (11:14 am) |
| Setting up C++ | I am having the same issue with the ljpeg.lib not being able to open.... I am running VC7 Torque ... read more | 12/23/2005 (10:29 am) |
| TSE Starter.fps download | I noticed something odd that happens in V1.2 and I have also seen this happen in TGE. When you are ... read more | 09/09/2005 (8:44 pm) |
| Crash bug with setting screen resolution and bit depth | I get the same error with my ATI RADEON 9600. I was messing around with the options from the unoffi... read more | 09/09/2005 (8:33 pm) |
| cartoon outlining (cartoon rendering part1) | Cool I would like to try out the most up to date. I did what was in the first post and it definitel... read more | 04/19/2005 (2:18 pm) |
| cartoon outlining (cartoon rendering part1) | Does the first post on this topic contain the most updated code or is there a resource for this yet.... read more | 04/19/2005 (6:52 am) |
| Dual-Wielding weapons possible? | LOL I thought that I did that but Apparently I forgot that part. Thanks Hugh I will give that a... read more | 04/10/2005 (10:53 am) |
| Music Track Question | Found out that the issue is with OpenAL in TGE... Currently this is being worked on for 1.4 release.... read more | 04/09/2005 (7:39 am) |
| Torque Engine BUG: 4WD Vehicle sound causes sytem lockup?! | Thanks Ben I saw your other post in another forum about this. I am very happy that this is being lo... read more | 04/09/2005 (6:56 am) |
| Sounds get mixed up | There is also an issue with sounds and 4x4 vehicles. [url]http://www.garagegames.com/mg/forums/resu... read more | 04/08/2005 (12:39 pm) |
| Torque Engine BUG: 4WD Vehicle sound causes sytem lockup?! | I think as a feature request GG should do something about the whole OpenAl thing. It has caused al... read more | 04/08/2005 (12:37 pm) |
| Vehicle has 92534743 hubs? | I am getting something similar to this error has some one found out how to fix? EDIT: nvm I found... read more | 04/08/2005 (11:49 am) |
| Dual-Wielding weapons possible? | I have tried this out and it just mounts both weapons to the same node. I have something like thi... read more | 04/08/2005 (11:33 am) |
| CFG file for Milkshape Plus | Edit: this post Was accidental. :)... read more | 04/05/2005 (6:33 am) |
| CFG file for Milkshape Plus | *Bump*... read more | 04/05/2005 (6:32 am) |
| Sounds get mixed up | I Too am having serious sound issues. In fact this is the only real bug we have so far in our proje... read more | 04/01/2005 (8:37 am) |
| Music Track Question | I have music playing in the backround of my mission but I have noticed that Torque has some major is... read more | 04/01/2005 (8:25 am) |
| Game Starts before loading completes | No prob Clint Basically the gui system has a few callbacks that You can use in script to perform ... read more | 03/26/2005 (9:43 pm) |
| Game Starts before loading completes | Ok I finally found a really good way to handle this. The trick is using the onwake function of the ... read more | 03/25/2005 (6:09 am) |
| Race position (1st place, 2nd place etc) | Found out how to make em. You first have to click on path and name it then in the tree view you a... read more | 03/24/2005 (10:35 am) |
| Race position (1st place, 2nd place etc) | Cool! The Editer is poorly documented right now so what option controls the splines I saw two in ... read more | 03/24/2005 (6:35 am) |
| Race position (1st place, 2nd place etc) | Thanks for the tip. I have heard of using SPlines and I understand what they are in modeling progra... read more | 03/23/2005 (2:12 pm) |
| Race position (1st place, 2nd place etc) | Well The good thing about a racer is that the AI will not have to be quite as complex as in other ty... read more | 03/23/2005 (1:30 pm) |
| Race position (1st place, 2nd place etc) | The Trigger Idea sounds good for simplicity sake, but how would you do it to have constant update of... read more | 03/23/2005 (10:50 am) |
| Game Starts before loading completes | I have two ideas for a work around but I was just curious if there is a better way. 1) increase the... read more | 03/22/2005 (8:03 pm) |
| Duplicate functions | Ok so Does that mean I can just delete the common folder. because I have seen other things that I h... read more | 03/22/2005 (7:49 pm) |
| Sound Problems OpenAL | Thanks billy. I reverted back to the old openal32 that came with Torque and it is working again. s... read more | 03/16/2005 (6:12 am) |
| Additional weapons reverting to crossbow | In Game.cs I am assuming that in function "GameConnection::createPlayer" you changed: [code] // St... read more | 03/12/2005 (7:57 am) |
| Mounting objects to Mounted objects | *BUMP*... read more | 03/12/2005 (7:42 am) |
| Freelook for vehicles | I will try to mess with this some more when I get home and post any results.... read more | 03/07/2005 (1:05 pm) |
| Keeping track of things... | Cool now that I see this I am starting to understand SimSets better.... read more | 03/04/2005 (10:59 am) |
| Question about Global Variables | Ok now that makes me a little nervous about some of the stuff I have done in TGE I will have to try ... read more | 03/03/2005 (6:49 am) |
| Question about Global Variables | Cool I am starting to understand that more now. only thing is in script do you use the keywords Sim... read more | 03/03/2005 (6:37 am) |
| Question about Global Variables | Thanks again Melv you rock. I just wanted to see if I have this correct though... you only have to ... read more | 03/02/2005 (9:15 am) |
| Custom Poly Defining | Cool, I can't wait till some more milestones are complete.... read more | 03/01/2005 (9:31 am) |
| Torque 2D? First step to develop mobile games? | I don't see why you wouldn't be able to integrate T2D with say the Nintendo DS development Kit. Thi... read more | 03/01/2005 (9:16 am) |
| TileMaps will not save | I am N3wb... I found out the problem. 1) you have to save the map with .map ending 2) you have ... read more | 02/28/2005 (7:15 pm) |
| DTS support? | Sweet that is what I thought. Thanks guys I knew that this question would be answered before I got ... read more | 02/28/2005 (2:23 pm) |
| Vehicle respawn | Well I already had considered the use of spawn points I just do not like the way they are used as mu... read more | 02/27/2005 (1:30 pm) |
| Vehicle respawn | *BUMP*... read more | 02/27/2005 (10:06 am) |
| Is it posible to make a character for torque with milkshape | I would like that alot. I was able to make my own custom .DSQs from my own custom bone structure in... read more | 02/27/2005 (10:05 am) |
| This one is for Melv | That game was da Bomb!!!!... read more | 02/27/2005 (9:54 am) |
| Simple "Doh!" solutions. | I forget to add commands in between my echo statements and wonder why it doesn't work. my mistake... read more | 02/27/2005 (9:46 am) |
| Er where are the tutorials? | I will check this out too! You guys pwn... read more | 02/26/2005 (9:33 am) |
| I'm a T2D Developer! | Got It, Now to make some sweet old school style gamez.... read more | 02/26/2005 (9:31 am) |
| Is it posible to make a character for torque with milkshape | Thanks alot Allan For the Links those would definitely come in handy for alot of people in the commu... read more | 02/26/2005 (9:22 am) |
| Autumn Rangers: New Game & Game Development Site. Feedback? Than | No problem I do want to be helpful and I believe that this community will help you every step of the... read more | 02/24/2005 (12:07 pm) |
| Autumn Rangers: New Game & Game Development Site. Feedback? Than | Still even on next gen consoles the poly count will be rather low in comparison to feature film. Th... read more | 02/24/2005 (11:27 am) |
| Autumn Rangers: New Game & Game Development Site. Feedback? Than | That is actually a big mistake alot of people make when they first start working with game developme... read more | 02/24/2005 (9:58 am) |