Game Development Community

Matt Sanders's Forum Posts

Thread Post Date Posted
To Blog or Not to Blog?? LOL I just moved to Hutto and I work with ^^^ Blake Lowry ^^^ What a small world :D.... read more 02/22/2006 (12:58 pm)
Setting up C++ _____________________________________________ LOL I got it to compile by changing the name of th... read more 12/23/2005 (11:14 am)
Setting up C++ I am having the same issue with the ljpeg.lib not being able to open.... I am running VC7 Torque ... read more 12/23/2005 (10:29 am)
TSE Starter.fps download I noticed something odd that happens in V1.2 and I have also seen this happen in TGE. When you are ... read more 09/09/2005 (8:44 pm)
Crash bug with setting screen resolution and bit depth I get the same error with my ATI RADEON 9600. I was messing around with the options from the unoffi... read more 09/09/2005 (8:33 pm)
cartoon outlining (cartoon rendering part1) Cool I would like to try out the most up to date. I did what was in the first post and it definitel... read more 04/19/2005 (2:18 pm)
cartoon outlining (cartoon rendering part1) Does the first post on this topic contain the most updated code or is there a resource for this yet.... read more 04/19/2005 (6:52 am)
Dual-Wielding weapons possible? LOL I thought that I did that but Apparently I forgot that part. Thanks Hugh I will give that a... read more 04/10/2005 (10:53 am)
Music Track Question Found out that the issue is with OpenAL in TGE... Currently this is being worked on for 1.4 release.... read more 04/09/2005 (7:39 am)
Torque Engine BUG: 4WD Vehicle sound causes sytem lockup?! Thanks Ben I saw your other post in another forum about this. I am very happy that this is being lo... read more 04/09/2005 (6:56 am)
Sounds get mixed up There is also an issue with sounds and 4x4 vehicles. [url]http://www.garagegames.com/mg/forums/resu... read more 04/08/2005 (12:39 pm)
Torque Engine BUG: 4WD Vehicle sound causes sytem lockup?! I think as a feature request GG should do something about the whole OpenAl thing. It has caused al... read more 04/08/2005 (12:37 pm)
Vehicle has 92534743 hubs? I am getting something similar to this error has some one found out how to fix? EDIT: nvm I found... read more 04/08/2005 (11:49 am)
Dual-Wielding weapons possible? I have tried this out and it just mounts both weapons to the same node. I have something like thi... read more 04/08/2005 (11:33 am)
CFG file for Milkshape Plus Edit: this post Was accidental. :)... read more 04/05/2005 (6:33 am)
CFG file for Milkshape Plus *Bump*... read more 04/05/2005 (6:32 am)
Sounds get mixed up I Too am having serious sound issues. In fact this is the only real bug we have so far in our proje... read more 04/01/2005 (8:37 am)
Music Track Question I have music playing in the backround of my mission but I have noticed that Torque has some major is... read more 04/01/2005 (8:25 am)
Game Starts before loading completes No prob Clint Basically the gui system has a few callbacks that You can use in script to perform ... read more 03/26/2005 (9:43 pm)
Game Starts before loading completes Ok I finally found a really good way to handle this. The trick is using the onwake function of the ... read more 03/25/2005 (6:09 am)
Race position (1st place, 2nd place etc) Found out how to make em. You first have to click on path and name it then in the tree view you a... read more 03/24/2005 (10:35 am)
Race position (1st place, 2nd place etc) Cool! The Editer is poorly documented right now so what option controls the splines I saw two in ... read more 03/24/2005 (6:35 am)
Race position (1st place, 2nd place etc) Thanks for the tip. I have heard of using SPlines and I understand what they are in modeling progra... read more 03/23/2005 (2:12 pm)
Race position (1st place, 2nd place etc) Well The good thing about a racer is that the AI will not have to be quite as complex as in other ty... read more 03/23/2005 (1:30 pm)
Race position (1st place, 2nd place etc) The Trigger Idea sounds good for simplicity sake, but how would you do it to have constant update of... read more 03/23/2005 (10:50 am)
Game Starts before loading completes I have two ideas for a work around but I was just curious if there is a better way. 1) increase the... read more 03/22/2005 (8:03 pm)
Duplicate functions Ok so Does that mean I can just delete the common folder. because I have seen other things that I h... read more 03/22/2005 (7:49 pm)
Sound Problems OpenAL Thanks billy. I reverted back to the old openal32 that came with Torque and it is working again. s... read more 03/16/2005 (6:12 am)
Additional weapons reverting to crossbow In Game.cs I am assuming that in function "GameConnection::createPlayer" you changed: [code] // St... read more 03/12/2005 (7:57 am)
Mounting objects to Mounted objects *BUMP*... read more 03/12/2005 (7:42 am)
Freelook for vehicles I will try to mess with this some more when I get home and post any results.... read more 03/07/2005 (1:05 pm)
Keeping track of things... Cool now that I see this I am starting to understand SimSets better.... read more 03/04/2005 (10:59 am)
Question about Global Variables Ok now that makes me a little nervous about some of the stuff I have done in TGE I will have to try ... read more 03/03/2005 (6:49 am)
Question about Global Variables Cool I am starting to understand that more now. only thing is in script do you use the keywords Sim... read more 03/03/2005 (6:37 am)
Question about Global Variables Thanks again Melv you rock. I just wanted to see if I have this correct though... you only have to ... read more 03/02/2005 (9:15 am)
Custom Poly Defining Cool, I can't wait till some more milestones are complete.... read more 03/01/2005 (9:31 am)
Torque 2D? First step to develop mobile games? I don't see why you wouldn't be able to integrate T2D with say the Nintendo DS development Kit. Thi... read more 03/01/2005 (9:16 am)
TileMaps will not save I am N3wb... I found out the problem. 1) you have to save the map with .map ending 2) you have ... read more 02/28/2005 (7:15 pm)
DTS support? Sweet that is what I thought. Thanks guys I knew that this question would be answered before I got ... read more 02/28/2005 (2:23 pm)
Vehicle respawn Well I already had considered the use of spawn points I just do not like the way they are used as mu... read more 02/27/2005 (1:30 pm)
Vehicle respawn *BUMP*... read more 02/27/2005 (10:06 am)
Is it posible to make a character for torque with milkshape I would like that alot. I was able to make my own custom .DSQs from my own custom bone structure in... read more 02/27/2005 (10:05 am)
This one is for Melv That game was da Bomb!!!!... read more 02/27/2005 (9:54 am)
Simple "Doh!" solutions. I forget to add commands in between my echo statements and wonder why it doesn't work. my mistake... read more 02/27/2005 (9:46 am)
Er where are the tutorials? I will check this out too! You guys pwn... read more 02/26/2005 (9:33 am)
I'm a T2D Developer! Got It, Now to make some sweet old school style gamez.... read more 02/26/2005 (9:31 am)
Is it posible to make a character for torque with milkshape Thanks alot Allan For the Links those would definitely come in handy for alot of people in the commu... read more 02/26/2005 (9:22 am)
Autumn Rangers: New Game & Game Development Site. Feedback? Than No problem I do want to be helpful and I believe that this community will help you every step of the... read more 02/24/2005 (12:07 pm)
Autumn Rangers: New Game & Game Development Site. Feedback? Than Still even on next gen consoles the poly count will be rather low in comparison to feature film. Th... read more 02/24/2005 (11:27 am)
Autumn Rangers: New Game & Game Development Site. Feedback? Than That is actually a big mistake alot of people make when they first start working with game developme... read more 02/24/2005 (9:58 am)
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