Sascha Tausend's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Where are the lights, bob? | Thanks, that really cleared things up for me!!!. Now i can waste the whole weekend coding and gettin... read more | 02/05/2005 (9:19 am) |
| Metrics and Profiling | Try to enable the $pref::TS::UseTriangles = "1"; (default is "0") It's in ~/client/prefs.cs . I get ... read more | 02/04/2005 (8:31 am) |
| Where are the lights, bob? | Magical! Simply splendid! That does make sense, although i have to admit i almost had a seizure thin... read more | 02/04/2005 (6:16 am) |
| Who wasted there money? :P | At first it was WOW! This is what i get for $100. Looks awesome, incredible... everyone in the team ... read more | 02/03/2005 (12:45 pm) |
| Recordings, how much info do you have? | Remove the GUI completely, instead draw two black boxes on top and bottom to make it look like 16:9 ... read more | 02/03/2005 (11:29 am) |
| Why does this work - it shouldn't! | They are member variables of the SceneObject Class. sim\sceneObject.h(347): const MatrixF& getRen... read more | 02/03/2005 (11:01 am) |
| I just have to say.... | Nice catch!!! This is very usefull, thanks for sharing Sascha... read more | 02/01/2005 (8:59 am) |
| I just bought TSE!!! | I did it....i just can't resist getting a new toy to lpay with...... read more | 01/31/2005 (11:20 am) |
| Deep inside the Source Code (Questions) | @Robert: Great, can you tell me how i can get the world coordinates for a light (even the sun light)... read more | 01/31/2005 (11:10 am) |
| Deep inside the Source Code (Questions) | I bought it.... /me sneaks past the artists and hides the source in a protected folder... read more | 01/31/2005 (10:36 am) |
| Deep inside the Source Code (Questions) | @Melv: Do they support the functionality i need, i briefly checked but i could not find a Vector3F x... read more | 01/31/2005 (9:11 am) |
| Deep inside the Source Code (Questions) | Can you elaborate? As far as i can see, TSE is in it's early stages. I doubt it can be used as a ... read more | 01/31/2005 (6:45 am) |
| Okay everybody represent your `hood(neighborhood that is) | Munich, Germany... read more | 01/31/2005 (1:56 am) |
| Real-Time dif Transparency | If i understand you correctly you won't gain anything using DIF Objects (maps) since the whole BSP/P... read more | 01/31/2005 (1:50 am) |
| Video Card shopping...need your advice | I bought a FX 5700 LE a month ago. I am not one of those benchmark junkies who need the fastest syst... read more | 10/07/2004 (6:31 am) |
| Publishers that suck | Hmmm, Starlancer Page is lightning fast here. And i am only on 2Mbit. @Josh, The Doom3 Page (flas... read more | 10/01/2004 (2:24 am) |
| Lighting Group Problem | This fixes problems with TSStatic lighting groups. Test with SG - Test (Endian) level. The Pipe on ... read more | 09/24/2004 (6:17 am) |
| Persistent World Rountable: Artificial Intelligence... | @Ted, It depends alot on how complex your AI is going to get. I am sure that alot can be done in scr... read more | 09/17/2004 (8:36 am) |
| Lighting Group Problem | @John, yes they are linked. I take a look later today and let everyone know if i find the problem. T... read more | 09/16/2004 (11:30 am) |
| Lighting Group Problem | Hi John, It's not the white light problem related to the ghost ids, i fixed that. It is a prob... read more | 09/16/2004 (4:46 am) |
| New Lighting Pack Development, IGC, and TGE 1.3 | Hi John, Great news. I did not have any problems putting the Lighting Pack into the last Head (ab... read more | 09/14/2004 (9:17 am) |
| Persistent World Rountable: Artificial Intelligence... | ... continued NFA's (Non-Deterministic Finite Automata): Very popular and widely used. In fact, i... read more | 09/14/2004 (7:43 am) |
| Persistent World Rountable: Artificial Intelligence... | @Ted: What you describe is the concept of Motivation. For those not familiar with AI i will elaborat... read more | 09/14/2004 (7:42 am) |
| VC6 and cc Files bugfix | Yupp, the reg file works with the english version, this was just for the german one... notice the '.... read more | 09/01/2004 (6:12 am) |
| Hello everyone! I'm dingo | Hey James, Welcome to the owners circle :) Sascha... read more | 08/31/2004 (8:28 am) |
| Project Setup Suggestions | I did not have any bigger issues compiling on the mac. I have some Warnings related to symbols but t... read more | 08/31/2004 (8:25 am) |
| HEAD problem on OSX? | Will test tonight, Thanks Josh. Bruno, yepp, thats possible. You have to include all the game fil... read more | 08/27/2004 (5:23 am) |
| yes I bought the SDK | It shows up on my CreditCard statement, so i guess i bought it ;)... read more | 08/26/2004 (4:32 am) |
| HEAD problem on OSX? | Got the exact same Problem with the HEAD release. Funny thing is that it runs from the XCODE environ... read more | 08/26/2004 (4:16 am) |
| Destroyable Vehicles | Just an idea, but would it be possible to use the mount system? Say you build a car frame, skelet... read more | 08/24/2004 (5:14 am) |
| What to mac users use in order to create DTS objects | Blender does not need a recompile, at least not with the latest blender and the latest DTS exporter.... read more | 08/23/2004 (7:39 am) |
| Workflow on MAC | Thanks Josh, we decided to setup a small network in my house with a pc from one of the artists. This... read more | 08/23/2004 (5:53 am) |
| map2dif mac?!? | Can someone send me a working map2dif for mac (OSX10.3) or the project file so i can build it myself... read more | 08/20/2004 (11:00 am) |
| Looking for someone to compile builds on Mac | I can compile it on the MAC, no biggie. Just that i don't have the TSE yet. If i don't need the TSE ... read more | 08/20/2004 (10:19 am) |
| Workflow on MAC | If i do buy a pc, do i need a compiler to compile map2dif or anything else from the tools? Just wond... read more | 08/20/2004 (9:59 am) |
| Any alternatives to MAP tools on the mac? | I hear you, i can imagine the dificulties they have. I am just trying to find a workflow that will a... read more | 08/20/2004 (9:01 am) |
| Any alternatives to MAP tools on the mac? | So basically i am screwed...a pc is not an option it will just make the workflow a nightmare and i w... read more | 08/20/2004 (8:06 am) |
| Terrain painter in Mac version broken? | Same problem here, once i start painting everything turns white...no turning back after that.... read more | 08/20/2004 (5:20 am) |
| Latest stable Revision | It compiles alright and the demo ran, no problems there. Guess it is some issue with python. I take ... read more | 08/20/2004 (2:57 am) |
| OpenAL won't work | I got it sorted too, i just copied the OpenAL that came with Marble Blast to :Library:Frameworks rep... read more | 08/20/2004 (2:56 am) |
| OpenAL won't work | I have the same problem, just compiled the source and ran the default demo, no sound. The driver ... read more | 08/19/2004 (11:35 am) |
| Latest stable Revision | Ignore last one, seems like it could not write .cvspass, logged in again and it worked. But.... ... read more | 08/19/2004 (10:46 am) |