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Kyle Goodwin's Forum Posts

Thread Post Date Posted
New water I figured out this problem: my issue was that I had not properly gotten the sky block materials/text... read more 05/26/2005 (2:40 pm)
New water I'm trying to get this new water into a mission I'm using as a testbed for my game and I think I've ... read more 04/08/2005 (6:45 pm)
Particle problem The one you're looking for is the one with patterns which appear in a disc around the character's fe... read more 12/14/2004 (1:33 pm)
Particle problem Here's the movie, sorry for the delays. ;) It's in MPEG4 format and reduced (greatly) in size so as... read more 12/13/2004 (3:59 pm)
TSE Scene/Terrain Questions Well that's the great thing about TSE, you can get it to do whatever you want, you have the source, ... read more 12/10/2004 (4:14 am)
Horrible performance on GeForce 6800 No problems here running TSE on my XP 1800+ and GeForce 6800GT with the latest (BETA) drivers from n... read more 12/03/2004 (9:59 am)
Particle Systems and Water Now that we have planar reflections in TSE it can't be too far off for the water, at least a version... read more 12/03/2004 (9:54 am)
Writing Shaders - Tutorials for Artsts? GPU Gems, the CG Book, K&R for learning C (HLSL, GLSL, and Cg are C-like syntax), I'm sure there are... read more 12/03/2004 (9:52 am)
TSE Scene/Terrain Questions Great, good to hear the folks working on TSE are thinking along the same lines I am, I eagerly antic... read more 12/03/2004 (9:50 am)
Excellent TGE resource for all Mac devs! Don't worry I haven't forgotten about this, but a game release plus finals makes things slide a bit ... read more 12/03/2004 (9:47 am)
SceneState and rendering to texture Will you be releasing any of this code? This is still something I'm working on, but I haven't reall... read more 12/03/2004 (9:46 am)
mirrorSubobjects Unfortunately I had to cut that support from the initial release of my game due to time constraints,... read more 12/03/2004 (9:45 am)
Particle problem I have a video showing (among many other things) the eventual result of the inquiry that started thi... read more 12/03/2004 (9:44 am)
Interiors - Can i Use Hammer 4.0 ? Quark is weird and difficult enough on windows without trying to emulate it (like I did using virtua... read more 11/30/2004 (9:24 am)
TSE Scene/Terrain Questions Just to clear up normal mapping as it relates to terrain textures, it is actually not possible to as... read more 11/28/2004 (6:55 pm)
Excellent TGE resource for all Mac devs! I do have the files and I can post them as a resource sometime next week if you guys would like, but... read more 11/22/2004 (10:52 am)
Writing Shaders - Tutorials for Artsts? Personally I think programming good shaders is more complex than engine code at times. I say this b... read more 11/22/2004 (6:25 am)
Terrain Texture Painter Actually I'd liek to change the texture used for one of the previously defined textures if that make... read more 11/21/2004 (3:35 pm)
TGE vs TSE Performance on Mac OS X Yeah, I have noticed some inexplicable slowdown relating to precipitation and/or Tim Aste's content ... read more 11/21/2004 (10:27 am)
TGE vs TSE Performance on Mac OS X What I find to be the best compromise between download time and optimization is to package the demo ... read more 11/21/2004 (6:11 am)
TGE vs TSE Performance on Mac OS X The altivec changes are generic to everything with altivec, i.e. G4+. I added some specific suggest... read more 11/20/2004 (11:07 am)
Particle problem I added a new field in the ParticleEmitterData for orientOnXYPlane and changed the code a bit...now ... read more 11/03/2004 (6:26 pm)
Particle problem Thanks, I really appriciate the help and the cool effects I wasn't expecting, too! Good to hear tha... read more 11/03/2004 (5:30 pm)
Particle problem Thanks, that's really cool. I'll definitely make use of that effect, but it isn't really what I was... read more 11/03/2004 (5:26 am)
Particle problem Yeah, I've considered using a dts for this and it could certainly be done, but I thought it would be... read more 11/02/2004 (6:26 pm)
Particle problem Right, z points up and the xy plane is therefore parallel to flat ground. The code above makes a ri... read more 11/02/2004 (6:25 pm)
Particle problem That actually makes a ring in the xy plane of particles oriented perpendicular to the xy plane inste... read more 11/02/2004 (6:05 pm)
Particle problem Any suggestions as to how to go about it Gonzo?... read more 11/02/2004 (4:04 pm)
Materials on Terrain Textures? OK, thanks, I'll get to adding it then. :)... read more 10/31/2004 (6:43 am)
Materials on Terrain Textures? Is there built-in functionality for bump/normal-mapping and detail texturing terrains already like i... read more 10/31/2004 (6:08 am)
What the means of "Mod"? The main.cs file needs two directories with code in them, generally, the "common" directory which is... read more 10/29/2004 (8:26 pm)
Starter.fps example for TSE Looks like your forgot to exec the script files you added.... read more 10/20/2004 (8:40 am)
Suggested Mac Tools I use lightwave and am happy with it, but have also had good experiences with Maya. I'm still tryin... read more 10/14/2004 (11:52 am)
IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) Excellent, exactly what I wanted to hear....best of luck to John with the lighting pack and I'm glad... read more 10/14/2004 (9:23 am)
IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) I'm definitely impressed by the lighting pack and have independently implemented a lot of the same f... read more 10/14/2004 (8:31 am)
DTS with missing parts? Thanks much, appriciate all the info, seems to be fixed. (The head was using sort, the trees I've re... read more 10/13/2004 (12:11 pm)
Linux Not to mention that with the wait we'll have good OGL 2.0 support in drivers and things will become ... read more 10/11/2004 (10:59 am)
Starter.fps example for TSE There is a resource on how to do this, you need to make sure preferopengl is 0, allowd3d is 1, the d... read more 10/11/2004 (10:56 am)
Underage Publishing Form an LLC with you as the controlling (or sole) stockholder. Hire/otherwise acquire someone over ... read more 10/09/2004 (11:32 am)
Tse Sky Glow Wow, that will go really well with my mythical, high brightness game look! :) I must stop droolin... read more 10/06/2004 (2:51 pm)
SceneState and rendering to texture @Steven: Assuming an xy-plane clip plane, multiply your current MV matrix by the identity (4x4) m... read more 10/06/2004 (2:38 pm)
Particle Systems and Water Not really once I figured out what I was doing. It was just a new system to learn for me so it took... read more 10/04/2004 (7:29 pm)
DTS with missing parts? Hmm, multiple skins as in textures for different parts of the model loaded from different files or m... read more 10/04/2004 (11:49 am)
Particle Systems and Water Hmm, any ideas why I might be getting lots of errors about the particle emitter datablocks in my scr... read more 09/30/2004 (5:34 pm)
Particle Systems and Water If I do it for TSE I'll submit it to be rolled into head. I will not release it for TGE since it's ... read more 09/30/2004 (5:40 am)
SceneState and rendering to texture I'm rendering the texture in RGBA 32-bit mode.... read more 09/29/2004 (5:29 am)
SceneState and rendering to texture I've made a lot of progress on this and am very close to having it done, but a few snags remain. My... read more 09/28/2004 (9:36 pm)
SceneState and rendering to texture Actually that works by manipulating portals and rendering what is basically a backwards facing porta... read more 09/27/2004 (8:37 am)
System requirements I've stopped supporting G3 for my torque builds, the huge benefit of adding altivec blending was the... read more 09/25/2004 (5:16 pm)
Colleges. Just as a side note, 5 years or even 50 years of programming is not really a justification for under... read more 09/25/2004 (8:06 am)
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