Jon Mitchell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Counting joysticks? | That is a really clever idea David, I will need to remember that for a later date though. The game I... read more | 04/09/2007 (7:04 am) |
| How do I get the joystick to work? | Hi Conor, There is a very good entry in TDN for key mapping and it includes a very good section fo... read more | 04/09/2007 (6:51 am) |
| Counting joysticks? | Right now I have a work around for the second player, it works but it is far from pretty ;-p In t... read more | 04/02/2007 (12:03 pm) |
| Counting successive bounces with? | Brilliant! Thank you David! :-)... read more | 03/24/2007 (5:06 pm) |
| Tell me how you did it, and why | I got started with TGB because I have a TGE licence and getting started with TGE was a bit overwhelm... read more | 03/20/2007 (1:04 pm) |
| Unexpected menu behavior | Huh, I guess it was an else if issue, I changed this: [code] // this check ensures the main w... read more | 03/19/2007 (5:37 pm) |
| Unexpected menu behavior | [code] //************************************main menu keybinding and setup************************... read more | 03/19/2007 (1:10 pm) |
| Capturing user input to set keybinding? | Also the 2D adventure kit uses keybinding same as the TGB editor, Looking at how they did it is one ... read more | 03/18/2007 (6:31 pm) |
| Capturing user input to set keybinding? | I do happen to have TGE, but I never did much with it, I found it a little overwhelming and decided ... read more | 03/06/2007 (6:24 pm) |
| Capturing user input to set keybinding? | I am fairly interested in how it is done, but it is not such of a must have item for me, setting an ... read more | 03/06/2007 (3:29 pm) |
| Preventing random respawn from pushing objects around? | Ha ha ha, well that would be my problem, I though that was the layer mask! :-p That works perfectly... read more | 02/26/2007 (9:08 am) |
| Preventing random respawn from pushing objects around? | Ehh, sorry I really worded that badly. :-p I said bit because setting which layer mask to do the pi... read more | 02/26/2007 (8:10 am) |
| Preventing random respawn from pushing objects around? | Thanks Dan, %this.scenegraph worked perfectly! :-) Would you happen to know the correct way to set ... read more | 02/23/2007 (7:58 pm) |
| Preventing random respawn from pushing objects around? | I just noticed if I remove the bits for the mask I get an error in the console Unable to find objec... read more | 02/23/2007 (6:33 pm) |
| Preventing random respawn from pushing objects around? | So maybe start the function with the get random location, then a pick radius and if there is anythin... read more | 02/23/2007 (6:03 pm) |
| RTS Pack and AI | A generic one size fits all AI would not work that well and it is why GG does not include one with T... read more | 01/31/2007 (7:56 am) |
| Removing un-needed code or flushing out the AI? | Ok, so there was a lot less to pickRadius than I thought :-) I put together some pseudo code, cou... read more | 01/26/2007 (1:09 pm) |
| Removing un-needed code or flushing out the AI? | Thanks for the info Tom. I am curious though, currently how does the AI find or detect a player to... read more | 01/26/2007 (11:11 am) |
| Cant access the RTS-SK on the TDN ?!? | Thanks for the info James! I wonder if Jeff or someone else involved with the RTS kit might drop in ... read more | 01/26/2007 (7:10 am) |
| Removing un-needed code or flushing out the AI? | Hi Tom, I changed the image type as you suggested, I changed it into an animated tree and the code... read more | 01/25/2007 (4:41 pm) |
| TDN RTS-SK access failure | You may be thinking of this thread in the RTS kit forum : http://www.garagegames.com/mg/forums/resu... read more | 01/25/2007 (9:01 am) |
| A peek into the R&D laboratory | Have you folks though about doing any digital style or tech style effects to add to the Sci-fi based... read more | 01/25/2007 (8:54 am) |
| Removing un-needed code or flushing out the AI? | Here is the rock from the level: [code] new t2dStaticSprite() { imageMap = "rock_greygran... read more | 01/24/2007 (4:43 pm) |
| Game trial | Why type of game are you doing? If it contains levels you could always make a second version of your... read more | 01/24/2007 (11:25 am) |
| Removing un-needed code or flushing out the AI? | Thank you for the info Tom! The conditions for attacking seem to be correct, and the screen is jus... read more | 01/24/2007 (11:18 am) |
| Cant access the RTS-SK on the TDN ?!? | Sorry, not to steal the thread, but I missed that post that it was not being supported, is that just... read more | 01/24/2007 (10:07 am) |
| Cant access the RTS-SK on the TDN ?!? | Even though you are asking for people who [i]can[/i] get into RTS on TDN, I would like to say that I... read more | 01/21/2007 (7:44 am) |
| Removing un-needed code or flushing out the AI? | I am continuing to work the number of files down to run the Ai as a generic plug in play Ai and it i... read more | 01/18/2007 (1:22 pm) |
| Player following the mouse | You may be able to use the Tank Physics demo code in TDN for your mouse, it would require removing a... read more | 01/18/2007 (1:14 pm) |
| Removing un-needed code or flushing out the AI? | I also have a question on the Ai condition to chase or attack the player. Are the only conditions b... read more | 01/11/2007 (9:07 am) |
| Removing un-needed code or flushing out the AI? | It always happens when I load a new level in the editor, when I start the game and load a level usin... read more | 01/10/2007 (1:23 pm) |
| Removing un-needed code or flushing out the AI? | I think I made a mistake earlier, the problem only seems to happen when I change levels in the edito... read more | 01/10/2007 (12:09 pm) |
| Removing un-needed code or flushing out the AI? | I ran into a strange problem, I suspect it has to do with a variable somewhere not getting reset, bu... read more | 01/10/2007 (10:50 am) |
| Removing un-needed code or flushing out the AI? | Excellent that solved that! Thank you very much :) I now have it to the point where just the orc is... read more | 01/10/2007 (9:35 am) |
| Removing un-needed code or flushing out the AI? | I have a question on an error that I am getting with the AI scripting. I am currently working on wha... read more | 01/09/2007 (8:39 am) |
| Product question | That would be just not awesome, but super-Awesome!:) If you all do go forward with it later this ye... read more | 01/08/2007 (7:42 am) |
| Anyone who has purchased the 484 sound pack, I have a question. | Thanks for the link, I missed that. I counted and sure enough the list has 484 items, yes I counted ... read more | 01/05/2007 (9:03 pm) |
| Anyone fimillar with Fraps or Quicktime? | The frapsvid.dll codec is installed and like I mentioned it works fine with windows movie maker and ... read more | 01/05/2007 (8:08 pm) |
| Anyone fimillar with Fraps or Quicktime? | Hi David, No I did not get DivX support with the Quicktime pro I bought, that would be interesteri... read more | 01/04/2007 (8:54 pm) |
| Forum search kinda blows | This was brought up in the TGB forum recently too. I mentioned there that I really would like a sear... read more | 01/04/2007 (8:30 pm) |
| Another particleEffect question. Turning on and off? | Just incase anyone comes around looking how to turn particle effects on and off for say turning a th... read more | 01/04/2007 (6:38 pm) |
| SrcObj vs %dstObj and mounting an explosion effect. | I did not know that Ben, and the less code the happer I am :D... read more | 01/03/2007 (12:37 pm) |
| SrcObj vs %dstObj and mounting an explosion effect. | Ah ha! While I was chaning the effect as you suggested Stanley I happened to change the location of... read more | 01/03/2007 (10:30 am) |
| SrcObj vs %dstObj and mounting an explosion effect. | I am stumped and this making little sense to me, even when setting the position manually then testin... read more | 01/03/2007 (9:22 am) |
| SrcObj vs %dstObj and mounting an explosion effect. | Very odd, I did as you suggested and the explosion does show up now, but in the middle of the scree... read more | 12/31/2006 (11:58 am) |
| SrcObj vs %dstObj and mounting an explosion effect. | I set my effect to layer 0, the %dstObj to layer 3 and the projectile to level 5 and no luck there e... read more | 12/31/2006 (10:45 am) |
| SrcObj vs %dstObj and mounting an explosion effect. | Thanks for the clairfication Ben. I do want to mount the explosion on the %srcObj which is a proje... read more | 12/31/2006 (8:43 am) |
| SrcObj vs %dstObj and mounting an explosion effect. | There was no change, but it did not kick out any errors either.... read more | 12/30/2006 (11:28 pm) |
| SrcObj vs %dstObj and mounting an explosion effect. | Hi Stanley, I just tried moving the safe delete command to the end after play effect and unfortuna... read more | 12/30/2006 (9:49 pm) |
| Another particleEffect question. Turning on and off? | I also wanted to ask about particles and linkpoints, they do not seem to get along from what I have ... read more | 12/29/2006 (8:48 pm) |