Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| public/private forums - which to use? | also i'm wondering if GG's stance on C code in public forums is changing, in view of the fact that w... read more | 04/30/2009 (10:06 am) |
| public/private forums - which to use? | i try to post in the public forum if possible to get the widest audience, and also because the new s... read more | 04/30/2009 (9:19 am) |
| Version Control in Gaming Community: SVN versus GIT? | i've been quite happy using SVN with a medium-sized team of programmers, artists, and other types of... read more | 04/29/2009 (2:34 pm) |
| how can i use a smaller avatar pic ? | yeah, i had that experience too. it even force-magnified smaller images. but now it seems to be acce... read more | 04/28/2009 (10:50 pm) |
| Heads up about Object type limit | i don't know much about torque X, but i'd be surprised if > 32 object types worked. it's probably... read more | 04/28/2009 (10:51 am) |
| how can i use a smaller avatar pic ? | .. or possibly just using a small .gif, too..... read more | 04/28/2009 (10:29 am) |
| World-space 3D text ? | sweet, glad you got something going here! unfortunately i haven't even dipped my little toe into TG... read more | 04/28/2009 (9:56 am) |
| Last Post link | great idea.... read more | 04/28/2009 (9:28 am) |
| s | is for super!... read more | 04/27/2009 (4:52 pm) |
| World-space 3D text ? | [url=http://elenzil.com/gg/code/tsText.h]tsText.h[/url] [url=http://elenzil.com/gg/code/tsText.cc]t... read more | 04/27/2009 (10:07 am) |
| World-space 3D text ? | sure, i can post our source, but with the caveats that it's totally as-is, we haven't used it heavil... read more | 04/27/2009 (10:05 am) |
| Google O3D API | O3D is a rendering engine, not a game engine. personally i'm very excited about o3d, because it fi... read more | 04/25/2009 (2:27 pm) |
| VectorPtr changing StringTableEntry? | sounds like you're overwriting memory somewhere. i guess that's obvious. here's the things i would ... read more | 04/23/2009 (9:26 am) |
| How much should we share online? | also bear in mind that [i]future[/i] employers / friends / SOs / etc will have access to the interne... read more | 04/21/2009 (4:57 pm) |
| How much should we share online? | there's never going to be a one-size-fits-all answer here. trust your instincts 80% of the way an... read more | 04/21/2009 (3:13 pm) |
| Need Help with "Unknown command" | SimObject::dump() just dumps all the fields and methods of the object. note there is a resource w... read more | 04/21/2009 (10:35 am) |
| Image Of The Day | or possibly another tab: [b]Community | Blogs | Resources | Forums | [i]IOTD[/i][/b] it might al... read more | 04/21/2009 (8:21 am) |
| Copying Code | [url=http://www.garagegames.com/community/forums/viewthread/89515]this thread[/url] is related.... read more | 04/20/2009 (6:22 pm) |
| Image Of The Day | +1... read more | 04/20/2009 (3:42 pm) |
| markuplite request: some tag equivelant to < pre > | here's another bug in the [ code ] stuff - if you use ' \ 0 ' (without spaces) in the code block, t... read more | 04/20/2009 (11:11 am) |
| markuplite request: some tag equivelant to < pre > | hey Michael, thanks for replying. funny about firefox v. chrome there. woops, i mis-spake. wh... read more | 04/17/2009 (4:20 pm) |
| challenge: detect slow torquescript functions | some aspects of load you can simulate with AIPlayers, but that doesn't really tell you the whole st... read more | 04/17/2009 (3:44 pm) |
| markuplite request: some tag equivelant to < pre > | while i'm rambling, could i also request that the default view for [ code ] blocks be "Plain&q... read more | 04/17/2009 (3:38 pm) |
| markuplite request: some tag equivelant to < pre > | "view plain" also contains the extra indentation. ..why is it not letting me post this ... read more | 04/17/2009 (3:35 pm) |
| markuplite request: some tag equivelant to < pre > | that's what i mean by the [ code ] tag changing the indentation. in my browser, the codeblock above... read more | 04/17/2009 (3:34 pm) |
| markuplite request: some tag equivelant to < pre > | test post. [code] if (argv != NULL && timeStart != 0) { U32 timeF... read more | 04/17/2009 (3:32 pm) |
| challenge: detect slow torquescript functions | added resource: [url=http://www.garagegames.com/community/blogs/view/16979]detect slow script functi... read more | 04/17/2009 (3:12 pm) |
| challenge: detect slow torquescript functions | hm, actually, this might be a custom diagnostic print, i'm not seeing it in stock TGE 1.4. the code... read more | 04/17/2009 (11:47 am) |
| Search Bug | true that. searching for "foobar" in the "search site" field at the top right o... read more | 04/17/2009 (11:02 am) |
| A game concept idea: a dark world | where were you in the arctic, Kevin ? i've been in iceland during summer, which is pretty neat. sun... read more | 04/16/2009 (4:59 pm) |
| VirtualWorld System | Hey Jordan - i'm one of the developers of vSide, i'd be happy to answer any questions about it. ... read more | 04/14/2009 (4:41 pm) |
| Why is Vehicle::updatePos called on the client? | i'm not familiar with the vehicle code, but if it's similar to the player code, i can give a broad o... read more | 04/14/2009 (2:49 pm) |
| Art Pack or Torsion | if you're just starting out and want to get a feel for making a game with torque, i would suggest pu... read more | 04/14/2009 (2:35 pm) |
| Possible to render Z DEPTH in TGE? | well, sure, if you want to show color values then of course you have to have color values to display... read more | 04/13/2009 (11:07 am) |
| Possible to render Z DEPTH in TGE? | > you can't *just* make something render with z-depth since you wouldn't have anything to actuall... read more | 04/13/2009 (10:06 am) |
| Possible to render Z DEPTH in TGE? | yep, try putting something like this at the bottom of GameTSCtrl::renderWorld(): [code] if (C... read more | 04/13/2009 (9:25 am) |
| Possible to render Z DEPTH in TGE? | I think you would want to turn off RGB rendering, only render to the ZBuffer, then copy the ZBuffer ... read more | 04/13/2009 (8:26 am) |
| Lots of little datablocks? | > I overflow the BitStream very quickly what's the mechanism for this ? too many bits in a sing... read more | 04/13/2009 (8:04 am) |
| Using TGB as interface on existing C++ simulation engine | right but you can use GameSWF as just the GUI for the game, not the game itself. this has been done ... read more | 04/10/2009 (9:55 am) |
| Using TGB as interface on existing C++ simulation engine | GameSWF, an open-source flash library is also an option. are you looking for something to render ... read more | 04/10/2009 (9:00 am) |
| Using echo to return a value? | > couldn't you store the number of players as a property of the trigger object? great point!... read more | 04/09/2009 (6:37 am) |
| torquescript switch statements - maximum of 83 case statements ? | lol! finally some traction on this extremely pressing issue! as background, this is the switch s... read more | 04/09/2009 (12:39 am) |
| Using echo to return a value? | there's no limits on the size of a torquescript array, or on the number of trigger areas. yeah, ther... read more | 04/08/2009 (3:55 pm) |
| Using echo to return a value? | [quote] I was going to use $ for global variables, but I have different trigger areas and I need to... read more | 04/08/2009 (3:43 pm) |
| Using echo to return a value? | heya, i'm not sure what you mean, can you rephrase the question ? i can tell you that your echo ... read more | 04/08/2009 (2:53 pm) |
| Need horizontal and vertical FOV angles | np. i love your hamster wheel analogy - very apt!... read more | 04/08/2009 (12:43 pm) |
| new codeblocks! | looks fixed.... read more | 04/08/2009 (12:41 pm) |
| Need horizontal and vertical FOV angles | .. hmm, there may be an arccos missing in there..... read more | 04/07/2009 (6:30 pm) |
| Need horizontal and vertical FOV angles | i think the answer is slightly more complex. if your viewport were a circle, then a viewing cone wo... read more | 04/07/2009 (6:28 pm) |
| new codeblocks! | whoa, it won't Let me post comments with two codeblocks, or apparently using italics markup.... read more | 04/07/2009 (5:52 pm) |