Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| request: heavier visual treatment for links | thank you !!... read more | 05/20/2009 (2:30 pm) |
| Is there a get rotation function? | heh - michael, i actually first wrote up almost the exact same code as you, but found a funny proble... read more | 05/19/2009 (1:01 pm) |
| Is there a get rotation function? | hey Jovin - Drethon is on the right track - when working in 3D you want to use matrices (aka tran... read more | 05/19/2009 (11:20 am) |
| request: heavier visual treatment for links | bump.. (the fuzzy image thing turned out to be user error - i was viewing the pages at reduced si... read more | 05/18/2009 (12:37 pm) |
| schedule() time variation | woops, that thread is in the private forums, sorry. it doesn't really say much other than i was not... read more | 05/18/2009 (12:33 pm) |
| schedule() time variation | i wonder if you're overflowing a U32. schedule works by getting the current simulation time (millis... read more | 05/18/2009 (12:25 pm) |
| Math functions | search is your friend. i found that link by going to GG.com | support | documentation | tgb | Torque... read more | 05/18/2009 (9:57 am) |
| Math functions | http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_21 ... read more | 05/18/2009 (9:56 am) |
| What is the raw form of most elements? | wow, great question! how many different elements do you want to include ? i would suggest coming u... read more | 05/17/2009 (9:37 am) |
| Big Bang ! New Game Project ! | gotcha. there are several torque 2D platforms to consider as well: Torque Game Builder, iTorque 2D ... read more | 05/14/2009 (4:36 pm) |
| Arrays in TGB? | hey Fiz - arrays in torqueScript are a bit funny. you might check out the "script array" r... read more | 05/14/2009 (4:04 pm) |
| Big Bang ! New Game Project ! | sounds like an interesting project. personally i would take a step back and ask yrselves the questi... read more | 05/14/2009 (2:31 pm) |
| TGE build errors in VS2005 | that's a new one to me. it sounds like your VS install got borked in some way. can it compile non-T... read more | 05/13/2009 (8:04 am) |
| Suggestion: MarkupLite text formatting within code tags | personally i disagree because of the dangers of having markup tags conflict with legitimate code. i ... read more | 05/12/2009 (1:22 pm) |
| onEnterTrigger only activated by Players? | well, this is what being a programmer is all about. are you sure you understand what the code sampl... read more | 05/11/2009 (1:37 pm) |
| onEnterTrigger only activated by Players? | woops, edited previous post. forgot to early-out if there are no AIPlayers.... read more | 05/11/2009 (11:47 am) |
| onEnterTrigger only activated by Players? | let me repeat the Q to make sure i understand. you have a trigger area T and you want it so that ... read more | 05/11/2009 (11:41 am) |
| Minimize and restore GUIwindowctrl | it looks like calling resize() with the previous position extents would do it. the trick is getting ... read more | 05/11/2009 (10:02 am) |
| What goes in which forum? | funny, just before reading Daniel's post i was thinking to myself that there seems to be a lot more ... read more | 05/11/2009 (9:42 am) |
| New Forums and search? | there are many forums, eg http://www.garagegames.com/community/forums but there has been a consolid... read more | 05/11/2009 (9:23 am) |
| onEnterTrigger only activated by Players? | your "%intruder.setTransform()" line is being executed when you call schedule, and the ret... read more | 05/08/2009 (2:55 pm) |
| How can I make a "percent complete" type progress bar? | > is it possible to do what Lindsay wants to do without using a gui but just using an image ? ... read more | 05/08/2009 (12:52 pm) |
| Just a few brief questions before I leap back into the swing of things. | the latest & greatest torque engine is "T3D", which is in beta, and it looks pretty g... read more | 05/07/2009 (5:47 pm) |
| Persistent Fields | addProtectedField() means when script accesses the variable, a custom setter or getter method in the... read more | 05/07/2009 (12:48 pm) |
| Quickly unsubscribing | daniel, i'm curious - why do you want to stop watching these inactive threads ? is it because you wa... read more | 05/07/2009 (12:05 pm) |
| GuiBitmapButtonCtrl *with* text possible? | just add a GuiTextCtrl, or better, a GuiMLTextCtrl as a child of the GuiBitmapButtonCtrl, using a pr... read more | 05/06/2009 (5:18 pm) |
| Google O3D API | yeah it's pretty cool. i've noticed that the papervision developer blog has been pretty quiet ever s... read more | 05/06/2009 (2:41 pm) |
| How could i fix the new problem :Con::executef`s arg change | that's strange. it looks like it's not sure if getDataBlock() is a const char* or a SimObject*, whi... read more | 05/06/2009 (12:52 pm) |
| onEnterTrigger only activated by Players? | Wes is spot-on. you can also test whether a server-side object is a real player or not by testing [... read more | 05/06/2009 (10:41 am) |
| Conversion question | if you're modding the engine source you need to do a little dilligence to make sure that the makefil... read more | 05/05/2009 (12:51 pm) |
| the lost and the damned and ethics | okay, well maybe just one more post. Marcos PM'd me in email and said he'd like to hear a summary o... read more | 05/05/2009 (11:19 am) |
| the lost and the damned and ethics | ted, totally agree. i think i've pretty much expressed myself tho. for those who may not know it:... read more | 05/05/2009 (10:16 am) |
| the lost and the damned and ethics | hey folks, it's been great but i'm unsubscribing from this thread. the monty python argument sketch ... read more | 05/05/2009 (9:49 am) |
| the lost and the damned and ethics | gerald, apologies for my previous snarky reply. let me illustrate where my 'common sense' alarms ... read more | 05/04/2009 (6:00 pm) |
| the lost and the damned and ethics | you're right. there's clearly nothing to be concerned about here. ... read more | 05/04/2009 (5:41 pm) |
| the lost and the damned and ethics | aaron - > I completely disagree with you and i with you. <3 <3 ! note that this... read more | 05/04/2009 (5:14 pm) |
| the lost and the damned and ethics | thanks for the info Caylo. > Public domain advertising is restricted to non permanent structur... read more | 05/04/2009 (4:58 pm) |
| the lost and the damned and ethics | re ad permits, that's not really how it works in large cities. i don't think there's any permits i... read more | 05/04/2009 (4:33 pm) |
| the lost and the damned and ethics | > You could cover their posters, if they seem offensive. excellent point Caylo. it is public do... read more | 05/04/2009 (12:24 pm) |
| the lost and the damned and ethics | > Entertainment has been blamed for being a bad influence on youth and culture for a long time. ... read more | 05/04/2009 (12:23 pm) |
| Including mature and controversial content into an mmorpg | just a quick note on The Lost and the Damned. .. actually, that would totally derail this thread. i... read more | 05/04/2009 (10:34 am) |
| Markup light editor (link included) | interesting post, thanks.... read more | 05/04/2009 (9:51 am) |
| Sorting File List by Date Modified | when i first saw your example output "2009 12 31 22 00 00" that was my first reaction as w... read more | 05/04/2009 (8:47 am) |
| Sorting File List by Date Modified | thanks for following up! that seems like it might make a nice resource. it might be nice to pass i... read more | 05/04/2009 (8:22 am) |
| Item CastRay? | > if you add another Sim object type, then that object would need a castRay function true but on... read more | 05/04/2009 (8:18 am) |
| How vast are "Vast terrains" | my understanding was that Atlas was being scrapped in T3D because it hasn't quite measured up. i gat... read more | 05/01/2009 (3:02 pm) |
| public/private forums - which to use? | huh. i guess i'm nuts. never mind, then!... read more | 04/30/2009 (11:06 am) |
| public/private forums - which to use? | really ? i thought resources which were tagged as "code" needed you to own the particular ... read more | 04/30/2009 (11:02 am) |