Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Applying a texture to, um, a texture? | a 'mask' might do the trick. say you get some new image from the user, call it "Image". ... read more | 06/19/2009 (9:34 am) |
| Getting shape name of player who enters trigger | hm, after some searching [i]on google[/i] i found this: [url]http://docs.garagegames.com/tge/offici... read more | 06/18/2009 (8:30 am) |
| Getting shape name of player who enters trigger | hey Nmuta - i might be able to clarify a little bit here. this is all on the server-side. obj... read more | 06/17/2009 (9:57 pm) |
| Help with "Unable to find object:" error | i would go look at whatever line 91 of spawnArea.cs is. ... read more | 06/16/2009 (4:37 pm) |
| CommandToClient and Booleans | are you sure ? a good test would be to get rid of the variables and just try: [code] CommandToSe... read more | 06/16/2009 (9:34 am) |
| GuiTextListCtrl insert | not sure if it's appropriate for your application, but we often found that a GuiMLTextCtrl was easi... read more | 06/15/2009 (12:09 pm) |
| onLevelLoaded() for specific level | does the generic onLevelLoaded know the name of the mission ? if so, you could do something like [... read more | 06/12/2009 (10:01 am) |
| Iterate through all GUI elements in a dialog box? | also note that the getCount() / getObject() pattern is how to iterate through all the children of an... read more | 06/10/2009 (10:41 pm) |
| Iterate through all GUI elements in a dialog box? | re [i]%i = 1; i < %count[/i], i think you want to start at i = 0. > all the built-in method... read more | 06/10/2009 (10:40 pm) |
| GuiMLTextCtrl - how to determine pixel-length of some string ? | well it doesn't handle all the stuff that MLText can do like different fonts, tabs, newlines, images... read more | 06/10/2009 (2:49 pm) |
| Huh cool: extracting alpha w/o alpha channel | david / GG, any chance this thread could be moved into a public forum ? there's been some queries f... read more | 06/09/2009 (9:52 am) |
| Pass a function (or reference to it) as the parameter | about two months ago someone posted a resource allowing for something which might be similar. dang, ... read more | 06/09/2009 (7:47 am) |
| crashing and burning (in the code sense, not the graphical sense...) | heya - maybe i'm misreading the code, but eg in your first snippet it looks to me like [i]formpost[... read more | 06/08/2009 (11:51 pm) |
| How to select a random shapeFile for a debris datablock? | > Rather than creating 4 different debris data blocks I thought it would be more efficient to adj... read more | 06/08/2009 (11:11 am) |
| Is internal name the same as NAME? | i asked this same question a couple years back, [url=http://www.garagegames.com/community/forums/vi... read more | 06/08/2009 (9:55 am) |
| Do I have to create a new data block for every trigger area? | i prefer to make one subclass of the DefaultTrigger datablock called something like "MultiTrigg... read more | 06/05/2009 (11:04 pm) |
| Problem with the cursor over the PlayGui with menu | sweet, glad that fixed it!... read more | 06/05/2009 (5:52 pm) |
| Problem with the cursor over the PlayGui with menu | how is the menu being displayed ? that is, what command does the mouse click trigger which actually... read more | 06/05/2009 (5:15 pm) |
| Problem with the cursor over the PlayGui with menu | for extra fun, try issuing this command before the previous one: [code] GuiBevelLoweredProfile.fil... read more | 06/05/2009 (2:23 pm) |
| Problem with the cursor over the PlayGui with menu | this can happen if the canvas's main child isn't "opaque", which is the case for the defau... read more | 06/05/2009 (2:20 pm) |
| Custom Shape Mod Resource: is the theory sound ? | bump - i may be looking at this again soon, and marc's description is quite apt. the deformations ar... read more | 06/05/2009 (10:58 am) |
| "This file has been modified outside of Torsion" | are you sure you read Steve's whole post ? > I have opened edited and saved this file inside o... read more | 06/04/2009 (9:29 pm) |
| cRPG: How to handle the non-combat grind? | i haven't read the full thing, but you might be interested in this gamasutra article, [url=http://ww... read more | 06/04/2009 (1:28 pm) |
| crashing and burning (in the code sense, not the graphical sense...) | wait, thomas, try initializing formpost and lastptr to NULL. [url]http://curl.haxx.se/libcurl/c/cu... read more | 06/04/2009 (10:48 am) |
| crashing and burning (in the code sense, not the graphical sense...) | hm, we're using our own integration of libCurl, but i see a routine which looks very similar to the ... read more | 06/04/2009 (10:45 am) |
| Cursor position problem with GUIMLTextEditCtrl | i'm not totally sure about TGE 1.5, but in 1.3 & 1.4 i found that the GuiMLTextEditCtrl had seve... read more | 06/04/2009 (10:36 am) |
| Hidden Surface Removal... (any docs?) | can you be more specific ? [url]http://en.wikipedia.org/wiki/Hidden_surface_determination[/url] ... read more | 06/03/2009 (2:28 pm) |
| What is with the _ in variable names? [resolved] | i believe it's a general coding convention to indicate that the given variable/function/method/whate... read more | 06/03/2009 (11:38 am) |
| best practise for opening an OS Folder Window ? | cool, thanks Ronny. [url=http://www.garagegames.com/community/resources/view/17415]here's the win... read more | 06/02/2009 (4:03 pm) |
| Confused by script comparison | also, the actual torqueScript you're using might be helpful to post in a case like this.... read more | 05/27/2009 (2:45 pm) |
| Confused by script comparison | actually i think you set it to the string "ST1400". in torquescript, a single word (ie no... read more | 05/27/2009 (2:44 pm) |
| Some Questions | hey Myke, you might want to check around on the various threads regarding "T3D". it's GG's... read more | 05/27/2009 (11:25 am) |
| TorqueIDE (TIDE) for JEdit feature / update requests and bugs | there's a [url=http://tech.slashdot.org/story/09/05/26/2249208/What-Free-IDE-Do-You-Use?art_pos=11]r... read more | 05/27/2009 (9:07 am) |
| Newbie Help Needed | gotcha. what would be the UI for that ? ... read more | 05/26/2009 (11:23 am) |
| A Vector inside of a Vector | if i had to guess i would guess that arrayPtr is being passed in with garbage instead of a pointer t... read more | 05/26/2009 (9:23 am) |
| Newbie Help Needed | i would suggest breaking it up into small pieces and tackling them one at a time. ideally making the... read more | 05/26/2009 (9:16 am) |
| Facing another player/object, Redux | there's a few places in the C code which make the assumption (and enforce it) that player objects ar... read more | 05/26/2009 (6:37 am) |
| Share my game files on two computers? | i would try to figure out what's wrong w/ SVN.... read more | 05/25/2009 (11:54 am) |
| Scheduling text to show up on screen at a certain time? | try removing the "serverConnection." at the beginning.... read more | 05/24/2009 (7:40 pm) |
| Scheduling text to show up on screen at a certain time? | the syntax for this form of schedule() is object.schedule(delay, method name, arguments to method..... read more | 05/24/2009 (5:46 pm) |
| TGE - Text Editor Recommendations? | i know some great TGE coders who user vim (vi improved) exclusively.... read more | 05/22/2009 (1:01 pm) |
| TGE - Text Editor Recommendations? | Crimson Editor +1 i also use Visual Studio very heavily because it has an insanely fast "fin... read more | 05/22/2009 (11:20 am) |
| [Resolved] Child GUI controls render on top of their parents?? | yep. the parent control renders itself and then renders its children. which makes sense. consider a... read more | 05/22/2009 (11:17 am) |
| 'mark all as read' seems busted - fixed | now we know who are the compulsive [url=http://www.garagegames.com/community/forums/unread]what's-ne... read more | 05/21/2009 (4:30 pm) |
| 'mark all as read' seems busted - fixed | seems fixed now.... read more | 05/21/2009 (4:08 pm) |
| 'mark all as read' seems busted - fixed | .. it looks like the "has been read" flag on articles (or whatever it may be) is not being... read more | 05/21/2009 (3:32 pm) |
| Web access from within engine? (HTTP) | HTTPObject is the built-in mechanism for issuing HTTP requests. it looks moderately undocumented in... read more | 05/21/2009 (11:14 am) |
| Project 3D position on GUI | hey AIDan - i wrote pretty much exactly this over in the TGE side of the world, the resource is [ur... read more | 05/21/2009 (9:21 am) |
| Is there a get rotation function? | np. note if you're going to be doing this a lot, you might get better results by implementing someth... read more | 05/21/2009 (7:53 am) |