Game Development Community

Orion Elenzil's Forum Posts

Thread Post Date Posted
Changing updateSkin rate for distant characters Eylem hit the nail on the head: [quote]in order to not calculate the skin every frame, the calculate... read more 08/19/2009 (1:12 pm)
Any way to speed up setHidden(false)? great thread, folks. rex, i'm not sure i understand the scenario. you have a platform with a bunch... read more 08/18/2009 (1:40 pm)
Any way to speed up setHidden(false)? > an alternative is to actually reposition the platforms to somewhere they can't be seen. alt... read more 08/17/2009 (9:02 pm)
[Beta 5 Bug] guiScrollCtrl messed up child positions on addObject() my understanding from TGE was the GuiScrollCtrl only wants to have one child as well; but maybe that... read more 08/17/2009 (8:59 pm)
Window like notepad GuiMLTextEditCtrl is what you want. you may want to implement [url=http://www.garagegames.com/commu... read more 08/17/2009 (3:24 pm)
Potential Licensee - Some Questions 2. - you might check out [url=http://www.garagegames.com/community/forums/viewthread/99549]this thre... read more 08/17/2009 (1:29 pm)
%client questions well-put.... read more 08/15/2009 (1:23 am)
T3D performance on low-end machines ? thanks for the numbers, guys. Tom, i'm glad to hear there's optimizations going on. Steve, sou... read more 08/14/2009 (9:49 am)
T3D performance on low-end machines ? if you've got the time & energy that would be awesome. i'm mostly concerned w/ user experience,... read more 08/13/2009 (4:22 pm)
T3D performance on low-end machines ? hey James, thanks for the reply. that's cool that it ran; how was the performance ?... read more 08/13/2009 (4:14 pm)
Mission Editor for User, Not Developer > I just can't figure out how to ... have my script changes take effect immediately. many miss... read more 08/13/2009 (10:26 am)
OS Platforms gotcha.... read more 08/12/2009 (6:24 pm)
OS Platforms hey Michael - thanks for the reply. are you speaking about dedicated server support (eg, no grap... read more 08/12/2009 (11:21 am)
Torque3D dedicated server under Wine? yoinks, i've been under the assumption that a dedicated server would be compilable to linux native. ... read more 08/12/2009 (8:54 am)
more T3D Qs fantastic Matt, thanks for the super-speedy and concise answers! ... read more 08/11/2009 (11:55 am)
Exposing C++ Enums woops, or i think Con::SetVariable() might be more appropriate.... read more 08/06/2009 (10:13 am)
GuiMLTextEditCtrl Bug note in TGE 1.4, GuiMLTextEditCtrl has a bunch of other usability shortcomings (such as no undo), ma... read more 08/06/2009 (10:06 am)
Exposing C++ Enums check out Con::AddVariable().... read more 08/06/2009 (10:02 am)
GUI control hierarchy - confused [Answered] Sounds good Colin. Yeah, the classic approach to Guis in Torque is to name each component some uniq... read more 08/04/2009 (4:22 pm)
GUI control hierarchy - confused [Answered] wtf, i just wrote a long and masterful reply and the Post option simply swallowed it. Sorry Coli... read more 08/04/2009 (3:39 pm)
Getting a DataBlock from C i think there may be a special version of getDataField to deal w/ array'd fields.... read more 08/03/2009 (9:56 am)
Showing GUI on the fly multiple times - question [Answered] hey colin - here's how i go about stuff like this. first, let's say that the canvas has a gui ca... read more 07/31/2009 (4:21 pm)
Just a general Text Object question i'm not sure about TGB, but in TGE the font is converted to local .uft bitmap files in the folder co... read more 07/30/2009 (12:35 pm)
Where should I post resources that require source code access? i believe GG is now cool w/ posting source code in public forums (and public resources) yeah: htt... read more 07/14/2009 (8:31 am)
Why pass object ID to datablock methods? > Its not like the data will be different for each object using the datablock. true, the data ... read more 07/13/2009 (10:19 am)
Facebook and Twitter integration? as far as sharing links and tweeting they both have very simple APIs.... read more 07/11/2009 (12:52 pm)
Having a little trouble with C++.. sorry, i was unclear. when torque starts up, it walks the local filesystem and builds an internal ... read more 07/11/2009 (12:02 pm)
Having a little trouble with C++.. i would debug into rename(). possibly it's only been renamed within torque's directory of the files... read more 07/10/2009 (9:43 pm)
Is there a DataBlock Instance Limit? [i]onAdd()[/i] - nice, michael! much easier than walking the sceneGraph.... read more 07/08/2009 (10:23 pm)
Is there a DataBlock Instance Limit? [i]edit - (posted w/o seeing steve's post)[/i] i would be very surprised if that were the case. ... read more 07/08/2009 (5:48 pm)
¿ for debug a dedicated server you need another computer ? setSimulatedNetParams() is a method of NetConnection, so you can call it on the client-side via Ser... read more 07/08/2009 (4:17 pm)
¿ for debug a dedicated server you need another computer ? yes, running a dedicated server and a regular client on the same machine is a perfectly valid testi... read more 07/08/2009 (3:58 pm)
setRotation seriously degrades performance? very odd.... read more 07/08/2009 (3:02 pm)
Border around GuiMLTextCtrl object [Answered] glad that worked for you. re cleaning up memory, i guess i try to balance valuable system resources... read more 07/08/2009 (7:27 am)
setRotation seriously degrades performance? but if that entire block is only executed once, eg during setup, that shouldn't matter. if it's run ... read more 07/08/2009 (7:24 am)
Border around GuiMLTextCtrl object [Answered] PS nice job figuring out the border thing and posting the answer!... read more 07/07/2009 (7:00 pm)
Border around GuiMLTextCtrl object [Answered] if you give the topmost control of your Gui a name, eg [code] new GuiControl(geMyContainerCtrl) ... read more 07/07/2009 (7:00 pm)
In-GameMusic i wouldn't don't bother deleting it (even if you can). someone else might make the same mistake in ... read more 07/07/2009 (12:31 pm)
In-GameMusic i think it's alxPlay(), not axlPlay(). ... read more 07/07/2009 (12:17 pm)
Need player to die when walk below certain elevation i would definitely use a trigger/triggers.... read more 06/27/2009 (1:35 am)
interesting: simTime doesn't advance while the sim is in a hard loop ? ah, yr totally right, i was getting the echos confused and thought a schedule(0) was executing befor... read more 06/26/2009 (12:41 pm)
Comment Notification check box i would suggest moving the nav-links down there as well.... read more 06/24/2009 (5:35 pm)
Comment Notification check box +1 ... read more 06/24/2009 (4:10 pm)
Clint Brewer - Generalist Game Programmer/ Designer / Artist / SFX / etc looking for Contract work. i'd like to add that Clint is a programmer of the first water - really top notch. there's no way tha... read more 06/22/2009 (11:54 am)
Is self releasing career suicide? a portfolio weighs more than a certificate of graduation, imo.... read more 06/21/2009 (9:41 am)
Using C++ instead of TorqueScript or look for tutorials. i'm fond of [url=http://www.garagegames.com/community/resources/view/15072]t... read more 06/20/2009 (9:59 am)
Modifying TGB 174 consoleFunctions.cc output messages folks in this thread might also be interested in [url=http://www.garagegames.com/community/resources... read more 06/19/2009 (3:37 pm)
Using C++ instead of TorqueScript i'll just chime in as well and echo what others here have said. the C++ side is good for low-level s... read more 06/19/2009 (12:59 pm)