Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Changing updateSkin rate for distant characters | Eylem hit the nail on the head: [quote]in order to not calculate the skin every frame, the calculate... read more | 08/19/2009 (1:12 pm) |
| Any way to speed up setHidden(false)? | great thread, folks. rex, i'm not sure i understand the scenario. you have a platform with a bunch... read more | 08/18/2009 (1:40 pm) |
| Any way to speed up setHidden(false)? | > an alternative is to actually reposition the platforms to somewhere they can't be seen. alt... read more | 08/17/2009 (9:02 pm) |
| [Beta 5 Bug] guiScrollCtrl messed up child positions on addObject() | my understanding from TGE was the GuiScrollCtrl only wants to have one child as well; but maybe that... read more | 08/17/2009 (8:59 pm) |
| Window like notepad | GuiMLTextEditCtrl is what you want. you may want to implement [url=http://www.garagegames.com/commu... read more | 08/17/2009 (3:24 pm) |
| Potential Licensee - Some Questions | 2. - you might check out [url=http://www.garagegames.com/community/forums/viewthread/99549]this thre... read more | 08/17/2009 (1:29 pm) |
| %client questions | well-put.... read more | 08/15/2009 (1:23 am) |
| T3D performance on low-end machines ? | thanks for the numbers, guys. Tom, i'm glad to hear there's optimizations going on. Steve, sou... read more | 08/14/2009 (9:49 am) |
| T3D performance on low-end machines ? | if you've got the time & energy that would be awesome. i'm mostly concerned w/ user experience,... read more | 08/13/2009 (4:22 pm) |
| T3D performance on low-end machines ? | hey James, thanks for the reply. that's cool that it ran; how was the performance ?... read more | 08/13/2009 (4:14 pm) |
| Mission Editor for User, Not Developer | > I just can't figure out how to ... have my script changes take effect immediately. many miss... read more | 08/13/2009 (10:26 am) |
| OS Platforms | gotcha.... read more | 08/12/2009 (6:24 pm) |
| OS Platforms | hey Michael - thanks for the reply. are you speaking about dedicated server support (eg, no grap... read more | 08/12/2009 (11:21 am) |
| Torque3D dedicated server under Wine? | yoinks, i've been under the assumption that a dedicated server would be compilable to linux native. ... read more | 08/12/2009 (8:54 am) |
| more T3D Qs | fantastic Matt, thanks for the super-speedy and concise answers! ... read more | 08/11/2009 (11:55 am) |
| Exposing C++ Enums | woops, or i think Con::SetVariable() might be more appropriate.... read more | 08/06/2009 (10:13 am) |
| GuiMLTextEditCtrl Bug | note in TGE 1.4, GuiMLTextEditCtrl has a bunch of other usability shortcomings (such as no undo), ma... read more | 08/06/2009 (10:06 am) |
| Exposing C++ Enums | check out Con::AddVariable().... read more | 08/06/2009 (10:02 am) |
| GUI control hierarchy - confused [Answered] | Sounds good Colin. Yeah, the classic approach to Guis in Torque is to name each component some uniq... read more | 08/04/2009 (4:22 pm) |
| GUI control hierarchy - confused [Answered] | wtf, i just wrote a long and masterful reply and the Post option simply swallowed it. Sorry Coli... read more | 08/04/2009 (3:39 pm) |
| Getting a DataBlock from C | i think there may be a special version of getDataField to deal w/ array'd fields.... read more | 08/03/2009 (9:56 am) |
| Showing GUI on the fly multiple times - question [Answered] | hey colin - here's how i go about stuff like this. first, let's say that the canvas has a gui ca... read more | 07/31/2009 (4:21 pm) |
| Just a general Text Object question | i'm not sure about TGB, but in TGE the font is converted to local .uft bitmap files in the folder co... read more | 07/30/2009 (12:35 pm) |
| Where should I post resources that require source code access? | i believe GG is now cool w/ posting source code in public forums (and public resources) yeah: htt... read more | 07/14/2009 (8:31 am) |
| Why pass object ID to datablock methods? | > Its not like the data will be different for each object using the datablock. true, the data ... read more | 07/13/2009 (10:19 am) |
| Facebook and Twitter integration? | as far as sharing links and tweeting they both have very simple APIs.... read more | 07/11/2009 (12:52 pm) |
| Having a little trouble with C++.. | sorry, i was unclear. when torque starts up, it walks the local filesystem and builds an internal ... read more | 07/11/2009 (12:02 pm) |
| Having a little trouble with C++.. | i would debug into rename(). possibly it's only been renamed within torque's directory of the files... read more | 07/10/2009 (9:43 pm) |
| Is there a DataBlock Instance Limit? | [i]onAdd()[/i] - nice, michael! much easier than walking the sceneGraph.... read more | 07/08/2009 (10:23 pm) |
| Is there a DataBlock Instance Limit? | [i]edit - (posted w/o seeing steve's post)[/i] i would be very surprised if that were the case. ... read more | 07/08/2009 (5:48 pm) |
| ¿ for debug a dedicated server you need another computer ? | setSimulatedNetParams() is a method of NetConnection, so you can call it on the client-side via Ser... read more | 07/08/2009 (4:17 pm) |
| ¿ for debug a dedicated server you need another computer ? | yes, running a dedicated server and a regular client on the same machine is a perfectly valid testi... read more | 07/08/2009 (3:58 pm) |
| setRotation seriously degrades performance? | very odd.... read more | 07/08/2009 (3:02 pm) |
| Border around GuiMLTextCtrl object [Answered] | glad that worked for you. re cleaning up memory, i guess i try to balance valuable system resources... read more | 07/08/2009 (7:27 am) |
| setRotation seriously degrades performance? | but if that entire block is only executed once, eg during setup, that shouldn't matter. if it's run ... read more | 07/08/2009 (7:24 am) |
| Border around GuiMLTextCtrl object [Answered] | PS nice job figuring out the border thing and posting the answer!... read more | 07/07/2009 (7:00 pm) |
| Border around GuiMLTextCtrl object [Answered] | if you give the topmost control of your Gui a name, eg [code] new GuiControl(geMyContainerCtrl) ... read more | 07/07/2009 (7:00 pm) |
| In-GameMusic | i wouldn't don't bother deleting it (even if you can). someone else might make the same mistake in ... read more | 07/07/2009 (12:31 pm) |
| In-GameMusic | i think it's alxPlay(), not axlPlay(). ... read more | 07/07/2009 (12:17 pm) |
| Need player to die when walk below certain elevation | i would definitely use a trigger/triggers.... read more | 06/27/2009 (1:35 am) |
| interesting: simTime doesn't advance while the sim is in a hard loop ? | ah, yr totally right, i was getting the echos confused and thought a schedule(0) was executing befor... read more | 06/26/2009 (12:41 pm) |
| Comment Notification check box | i would suggest moving the nav-links down there as well.... read more | 06/24/2009 (5:35 pm) |
| Comment Notification check box | +1 ... read more | 06/24/2009 (4:10 pm) |
| Clint Brewer - Generalist Game Programmer/ Designer / Artist / SFX / etc looking for Contract work. | i'd like to add that Clint is a programmer of the first water - really top notch. there's no way tha... read more | 06/22/2009 (11:54 am) |
| Is self releasing career suicide? | a portfolio weighs more than a certificate of graduation, imo.... read more | 06/21/2009 (9:41 am) |
| Using C++ instead of TorqueScript | or look for tutorials. i'm fond of [url=http://www.garagegames.com/community/resources/view/15072]t... read more | 06/20/2009 (9:59 am) |
| Modifying TGB 174 consoleFunctions.cc output messages | folks in this thread might also be interested in [url=http://www.garagegames.com/community/resources... read more | 06/19/2009 (3:37 pm) |
| Using C++ instead of TorqueScript | i'll just chime in as well and echo what others here have said. the C++ side is good for low-level s... read more | 06/19/2009 (12:59 pm) |