Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Easy libCurl integration for T3D | ah, thanks. start() would be the one the above was designed for.... read more | 10/05/2009 (1:50 am) |
| Will the Private Torque 3D forums be made public? | i recognize the legitimacy of the piracy argument, but a counter-argument is that having separate p... read more | 10/02/2009 (1:49 pm) |
| Getting system time/ date | shane, a quick search suggests that it's not natively possible to get the system time from script in... read more | 10/02/2009 (1:42 pm) |
| has anyone seen the deathball in the Deathball Desert level ?? | IT'S RIGHT BEHIND YOU !... read more | 10/02/2009 (1:30 pm) |
| Easy libCurl integration for T3D | so i assume one would use this from script something like this ?: [code] function sendRequest() {... read more | 09/30/2009 (3:59 pm) |
| Easy libCurl integration for T3D | thanks Frank.... read more | 09/30/2009 (3:49 pm) |
| Torque 3D used to build MMO..? | > My other concern would be network architecture i recently did a survey of game engines in th... read more | 09/30/2009 (2:44 pm) |
| SPC (X,Y) | rennie, you might consider getting a book such as The Game Programmer's Guide To Torque, and follow... read more | 09/30/2009 (2:32 pm) |
| Share your wisdom .. How to manage huge amounts of content? | i was thinking three folders under trunk. (and branches, & tags ? i'm a bit unfamiliar with thos... read more | 09/29/2009 (6:41 pm) |
| Share your wisdom .. How to manage huge amounts of content? | i would suggest perhaps having an SVN repo split into three main folders: * release - this is ... read more | 09/29/2009 (4:05 pm) |
| Code tags | also, [URL]http://www.garagegames.com/community/forums/viewthread/89515[/URL]... read more | 09/25/2009 (2:04 pm) |
| Image Buttons | I believe add in [code]bitmap = "myButtonImage";[/code] and as stated, you need four ima... read more | 09/25/2009 (1:56 pm) |
| email adress gets mangled when copying from profile | good point. perhaps it could be made more visually apparent ? eg instead of foobar@nulltorquep... read more | 09/21/2009 (8:10 pm) |
| Swaping out body parts on a model? | is the skeleton of the body changing ?... read more | 09/21/2009 (4:43 pm) |
| To many shapes causing a lot of lag | huh, interesting, thanks for the replies guys. ... read more | 09/21/2009 (4:38 pm) |
| Swaping out body parts on a model? | yep. you name the meshes in your modeling app, then turn them on / off w/ torquescript. you may need... read more | 09/20/2009 (3:12 pm) |
| Swaping out body parts on a model? | one approach is to build all the meshes into a single DTS file and then programaticlly hide all but ... read more | 09/20/2009 (2:22 pm) |
| To many shapes causing a lot of lag | > Creating instances of objects uses a lot more processing power than replicating that object man... read more | 09/20/2009 (2:17 pm) |
| Converting to C++ from Script | > This is the kind of script that should be converted correct? so this is executing about 13 t... read more | 09/19/2009 (4:45 pm) |
| [Beta 5 Bug] Vector<> Does Not Sort Properly with dQsort() | nice catch.... read more | 09/16/2009 (4:01 pm) |
| Question regarding console functions... | sweet, glad you got it sorted!... read more | 09/15/2009 (2:44 pm) |
| Question regarding console functions... | > In what way would other GuiFrameSetCtrls not implementing the onReSize() function affect it? ... read more | 09/15/2009 (2:38 pm) |
| Question regarding console functions... | possibly there are other GuiFrameSetCtrls which don't have onresize() implemented in script ? for... read more | 09/15/2009 (1:22 pm) |
| Why is my performance so bad? | as a sanity check, you might try making a very empty scene, measuring the number of polys, then addi... read more | 09/13/2009 (7:28 pm) |
| Ive got a problem..anyone help,please? | for buying domains i've used joker.com for years and been very happy with them. for hosting i can re... read more | 09/13/2009 (5:56 pm) |
| F*$&! Another Blog Lost to the Refresh Page! | hey, that's a good reason to use chrome, thanks. i too generally compose my lengthier posts in a re... read more | 09/11/2009 (12:18 pm) |
| Whos calling my function? | [url=http://www.garagegames.com/community/blogs/view/12426]getScopeName()[/url] is also handy for fi... read more | 09/11/2009 (12:00 pm) |
| Nothing happens when I change position or extent of a gui control | not sure if it's going on in your situation or not, but note that if you're doing Canvas.setContent... read more | 09/09/2009 (8:05 pm) |
| Happy Halloween | necromancy: we has it !... read more | 09/07/2009 (5:57 pm) |
| Bug? Player::unpackUpdate reading into mHead | fwiw, i encountered this same issue with sending floats-near-zero over the wire with small bitcounts... read more | 09/04/2009 (1:44 pm) |
| Masking GUI elements. | i used a trick to achieve a limited version of this, which only works in restricted situations. i ha... read more | 09/04/2009 (1:35 pm) |
| Pointers for working with the HUD | imo the cost of doing a raycast from script is not much larger than doing it in C. ie, it's primaril... read more | 09/02/2009 (1:08 am) |
| singleton GuiControlProfile with "" or not? | 1. in torquescript, a single word (no whitespace) can either be enclosed in quotes or not. so those ... read more | 08/30/2009 (4:18 pm) |
| singleton GuiControlProfile with "" or not? | 1. in torquescript, a single word (no whitespace) can either be enclosed in quotes or not. so those ... read more | 08/30/2009 (4:18 pm) |
| T3D Elevators | a quick google for the file name turns it up here: http://torque.abigholeintheweb.com/public_system/... read more | 08/29/2009 (5:31 pm) |
| T3D Elevators | i would suggest integrating the [url=http://www.garagegames.com/community/resources/view/17149]Movin... read more | 08/29/2009 (2:54 pm) |
| Exposing C++ Enums | nice, greg.... read more | 08/29/2009 (1:17 am) |
| Exposing C++ Enums | i'm not familiar with TGB, but if it's similar to TGE, you have a couple choices: if the enums ar... read more | 08/28/2009 (5:09 pm) |
| setSkinName possible on cleint only?, or is there an alternative? | just make a version of ShapeBase::reSkin() which takes a const char* instead of using mSkinNameHandl... read more | 08/28/2009 (4:17 pm) |
| Exposing C++ Enums | i believe there's no 100% elegant way to do this, but i would suggest doing something like: [cod... read more | 08/28/2009 (4:11 pm) |
| B5 - basic lighting shadow lag | this thread just gets better and better! thanks for the confirmation & info, Ross.... read more | 08/22/2009 (3:16 am) |
| B5 - basic lighting shadow lag | sweet!... read more | 08/21/2009 (11:37 pm) |
| OS Platforms | so, we have a genius on our crew, Randall Meyer, and he has already gotten a T3D dedicated server ru... read more | 08/21/2009 (10:44 pm) |
| B5 - basic lighting shadow lag | ahh. thanks. any pointers how to convert it ? i guess just load it into anything that saves it out a... read more | 08/21/2009 (10:37 pm) |
| beta 5 - lighting changes w/ camera angle | gotcha - thanks for the replies everyone !... read more | 08/21/2009 (4:45 am) |
| B5 - basic lighting shadow lag | hm, neither vimeo nor youtube could convert my fraps .avi file. it plays fine in VLC. well, maybe yo... read more | 08/20/2009 (6:37 pm) |
| beta 5 - me and my shadow (shadow problems) | manoel - bingo, added a sun and that fixed it. hewster - i'll keep an eye peeled.... read more | 08/20/2009 (5:36 pm) |
| beta 5 - raycast inaccuracies or just weapon implementation funkiness ? | heh. yeah, i'm pretty sure it's just that. it is more noticable at close range. in fact, often th... read more | 08/20/2009 (5:00 pm) |