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Orion Elenzil's Forum Posts

Thread Post Date Posted
Easy libCurl integration for T3D ah, thanks. start() would be the one the above was designed for.... read more 10/05/2009 (1:50 am)
Will the Private Torque 3D forums be made public? i recognize the legitimacy of the piracy argument, but a counter-argument is that having separate p... read more 10/02/2009 (1:49 pm)
Getting system time/ date shane, a quick search suggests that it's not natively possible to get the system time from script in... read more 10/02/2009 (1:42 pm)
has anyone seen the deathball in the Deathball Desert level ?? IT'S RIGHT BEHIND YOU !... read more 10/02/2009 (1:30 pm)
Easy libCurl integration for T3D so i assume one would use this from script something like this ?: [code] function sendRequest() {... read more 09/30/2009 (3:59 pm)
Easy libCurl integration for T3D thanks Frank.... read more 09/30/2009 (3:49 pm)
Torque 3D used to build MMO..? > My other concern would be network architecture i recently did a survey of game engines in th... read more 09/30/2009 (2:44 pm)
SPC (X,Y) rennie, you might consider getting a book such as The Game Programmer's Guide To Torque, and follow... read more 09/30/2009 (2:32 pm)
Share your wisdom .. How to manage huge amounts of content? i was thinking three folders under trunk. (and branches, & tags ? i'm a bit unfamiliar with thos... read more 09/29/2009 (6:41 pm)
Share your wisdom .. How to manage huge amounts of content? i would suggest perhaps having an SVN repo split into three main folders: * release - this is ... read more 09/29/2009 (4:05 pm)
Code tags also, [URL]http://www.garagegames.com/community/forums/viewthread/89515[/URL]... read more 09/25/2009 (2:04 pm)
Image Buttons I believe add in [code]bitmap = "myButtonImage";[/code] and as stated, you need four ima... read more 09/25/2009 (1:56 pm)
email adress gets mangled when copying from profile good point. perhaps it could be made more visually apparent ? eg instead of foobar@nulltorquep... read more 09/21/2009 (8:10 pm)
Swaping out body parts on a model? is the skeleton of the body changing ?... read more 09/21/2009 (4:43 pm)
To many shapes causing a lot of lag huh, interesting, thanks for the replies guys. ... read more 09/21/2009 (4:38 pm)
Swaping out body parts on a model? yep. you name the meshes in your modeling app, then turn them on / off w/ torquescript. you may need... read more 09/20/2009 (3:12 pm)
Swaping out body parts on a model? one approach is to build all the meshes into a single DTS file and then programaticlly hide all but ... read more 09/20/2009 (2:22 pm)
To many shapes causing a lot of lag > Creating instances of objects uses a lot more processing power than replicating that object man... read more 09/20/2009 (2:17 pm)
Converting to C++ from Script > This is the kind of script that should be converted correct? so this is executing about 13 t... read more 09/19/2009 (4:45 pm)
[Beta 5 Bug] Vector<> Does Not Sort Properly with dQsort() nice catch.... read more 09/16/2009 (4:01 pm)
Question regarding console functions... sweet, glad you got it sorted!... read more 09/15/2009 (2:44 pm)
Question regarding console functions... > In what way would other GuiFrameSetCtrls not implementing the onReSize() function affect it? ... read more 09/15/2009 (2:38 pm)
Question regarding console functions... possibly there are other GuiFrameSetCtrls which don't have onresize() implemented in script ? for... read more 09/15/2009 (1:22 pm)
Why is my performance so bad? as a sanity check, you might try making a very empty scene, measuring the number of polys, then addi... read more 09/13/2009 (7:28 pm)
Ive got a problem..anyone help,please? for buying domains i've used joker.com for years and been very happy with them. for hosting i can re... read more 09/13/2009 (5:56 pm)
F*$&! Another Blog Lost to the Refresh Page! hey, that's a good reason to use chrome, thanks. i too generally compose my lengthier posts in a re... read more 09/11/2009 (12:18 pm)
Whos calling my function? [url=http://www.garagegames.com/community/blogs/view/12426]getScopeName()[/url] is also handy for fi... read more 09/11/2009 (12:00 pm)
Nothing happens when I change position or extent of a gui control not sure if it's going on in your situation or not, but note that if you're doing Canvas.setContent... read more 09/09/2009 (8:05 pm)
Happy Halloween necromancy: we has it !... read more 09/07/2009 (5:57 pm)
Bug? Player::unpackUpdate reading into mHead fwiw, i encountered this same issue with sending floats-near-zero over the wire with small bitcounts... read more 09/04/2009 (1:44 pm)
Masking GUI elements. i used a trick to achieve a limited version of this, which only works in restricted situations. i ha... read more 09/04/2009 (1:35 pm)
Pointers for working with the HUD imo the cost of doing a raycast from script is not much larger than doing it in C. ie, it's primaril... read more 09/02/2009 (1:08 am)
singleton GuiControlProfile with "" or not? 1. in torquescript, a single word (no whitespace) can either be enclosed in quotes or not. so those ... read more 08/30/2009 (4:18 pm)
singleton GuiControlProfile with "" or not? 1. in torquescript, a single word (no whitespace) can either be enclosed in quotes or not. so those ... read more 08/30/2009 (4:18 pm)
T3D Elevators a quick google for the file name turns it up here: http://torque.abigholeintheweb.com/public_system/... read more 08/29/2009 (5:31 pm)
T3D Elevators i would suggest integrating the [url=http://www.garagegames.com/community/resources/view/17149]Movin... read more 08/29/2009 (2:54 pm)
Exposing C++ Enums nice, greg.... read more 08/29/2009 (1:17 am)
Exposing C++ Enums i'm not familiar with TGB, but if it's similar to TGE, you have a couple choices: if the enums ar... read more 08/28/2009 (5:09 pm)
setSkinName possible on cleint only?, or is there an alternative? just make a version of ShapeBase::reSkin() which takes a const char* instead of using mSkinNameHandl... read more 08/28/2009 (4:17 pm)
Exposing C++ Enums i believe there's no 100% elegant way to do this, but i would suggest doing something like: [cod... read more 08/28/2009 (4:11 pm)
B5 - basic lighting shadow lag this thread just gets better and better! thanks for the confirmation & info, Ross.... read more 08/22/2009 (3:16 am)
B5 - basic lighting shadow lag sweet!... read more 08/21/2009 (11:37 pm)
OS Platforms so, we have a genius on our crew, Randall Meyer, and he has already gotten a T3D dedicated server ru... read more 08/21/2009 (10:44 pm)
B5 - basic lighting shadow lag ahh. thanks. any pointers how to convert it ? i guess just load it into anything that saves it out a... read more 08/21/2009 (10:37 pm)
beta 5 - lighting changes w/ camera angle gotcha - thanks for the replies everyone !... read more 08/21/2009 (4:45 am)
B5 - basic lighting shadow lag hm, neither vimeo nor youtube could convert my fraps .avi file. it plays fine in VLC. well, maybe yo... read more 08/20/2009 (6:37 pm)
beta 5 - me and my shadow (shadow problems) manoel - bingo, added a sun and that fixed it. hewster - i'll keep an eye peeled.... read more 08/20/2009 (5:36 pm)
beta 5 - raycast inaccuracies or just weapon implementation funkiness ? heh. yeah, i'm pretty sure it's just that. it is more noticable at close range. in fact, often th... read more 08/20/2009 (5:00 pm)