Orion Elenzil's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Letters/wording on dialogs doesn't show up in downloaded demo. | i've seen a situtation where the text in various GUI Controls did not show up because my system didn... read more | 10/29/2009 (2:20 pm) |
| TGEA 1.8.1 Selfmoving controls | try making the GUI Editor use your specific screen resolution as its default size. takes a little hu... read more | 10/29/2009 (2:17 pm) |
| torquescript strncmp functionality? | > I think you would have to use the getsubstr function together with strcmp or just write a ne... read more | 10/28/2009 (7:30 pm) |
| TorqueScript and SlickEdit? | wow, pricey ! looks like they have a free trial.... read more | 10/28/2009 (4:24 pm) |
| stepping into tVector.h hangs visual studio for minutes - LOGGED | huh, thanks for checking tom. i have to admit this isn't w/ a 100% clean code-base. i could try VS... read more | 10/28/2009 (3:32 pm) |
| iPhone dead reckoning - i reckon not | really ? i'm seeing a noise floor of about 0.012 or 0.013 on each tick, which is at 60 or 100 Hz. a... read more | 10/27/2009 (11:16 pm) |
| stepping into tVector.h hangs visual studio for minutes - LOGGED | ditto stepping into path.h ... read more | 10/27/2009 (7:28 pm) |
| getting orientation & relative position of the phone | i think Speed8ump's comment in [url=http://blog.tokash.org/2007/09/04/iphone-accelerometer-code]this... read more | 10/23/2009 (4:45 pm) |
| getting orientation & relative position of the phone | thanks ronny. well it's similar to the stuff they're doing for augmented-reality apps such as Yelp'... read more | 10/23/2009 (4:06 pm) |
| [discussion] In App purchase | this is a Great improvement on Apple's part to the whole app scenario.... read more | 10/22/2009 (5:12 pm) |
| Rotation Math (Video added) | that resource will be difficult to translate into torquescript, as it takes a shortcut approach whic... read more | 10/22/2009 (4:07 pm) |
| Rotation Math (Video added) | like i said, if your camera only swivels side-to-side then this is easy to do in torquescript. if it... read more | 10/22/2009 (2:57 pm) |
| Rotation Math (Video added) | if your security camera only rotates around the vertical axis, check out [url=http://www.garagegames... read more | 10/20/2009 (6:55 pm) |
| The Million Dollar Error | .. well, modulo GG.com's funky un-indenting of the first line of a codeblock, of course. ;)... read more | 10/18/2009 (8:38 pm) |
| The Million Dollar Error | lining code up in columns helps catch these sorts of errors. eg [code] %template.addBehaviorF... read more | 10/18/2009 (8:37 pm) |
| About contracting/freelancing rates? | i believe as a contractor one is generally expected to make 1.5 to 2x what one makes as a regular em... read more | 10/17/2009 (8:11 pm) |
| please disable the "start thread" button on the "start a thread" page itself | for me, under FF 3.5.3 win xp, pressing the back button does not recover the form text in this parti... read more | 10/17/2009 (6:59 pm) |
| is a for loop in C++ faster then torqueScript? | ah - yeah, if N is 4000 to 10000 stuff could get slow. a few optimization suggestions for this part... read more | 10/17/2009 (6:39 pm) |
| int to string? | mPow().... read more | 10/17/2009 (5:53 pm) |
| is a for loop in C++ faster then torqueScript? | hey Mike - the general approach for any sort of optimizing decision looks something like this: ... read more | 10/17/2009 (4:10 pm) |
| Code tags | > Copying code inside tags includes line numbers, which is extremely silly, and makes it a fuss t... read more | 10/17/2009 (4:02 pm) |
| bug in [code] rendering - backslash-zero renders as unprintable | bump... read more | 10/17/2009 (4:02 pm) |
| is a for loop in C++ faster then torqueScript? | Mike - write it first in script and see if it's fast enough. worry about optimization later.... read more | 10/16/2009 (8:29 pm) |
| GUI Editor pain | cool, thanks for the update Rene.... read more | 10/16/2009 (7:47 pm) |
| Approximating gravitational interactions | hey david, again, i highly recommend taking a step back and learning some of the basics of torquesc... read more | 10/15/2009 (11:13 pm) |
| Saving player profile/information woes. (SOLVED) | hey Rich - sounds like it's time for some debugging. try putting some echo() statements in the r... read more | 10/15/2009 (10:03 pm) |
| new = singleton | yes.. it does seem different. in TGE, if you issued a second New with the same object name, it cre... read more | 10/15/2009 (3:59 am) |
| Approximating gravitational interactions | Hey David - glad to see your moving ahead w/ this. Thanks also for the post, William. there's a... read more | 10/15/2009 (3:53 am) |
| new = singleton | michael, .. that's how [i]new[/i] used to behave in TGE, ennit ? ... read more | 10/14/2009 (9:21 pm) |
| Approximating gravitational interactions | [code] 1. for (%n = MySimGroup.getCount() - 1; %n >= 0; %n--) 2. { 3. %obj = M... read more | 10/12/2009 (5:59 pm) |
| Approximating gravitational interactions | hey David - it sounds like you might want to back up a bit and become a bit more familiar with so... read more | 10/12/2009 (5:38 pm) |
| Gui Editor suggestion - put the name of a property and its value on seperate lines | but right now you can't actually see the property values.... read more | 10/12/2009 (3:58 pm) |
| Approximating gravitational interactions | try it in script first, and if it's not fast enough then move it to C. i suspect it'll be plenty fa... read more | 10/12/2009 (3:44 pm) |
| GUI Editor pain | thanks Rene.... read more | 10/12/2009 (4:48 am) |
| Approximating gravitational interactions | just another reference point regarding when it's time to optimize this situation. [url=http://elenzi... read more | 10/12/2009 (4:23 am) |
| Approximating gravitational interactions | for just twelve bodies, i wouldn't even begin to worry about optimizations. just use the straight-up... read more | 10/12/2009 (4:14 am) |
| Adding email support to T3D? | > Your best bet it to set up a webserver and send commands from T3D to the server to send an emai... read more | 10/11/2009 (5:28 pm) |
| Adding email support to T3D? | > Once a user registers I want to send an email with a code in it for the user to verify that the... read more | 10/11/2009 (5:26 pm) |
| GUI error: What am I doing wrong here? | > That caused an error when the script compiled unnoticed script errors are a pita. i highl... read more | 10/11/2009 (4:45 pm) |
| Shadow fading inverted | fwiw, i'm seeing this in a project using a custom character as well, so i'm also inclined to think i... read more | 10/11/2009 (4:38 pm) |
| inconsistent 'products owned' info | thanks ken!... read more | 10/11/2009 (5:44 am) |
| inconsistent 'products owned' info | lol, thanks for checkin' stephen.... read more | 10/10/2009 (2:01 am) |
| is there an example deployment of T3D in the browser out there ? | thanks for the replies guys. so Deborah, there's nowhere to go to see the T3D web plugin in action ... read more | 10/09/2009 (4:51 pm) |
| Void GameTSCtrl::OnMouseUp(const GuiEvent &evt) calls OnMouseDown? - RESOLVED | i thought up was the new down.... read more | 10/07/2009 (10:02 pm) |
| How to create a company? | you can sign up as an individual but still provide a company name. in the app store your company wi... read more | 10/07/2009 (9:53 pm) |
| Easy libCurl integration for T3D | > you cannot have concurrent downloads ai yai yai, that's a pretty severe limitation. thanks f... read more | 10/06/2009 (1:57 pm) |
| Possible GuiObjectView Bug? | thanks for this post Davide, totally hit this bug and here was the fix !... read more | 10/05/2009 (9:52 pm) |
| is there a T3D particle system overview ? plus, a specific question. | hey Michael - thanks for the replies; much appreciated. i think you could use "ejectPoint&qu... read more | 10/05/2009 (2:45 pm) |
| How does "Ghosting" work? | i talk a bit about ghosting in [url=http://www.garagegames.com/community/blogs/view/15072]this tutor... read more | 10/05/2009 (11:59 am) |
| stupid question: How do you declare double? | you want to ditch the digits after the decimal ? in torquescript or C, mFloor(). ... read more | 10/05/2009 (3:21 am) |