Game Development Community

Orion Elenzil's Forum Posts

Thread Post Date Posted
Letters/wording on dialogs doesn't show up in downloaded demo. i've seen a situtation where the text in various GUI Controls did not show up because my system didn... read more 10/29/2009 (2:20 pm)
TGEA 1.8.1 Selfmoving controls try making the GUI Editor use your specific screen resolution as its default size. takes a little hu... read more 10/29/2009 (2:17 pm)
torquescript strncmp functionality? > I think you would have to use the getsubstr function together with strcmp or just write a ne... read more 10/28/2009 (7:30 pm)
TorqueScript and SlickEdit? wow, pricey ! looks like they have a free trial.... read more 10/28/2009 (4:24 pm)
stepping into tVector.h hangs visual studio for minutes - LOGGED huh, thanks for checking tom. i have to admit this isn't w/ a 100% clean code-base. i could try VS... read more 10/28/2009 (3:32 pm)
iPhone dead reckoning - i reckon not really ? i'm seeing a noise floor of about 0.012 or 0.013 on each tick, which is at 60 or 100 Hz. a... read more 10/27/2009 (11:16 pm)
stepping into tVector.h hangs visual studio for minutes - LOGGED ditto stepping into path.h ... read more 10/27/2009 (7:28 pm)
getting orientation & relative position of the phone i think Speed8ump's comment in [url=http://blog.tokash.org/2007/09/04/iphone-accelerometer-code]this... read more 10/23/2009 (4:45 pm)
getting orientation & relative position of the phone thanks ronny. well it's similar to the stuff they're doing for augmented-reality apps such as Yelp'... read more 10/23/2009 (4:06 pm)
[discussion] In App purchase this is a Great improvement on Apple's part to the whole app scenario.... read more 10/22/2009 (5:12 pm)
Rotation Math (Video added) that resource will be difficult to translate into torquescript, as it takes a shortcut approach whic... read more 10/22/2009 (4:07 pm)
Rotation Math (Video added) like i said, if your camera only swivels side-to-side then this is easy to do in torquescript. if it... read more 10/22/2009 (2:57 pm)
Rotation Math (Video added) if your security camera only rotates around the vertical axis, check out [url=http://www.garagegames... read more 10/20/2009 (6:55 pm)
The Million Dollar Error .. well, modulo GG.com's funky un-indenting of the first line of a codeblock, of course. ;)... read more 10/18/2009 (8:38 pm)
The Million Dollar Error lining code up in columns helps catch these sorts of errors. eg [code] %template.addBehaviorF... read more 10/18/2009 (8:37 pm)
About contracting/freelancing rates? i believe as a contractor one is generally expected to make 1.5 to 2x what one makes as a regular em... read more 10/17/2009 (8:11 pm)
please disable the "start thread" button on the "start a thread" page itself for me, under FF 3.5.3 win xp, pressing the back button does not recover the form text in this parti... read more 10/17/2009 (6:59 pm)
is a for loop in C++ faster then torqueScript? ah - yeah, if N is 4000 to 10000 stuff could get slow. a few optimization suggestions for this part... read more 10/17/2009 (6:39 pm)
int to string? mPow().... read more 10/17/2009 (5:53 pm)
is a for loop in C++ faster then torqueScript? hey Mike - the general approach for any sort of optimizing decision looks something like this: ... read more 10/17/2009 (4:10 pm)
Code tags > Copying code inside tags includes line numbers, which is extremely silly, and makes it a fuss t... read more 10/17/2009 (4:02 pm)
bug in [code] rendering - backslash-zero renders as unprintable bump... read more 10/17/2009 (4:02 pm)
is a for loop in C++ faster then torqueScript? Mike - write it first in script and see if it's fast enough. worry about optimization later.... read more 10/16/2009 (8:29 pm)
GUI Editor pain cool, thanks for the update Rene.... read more 10/16/2009 (7:47 pm)
Approximating gravitational interactions hey david, again, i highly recommend taking a step back and learning some of the basics of torquesc... read more 10/15/2009 (11:13 pm)
Saving player profile/information woes. (SOLVED) hey Rich - sounds like it's time for some debugging. try putting some echo() statements in the r... read more 10/15/2009 (10:03 pm)
new = singleton yes.. it does seem different. in TGE, if you issued a second New with the same object name, it cre... read more 10/15/2009 (3:59 am)
Approximating gravitational interactions Hey David - glad to see your moving ahead w/ this. Thanks also for the post, William. there's a... read more 10/15/2009 (3:53 am)
new = singleton michael, .. that's how [i]new[/i] used to behave in TGE, ennit ? ... read more 10/14/2009 (9:21 pm)
Approximating gravitational interactions [code] 1. for (%n = MySimGroup.getCount() - 1; %n >= 0; %n--) 2. { 3. %obj = M... read more 10/12/2009 (5:59 pm)
Approximating gravitational interactions hey David - it sounds like you might want to back up a bit and become a bit more familiar with so... read more 10/12/2009 (5:38 pm)
Gui Editor suggestion - put the name of a property and its value on seperate lines but right now you can't actually see the property values.... read more 10/12/2009 (3:58 pm)
Approximating gravitational interactions try it in script first, and if it's not fast enough then move it to C. i suspect it'll be plenty fa... read more 10/12/2009 (3:44 pm)
GUI Editor pain thanks Rene.... read more 10/12/2009 (4:48 am)
Approximating gravitational interactions just another reference point regarding when it's time to optimize this situation. [url=http://elenzi... read more 10/12/2009 (4:23 am)
Approximating gravitational interactions for just twelve bodies, i wouldn't even begin to worry about optimizations. just use the straight-up... read more 10/12/2009 (4:14 am)
Adding email support to T3D? > Your best bet it to set up a webserver and send commands from T3D to the server to send an emai... read more 10/11/2009 (5:28 pm)
Adding email support to T3D? > Once a user registers I want to send an email with a code in it for the user to verify that the... read more 10/11/2009 (5:26 pm)
GUI error: What am I doing wrong here? > That caused an error when the script compiled unnoticed script errors are a pita. i highl... read more 10/11/2009 (4:45 pm)
Shadow fading inverted fwiw, i'm seeing this in a project using a custom character as well, so i'm also inclined to think i... read more 10/11/2009 (4:38 pm)
inconsistent 'products owned' info thanks ken!... read more 10/11/2009 (5:44 am)
inconsistent 'products owned' info lol, thanks for checkin' stephen.... read more 10/10/2009 (2:01 am)
is there an example deployment of T3D in the browser out there ? thanks for the replies guys. so Deborah, there's nowhere to go to see the T3D web plugin in action ... read more 10/09/2009 (4:51 pm)
Void GameTSCtrl::OnMouseUp(const GuiEvent &evt) calls OnMouseDown? - RESOLVED i thought up was the new down.... read more 10/07/2009 (10:02 pm)
How to create a company? you can sign up as an individual but still provide a company name. in the app store your company wi... read more 10/07/2009 (9:53 pm)
Easy libCurl integration for T3D > you cannot have concurrent downloads ai yai yai, that's a pretty severe limitation. thanks f... read more 10/06/2009 (1:57 pm)
Possible GuiObjectView Bug? thanks for this post Davide, totally hit this bug and here was the fix !... read more 10/05/2009 (9:52 pm)
is there a T3D particle system overview ? plus, a specific question. hey Michael - thanks for the replies; much appreciated. i think you could use "ejectPoint&qu... read more 10/05/2009 (2:45 pm)
How does "Ghosting" work? i talk a bit about ghosting in [url=http://www.garagegames.com/community/blogs/view/15072]this tutor... read more 10/05/2009 (11:59 am)
stupid question: How do you declare double? you want to ditch the digits after the decimal ? in torquescript or C, mFloor(). ... read more 10/05/2009 (3:21 am)