Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rendering/Drawing to a Texture | Sorry Frank - I should have thought of imposters when you first posted this, but I'm a little slow. ... read more | 01/15/2013 (8:30 am) |
| Master Server Console | No. A "master server" has no connection to the game server except that the game server ... read more | 01/15/2013 (6:18 am) |
| default TileMap [Solved] | I'd rather say that you could try removing the attempt by levelManagement.cs to add it. Or you can ... read more | 01/15/2013 (6:13 am) |
| DTS Exporter: Sketchup | <shrug> so export to .DAE - T3D imports COLLADA files and converts them to .DTS....... read more | 01/14/2013 (7:10 pm) |
| [RESOLVED] How to enable a particle emitter with collisions? | That looks to be exactly what that's checking. I didn't see this behavior on my end - have to doubl... read more | 01/14/2013 (7:07 pm) |
| Maximum number of Ai in game? | Ok, work rig is AMD Athlon 64 X2, Win7 64bit, NVidia GeForce 8600GT with 2GB VRAM, 4GB memory. Wind... read more | 01/14/2013 (11:56 am) |
| default TileMap [Solved] | Got me - I just work here....... read more | 01/14/2013 (11:44 am) |
| Master Server Console | Is there a master server running at that address?... read more | 01/14/2013 (6:03 am) |
| Maximum number of Ai in game? | I'll have to check it when I get back in on Monday, but it's about 1/7th the power of my home game r... read more | 01/12/2013 (12:13 pm) |
| Maximum number of Ai in game? | Just a note - on a relatively low-end machine, if the AI isn't "thinking" much you can pro... read more | 01/12/2013 (8:00 am) |
| Vertex Snapping in Torque 3D World Editor? | You know, Frank - I don't think so. I'm almost tempted to fidget over draw calls on this one. I su... read more | 01/12/2013 (1:36 am) |
| How can I change the font color of text in the GuiTextCtrl? | And it also needs some significant work to make it cleaner and more consistent. I totally agree tha... read more | 01/12/2013 (1:33 am) |
| trouble running TGE | Hmm - well, you can always try downloading the latest openAL dll. Looks like that's using 0.9.7.2 a... read more | 01/11/2013 (11:12 pm) |
| Simple AI Tutorial in the works | More multiplayer tests today and some stress testing. The AI "LOD" system seems to be hel... read more | 01/11/2013 (11:04 pm) |
| File Input/Output question [Update: Need a little more help, please!] | You have to copy the new game executable to your project from the [b]tgb/gameData/T2DProject[/b] fol... read more | 01/11/2013 (10:57 pm) |
| File Input/Output question [Update: Need a little more help, please!] | You can't save just any old where under Windows - it throws fits if you don't have the correct permi... read more | 01/11/2013 (12:13 pm) |
| trouble running TGE | That's very weird. A copy of the console.log (or cut and paste the last few lines) would be helpful... read more | 01/11/2013 (7:33 am) |
| default TileMap [Solved] | Try this: [code] %tileMap = $LastLoadedScene.getGlobalTileMap(); %layerCount = %tilemap.getTile... read more | 01/11/2013 (6:30 am) |
| Encourage players to use the built-in voice chat. | For speech, sure - but I was thinking you meant essentially sharing sound files (not necessarily son... read more | 01/10/2013 (6:42 pm) |
| Simple AI Tutorial in the works | Did a quickie test to see how well multiplayer is working and it appears to be pretty decent. I dis... read more | 01/10/2013 (3:54 pm) |
| Simple AI Tutorial in the works | Helpful, minor tweaks to get it to fit what I'm doing here and it seems to aim a little high so perh... read more | 01/10/2013 (11:34 am) |
| Simple AI Tutorial in the works | Another note - I created my project by copying the Full template to My Projects by hand and adjustin... read more | 01/09/2013 (4:09 pm) |
| Source edit for changing the profile box to a string? | I'm not as sure as I was - most of the panes and roll-outs are dynamic and are created in script som... read more | 01/09/2013 (1:54 pm) |
| Simple AI Tutorial in the works | Yeah, sure - I'll just have to see how long it takes me to figure it out again.... lol Besides, i... read more | 01/09/2013 (12:44 pm) |
| Simple AI Tutorial in the works | A note - the AI is not quite smart enough to use a grenade launcher yet....... read more | 01/09/2013 (10:01 am) |
| Simple AI Tutorial in the works | Ok, [url=https://github.com/RichardRanft/Torque3D.git]the repo[/url] is up. A note - it's really ... read more | 01/09/2013 (9:59 am) |
| Simple AI Tutorial in the works | I've decided to set up a public Git repo and work on it live there. It's just scripts and should wo... read more | 01/09/2013 (8:44 am) |
| trouble running TGE | I'm going to say that there has to be some issue with drivers somewhere. Tribes ran fine on a machi... read more | 01/09/2013 (6:54 am) |
| Encourage players to use the built-in voice chat. | I would not implement a system where a user could not refuse to accept sounds from other players - e... read more | 01/09/2013 (6:43 am) |
| Building a Tech Demo. Documentation? | The main.cs file in the game directory is required (don't know why, could just as easily load a .dso... read more | 01/08/2013 (7:09 pm) |
| Vector::size S32? | I agree - a Vector template should never have a negative size. You'll find stuff like that througho... read more | 01/08/2013 (7:07 pm) |
| Vertex Snapping in Torque 3D World Editor? | Yeah, I started building corridor sections and room parts that could be assembled easily then realiz... read more | 01/08/2013 (12:06 pm) |
| Source edit for changing the profile box to a string? | That should be the right file - and you'll probably want to look at the associated scripts to see wh... read more | 01/08/2013 (12:02 pm) |
| Walkabout Navigation Toolkit help thread | Ok, to sum up - Use WinMerge to carefully merge Walkabout into AFX. In afx/afxCamera.h, repar... read more | 01/08/2013 (6:26 am) |
| T3D Dynamic Textures? | It's used in the asset files (replacement for datablocks) and would rarely (if ever) be seen by anyo... read more | 01/07/2013 (3:13 pm) |
| Vertex Snapping in Torque 3D World Editor? | Remember, a "world unit" in T3D represents 1 meter in a modelling application (unless you ... read more | 01/07/2013 (1:15 pm) |
| How to Make collision meshes in the Torque Constructor | In the Torque 3D World Editor, add your dif file to the world, make sure it is selected and from the... read more | 01/07/2013 (12:59 pm) |
| Encourage players to use the built-in voice chat. | @Frank - reminds me of the chat sound functionality from the old AOL client. Would save bandwidth, ... read more | 01/07/2013 (12:36 pm) |
| T3D Dynamic Textures? | Ah - a case where T2D and T3D are wildly different! There you have it....... read more | 01/07/2013 (11:51 am) |
| Walkabout Navigation Toolkit help thread | I'll have to double check - I just noticed the camera error messages after getting it up and running... read more | 01/07/2013 (11:44 am) |
| T3D and Apache help if possible [Resolved] | Perhaps the [url=http://httpd.apache.org/docs/]Apache HTTP Server documentation[/url] would be a goo... read more | 01/07/2013 (11:25 am) |
| Source edit for changing the profile box to a string? | There is no reason to edit the source. The GUI editor is just a GUI, edit the GUI. Then in your sc... read more | 01/07/2013 (9:53 am) |
| [RESOLVED] How to enable a particle emitter with collisions? | Ok, T2D/t2dParticleEmitter.cc, t2dParticleEmitter::checkParticleCollisions(): [code] //-----------... read more | 01/07/2013 (9:49 am) |
| Walkabout Navigation Toolkit help thread | I have the systems working together nicely but realized that I should probably have merged the edito... read more | 01/07/2013 (9:25 am) |
| aiTurrets forget who you are | Your client id doesn't change, but it might be cluing in on the player object associated with your c... read more | 01/07/2013 (7:00 am) |
| Walkabout Navigation Toolkit help thread | That would do it. In the AFX version of datablocks/player.cs the shapeFile field is commented out.... read more | 01/06/2013 (7:04 pm) |
| Walkabout Navigation Toolkit help thread | Nice. I was getting a crash because of spawning using the DefaultPlayerData from AFX - which has no... read more | 01/06/2013 (7:25 am) |
| T3D Dynamic Textures? | Yeah, looks like it's a path expander - I think the engine will expect the texture to be in the same... read more | 01/05/2013 (5:16 pm) |
| T3D Dynamic Textures? | Frank, the pound sign might be a marker used by the asset system to indicate the current default res... read more | 01/05/2013 (6:48 am) |
| Flaw in a test version of my shop system... | Naw, use a SimSet of ScriptObjects to hold the data - so you set the internal name of the script obj... read more | 01/05/2013 (6:40 am) |