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Richard Ranft's Forum Posts

Thread Post Date Posted
Rendering/Drawing to a Texture Sorry Frank - I should have thought of imposters when you first posted this, but I'm a little slow. ... read more 01/15/2013 (8:30 am)
Master Server Console No. A "master server" has no connection to the game server except that the game server ... read more 01/15/2013 (6:18 am)
default TileMap [Solved] I'd rather say that you could try removing the attempt by levelManagement.cs to add it. Or you can ... read more 01/15/2013 (6:13 am)
DTS Exporter: Sketchup <shrug> so export to .DAE - T3D imports COLLADA files and converts them to .DTS....... read more 01/14/2013 (7:10 pm)
[RESOLVED] How to enable a particle emitter with collisions? That looks to be exactly what that's checking. I didn't see this behavior on my end - have to doubl... read more 01/14/2013 (7:07 pm)
Maximum number of Ai in game? Ok, work rig is AMD Athlon 64 X2, Win7 64bit, NVidia GeForce 8600GT with 2GB VRAM, 4GB memory. Wind... read more 01/14/2013 (11:56 am)
default TileMap [Solved] Got me - I just work here....... read more 01/14/2013 (11:44 am)
Master Server Console Is there a master server running at that address?... read more 01/14/2013 (6:03 am)
Maximum number of Ai in game? I'll have to check it when I get back in on Monday, but it's about 1/7th the power of my home game r... read more 01/12/2013 (12:13 pm)
Maximum number of Ai in game? Just a note - on a relatively low-end machine, if the AI isn't "thinking" much you can pro... read more 01/12/2013 (8:00 am)
Vertex Snapping in Torque 3D World Editor? You know, Frank - I don't think so. I'm almost tempted to fidget over draw calls on this one. I su... read more 01/12/2013 (1:36 am)
How can I change the font color of text in the GuiTextCtrl? And it also needs some significant work to make it cleaner and more consistent. I totally agree tha... read more 01/12/2013 (1:33 am)
trouble running TGE Hmm - well, you can always try downloading the latest openAL dll. Looks like that's using 0.9.7.2 a... read more 01/11/2013 (11:12 pm)
Simple AI Tutorial in the works More multiplayer tests today and some stress testing. The AI "LOD" system seems to be hel... read more 01/11/2013 (11:04 pm)
File Input/Output question [Update: Need a little more help, please!] You have to copy the new game executable to your project from the [b]tgb/gameData/T2DProject[/b] fol... read more 01/11/2013 (10:57 pm)
File Input/Output question [Update: Need a little more help, please!] You can't save just any old where under Windows - it throws fits if you don't have the correct permi... read more 01/11/2013 (12:13 pm)
trouble running TGE That's very weird. A copy of the console.log (or cut and paste the last few lines) would be helpful... read more 01/11/2013 (7:33 am)
default TileMap [Solved] Try this: [code] %tileMap = $LastLoadedScene.getGlobalTileMap(); %layerCount = %tilemap.getTile... read more 01/11/2013 (6:30 am)
Encourage players to use the built-in voice chat. For speech, sure - but I was thinking you meant essentially sharing sound files (not necessarily son... read more 01/10/2013 (6:42 pm)
Simple AI Tutorial in the works Did a quickie test to see how well multiplayer is working and it appears to be pretty decent. I dis... read more 01/10/2013 (3:54 pm)
Simple AI Tutorial in the works Helpful, minor tweaks to get it to fit what I'm doing here and it seems to aim a little high so perh... read more 01/10/2013 (11:34 am)
Simple AI Tutorial in the works Another note - I created my project by copying the Full template to My Projects by hand and adjustin... read more 01/09/2013 (4:09 pm)
Source edit for changing the profile box to a string? I'm not as sure as I was - most of the panes and roll-outs are dynamic and are created in script som... read more 01/09/2013 (1:54 pm)
Simple AI Tutorial in the works Yeah, sure - I'll just have to see how long it takes me to figure it out again.... lol Besides, i... read more 01/09/2013 (12:44 pm)
Simple AI Tutorial in the works A note - the AI is not quite smart enough to use a grenade launcher yet....... read more 01/09/2013 (10:01 am)
Simple AI Tutorial in the works Ok, [url=https://github.com/RichardRanft/Torque3D.git]the repo[/url] is up. A note - it's really ... read more 01/09/2013 (9:59 am)
Simple AI Tutorial in the works I've decided to set up a public Git repo and work on it live there. It's just scripts and should wo... read more 01/09/2013 (8:44 am)
trouble running TGE I'm going to say that there has to be some issue with drivers somewhere. Tribes ran fine on a machi... read more 01/09/2013 (6:54 am)
Encourage players to use the built-in voice chat. I would not implement a system where a user could not refuse to accept sounds from other players - e... read more 01/09/2013 (6:43 am)
Building a Tech Demo. Documentation? The main.cs file in the game directory is required (don't know why, could just as easily load a .dso... read more 01/08/2013 (7:09 pm)
Vector::size S32? I agree - a Vector template should never have a negative size. You'll find stuff like that througho... read more 01/08/2013 (7:07 pm)
Vertex Snapping in Torque 3D World Editor? Yeah, I started building corridor sections and room parts that could be assembled easily then realiz... read more 01/08/2013 (12:06 pm)
Source edit for changing the profile box to a string? That should be the right file - and you'll probably want to look at the associated scripts to see wh... read more 01/08/2013 (12:02 pm)
Walkabout Navigation Toolkit help thread Ok, to sum up - Use WinMerge to carefully merge Walkabout into AFX. In afx/afxCamera.h, repar... read more 01/08/2013 (6:26 am)
T3D Dynamic Textures? It's used in the asset files (replacement for datablocks) and would rarely (if ever) be seen by anyo... read more 01/07/2013 (3:13 pm)
Vertex Snapping in Torque 3D World Editor? Remember, a "world unit" in T3D represents 1 meter in a modelling application (unless you ... read more 01/07/2013 (1:15 pm)
How to Make collision meshes in the Torque Constructor In the Torque 3D World Editor, add your dif file to the world, make sure it is selected and from the... read more 01/07/2013 (12:59 pm)
Encourage players to use the built-in voice chat. @Frank - reminds me of the chat sound functionality from the old AOL client. Would save bandwidth, ... read more 01/07/2013 (12:36 pm)
T3D Dynamic Textures? Ah - a case where T2D and T3D are wildly different! There you have it....... read more 01/07/2013 (11:51 am)
Walkabout Navigation Toolkit help thread I'll have to double check - I just noticed the camera error messages after getting it up and running... read more 01/07/2013 (11:44 am)
T3D and Apache help if possible [Resolved] Perhaps the [url=http://httpd.apache.org/docs/]Apache HTTP Server documentation[/url] would be a goo... read more 01/07/2013 (11:25 am)
Source edit for changing the profile box to a string? There is no reason to edit the source. The GUI editor is just a GUI, edit the GUI. Then in your sc... read more 01/07/2013 (9:53 am)
[RESOLVED] How to enable a particle emitter with collisions? Ok, T2D/t2dParticleEmitter.cc, t2dParticleEmitter::checkParticleCollisions(): [code] //-----------... read more 01/07/2013 (9:49 am)
Walkabout Navigation Toolkit help thread I have the systems working together nicely but realized that I should probably have merged the edito... read more 01/07/2013 (9:25 am)
aiTurrets forget who you are Your client id doesn't change, but it might be cluing in on the player object associated with your c... read more 01/07/2013 (7:00 am)
Walkabout Navigation Toolkit help thread That would do it. In the AFX version of datablocks/player.cs the shapeFile field is commented out.... read more 01/06/2013 (7:04 pm)
Walkabout Navigation Toolkit help thread Nice. I was getting a crash because of spawning using the DefaultPlayerData from AFX - which has no... read more 01/06/2013 (7:25 am)
T3D Dynamic Textures? Yeah, looks like it's a path expander - I think the engine will expect the texture to be in the same... read more 01/05/2013 (5:16 pm)
T3D Dynamic Textures? Frank, the pound sign might be a marker used by the asset system to indicate the current default res... read more 01/05/2013 (6:48 am)
Flaw in a test version of my shop system... Naw, use a SimSet of ScriptObjects to hold the data - so you set the internal name of the script obj... read more 01/05/2013 (6:40 am)