Game Development Community

Richard Ranft's Forum Posts

Thread Post Date Posted
3 step studio, right idea, wrong engine It's a fun idea and it would make a good project, but I'm not sure it would be a good investment. T... read more 01/25/2013 (7:16 am)
State of Garage Games and associated products Melv is awesome - ask him a simple question and he throws the manual at you! He really knows his st... read more 01/25/2013 (6:27 am)
How to turn off a single t2dSceneGraph layer? [solved] Use a separate scene and display your overlay in front of the game scene. Mich made a resource some... read more 01/24/2013 (6:28 pm)
State of Garage Games and associated products It's life; things happen and we all have to adjust. Thanks for the kind good wishes! They are ap... read more 01/24/2013 (12:54 pm)
Sprite sheet in GUI?!? [solved] @Mich - I thought about mentioning that, but I would have also had to mention all the work it would ... read more 01/24/2013 (6:42 am)
Random idea: first-person fighter Oni by Bungee incorporated pretty good hand-to-hand combat. I think it worked out pretty well.... read more 01/23/2013 (5:36 pm)
Sprite sheet in GUI?!? [solved] Nope - I think you're correct. You could use a scene and add a sprite to that scene. This is how t... read more 01/23/2013 (5:26 pm)
Showing Vehicle Icon The thing is, a tag is enclosed in single quotes ( ' ' ) not double quotes ( " " ). So th... read more 01/23/2013 (6:14 am)
GUI Builder resolutions [solved] Clean .dso's just in case........ read more 01/22/2013 (9:10 pm)
Guide on ghosting That's a neat presentation - the full document is in the [url=http://www.garagegames.com/products/to... read more 01/22/2013 (5:51 pm)
[RESOLVED] Can't return a value from a behavior method Ok, you guys are confusing the heck out of me - I think this is what we're talking about.... [cod... read more 01/22/2013 (5:36 pm)
trouble running TGE Wow - that's a blast from the past.... @James - drop me a line, my e-mail is in my profile.... read more 01/22/2013 (6:16 am)
Newb question about Torque2d MIT If you get confused, C++ is the last thing you should jump into.... The problem with dragging fil... read more 01/22/2013 (6:12 am)
Stumped on FPS Tutorial In order to carry on with the FPS Tutorial, just run the project game program from its folder. The ... read more 01/22/2013 (5:56 am)
DTS Exporter: Sketchup I'm pretty sure I haven't seen an actual "spec" for DTS, but somewhere in T3D's resource m... read more 01/21/2013 (7:42 am)
Some freebies from me Check out the discussion in [url=http://www.garagegames.com/community/forums/viewthread/132727]this ... read more 01/21/2013 (7:37 am)
Can't get datablock to work [solved] And he's also recommending an approach more like this: [code] function TBaseTile::Create(%this,%ti... read more 01/21/2013 (7:33 am)
Flip 3d object I don't think this is supported, mainly because it is almost certainly "better" to build y... read more 01/21/2013 (7:22 am)
iTorque 2D 1.5 Released Not really. Several objects were changed under the hood and the project files were made intentional... read more 01/20/2013 (12:00 pm)
Iris Valve. Help to get Collada Animation into T3D Well, COLLADA animation definitely gets imported - the soldier was never exported as a .DTS model, i... read more 01/20/2013 (11:55 am)
Master Server Console <shrug> so bust out the debugger and figure it out. You asked what it meant, I told you what ... read more 01/19/2013 (10:26 pm)
How can I change the font color of text in the GuiTextCtrl? Search the engine for meshSetHidden or something similar - or search the forums for "mesh hidin... read more 01/19/2013 (10:23 pm)
My first level in Torque3D Looks pretty nice - I've always said that good art is more important than DX 11....... read more 01/18/2013 (7:41 pm)
Master Server Console Not in the mission file - look in scripts that run when a level is loaded. Follow the load process ... read more 01/18/2013 (9:26 am)
Master Server Console Somewhere you're trying to get an object from a SimSet and the requested index is out of range. [... read more 01/18/2013 (6:55 am)
Changing a Sprites class. [solved] You can try setting %sprite.active = false - theoretically this should prevent that object from bein... read more 01/18/2013 (6:45 am)
How to get a character at a specific index of a String? [solved] Nope, that's it.... read more 01/18/2013 (6:43 am)
Simple AI Tutorial in the works I have a question - It's going to be a "simple" AI tutorial, but I've discovered that a... read more 01/17/2013 (3:06 pm)
Tile layer file format? [closed] You have no idea how I wish we had some sort of "internal" docs for some of this stuff. T... read more 01/17/2013 (11:18 am)
Tile layer file format? [closed] After reading your solution for the tile layer visibility it occurred to me that you could add suppo... read more 01/17/2013 (9:39 am)
Dynamical created tile layer not visible [solved] Sweet. Thanks for sharing - my idea was just a shot in the dark anyway; visibility for scene object... read more 01/17/2013 (9:35 am)
Tile layer file format? [closed] There is no documentation on it that I'm aware of - it's an internal binary format, but once it is i... read more 01/17/2013 (9:34 am)
Master Server Console [quote] I did some thinking on the Bad Master Server return. Seems like the console works, it hangs... read more 01/17/2013 (6:27 am)
[RESOLVED] How to enable a particle emitter with collisions? I'll try to take a look at this today and let you know what I find.... read more 01/17/2013 (6:19 am)
Dynamical created tile layer not visible [solved] Perhaps call .setVisibie(true)? Is the whole tilemap invisible or just the layer?... read more 01/17/2013 (6:18 am)
RSS Feed GUI control or function? Top right corner of TGB there is an orange button on the tool bar - it opens a control that displays... read more 01/16/2013 (6:29 pm)
RSS Feed GUI control or function? All of the GUI's are made with standard GUI elements. TGB is all scripted - but it's crazy dynamic ... read more 01/16/2013 (3:25 pm)
[RESOLVED] How to enable a particle emitter with collisions? Ok, you can try including or excluding some of those filters and see how it goes....... read more 01/16/2013 (1:11 pm)
trouble running TGE Weird. Sound drivers are up to date?... read more 01/16/2013 (1:09 pm)
Is it possible to define constants? [solved] In order to clarify things you could name them something like this: [code] $Constant::GoodState_Po... read more 01/16/2013 (12:55 pm)
Simple AI Tutorial in the works Added more "think", reduced frame rate. on my rig at work I get about 12 FPS with 20~30 f... read more 01/16/2013 (10:07 am)
Is it possible to define constants? [solved] Not really - the engine uses globals as "constants" all the time; just don't change the va... read more 01/16/2013 (9:58 am)
Master Server Console I just used a clean T3D MIT checkout and built off of the full template. I would point out that I'm... read more 01/15/2013 (8:13 pm)
Mount a sprite TO the Camera Mount the sky to the player as well....... read more 01/15/2013 (4:53 pm)
Master Server Console I have no idea at this point - the master server I suggested works fine for me under the exact circu... read more 01/15/2013 (3:11 pm)
How can I change the font color of text in the GuiTextCtrl? Hey - you can create profiles on the fly. And you can change their properties at any time. You c... read more 01/15/2013 (1:29 pm)
Master Server Console [b] Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : Link-local IPv6 ... read more 01/15/2013 (12:52 pm)
[newb]So i think i might bite the bullet and get torque 2D Hold on! Just hold on.... almost there.... [url=http://www.garagegames.com/community/blogs/view/2206... read more 01/15/2013 (11:23 am)
Master Server Console In addition to what Paul said, if you're hosting from behind a router you will need to ensure that y... read more 01/15/2013 (11:00 am)
Tile editor question [Solved] Nope - it's a very very simple tool, to the point that it's missing "common-sense" feature... read more 01/15/2013 (10:44 am)