Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A couple of questions | Most excellent! Thanks Mich!... read more | 02/08/2013 (5:45 pm) |
| A couple of questions | The console was a gui, and was bound to show/hide using a keybind. It is probably not available at ... read more | 02/08/2013 (2:25 pm) |
| A couple of questions | Yeah, trace has been around forever. But the performance hit and the HUGE log file make it sort of ... read more | 02/08/2013 (7:54 am) |
| Newb question about Torque2d MIT | The TorqueX projects were scrapped a while back. Winterleaf Studios is working on a project that wi... read more | 02/07/2013 (12:15 pm) |
| Torque 2D game with C++ | If you're a competent programmer you should be able to integrate your tools with the C++ engine code... read more | 02/07/2013 (12:06 pm) |
| RoomBuilder Code | Have you tried searching the source? It looks like it is not defined - which is of course the error... read more | 02/06/2013 (4:07 pm) |
| Question about live TAML | No problem - sometimes the hardest thing to see is what's right in front of us....... read more | 02/06/2013 (10:15 am) |
| Question about live TAML | [quote] Some kind of automatic TAML updating isn't a feature of the engine, we don't have any edito... read more | 02/06/2013 (9:48 am) |
| Play a movie in the original scale? | Change your sizing; [code] horizSizing = "right"; vertSizing = "bottom... read more | 02/06/2013 (7:47 am) |
| Collisions and Triggers - the eternal struggle | Perhaps mount an invisible scene object to the player that interacts with triggers instead of using ... read more | 02/05/2013 (7:34 am) |
| Is there any point to write new TDN articles? | I'm pretty much in the practice of digging through the engine source when I need to find out how som... read more | 02/01/2013 (7:35 pm) |
| scriptTickObject - anybody using this yet? | I just searched the source for "scriptTickObject" and came up blank. Where is it defined?... read more | 02/01/2013 (9:10 am) |
| ActionMap typo in game.cs?!? | I have three pointing devices attached to my computer, one of which is a 3D "mouse".... read more | 02/01/2013 (7:15 am) |
| Networking dynamically created datablocks. | There is a way to make a client-only datablock for decals and particles - but I can't be more helpfu... read more | 01/31/2013 (7:50 pm) |
| PickLine Problems[solved] | No, no - I got that. I was just pointing out that the pickLine() function looks for objects, and ti... read more | 01/31/2013 (7:48 pm) |
| ActionMap typo in game.cs?!? | I always thought it was a mini-example of how to bind keys and not an actual keybinding that was com... read more | 01/31/2013 (4:33 pm) |
| Loading Bar Gui (GuiProgressControl) Help Needed | [code] $LoadProgress += 0.05; // add 0.05 to $LoadProgress $LoadProgress = $LoadProgress + 0.05; ... read more | 01/31/2013 (11:57 am) |
| PickLine Problems[solved] | It is interesting you bring this up. It was causing me problems when I was fiddling with particle c... read more | 01/31/2013 (10:38 am) |
| T3D Engine Reference - How To: | You know, I typed civilised just for Steve and I was Americanized by my browser. But I'm too barb... read more | 01/31/2013 (10:34 am) |
| T3D Engine Reference - How To: | Man, what's up with that...? Besides, tea is too civilized. Ok, had to add a few steps - it's ... read more | 01/31/2013 (9:42 am) |
| Problems with DIF -> Collada | Your modeling apps are unable to find the textures because they don't load the Torque material scrip... read more | 01/31/2013 (6:38 am) |
| Do the gServerContainer and gClientContainer have the same world game object set? | Unfortunately, the best documentation is still the source code itself. That reference guide in the ... read more | 01/31/2013 (6:35 am) |
| Do the gServerContainer and gClientContainer have the same world game object set? | [url=http://www.garagegames.com/products/torque-3d/documentation]In the documentation[/url] at the t... read more | 01/30/2013 (9:46 pm) |
| Loading Bar Gui (GuiProgressControl) Help Needed | Did you look in both the server and client missionDownload.cs files? They are slightly different an... read more | 01/30/2013 (5:33 pm) |
| Accessing child objects and changing their material properties ? | [quote] And change the material using this command %client.player.changeMaterial("MeshName1... read more | 01/30/2013 (6:42 am) |
| Load progress when a save file is opened with my game | I concur - after digging through about two dozen hit-and-miss articles (I read this in [I]Programmin... read more | 01/29/2013 (1:24 pm) |
| Load progress when a save file is opened with my game | Try echoing $Game::argv[%i] where %i is a count variable that matches the number of arguments, somet... read more | 01/29/2013 (12:47 pm) |
| Load progress when a save file is opened with my game | Pull down the T3D MIT project and look in the template in all three MissionDownload.cs files (core/s... read more | 01/29/2013 (7:57 am) |
| D3D glScissor bug in Release version of opengl2d3d | Ah hah - yes, there was a resource on it once upon a time for filtering mouse events using the GUI o... read more | 01/28/2013 (6:09 pm) |
| Painless Tutorial on Targeting Reticule for third-person camera view | Not sure you can do it without animating the eye/cam node to bob with the model motion in your anima... read more | 01/28/2013 (3:21 pm) |
| Installer Packager | Also, check out the last lesson of the FPS tutorial - it covers setting up your project to create an... read more | 01/28/2013 (6:47 am) |
| D3D glScissor bug in Release version of opengl2d3d | Inventory and menu GUI objects support transparency - so if they're over something you can see throu... read more | 01/28/2013 (6:37 am) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | Tris are awesome when modeling - how you export doesn't matter because it's always tris; quads are a... read more | 01/26/2013 (7:18 am) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | You're displaying quads there - you need to show triangles, then you'll see it. [youtube=z2NIA-dy... read more | 01/25/2013 (8:05 pm) |
| Player Size in Game World | One world unit is intended to be one meter. However, that's just a convenient frame of reference fo... read more | 01/25/2013 (6:16 pm) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | If you view the model in wireframe you should see the edges of the polygons. In 3DS Max you can fli... read more | 01/25/2013 (4:40 pm) |
| Cone container search | <shrug> looks like it should work.... have to wind it up and watch it go....... read more | 01/25/2013 (4:29 pm) |
| Transparent GUI parts not forwarding mouse events. [solved] | Well, if you do some weird stuff like using a GuiControl for a button instead of using a button and ... read more | 01/25/2013 (12:55 pm) |
| TSStatic and Vehicle Collision | Check the callback - it might pass back [I]this[/I] and the colliding object as parameters. If so, ... read more | 01/25/2013 (12:49 pm) |
| FPS 2.0 tutorial explodes with polygons | I just thought we could get a cool-looking screenshot from the guy....... read more | 01/25/2013 (12:47 pm) |
| 3 step studio, right idea, wrong engine | Ah, well, that basically points to a task the Steering Committee is already looking at - Adding more... read more | 01/25/2013 (12:41 pm) |
| Torque3D pipeline questions. | I think they removed the compiled executable because it was causing more confusion than anything. P... read more | 01/25/2013 (12:33 pm) |
| Cone container search | Did you look for the frustrum culling code? You could probably leverage that.... read more | 01/25/2013 (12:30 pm) |
| Is it possible to fix camera jittering without modifying the source code? | Ah - well, sometimes the easy things are also easy to miss. The editor does some things different... read more | 01/25/2013 (12:29 pm) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | The only thing I might fiddle with is edge directions around the shoulders and hips. (Note that I'm ... read more | 01/25/2013 (10:52 am) |
| Transparent GUI parts not forwarding mouse events. [solved] | Modeless profiles.... If you create a profile for that control and set modeless=true; in it then ... read more | 01/25/2013 (10:44 am) |
| 3 step studio, right idea, wrong engine | It would be cool to create a library of features that could be integrated seamlessly into a project.... read more | 01/25/2013 (10:41 am) |
| Torque3D pipeline questions. | 1) The soldier is a DAE model that can be imported in 3DS Max. There is a document that is being pu... read more | 01/25/2013 (10:34 am) |
| Is it possible to fix camera jittering without modifying the source code? | I'm going to agree with Alpha on this one - try tweaking your mounting force. That should either fi... read more | 01/25/2013 (7:20 am) |
| FPS 2.0 tutorial explodes with polygons | A screen shot?... read more | 01/25/2013 (7:17 am) |