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Richard Ranft's Forum Posts

Thread Post Date Posted
A couple of questions Most excellent! Thanks Mich!... read more 02/08/2013 (5:45 pm)
A couple of questions The console was a gui, and was bound to show/hide using a keybind. It is probably not available at ... read more 02/08/2013 (2:25 pm)
A couple of questions Yeah, trace has been around forever. But the performance hit and the HUGE log file make it sort of ... read more 02/08/2013 (7:54 am)
Newb question about Torque2d MIT The TorqueX projects were scrapped a while back. Winterleaf Studios is working on a project that wi... read more 02/07/2013 (12:15 pm)
Torque 2D game with C++ If you're a competent programmer you should be able to integrate your tools with the C++ engine code... read more 02/07/2013 (12:06 pm)
RoomBuilder Code Have you tried searching the source? It looks like it is not defined - which is of course the error... read more 02/06/2013 (4:07 pm)
Question about live TAML No problem - sometimes the hardest thing to see is what's right in front of us....... read more 02/06/2013 (10:15 am)
Question about live TAML [quote] Some kind of automatic TAML updating isn't a feature of the engine, we don't have any edito... read more 02/06/2013 (9:48 am)
Play a movie in the original scale? Change your sizing; [code] horizSizing = "right"; vertSizing = "bottom... read more 02/06/2013 (7:47 am)
Collisions and Triggers - the eternal struggle Perhaps mount an invisible scene object to the player that interacts with triggers instead of using ... read more 02/05/2013 (7:34 am)
Is there any point to write new TDN articles? I'm pretty much in the practice of digging through the engine source when I need to find out how som... read more 02/01/2013 (7:35 pm)
scriptTickObject - anybody using this yet? I just searched the source for "scriptTickObject" and came up blank. Where is it defined?... read more 02/01/2013 (9:10 am)
ActionMap typo in game.cs?!? I have three pointing devices attached to my computer, one of which is a 3D "mouse".... read more 02/01/2013 (7:15 am)
Networking dynamically created datablocks. There is a way to make a client-only datablock for decals and particles - but I can't be more helpfu... read more 01/31/2013 (7:50 pm)
PickLine Problems[solved] No, no - I got that. I was just pointing out that the pickLine() function looks for objects, and ti... read more 01/31/2013 (7:48 pm)
ActionMap typo in game.cs?!? I always thought it was a mini-example of how to bind keys and not an actual keybinding that was com... read more 01/31/2013 (4:33 pm)
Loading Bar Gui (GuiProgressControl) Help Needed [code] $LoadProgress += 0.05; // add 0.05 to $LoadProgress $LoadProgress = $LoadProgress + 0.05; ... read more 01/31/2013 (11:57 am)
PickLine Problems[solved] It is interesting you bring this up. It was causing me problems when I was fiddling with particle c... read more 01/31/2013 (10:38 am)
T3D Engine Reference - How To: You know, I typed civilised just for Steve and I was Americanized by my browser. But I'm too barb... read more 01/31/2013 (10:34 am)
T3D Engine Reference - How To: Man, what's up with that...? Besides, tea is too civilized. Ok, had to add a few steps - it's ... read more 01/31/2013 (9:42 am)
Problems with DIF -> Collada Your modeling apps are unable to find the textures because they don't load the Torque material scrip... read more 01/31/2013 (6:38 am)
Do the gServerContainer and gClientContainer have the same world game object set? Unfortunately, the best documentation is still the source code itself. That reference guide in the ... read more 01/31/2013 (6:35 am)
Do the gServerContainer and gClientContainer have the same world game object set? [url=http://www.garagegames.com/products/torque-3d/documentation]In the documentation[/url] at the t... read more 01/30/2013 (9:46 pm)
Loading Bar Gui (GuiProgressControl) Help Needed Did you look in both the server and client missionDownload.cs files? They are slightly different an... read more 01/30/2013 (5:33 pm)
Accessing child objects and changing their material properties ? [quote] And change the material using this command %client.player.changeMaterial("MeshName1... read more 01/30/2013 (6:42 am)
Load progress when a save file is opened with my game I concur - after digging through about two dozen hit-and-miss articles (I read this in [I]Programmin... read more 01/29/2013 (1:24 pm)
Load progress when a save file is opened with my game Try echoing $Game::argv[%i] where %i is a count variable that matches the number of arguments, somet... read more 01/29/2013 (12:47 pm)
Load progress when a save file is opened with my game Pull down the T3D MIT project and look in the template in all three MissionDownload.cs files (core/s... read more 01/29/2013 (7:57 am)
D3D glScissor bug in Release version of opengl2d3d Ah hah - yes, there was a resource on it once upon a time for filtering mouse events using the GUI o... read more 01/28/2013 (6:09 pm)
Painless Tutorial on Targeting Reticule for third-person camera view Not sure you can do it without animating the eye/cam node to bob with the model motion in your anima... read more 01/28/2013 (3:21 pm)
Installer Packager Also, check out the last lesson of the FPS tutorial - it covers setting up your project to create an... read more 01/28/2013 (6:47 am)
D3D glScissor bug in Release version of opengl2d3d Inventory and menu GUI objects support transparency - so if they're over something you can see throu... read more 01/28/2013 (6:37 am)
Tori Miyazaki Concept to Engine (Heavy criticism needed) Tris are awesome when modeling - how you export doesn't matter because it's always tris; quads are a... read more 01/26/2013 (7:18 am)
Tori Miyazaki Concept to Engine (Heavy criticism needed) You're displaying quads there - you need to show triangles, then you'll see it. [youtube=z2NIA-dy... read more 01/25/2013 (8:05 pm)
Player Size in Game World One world unit is intended to be one meter. However, that's just a convenient frame of reference fo... read more 01/25/2013 (6:16 pm)
Tori Miyazaki Concept to Engine (Heavy criticism needed) If you view the model in wireframe you should see the edges of the polygons. In 3DS Max you can fli... read more 01/25/2013 (4:40 pm)
Cone container search <shrug> looks like it should work.... have to wind it up and watch it go....... read more 01/25/2013 (4:29 pm)
Transparent GUI parts not forwarding mouse events. [solved] Well, if you do some weird stuff like using a GuiControl for a button instead of using a button and ... read more 01/25/2013 (12:55 pm)
TSStatic and Vehicle Collision Check the callback - it might pass back [I]this[/I] and the colliding object as parameters. If so, ... read more 01/25/2013 (12:49 pm)
FPS 2.0 tutorial explodes with polygons I just thought we could get a cool-looking screenshot from the guy....... read more 01/25/2013 (12:47 pm)
3 step studio, right idea, wrong engine Ah, well, that basically points to a task the Steering Committee is already looking at - Adding more... read more 01/25/2013 (12:41 pm)
Torque3D pipeline questions. I think they removed the compiled executable because it was causing more confusion than anything. P... read more 01/25/2013 (12:33 pm)
Cone container search Did you look for the frustrum culling code? You could probably leverage that.... read more 01/25/2013 (12:30 pm)
Is it possible to fix camera jittering without modifying the source code? Ah - well, sometimes the easy things are also easy to miss. The editor does some things different... read more 01/25/2013 (12:29 pm)
Tori Miyazaki Concept to Engine (Heavy criticism needed) The only thing I might fiddle with is edge directions around the shoulders and hips. (Note that I'm ... read more 01/25/2013 (10:52 am)
Transparent GUI parts not forwarding mouse events. [solved] Modeless profiles.... If you create a profile for that control and set modeless=true; in it then ... read more 01/25/2013 (10:44 am)
3 step studio, right idea, wrong engine It would be cool to create a library of features that could be integrated seamlessly into a project.... read more 01/25/2013 (10:41 am)
Torque3D pipeline questions. 1) The soldier is a DAE model that can be imported in 3DS Max. There is a document that is being pu... read more 01/25/2013 (10:34 am)
Is it possible to fix camera jittering without modifying the source code? I'm going to agree with Alpha on this one - try tweaking your mounting force. That should either fi... read more 01/25/2013 (7:20 am)
FPS 2.0 tutorial explodes with polygons A screen shot?... read more 01/25/2013 (7:17 am)