Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FPS Tutorial CTF example | No, there is no example. Should be pretty easy if you look at the health kit and make a "flag&... read more | 09/18/2013 (10:56 pm) |
| Camera Problems | [quote](This is a part of Torque's legacy as an FPS-optimised engine, which is slowly changing.) [/... read more | 09/18/2013 (10:41 pm) |
| Does a person need to buy a bunch of computers to increase size for online games? | Sorry - sort of derailed the thread. I wasn't griping about this thread directly, but sort of indir... read more | 09/18/2013 (10:35 pm) |
| Camera Problems | "Nothing more than wrappers" - except that you can't control the camera from the client. ... read more | 09/18/2013 (7:09 pm) |
| Does a person need to buy a bunch of computers to increase size for online games? | [quote]... its the continuing condescending nature of these forums and this community towards anybod... read more | 09/18/2013 (10:23 am) |
| Camera Problems | Except skip the "create a new project" part - it's outdated. Also, in the documentation... read more | 09/18/2013 (10:15 am) |
| where to start "renderMeshExample" from Torque3d | I think this object was meant to be an example and starting place to design your own mesh-based game... read more | 09/17/2013 (2:31 pm) |
| Water Shader on a Barrel | You know, that looks like the default level fog color....... read more | 09/17/2013 (2:26 pm) |
| Blender T3D Soldier | Steve! What version of Blender are you using? 0.03b? Something older? I know you're using someth... read more | 09/15/2013 (9:53 pm) |
| Trying to delete an object after a set ammount of time | And if you need to pause scheduled events that aren't attached to scene objects - http://www.rooster... read more | 09/15/2013 (9:48 pm) |
| My community project | [url=https://github.com/GarageGames/Torque3D-Documentation]The T3D Documentation repository[/url] on... read more | 09/13/2013 (6:32 am) |
| Can't Delete Files from the Home Directory. | "~/" is the game executable directory. Or, on older versions, the game's "root"... read more | 09/12/2013 (8:49 am) |
| How to get a character walking in game? | Normally, when you first start to do a thing you start reading up on it and studying it. Then you m... read more | 09/12/2013 (6:42 am) |
| What are some really good effective was of keeping hackers from ruining the game? | [url=http://www.garagegames.com/products/torque-3d/documentation]Documentation[/url], specifically t... read more | 09/12/2013 (6:39 am) |
| GeForce 7050 Integrated | Good thing Havok's purpose isn't to run on a GPU.... Or Bullet. And you'd be more likely to fi... read more | 09/11/2013 (7:02 pm) |
| Different Player Colors | Yeah, it still works pretty much the same way it did in Finney's books.... read more | 09/11/2013 (7:00 pm) |
| Compiling and Running scripts | In T3D you should be able to use the ` key (tilde) to toggle the console. You execute your scripts ... read more | 09/11/2013 (6:59 pm) |
| Finding out who threw the proxymine | Well, there are three options: Documentation Source code Use the object's dump() command in the... read more | 09/11/2013 (5:14 pm) |
| Different Player Colors | Ok, but why not use setSkinName()? That system has worked for 12 years....... read more | 09/11/2013 (5:07 pm) |
| T3D v3.0 work in progress | Sweet - I'll watch the list for the shiny newness!... read more | 09/11/2013 (6:36 am) |
| Community Tip Thread | Good call - I've done it myself. There is some tweaking to do but overall it's only an hour or so o... read more | 09/11/2013 (6:34 am) |
| Compiling and Running scripts | You place it in the scripts folder, ensure that it is executed from somewhere in main.cs or another ... read more | 09/10/2013 (7:21 pm) |
| Finding out who threw the proxymine | look in onThrow (do a search - you'll probably find it associated with mines, turrets and inventory)... read more | 09/10/2013 (4:39 pm) |
| iOS 7 Support? | <shrug> Give it a shot - it might work.... read more | 09/10/2013 (1:45 pm) |
| Particle Player Crashing | Sorry - just edited that - should be clearer. Mail to richard at roostertailgames.com. When yo... read more | 09/10/2013 (6:52 am) |
| Particle Player Crashing | Wait - I see. You've called [code] %roundRock = GameCore::createRoundRock(%FirstRoundRock, %Cr... read more | 09/10/2013 (6:40 am) |
| SaveFileList Isn't Correctly Listing my Items | [code] SaveFileList.entryCount = 0; SaveFileList.clear(); %file = findFirstFile(%pattern); while... read more | 09/09/2013 (4:25 pm) |
| Keyboard events from the GUI editor | Use an action map. Look at the moveMap from the game for an example.... read more | 09/09/2013 (2:41 pm) |
| Committee Meeting Notes: 09/04/2013 | Sure, you've got good points there. The missing factor: manpower. You suggest regular small releas... read more | 09/09/2013 (2:39 pm) |
| New example terrains for Torque | [quote]"how big can i make the terrain blah blah WoW blah" [/quote] I especially agree ... read more | 09/09/2013 (2:07 pm) |
| Particle Player Crashing | Ok, what did you break? If the class name is used by an object then that object's ID is passed as... read more | 09/09/2013 (10:46 am) |
| Torque 3D Animations | [url=http://www.garagegames.com/FAQ]The FAQ[/url] adresses everything you need - and [url=http://www... read more | 09/08/2013 (4:03 pm) |
| Console crashing in vista (32-bit) | Console must use another action map - search the project for ~ and you should be able to change that... read more | 09/08/2013 (10:00 am) |
| Several questions. | In Torquescript classes are used to group methods. The class name is a "namespace" defini... read more | 09/07/2013 (3:10 pm) |
| [SOLVED] Strange Goings-On With Object Classes | Oh, hell - yeah, the "owner" is for use with behaviors - %this is the behavior instance an... read more | 09/07/2013 (1:18 pm) |
| Several questions. | I have a few questions: Classes in TorqueScript or classes in C++? Which namespaces? Torque's... read more | 09/07/2013 (1:05 pm) |
| [SOLVED] Strange Goings-On With Object Classes | Torque can be ticklish about numbers. Try this: [code] // replace this %this.Owner.blendColor = ... read more | 09/07/2013 (6:41 am) |
| Particle Player Crashing | Good catch practicing! Yes, your method declaration needs %this to identify who "this" is... read more | 09/07/2013 (6:27 am) |
| T3D, Existing Object and Terrain System, and Terrain Paging | @Joseph - Aw hell, I have that whole set (1 - 7 anyway). Now I need to go pull them out of storage.... read more | 09/07/2013 (6:22 am) |
| Only three files. | But that's the purpose of the editor; to make basic level editing easier so that you can spend more ... read more | 09/06/2013 (4:22 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | [quote]Rezeroing is a great solution, but you're still back to the start if you want to consider mul... read more | 09/06/2013 (6:43 am) |
| T3D, Existing Object and Terrain System, and Terrain Paging | Naw, naw - I left out the part where you swap your zones and "reset" everything (similar t... read more | 09/05/2013 (7:08 pm) |
| Platformer Issue | Caused by the collision system - try setting [code] (yourPlayerObject).setCollisionMaxIterations(... read more | 09/05/2013 (5:03 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | @Demo - it is a hell of a task, no matter how you slice it. I can see how it would be easier to gut... read more | 09/05/2013 (4:44 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | It's a large task anyway, why not tackle the elephant in the room and make the terrain system a plug... read more | 09/05/2013 (12:49 pm) |
| T3D, Existing Object and Terrain System, and Terrain Paging | @Demo - no, that's not what I meant at all, just wanted to clear the terminology. Everyone uses &qu... read more | 09/05/2013 (6:46 am) |
| Some thoughts on the T3D community size | @Daniel - I wasn't referring to polish, just that it's very "technical" and the masses are... read more | 09/05/2013 (6:37 am) |
| T3D, Existing Object and Terrain System, and Terrain Paging | It's not "locked into a FPS style implementation" - it's locked into a location-centric im... read more | 09/04/2013 (7:26 pm) |
| Some thoughts on the T3D community size | Hell, I know I bought licenses for TGE, TSE (later TGEA), T3D at the $1000 point (with a discount - ... read more | 09/04/2013 (5:25 pm) |
| Standardizing polar coordinate directions | Well hell, if we're gonna be all "correct" and "proper" we should probably follo... read more | 09/04/2013 (6:47 am) |