Game Development Community

Richard Ranft's Forum Posts

Thread Post Date Posted
FPS Tutorial CTF example No, there is no example. Should be pretty easy if you look at the health kit and make a "flag&... read more 09/18/2013 (10:56 pm)
Camera Problems [quote](This is a part of Torque's legacy as an FPS-optimised engine, which is slowly changing.) [/... read more 09/18/2013 (10:41 pm)
Does a person need to buy a bunch of computers to increase size for online games? Sorry - sort of derailed the thread. I wasn't griping about this thread directly, but sort of indir... read more 09/18/2013 (10:35 pm)
Camera Problems "Nothing more than wrappers" - except that you can't control the camera from the client. ... read more 09/18/2013 (7:09 pm)
Does a person need to buy a bunch of computers to increase size for online games? [quote]... its the continuing condescending nature of these forums and this community towards anybod... read more 09/18/2013 (10:23 am)
Camera Problems Except skip the "create a new project" part - it's outdated. Also, in the documentation... read more 09/18/2013 (10:15 am)
where to start "renderMeshExample" from Torque3d I think this object was meant to be an example and starting place to design your own mesh-based game... read more 09/17/2013 (2:31 pm)
Water Shader on a Barrel You know, that looks like the default level fog color....... read more 09/17/2013 (2:26 pm)
Blender T3D Soldier Steve! What version of Blender are you using? 0.03b? Something older? I know you're using someth... read more 09/15/2013 (9:53 pm)
Trying to delete an object after a set ammount of time And if you need to pause scheduled events that aren't attached to scene objects - http://www.rooster... read more 09/15/2013 (9:48 pm)
My community project [url=https://github.com/GarageGames/Torque3D-Documentation]The T3D Documentation repository[/url] on... read more 09/13/2013 (6:32 am)
Can't Delete Files from the Home Directory. "~/" is the game executable directory. Or, on older versions, the game's "root"... read more 09/12/2013 (8:49 am)
How to get a character walking in game? Normally, when you first start to do a thing you start reading up on it and studying it. Then you m... read more 09/12/2013 (6:42 am)
What are some really good effective was of keeping hackers from ruining the game? [url=http://www.garagegames.com/products/torque-3d/documentation]Documentation[/url], specifically t... read more 09/12/2013 (6:39 am)
GeForce 7050 Integrated Good thing Havok's purpose isn't to run on a GPU.... Or Bullet. And you'd be more likely to fi... read more 09/11/2013 (7:02 pm)
Different Player Colors Yeah, it still works pretty much the same way it did in Finney's books.... read more 09/11/2013 (7:00 pm)
Compiling and Running scripts In T3D you should be able to use the ` key (tilde) to toggle the console. You execute your scripts ... read more 09/11/2013 (6:59 pm)
Finding out who threw the proxymine Well, there are three options: Documentation Source code Use the object's dump() command in the... read more 09/11/2013 (5:14 pm)
Different Player Colors Ok, but why not use setSkinName()? That system has worked for 12 years....... read more 09/11/2013 (5:07 pm)
T3D v3.0 work in progress Sweet - I'll watch the list for the shiny newness!... read more 09/11/2013 (6:36 am)
Community Tip Thread Good call - I've done it myself. There is some tweaking to do but overall it's only an hour or so o... read more 09/11/2013 (6:34 am)
Compiling and Running scripts You place it in the scripts folder, ensure that it is executed from somewhere in main.cs or another ... read more 09/10/2013 (7:21 pm)
Finding out who threw the proxymine look in onThrow (do a search - you'll probably find it associated with mines, turrets and inventory)... read more 09/10/2013 (4:39 pm)
iOS 7 Support? <shrug> Give it a shot - it might work.... read more 09/10/2013 (1:45 pm)
Particle Player Crashing Sorry - just edited that - should be clearer. Mail to richard at roostertailgames.com. When yo... read more 09/10/2013 (6:52 am)
Particle Player Crashing Wait - I see. You've called [code] %roundRock = GameCore::createRoundRock(%FirstRoundRock, %Cr... read more 09/10/2013 (6:40 am)
SaveFileList Isn't Correctly Listing my Items [code] SaveFileList.entryCount = 0; SaveFileList.clear(); %file = findFirstFile(%pattern); while... read more 09/09/2013 (4:25 pm)
Keyboard events from the GUI editor Use an action map. Look at the moveMap from the game for an example.... read more 09/09/2013 (2:41 pm)
Committee Meeting Notes: 09/04/2013 Sure, you've got good points there. The missing factor: manpower. You suggest regular small releas... read more 09/09/2013 (2:39 pm)
New example terrains for Torque [quote]"how big can i make the terrain blah blah WoW blah" [/quote] I especially agree ... read more 09/09/2013 (2:07 pm)
Particle Player Crashing Ok, what did you break? If the class name is used by an object then that object's ID is passed as... read more 09/09/2013 (10:46 am)
Torque 3D Animations [url=http://www.garagegames.com/FAQ]The FAQ[/url] adresses everything you need - and [url=http://www... read more 09/08/2013 (4:03 pm)
Console crashing in vista (32-bit) Console must use another action map - search the project for ~ and you should be able to change that... read more 09/08/2013 (10:00 am)
Several questions. In Torquescript classes are used to group methods. The class name is a "namespace" defini... read more 09/07/2013 (3:10 pm)
[SOLVED] Strange Goings-On With Object Classes Oh, hell - yeah, the "owner" is for use with behaviors - %this is the behavior instance an... read more 09/07/2013 (1:18 pm)
Several questions. I have a few questions: Classes in TorqueScript or classes in C++? Which namespaces? Torque's... read more 09/07/2013 (1:05 pm)
[SOLVED] Strange Goings-On With Object Classes Torque can be ticklish about numbers. Try this: [code] // replace this %this.Owner.blendColor = ... read more 09/07/2013 (6:41 am)
Particle Player Crashing Good catch practicing! Yes, your method declaration needs %this to identify who "this" is... read more 09/07/2013 (6:27 am)
T3D, Existing Object and Terrain System, and Terrain Paging @Joseph - Aw hell, I have that whole set (1 - 7 anyway). Now I need to go pull them out of storage.... read more 09/07/2013 (6:22 am)
Only three files. But that's the purpose of the editor; to make basic level editing easier so that you can spend more ... read more 09/06/2013 (4:22 pm)
T3D, Existing Object and Terrain System, and Terrain Paging [quote]Rezeroing is a great solution, but you're still back to the start if you want to consider mul... read more 09/06/2013 (6:43 am)
T3D, Existing Object and Terrain System, and Terrain Paging Naw, naw - I left out the part where you swap your zones and "reset" everything (similar t... read more 09/05/2013 (7:08 pm)
Platformer Issue Caused by the collision system - try setting [code] (yourPlayerObject).setCollisionMaxIterations(... read more 09/05/2013 (5:03 pm)
T3D, Existing Object and Terrain System, and Terrain Paging @Demo - it is a hell of a task, no matter how you slice it. I can see how it would be easier to gut... read more 09/05/2013 (4:44 pm)
T3D, Existing Object and Terrain System, and Terrain Paging It's a large task anyway, why not tackle the elephant in the room and make the terrain system a plug... read more 09/05/2013 (12:49 pm)
T3D, Existing Object and Terrain System, and Terrain Paging @Demo - no, that's not what I meant at all, just wanted to clear the terminology. Everyone uses &qu... read more 09/05/2013 (6:46 am)
Some thoughts on the T3D community size @Daniel - I wasn't referring to polish, just that it's very "technical" and the masses are... read more 09/05/2013 (6:37 am)
T3D, Existing Object and Terrain System, and Terrain Paging It's not "locked into a FPS style implementation" - it's locked into a location-centric im... read more 09/04/2013 (7:26 pm)
Some thoughts on the T3D community size Hell, I know I bought licenses for TGE, TSE (later TGEA), T3D at the $1000 point (with a discount - ... read more 09/04/2013 (5:25 pm)
Standardizing polar coordinate directions Well hell, if we're gonna be all "correct" and "proper" we should probably follo... read more 09/04/2013 (6:47 am)