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Richard Ranft's Forum Posts

Thread Post Date Posted
why the script function of WheeledVehicleData::onCollision is called twice sometimes ? You can try keeping the simID of objects you have collided with for a short time then test to see if... read more 09/29/2013 (9:16 pm)
I need help (solved) Time out. "Latest?" You need version 2.8.4.5 of the PhysX SDK. Or is it 2.8.4.6? Anywa... read more 09/29/2013 (5:20 pm)
problem with onCollision for each object [solved] If "platform" is an object then sure - however, depending on how the system is ordering co... read more 09/28/2013 (7:56 pm)
problem with onCollision for each object [solved] And be mindful that %srcObj and %dstObj are not guaranteed to be in any given order. Either one cou... read more 09/27/2013 (7:12 pm)
Will GarageGames open-source the code of it's past projects? And the marble stuff in T3D was made by Dave and Ron to demonstrate the Leap Motion integration as s... read more 09/27/2013 (3:22 pm)
Static shape Collison? Model it with one. See [url=http://www.garagegames.com/products/torque-3d/documentation]the document... read more 09/27/2013 (3:01 pm)
-SOLVED - Spine Slow down 2 or more sipnes = Resource Hungry Maybe try not creating the first two right on top of each other - I don't know if you have collision... read more 09/27/2013 (6:47 am)
Torque2D.exe not valid [url]http://www.garagegames.com/community/forums/viewthread/134633]This[/url] has still not been add... read more 09/27/2013 (6:43 am)
Having a problem with my Toy not showing up in Sandbox mode Do it again. You must have missed something - if it's set up correctly it will show up.... read more 09/27/2013 (6:41 am)
creating J-RPG database in torque2d I usually use script objects for carrying large wads of data, then make simsets of those for collect... read more 09/27/2013 (6:40 am)
Webpage Displayed in Gui Good luck! If you need help, pester Mich - he's the Mac guru.... lol... read more 09/26/2013 (4:24 pm)
Webpage Displayed in Gui Ok, so you don't know what Qt is.... [url=http://qt-project.org/]Go find out[/url]. Now that you... read more 09/26/2013 (7:05 am)
TGB Genre Packs, RPG Starter Kit [url=http://www.garagegames.com/community/resources/view/21429]Look in the resource section[/url] fo... read more 09/26/2013 (6:55 am)
Making animated sprites out of .fbx models Get a 3D modeling program and load the models. Set your camera angle, render the animations to indi... read more 09/26/2013 (6:51 am)
iOS 7 Support? Of course they do. Wouldn't want to make this easy for anyone, would they? Ok, you should still ... read more 09/26/2013 (6:47 am)
Anyone have a pathfinding algorithm? The A* demo worked fine - used it to make the first run of what became the Tower Defense template fo... read more 09/26/2013 (6:42 am)
Very happy the first time to this forum @Nils - you're right, I'm not.... read more 09/26/2013 (6:36 am)
Very happy the first time to this forum LOL... read more 09/25/2013 (6:37 pm)
DeleteVariables and Arrays. Ooooh - lol - that's what I get for posting while doing seven other things... I should have read tha... read more 09/25/2013 (2:52 pm)
Projectiles won't fly straight Bow has a muzzle node defined in the model? Muzzle node is oriented in the correct direction? Se... read more 09/25/2013 (1:27 pm)
Best T3D physics library Caveat on PhysX: there were issues with vehicles, players not colliding with vehicles, other player... read more 09/25/2013 (1:17 pm)
Committee Meeting Notes: 09/23/2013 So maybe I should put together a tutorial to go with the [url=https://github.com/RichardRanft/AITuto... read more 09/25/2013 (1:13 pm)
DeleteVariables and Arrays. Here's the whole console function (from [b]source/console/consoleFunctions.cpp[/b] at about line 249... read more 09/25/2013 (1:09 pm)
Webpage Displayed in Gui That's weird - QT works quite well on Linux, and Mac is now just kid-gloved Linux (ok, one of the BS... read more 09/24/2013 (6:56 pm)
Can't Delete Files from the Home Directory. And you should surround that with expandPath().... read more 09/24/2013 (6:38 am)
Very happy the first time to this forum I'm using the new Google WTF add-in....... read more 09/24/2013 (6:30 am)
Finding out if left mouse is down Wait - is this specifically for use in GUIs? If so, you could create invisible drag-drop controls o... read more 09/24/2013 (6:28 am)
Torque 2D-Spine branch won't compile Find that #include directive and change the "spine-torque2d.h" to "spine.h" and ... read more 09/23/2013 (8:02 am)
Finding out if left mouse is down Think you're going to have to write that yourself - the whole thing is event-driven so there is no p... read more 09/23/2013 (7:58 am)
Finding out if left mouse is down Ok, [i]in theory[/i] if $mvTriggerCount0 is greater than 0 that should indicate that the left mouse ... read more 09/23/2013 (6:18 am)
renderMeshExample, Metablobs, and creating Geometry That looks pretty cool. Glad you got it working!... read more 09/22/2013 (3:33 pm)
RTS prototype Unknown command setMoveDestination. Yup - make sure you followed the steps correctly. You should have had a step that removes a GUI ele... read more 09/22/2013 (3:31 pm)
What games can Torque 3D make? Oh, wait. Let me answer that original question. Torque 3D can make PC games that run in Windows. ... read more 09/22/2013 (2:37 pm)
What games can Torque 3D make? The only problem with T2D is the lighting - if you want dynamic shadows or anything like that you're... read more 09/22/2013 (9:05 am)
renderMeshExample, Metablobs, and creating Geometry Ah, so it was winding order....... read more 09/22/2013 (12:48 am)
What games can Torque 3D make? [quote] fps and third person games [/quote] What other kind are there? First person or third pers... read more 09/22/2013 (12:45 am)
Maximum players in T3D? <shrug> Possibly - I haven't looked. What I meant was that the network functionality is still... read more 09/20/2013 (4:17 pm)
Maximum players in T3D? Tribes supported up to 128 using the same network code that is still in T3D, but it had many fewer p... read more 09/20/2013 (3:31 pm)
License for the default Soldier in T3D? Right up until someone goes "hey - that's Torque 3D!"... read more 09/20/2013 (6:41 am)
Dynamic object placement [quote]If you want to have it work in FPS, just need to change it so that instead of the position of... read more 09/20/2013 (6:40 am)
Camera Problems Sorry Dan - I keep mixing T2D and T3D....... read more 09/20/2013 (6:35 am)
renderMeshExample, Metablobs, and creating Geometry You got me, pal - I've got more of a bird's eye overview understanding of T3D, not the details.... l... read more 09/19/2013 (7:36 pm)
Crowd-funding Torque 3D for Linux Like [url=http://www.garagegames.com/community/blogs/view/22075]this[/url]....? Sadly, even thoug... read more 09/19/2013 (7:34 pm)
License for the default Soldier in T3D? [b][i]EVERYTHING[/i][/b] in that repository is under the [url=http://opensource.org/licenses/MIT]MIT... read more 09/19/2013 (7:29 pm)
iOS 7 Support? Sound issue - is OpenAL compatible with iOS 7? Has anyone tried re-compiling OpenAL for iOS 7?... read more 09/19/2013 (1:34 pm)
Camera Problems I think it might be easier to use setPosition() and then setRotation() - setRotation() looks like it... read more 09/19/2013 (1:21 pm)
renderMeshExample, Metablobs, and creating Geometry I'm no T3D Renderer guru either, but I'd check winding order and materials first.... read more 09/19/2013 (8:52 am)
New Space Game I am working on, I really do need feedback My only suggestion is to scale down the ground textures - that grass is GIANT.... lol... read more 09/19/2013 (8:49 am)
Camera Problems Actually, the client/server rift isn't that horrible in single player - the engine detects most inst... read more 09/19/2013 (8:42 am)
Torque3d.net? I think the main point is that GarageGames is busy doing other things and is not in a position to re... read more 09/19/2013 (8:36 am)