Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| why the script function of WheeledVehicleData::onCollision is called twice sometimes ? | You can try keeping the simID of objects you have collided with for a short time then test to see if... read more | 09/29/2013 (9:16 pm) |
| I need help (solved) | Time out. "Latest?" You need version 2.8.4.5 of the PhysX SDK. Or is it 2.8.4.6? Anywa... read more | 09/29/2013 (5:20 pm) |
| problem with onCollision for each object [solved] | If "platform" is an object then sure - however, depending on how the system is ordering co... read more | 09/28/2013 (7:56 pm) |
| problem with onCollision for each object [solved] | And be mindful that %srcObj and %dstObj are not guaranteed to be in any given order. Either one cou... read more | 09/27/2013 (7:12 pm) |
| Will GarageGames open-source the code of it's past projects? | And the marble stuff in T3D was made by Dave and Ron to demonstrate the Leap Motion integration as s... read more | 09/27/2013 (3:22 pm) |
| Static shape Collison? | Model it with one. See [url=http://www.garagegames.com/products/torque-3d/documentation]the document... read more | 09/27/2013 (3:01 pm) |
| -SOLVED - Spine Slow down 2 or more sipnes = Resource Hungry | Maybe try not creating the first two right on top of each other - I don't know if you have collision... read more | 09/27/2013 (6:47 am) |
| Torque2D.exe not valid | [url]http://www.garagegames.com/community/forums/viewthread/134633]This[/url] has still not been add... read more | 09/27/2013 (6:43 am) |
| Having a problem with my Toy not showing up in Sandbox mode | Do it again. You must have missed something - if it's set up correctly it will show up.... read more | 09/27/2013 (6:41 am) |
| creating J-RPG database in torque2d | I usually use script objects for carrying large wads of data, then make simsets of those for collect... read more | 09/27/2013 (6:40 am) |
| Webpage Displayed in Gui | Good luck! If you need help, pester Mich - he's the Mac guru.... lol... read more | 09/26/2013 (4:24 pm) |
| Webpage Displayed in Gui | Ok, so you don't know what Qt is.... [url=http://qt-project.org/]Go find out[/url]. Now that you... read more | 09/26/2013 (7:05 am) |
| TGB Genre Packs, RPG Starter Kit | [url=http://www.garagegames.com/community/resources/view/21429]Look in the resource section[/url] fo... read more | 09/26/2013 (6:55 am) |
| Making animated sprites out of .fbx models | Get a 3D modeling program and load the models. Set your camera angle, render the animations to indi... read more | 09/26/2013 (6:51 am) |
| iOS 7 Support? | Of course they do. Wouldn't want to make this easy for anyone, would they? Ok, you should still ... read more | 09/26/2013 (6:47 am) |
| Anyone have a pathfinding algorithm? | The A* demo worked fine - used it to make the first run of what became the Tower Defense template fo... read more | 09/26/2013 (6:42 am) |
| Very happy the first time to this forum | @Nils - you're right, I'm not.... read more | 09/26/2013 (6:36 am) |
| Very happy the first time to this forum | LOL... read more | 09/25/2013 (6:37 pm) |
| DeleteVariables and Arrays. | Ooooh - lol - that's what I get for posting while doing seven other things... I should have read tha... read more | 09/25/2013 (2:52 pm) |
| Projectiles won't fly straight | Bow has a muzzle node defined in the model? Muzzle node is oriented in the correct direction? Se... read more | 09/25/2013 (1:27 pm) |
| Best T3D physics library | Caveat on PhysX: there were issues with vehicles, players not colliding with vehicles, other player... read more | 09/25/2013 (1:17 pm) |
| Committee Meeting Notes: 09/23/2013 | So maybe I should put together a tutorial to go with the [url=https://github.com/RichardRanft/AITuto... read more | 09/25/2013 (1:13 pm) |
| DeleteVariables and Arrays. | Here's the whole console function (from [b]source/console/consoleFunctions.cpp[/b] at about line 249... read more | 09/25/2013 (1:09 pm) |
| Webpage Displayed in Gui | That's weird - QT works quite well on Linux, and Mac is now just kid-gloved Linux (ok, one of the BS... read more | 09/24/2013 (6:56 pm) |
| Can't Delete Files from the Home Directory. | And you should surround that with expandPath().... read more | 09/24/2013 (6:38 am) |
| Very happy the first time to this forum | I'm using the new Google WTF add-in....... read more | 09/24/2013 (6:30 am) |
| Finding out if left mouse is down | Wait - is this specifically for use in GUIs? If so, you could create invisible drag-drop controls o... read more | 09/24/2013 (6:28 am) |
| Torque 2D-Spine branch won't compile | Find that #include directive and change the "spine-torque2d.h" to "spine.h" and ... read more | 09/23/2013 (8:02 am) |
| Finding out if left mouse is down | Think you're going to have to write that yourself - the whole thing is event-driven so there is no p... read more | 09/23/2013 (7:58 am) |
| Finding out if left mouse is down | Ok, [i]in theory[/i] if $mvTriggerCount0 is greater than 0 that should indicate that the left mouse ... read more | 09/23/2013 (6:18 am) |
| renderMeshExample, Metablobs, and creating Geometry | That looks pretty cool. Glad you got it working!... read more | 09/22/2013 (3:33 pm) |
| RTS prototype Unknown command setMoveDestination. | Yup - make sure you followed the steps correctly. You should have had a step that removes a GUI ele... read more | 09/22/2013 (3:31 pm) |
| What games can Torque 3D make? | Oh, wait. Let me answer that original question. Torque 3D can make PC games that run in Windows. ... read more | 09/22/2013 (2:37 pm) |
| What games can Torque 3D make? | The only problem with T2D is the lighting - if you want dynamic shadows or anything like that you're... read more | 09/22/2013 (9:05 am) |
| renderMeshExample, Metablobs, and creating Geometry | Ah, so it was winding order....... read more | 09/22/2013 (12:48 am) |
| What games can Torque 3D make? | [quote] fps and third person games [/quote] What other kind are there? First person or third pers... read more | 09/22/2013 (12:45 am) |
| Maximum players in T3D? | <shrug> Possibly - I haven't looked. What I meant was that the network functionality is still... read more | 09/20/2013 (4:17 pm) |
| Maximum players in T3D? | Tribes supported up to 128 using the same network code that is still in T3D, but it had many fewer p... read more | 09/20/2013 (3:31 pm) |
| License for the default Soldier in T3D? | Right up until someone goes "hey - that's Torque 3D!"... read more | 09/20/2013 (6:41 am) |
| Dynamic object placement | [quote]If you want to have it work in FPS, just need to change it so that instead of the position of... read more | 09/20/2013 (6:40 am) |
| Camera Problems | Sorry Dan - I keep mixing T2D and T3D....... read more | 09/20/2013 (6:35 am) |
| renderMeshExample, Metablobs, and creating Geometry | You got me, pal - I've got more of a bird's eye overview understanding of T3D, not the details.... l... read more | 09/19/2013 (7:36 pm) |
| Crowd-funding Torque 3D for Linux | Like [url=http://www.garagegames.com/community/blogs/view/22075]this[/url]....? Sadly, even thoug... read more | 09/19/2013 (7:34 pm) |
| License for the default Soldier in T3D? | [b][i]EVERYTHING[/i][/b] in that repository is under the [url=http://opensource.org/licenses/MIT]MIT... read more | 09/19/2013 (7:29 pm) |
| iOS 7 Support? | Sound issue - is OpenAL compatible with iOS 7? Has anyone tried re-compiling OpenAL for iOS 7?... read more | 09/19/2013 (1:34 pm) |
| Camera Problems | I think it might be easier to use setPosition() and then setRotation() - setRotation() looks like it... read more | 09/19/2013 (1:21 pm) |
| renderMeshExample, Metablobs, and creating Geometry | I'm no T3D Renderer guru either, but I'd check winding order and materials first.... read more | 09/19/2013 (8:52 am) |
| New Space Game I am working on, I really do need feedback | My only suggestion is to scale down the ground textures - that grass is GIANT.... lol... read more | 09/19/2013 (8:49 am) |
| Camera Problems | Actually, the client/server rift isn't that horrible in single player - the engine detects most inst... read more | 09/19/2013 (8:42 am) |
| Torque3d.net? | I think the main point is that GarageGames is busy doing other things and is not in a position to re... read more | 09/19/2013 (8:36 am) |