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Richard Ranft's Forum Posts

Thread Post Date Posted
Exposing C++ classes to TorqueScript I have an older version that still has these files: [url=https://github.com/RichardRanft/Torque2D/b... read more 10/20/2013 (9:36 am)
New example terrains for Torque Looks great man! Thank you very much.... read more 10/18/2013 (2:07 pm)
TGE Forever! So this is what you guys dropped off the map all those years ago to do! You could have said somethi... read more 10/17/2013 (8:07 pm)
Combining 2D and 3D I wasn't talking about a hack either - there is nothing wrong with using a 3D engine to make a 2D ga... read more 10/17/2013 (8:05 pm)
Combining 2D and 3D In T3D your "2D" levels can be done as regular missions - just draw your stuff on quads an... read more 10/17/2013 (12:22 pm)
From a Quake map to Torque3D Thanks! That is awesome - time to play!... read more 10/17/2013 (6:29 am)
From a Quake map to Torque3D Actually, dynamic lighting was what I was asking about - sometimes objects appear to have "leak... read more 10/16/2013 (8:33 pm)
GUI Guide Status Yeah, it's pretty much the same. T2D added a few neat things like the guiImageButtonCtrl and guiSpr... read more 10/16/2013 (8:28 pm)
From a Quake map to Torque3D How about lighting? Are there any leaks? It does look good and it might be easier to build several... read more 10/15/2013 (7:08 pm)
Multi-Button Panel Unfortunately, that gives you the object, not the individual collision shape that was hit. [code] ... read more 10/15/2013 (7:04 pm)
Node Transforms are not updating when manually modifying node locations Huh. Sweet tip - thanks Ivan!... read more 10/15/2013 (6:39 am)
TGE 1.5.2 Demo - Sprint Feature through Keybind No, not at all - but "sprinting" usually means something special to FPS gamers. There are... read more 10/14/2013 (6:25 pm)
Node Transforms are not updating when manually modifying node locations Is it reporting local transform or world transform data? In order to use the muzzle point you might... read more 10/14/2013 (6:18 pm)
TGE 1.5.2 Demo - Sprint Feature through Keybind That resource wasn't for T3D - it's dated back in 2002 and T3D was released in 2009.... However, ... read more 10/13/2013 (9:34 pm)
TGE 1.5.2 Demo - Loading Missions via triggers Are your spawn points in the correct simgroup? Looking at post #6 they should all be added to "... read more 10/13/2013 (6:25 pm)
How to start NP web plugin in Firefox/Chrome? Urgent It's a plug-in, not a stand-alone executable program. It will be a .dll, not a .exe. "Dynamic... read more 10/13/2013 (6:18 pm)
TGE 1.5.2 Demo - Loading Missions via triggers It sounds like that is indeed the problem and you have to use the correct path to your mission files... read more 10/13/2013 (12:45 am)
Get Custom Tile Data when tile is walked on (platformer) That's really weird. Just on a lark check the physics section of the trigger to ensure that it does... read more 10/08/2013 (5:29 pm)
TGE 1.5.2 Demo - Loading Missions via triggers Just use a text editor. Look in /server/scripts/trigger.cs for the default trigger datablock, dupli... read more 10/08/2013 (6:46 am)
TGE 1.5.2 Demo - Loading Missions via triggers I'd suggest using the pickSpawnPoint() function at the end of /server/scripts/game.cs: [code] //--... read more 10/07/2013 (6:21 pm)
Who owns this site:? [quote]Whooho, now's every swedish girl tall and blode. I wish it was so... =) [/quote] No, no -... read more 10/07/2013 (12:03 pm)
TGE 1.5.2 Demo - Loading Missions via triggers <shrug> Have to wait until I get home to look, but if you're using Torsion to edit your script... read more 10/07/2013 (11:54 am)
Help with 4 way animation sprite movement [code] function playerClass::setCurrentAnimation(%this) { if(%this.moveLeft) { ... read more 10/07/2013 (9:54 am)
One more stupid quesion... Fixing scattersky is not "simple" unless you are familiar with programming. Something you... read more 10/07/2013 (8:01 am)
Get Custom Tile Data when tile is walked on (platformer) Triggers. Or you could try coding some sort of solution using ActiveTile (in engine/source/T2D/acti... read more 10/07/2013 (6:46 am)
One more stupid quesion... Whoa, whoa - you compile the executable and it will automatically be in your project folder. Don't ... read more 10/07/2013 (6:31 am)
Collision Questions That PlayerShip:: scope will work on your player ship if you assign [code] $ship = new Sprite() {... read more 10/06/2013 (10:15 pm)
Torque 3D 1.2 RTS Prototype - suggestions please. I put in a pull request to fix this in the https://github.com/GarageGames/Torque3D-Documentation rep... read more 10/06/2013 (5:09 pm)
TGE 1.5.2 Demo - Loading Missions via triggers Pretty much - there is a tutorial on exactly that in the [url=http://www.garagegames.com/products/to... read more 10/06/2013 (9:31 am)
Player stutters left and right when running against wall He [b]is[/b] bouncing off of it really fast - your input is telling the sprite to add velocity in th... read more 10/06/2013 (9:27 am)
Anyone have a pathfinding algorithm? Aw man... Most of the underlying support for this was removed from the MIT version - "game-spec... read more 10/06/2013 (9:14 am)
Torque 3D 1.2 RTS Prototype - suggestions please. Aw hell - that whole block: [code] // ------------------------------------------------------------... read more 10/06/2013 (8:28 am)
Torque Vector vs std::vector Stroustrup himself points out that if a standard library implementation is available it is probably ... read more 10/05/2013 (5:45 pm)
Multi-Button Panel I am not sure, I thought there was a way to get the name of the collision shape that was hit. Guess... read more 10/03/2013 (8:12 pm)
Odd Question (flocking behavior) Yup - and Programming Game AI by Example by Matt Buckland. Decent intro to basic game AI in general... read more 10/03/2013 (7:55 pm)
No sound at all Are you able to play regular sound assets? How did you encode your audio for your Theora video? ... read more 10/03/2013 (3:27 pm)
how do you check SceneGroup() to make sure all objects added are deleted Check all scene groups.... You could just add every object to a SimSet (because an object can bel... read more 10/03/2013 (1:10 pm)
Torque 3D Show Off Thread! It's really showing off the UAISK more than anything else but I'm going to throw my Deathball Arena ... read more 10/03/2013 (8:18 am)
onMouseDown() issue Thanks Mike - I don't have much free time these days so I'm glad you knew where to find the other ha... read more 10/02/2013 (12:48 pm)
freelook - does this work? Works for me in 1.1, 1.2, 2.0, 3.0 .... ... read more 10/02/2013 (12:44 pm)
onMouseDown() issue See SceneWindow.cc, line 103. They're there, except that all left mouse functions are called "... read more 10/02/2013 (6:53 am)
No sound at all Details, man, DETAILS. Are you running it on a PC, Mac, iOS? Are your sound drivers updated? Ha... read more 10/02/2013 (6:43 am)
Multi camera system time synchronization For a start, lock them all to vsync and something like 30 fps. It might do the trick. Otherwise it... read more 10/02/2013 (6:39 am)
Action Adventure Genre Tookit Rebuild. [url=http://www.garagegames.com/community/forums/viewthread/133686]Known issue with execut... read more 10/01/2013 (10:04 pm)
Torque3D Linux Status OpenGL performance usually comes down to the video hardware manufacturer's driver support at the fin... read more 10/01/2013 (7:17 pm)
Torque3D OpenGL Status Sweet!... read more 10/01/2013 (12:09 pm)
Torque3D Linux Status Great work!... read more 10/01/2013 (12:08 pm)
The Universal AI Starter Kit I'm working on teaching the UAISK to play soccer....... read more 10/01/2013 (6:41 am)
creating J-RPG database in torque2d Ok, you're going to want to read that wiki, and [url=http://www.garagegames.com/products/torque-3d/d... read more 10/01/2013 (6:36 am)
I need help (solved) The path should be set in your environment variables - look in your Windows Control Panel, under Sys... read more 09/29/2013 (9:21 pm)