Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Exposing C++ classes to TorqueScript | I have an older version that still has these files: [url=https://github.com/RichardRanft/Torque2D/b... read more | 10/20/2013 (9:36 am) |
| New example terrains for Torque | Looks great man! Thank you very much.... read more | 10/18/2013 (2:07 pm) |
| TGE Forever! | So this is what you guys dropped off the map all those years ago to do! You could have said somethi... read more | 10/17/2013 (8:07 pm) |
| Combining 2D and 3D | I wasn't talking about a hack either - there is nothing wrong with using a 3D engine to make a 2D ga... read more | 10/17/2013 (8:05 pm) |
| Combining 2D and 3D | In T3D your "2D" levels can be done as regular missions - just draw your stuff on quads an... read more | 10/17/2013 (12:22 pm) |
| From a Quake map to Torque3D | Thanks! That is awesome - time to play!... read more | 10/17/2013 (6:29 am) |
| From a Quake map to Torque3D | Actually, dynamic lighting was what I was asking about - sometimes objects appear to have "leak... read more | 10/16/2013 (8:33 pm) |
| GUI Guide Status | Yeah, it's pretty much the same. T2D added a few neat things like the guiImageButtonCtrl and guiSpr... read more | 10/16/2013 (8:28 pm) |
| From a Quake map to Torque3D | How about lighting? Are there any leaks? It does look good and it might be easier to build several... read more | 10/15/2013 (7:08 pm) |
| Multi-Button Panel | Unfortunately, that gives you the object, not the individual collision shape that was hit. [code] ... read more | 10/15/2013 (7:04 pm) |
| Node Transforms are not updating when manually modifying node locations | Huh. Sweet tip - thanks Ivan!... read more | 10/15/2013 (6:39 am) |
| TGE 1.5.2 Demo - Sprint Feature through Keybind | No, not at all - but "sprinting" usually means something special to FPS gamers. There are... read more | 10/14/2013 (6:25 pm) |
| Node Transforms are not updating when manually modifying node locations | Is it reporting local transform or world transform data? In order to use the muzzle point you might... read more | 10/14/2013 (6:18 pm) |
| TGE 1.5.2 Demo - Sprint Feature through Keybind | That resource wasn't for T3D - it's dated back in 2002 and T3D was released in 2009.... However, ... read more | 10/13/2013 (9:34 pm) |
| TGE 1.5.2 Demo - Loading Missions via triggers | Are your spawn points in the correct simgroup? Looking at post #6 they should all be added to "... read more | 10/13/2013 (6:25 pm) |
| How to start NP web plugin in Firefox/Chrome? Urgent | It's a plug-in, not a stand-alone executable program. It will be a .dll, not a .exe. "Dynamic... read more | 10/13/2013 (6:18 pm) |
| TGE 1.5.2 Demo - Loading Missions via triggers | It sounds like that is indeed the problem and you have to use the correct path to your mission files... read more | 10/13/2013 (12:45 am) |
| Get Custom Tile Data when tile is walked on (platformer) | That's really weird. Just on a lark check the physics section of the trigger to ensure that it does... read more | 10/08/2013 (5:29 pm) |
| TGE 1.5.2 Demo - Loading Missions via triggers | Just use a text editor. Look in /server/scripts/trigger.cs for the default trigger datablock, dupli... read more | 10/08/2013 (6:46 am) |
| TGE 1.5.2 Demo - Loading Missions via triggers | I'd suggest using the pickSpawnPoint() function at the end of /server/scripts/game.cs: [code] //--... read more | 10/07/2013 (6:21 pm) |
| Who owns this site:? | [quote]Whooho, now's every swedish girl tall and blode. I wish it was so... =) [/quote] No, no -... read more | 10/07/2013 (12:03 pm) |
| TGE 1.5.2 Demo - Loading Missions via triggers | <shrug> Have to wait until I get home to look, but if you're using Torsion to edit your script... read more | 10/07/2013 (11:54 am) |
| Help with 4 way animation sprite movement | [code] function playerClass::setCurrentAnimation(%this) { if(%this.moveLeft) { ... read more | 10/07/2013 (9:54 am) |
| One more stupid quesion... | Fixing scattersky is not "simple" unless you are familiar with programming. Something you... read more | 10/07/2013 (8:01 am) |
| Get Custom Tile Data when tile is walked on (platformer) | Triggers. Or you could try coding some sort of solution using ActiveTile (in engine/source/T2D/acti... read more | 10/07/2013 (6:46 am) |
| One more stupid quesion... | Whoa, whoa - you compile the executable and it will automatically be in your project folder. Don't ... read more | 10/07/2013 (6:31 am) |
| Collision Questions | That PlayerShip:: scope will work on your player ship if you assign [code] $ship = new Sprite() {... read more | 10/06/2013 (10:15 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | I put in a pull request to fix this in the https://github.com/GarageGames/Torque3D-Documentation rep... read more | 10/06/2013 (5:09 pm) |
| TGE 1.5.2 Demo - Loading Missions via triggers | Pretty much - there is a tutorial on exactly that in the [url=http://www.garagegames.com/products/to... read more | 10/06/2013 (9:31 am) |
| Player stutters left and right when running against wall | He [b]is[/b] bouncing off of it really fast - your input is telling the sprite to add velocity in th... read more | 10/06/2013 (9:27 am) |
| Anyone have a pathfinding algorithm? | Aw man... Most of the underlying support for this was removed from the MIT version - "game-spec... read more | 10/06/2013 (9:14 am) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | Aw hell - that whole block: [code] // ------------------------------------------------------------... read more | 10/06/2013 (8:28 am) |
| Torque Vector vs std::vector | Stroustrup himself points out that if a standard library implementation is available it is probably ... read more | 10/05/2013 (5:45 pm) |
| Multi-Button Panel | I am not sure, I thought there was a way to get the name of the collision shape that was hit. Guess... read more | 10/03/2013 (8:12 pm) |
| Odd Question (flocking behavior) | Yup - and Programming Game AI by Example by Matt Buckland. Decent intro to basic game AI in general... read more | 10/03/2013 (7:55 pm) |
| No sound at all | Are you able to play regular sound assets? How did you encode your audio for your Theora video? ... read more | 10/03/2013 (3:27 pm) |
| how do you check SceneGroup() to make sure all objects added are deleted | Check all scene groups.... You could just add every object to a SimSet (because an object can bel... read more | 10/03/2013 (1:10 pm) |
| Torque 3D Show Off Thread! | It's really showing off the UAISK more than anything else but I'm going to throw my Deathball Arena ... read more | 10/03/2013 (8:18 am) |
| onMouseDown() issue | Thanks Mike - I don't have much free time these days so I'm glad you knew where to find the other ha... read more | 10/02/2013 (12:48 pm) |
| freelook - does this work? | Works for me in 1.1, 1.2, 2.0, 3.0 .... ... read more | 10/02/2013 (12:44 pm) |
| onMouseDown() issue | See SceneWindow.cc, line 103. They're there, except that all left mouse functions are called "... read more | 10/02/2013 (6:53 am) |
| No sound at all | Details, man, DETAILS. Are you running it on a PC, Mac, iOS? Are your sound drivers updated? Ha... read more | 10/02/2013 (6:43 am) |
| Multi camera system time synchronization | For a start, lock them all to vsync and something like 30 fps. It might do the trick. Otherwise it... read more | 10/02/2013 (6:39 am) |
| Action Adventure Genre Tookit | Rebuild. [url=http://www.garagegames.com/community/forums/viewthread/133686]Known issue with execut... read more | 10/01/2013 (10:04 pm) |
| Torque3D Linux Status | OpenGL performance usually comes down to the video hardware manufacturer's driver support at the fin... read more | 10/01/2013 (7:17 pm) |
| Torque3D OpenGL Status | Sweet!... read more | 10/01/2013 (12:09 pm) |
| Torque3D Linux Status | Great work!... read more | 10/01/2013 (12:08 pm) |
| The Universal AI Starter Kit | I'm working on teaching the UAISK to play soccer....... read more | 10/01/2013 (6:41 am) |
| creating J-RPG database in torque2d | Ok, you're going to want to read that wiki, and [url=http://www.garagegames.com/products/torque-3d/d... read more | 10/01/2013 (6:36 am) |
| I need help (solved) | The path should be set in your environment variables - look in your Windows Control Panel, under Sys... read more | 09/29/2013 (9:21 pm) |