Game Development Community

Rob Terrell's Forum Posts

Thread Post Date Posted
Problem with Torque books accompaning CD Christopher, if you're still listening to this thread: - You can get info on the CD (select the C... read more 09/20/2007 (9:43 am)
TGE 1.5.2 crash when changing screen resolution Nicholas -- sorry to drop off in the email conversation. I checked my Wiimote build and the project ... read more 08/06/2007 (8:46 pm)
Mission editor problem again I use control (not command) F-key as well. You can also change this behavior and clear those f-keys ... read more 06/23/2007 (12:05 pm)
Singularity FPS teaser video (Torque 1.5) How about a build for us Mac losers?... read more 05/07/2007 (7:02 am)
Perpetual Busy Loop/Crash in RunApplicationEventLoop It sounds like you're one download away from becoming one of those Quicksilver crazy people. You mig... read more 05/03/2007 (9:24 am)
Perpetual Busy Loop/Crash in RunApplicationEventLoop That dock is sick. Just turn the damn thing off, why don'tcha. Ok, so you're a noob. (Uh, NOW he... read more 05/01/2007 (3:30 pm)
Perpetual Busy Loop/Crash in RunApplicationEventLoop My first totally obvious thought is, you're crashing somewhere in ODE and there's no debugging symbo... read more 05/01/2007 (10:18 am)
Mac problem hitting F11 is a bad thing Control (not command) F11 will send the F11 keystroke to TGE. Plain old F11 will invoke the Mac OS E... read more 04/30/2007 (4:27 am)
Future of Torque on Linux [quote]Why can't you guys just contract icculus for small patches for linux? [url]http://icculus.or... read more 04/28/2007 (5:56 am)
MIS Import As was discussed in the "Odd Licensing Thing" thread, Constructor is based on TGE, so it should be a... read more 04/26/2007 (9:58 am)
Any direction to nintendo wii for tge/ tgea? I released code for integrating the Wiimote into TGE Mac. Vinh Tran released code for Wiimote for TG... read more 04/26/2007 (5:13 am)
Many Horse packs, none on GG Stefan: I use PayPal for a product I sell on my web site. For customers who don't like PayPal, I kee... read more 04/25/2007 (8:31 pm)
Skeleton Pack Support While this is bumped and all... Andy, does the Skeleton pack work with Chris Calef's Ragdoll pack? A... read more 04/25/2007 (2:14 pm)
Odd licensing thing? Constronghold! Build complex CSG models while blasting bad guys! I like it. It would give me an excu... read more 04/24/2007 (5:54 pm)
Odd licensing thing? Thanks, Gary, you're probably correct. There's a way to read that as "you can't use constructor to b... read more 04/24/2007 (2:08 pm)
3D Modeler Available + see samples Karan, please email me if you're still looking for work.... read more 04/24/2007 (8:06 am)
Any suggestions or support for hex? Some good tips on hex grids here: [url]http://www-cs-students.stanford.edu/~amitp/game-programmi... read more 04/24/2007 (7:48 am)
Odd licensing thing? @Tim -- also, the "may not use the Software for commercial Software or Engine hosting services" is s... read more 04/24/2007 (7:23 am)
Odd licensing thing? Bttt for monday -- a clarification is definitely needed.... read more 04/22/2007 (8:18 pm)
Elevator Howard, it looks like that resource is flagged for 1.5 only, which would keep you out. Instead go to... read more 04/22/2007 (9:41 am)
Importing Models You can read a lot of info about exporting from Blender on TDN: http://tdn.garagegames.com/wiki/DTS/... read more 04/21/2007 (4:02 pm)
Horsepack Purchase Thread Is it on the site already? Hey, priced in Euros! That hurts ;) Bought it anyway.... read more 04/21/2007 (2:37 pm)
Mac version of Torsion? One more vote for this.... read more 04/20/2007 (1:19 pm)
Static shape = no shadow ? @Matthew: try shadowEnable = false; in your datablock definition. Works for my RigidShape-de... read more 04/20/2007 (11:25 am)
TGE on the appleTV I know this is stupid to pursue, but anyway, I discovered the font problem -- apparently the appleTV... read more 04/18/2007 (7:17 am)
Maya2DTS for Maya 8.0 @Sean: thanks for this! @Victor: the link above is for us oft-ignored Mac users, who sometimes ca... read more 04/18/2007 (6:11 am)
I am new to Constructor ChenJian, there's no step-by-step tutorials on the wik. (Yet.) If you don't know the basics of CSG m... read more 04/17/2007 (7:27 pm)
Saving bug I tried again with a simple case repeating my steps from yesterday -- make cube, hollow it out, make... read more 04/17/2007 (7:21 pm)
Saving bug Weird. I was just practicing making doors, so I should be able to re-trace my steps and try again. (... read more 04/17/2007 (4:18 pm)
Unioning prefabs? Duh. Okay. Then I promise I won't do it.... read more 04/16/2007 (12:25 pm)
TGE architecture -> extendability Michel, check out http://www.3dlanguage.net/cms/ by Coccinella Development. They integrated a 3rd pa... read more 04/15/2007 (8:45 am)
E-Book Version? You can subscribe or download the PDFs of the book from O'Reilly's Safari Bookshelf.... read more 04/12/2007 (4:53 pm)
New to xcode I've been fooling around with adding support for TGE syntax and debugging to the open source Mac tex... read more 04/12/2007 (7:47 am)
TGE on the appleTV ********** Host Name: AppleTV Date/Time: 2007-04-05 12:46:41.517 -0300 OS Version: ... read more 04/12/2007 (7:01 am)
Horrible keyboard shortcuts Here's a quick tutorial. From the command line (on OS X with the apple-provided sqlite3) sqlit... read more 04/10/2007 (11:17 am)
Horrible keyboard shortcuts I think Alex means SQLite. I was nosing around in the database files myself and they all appear to b... read more 04/10/2007 (11:04 am)
TGE on the appleTV -------- Parsing Arguments --------- --------- Initializing MOD: Torque Demo --------- Loading c... read more 04/05/2007 (9:19 am)
TGEA compatible with Vista??? I imagine that Vista would just be another platform, like Mac OpenGL will be. Assuming Mac OpenGL st... read more 01/24/2007 (6:06 am)
Pointing a sword? Thanks, that's exactly what I was looking for.... read more 01/17/2007 (7:40 pm)
Diffing tool What's funny is I'm following your thread with Tim in IRC, just several hours behind you. So, anyway... read more 01/17/2007 (6:26 pm)
Diffing tool Gary, since you're a Mac user, why don't you use FileMerge? Each of the non-matching blocks have arr... read more 01/17/2007 (1:44 pm)
Dedicated server? I tried this on my Mac: -dedicated -mission starter.fps/data/missions/stronghold.mis ...and ... read more 01/17/2007 (12:00 pm)
Fun Torquescript fact Thanks, I enjoyed that. I do the same thing to myself frequently.... read more 01/15/2007 (7:43 pm)
TGEA Particles versus TGE Particles We've got two terrain systems. I could live with "legacy particles" for compatibilty and "advanced p... read more 01/14/2007 (5:21 pm)
Enabling ASM on OSX Intel Did Paul give this his blessing yet? I remember he was saying there was issue with the output textur... read more 01/12/2007 (9:25 pm)
Anyone fimillar with Fraps or Quicktime? Quicktime codecs are completely different than Windows Media codecs. And fraps uses its own codec, w... read more 01/06/2007 (5:00 am)
PlatformX86UNIX The first link (app by itself) doesn't run for me (MacBook Pro Core2 Duo, X11 running) but I'll give... read more 01/05/2007 (3:32 pm)
Enabling ASM on OSX Intel Holy crap! This is great! I need to read the engine forum more. Gary, recently you've been on fire. ... read more 01/05/2007 (3:26 pm)
Mac support, which Mac? A Mac Mini with a USB keyboard/mouse switch is not a bad option. That's how I run a Vista box with a... read more 01/05/2007 (3:19 pm)
PlatformX86UNIX You are a sick, sick man. Thanks very much.... read more 01/04/2007 (5:14 pm)
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