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Mark Holcomb's Forum Posts

Thread Post Date Posted
Experimental Animation Technique Looks good. For a side scroller type game though, you'd probably have to render it a lot smaller so... read more 08/31/2006 (4:25 pm)
Push an Object I could be wrong, but you might want to turn off the receive physics for your player, that should ke... read more 08/30/2006 (3:52 pm)
How to remove it? Good to see you got it working Firas.... read more 08/29/2006 (4:10 pm)
BreakOut style Game functionality Not a problem, if you need something just let me know.... read more 08/29/2006 (4:04 pm)
BreakOut style Game functionality I cheated to do mine. I put a dynamic variable on the tilelayer called 'BrickCnt', and then I create... read more 08/28/2006 (12:54 pm)
BreakOut style Game functionality Here's my brick code I used... Just assign the class to your tilelayer with the bricks that you wan... read more 08/27/2006 (12:56 pm)
Is it possible to do it with TGB? Firas, the function to getLinearVelocityPolar will return you the angle and velocity. Which in effec... read more 08/24/2006 (8:07 pm)
Shooter Tutorial The extra } at the end does belong to updateMovement, there should be another } at the end of onLeve... read more 08/24/2006 (7:55 pm)
BreakOut style Game functionality Okay David, here's the code that will do as I said. It's pretty straightforward, requires no ghost p... read more 08/23/2006 (11:48 pm)
Tutorial Woes It is, but a new user is going to get too frustrated at not being able to get the code running to se... read more 08/23/2006 (9:50 pm)
BreakOut style Game functionality Let me work on it a little and see what I can come back to you with. One extra question, do you w... read more 08/23/2006 (9:09 pm)
Tutorial Woes The Platformer tutorial is one of the ones to avoid if you're a total newb. It was written when ... read more 08/23/2006 (8:58 pm)
BreakOut style Game functionality That idea would probably work. I'm just theorizing here, but when you got the collision callback ... read more 08/23/2006 (8:51 pm)
Copy/Paste Probelms w/ Demo I'm guessing that it's a memory issue with the 64bit software seeing as how it only happens when cut... read more 08/23/2006 (7:11 pm)
Problem with the new tile editor Firas, I just stumbled across the same issue while following through the platform tutorial. I mad... read more 08/23/2006 (6:55 pm)
Copy/Paste Probelms w/ Demo Understood. Mainly I was just checking to see if it's a 'me only' kind of thing. I've run into so... read more 08/23/2006 (6:48 pm)
Shooter Tutorial: Player shots not spawning I know this shold technically go in the Owners group, but offhand I'd say check your dynamic variabl... read more 08/23/2006 (1:34 pm)
AI Guard Teams If you look through the modified code for the CTFBot in the resource linked below you'll see what I ... read more 06/08/2006 (7:00 pm)
How To Make AI Discussion Tres cool man, thanks. When I set out to develop this resource I had no clue as to what the heck ... read more 03/31/2005 (5:45 pm)
How To Make AI Discussion And again, I believe you are correct. This was just a case of sloppiness on my part. The code ... read more 03/26/2005 (3:22 pm)
How To Make AI Discussion You know what, I believe you are right. %node should probably be %targetobject. The code works... read more 03/26/2005 (3:05 pm)
Problem in Ch. 4, no solutions posted. Chris, there's another post here: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more 12/21/2004 (8:24 pm)
How To Make AI Discussion Firas, Thanks for the praise. Really. Thanks. But please don't let this get turned into a debate ... read more 12/21/2004 (11:54 am)
How To Make AI Discussion The kind words are really appreciated.... read more 12/20/2004 (1:15 pm)
How To Make AI Discussion My screw up again - can you tell I wrote the docs spread out over several days... Add the file ... read more 12/20/2004 (12:48 pm)
How To Make AI Discussion Firas, sorry bout that bud. Had the .mis file referencing the wrong terrain file. Got the fixed file... read more 12/19/2004 (8:10 pm)
How To Make AI Discussion Unusual problem - and I use the Lighting pack as well. Make sure you copied the .ter file with th... read more 12/19/2004 (1:24 pm)
How To Make AI Discussion They are there now. I knew I'd forget something. Thanks for the catch. Mark... read more 12/19/2004 (11:08 am)
How To Make AI Discussion Firas, sure you can. Here's roughly what you do... Omit adding the flag.cs, and ctf.cs and the... read more 12/19/2004 (10:56 am)
How To Make AI Discussion Okay guys, I've submitted my resource to GarageGames. While they're reviewing it for inclusion I'... read more 12/18/2004 (9:20 pm)
How To Make AI Discussion One other thing to add: I've built a simple map - not the one in the demo videos that can be used... read more 12/18/2004 (8:05 am)
How To Make AI Discussion The new resource is mostly about the navigation system that controls where the bots go and how they ... read more 12/18/2004 (8:00 am)
How To Make AI Discussion Yes, the 6 bots were all AI. My player was actually standing way off in the corner pouting. :) Si... read more 12/16/2004 (9:16 pm)
How To Make AI Discussion Not at the moment. I haven't had the time to work on it much the last couple of days. I've got about... read more 12/16/2004 (8:55 pm)
How To Make AI Discussion Odd... I can't do quicktime. I can do .AVI though. Here's a thought though. Check to see if there... read more 12/14/2004 (12:51 pm)
How To Make AI Discussion Phil, Sorry bout that I forgot you're a MAC user. I think you might be getting problems because the ... read more 12/14/2004 (8:11 am)
How To Make AI Discussion Hey guys, take a peek at what's next... Should have the resource ready in the next day or two. ... read more 12/13/2004 (10:27 pm)
How To Make AI Discussion I've duplicated your errors, my first question would have to be whether or not the current .exe for ... read more 12/04/2004 (9:00 pm)
How To Make AI Discussion Conobject errors come up when you try to create a new class and the game doesn't know how to handle ... read more 12/04/2004 (8:46 pm)
How To Make AI Discussion Good luck, I'll try to take a look at it if I get a chance, but my dad's visiting from Ca. for the n... read more 12/04/2004 (8:06 pm)
How To Make AI Discussion LoadEntities goes through the markers and calls the function to spawn the players where the markers ... read more 12/04/2004 (10:28 am)
How To Make AI Discussion Anyway I D/L'd Realm Wars and looked around in the AIPlayer file. They have modified some stuff in t... read more 12/03/2004 (9:15 pm)
How To Make AI Discussion Not to worry, my mistake earlier I was trying to do 3 things at once and doing them all poorly. T... read more 12/03/2004 (9:01 pm)
How To Make AI Discussion Thanks for the info Phil. I guess one of these days I'll have to shell out the bucks and try it o... read more 12/03/2004 (5:57 pm)
How To Make AI Discussion If you have the capability to do a recompile then I strongly recommend you go here: [url]http://w... read more 12/03/2004 (4:38 pm)
How To Make AI Discussion Ignore the player.dtf reference in regards to markers - I use that setup in my newer files. But stil... read more 12/03/2004 (4:20 pm)
How To Make AI Discussion Odd... Haven't tried my file with RW, s don't know if there's something incompatible there... ... read more 12/03/2004 (4:14 pm)
How To Make AI Discussion Firas, did you ever get it to work? If not let me know and I'll do what I can to get you going.... read more 12/03/2004 (3:00 pm)
How To Make AI Discussion Phil, I went back and found the way to get rid of all the error messages in the console from 'Loa... read more 12/02/2004 (7:52 pm)
How To Make AI Discussion I changed the markers from Items to StaticShapes back when I added the AIGuards. I did this so that ... read more 12/01/2004 (3:22 pm)
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