Mark Holcomb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Experimental Animation Technique | Looks good. For a side scroller type game though, you'd probably have to render it a lot smaller so... read more | 08/31/2006 (4:25 pm) |
| Push an Object | I could be wrong, but you might want to turn off the receive physics for your player, that should ke... read more | 08/30/2006 (3:52 pm) |
| How to remove it? | Good to see you got it working Firas.... read more | 08/29/2006 (4:10 pm) |
| BreakOut style Game functionality | Not a problem, if you need something just let me know.... read more | 08/29/2006 (4:04 pm) |
| BreakOut style Game functionality | I cheated to do mine. I put a dynamic variable on the tilelayer called 'BrickCnt', and then I create... read more | 08/28/2006 (12:54 pm) |
| BreakOut style Game functionality | Here's my brick code I used... Just assign the class to your tilelayer with the bricks that you wan... read more | 08/27/2006 (12:56 pm) |
| Is it possible to do it with TGB? | Firas, the function to getLinearVelocityPolar will return you the angle and velocity. Which in effec... read more | 08/24/2006 (8:07 pm) |
| Shooter Tutorial | The extra } at the end does belong to updateMovement, there should be another } at the end of onLeve... read more | 08/24/2006 (7:55 pm) |
| BreakOut style Game functionality | Okay David, here's the code that will do as I said. It's pretty straightforward, requires no ghost p... read more | 08/23/2006 (11:48 pm) |
| Tutorial Woes | It is, but a new user is going to get too frustrated at not being able to get the code running to se... read more | 08/23/2006 (9:50 pm) |
| BreakOut style Game functionality | Let me work on it a little and see what I can come back to you with. One extra question, do you w... read more | 08/23/2006 (9:09 pm) |
| Tutorial Woes | The Platformer tutorial is one of the ones to avoid if you're a total newb. It was written when ... read more | 08/23/2006 (8:58 pm) |
| BreakOut style Game functionality | That idea would probably work. I'm just theorizing here, but when you got the collision callback ... read more | 08/23/2006 (8:51 pm) |
| Copy/Paste Probelms w/ Demo | I'm guessing that it's a memory issue with the 64bit software seeing as how it only happens when cut... read more | 08/23/2006 (7:11 pm) |
| Problem with the new tile editor | Firas, I just stumbled across the same issue while following through the platform tutorial. I mad... read more | 08/23/2006 (6:55 pm) |
| Copy/Paste Probelms w/ Demo | Understood. Mainly I was just checking to see if it's a 'me only' kind of thing. I've run into so... read more | 08/23/2006 (6:48 pm) |
| Shooter Tutorial: Player shots not spawning | I know this shold technically go in the Owners group, but offhand I'd say check your dynamic variabl... read more | 08/23/2006 (1:34 pm) |
| AI Guard Teams | If you look through the modified code for the CTFBot in the resource linked below you'll see what I ... read more | 06/08/2006 (7:00 pm) |
| How To Make AI Discussion | Tres cool man, thanks. When I set out to develop this resource I had no clue as to what the heck ... read more | 03/31/2005 (5:45 pm) |
| How To Make AI Discussion | And again, I believe you are correct. This was just a case of sloppiness on my part. The code ... read more | 03/26/2005 (3:22 pm) |
| How To Make AI Discussion | You know what, I believe you are right. %node should probably be %targetobject. The code works... read more | 03/26/2005 (3:05 pm) |
| Problem in Ch. 4, no solutions posted. | Chris, there's another post here: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 12/21/2004 (8:24 pm) |
| How To Make AI Discussion | Firas, Thanks for the praise. Really. Thanks. But please don't let this get turned into a debate ... read more | 12/21/2004 (11:54 am) |
| How To Make AI Discussion | The kind words are really appreciated.... read more | 12/20/2004 (1:15 pm) |
| How To Make AI Discussion | My screw up again - can you tell I wrote the docs spread out over several days... Add the file ... read more | 12/20/2004 (12:48 pm) |
| How To Make AI Discussion | Firas, sorry bout that bud. Had the .mis file referencing the wrong terrain file. Got the fixed file... read more | 12/19/2004 (8:10 pm) |
| How To Make AI Discussion | Unusual problem - and I use the Lighting pack as well. Make sure you copied the .ter file with th... read more | 12/19/2004 (1:24 pm) |
| How To Make AI Discussion | They are there now. I knew I'd forget something. Thanks for the catch. Mark... read more | 12/19/2004 (11:08 am) |
| How To Make AI Discussion | Firas, sure you can. Here's roughly what you do... Omit adding the flag.cs, and ctf.cs and the... read more | 12/19/2004 (10:56 am) |
| How To Make AI Discussion | Okay guys, I've submitted my resource to GarageGames. While they're reviewing it for inclusion I'... read more | 12/18/2004 (9:20 pm) |
| How To Make AI Discussion | One other thing to add: I've built a simple map - not the one in the demo videos that can be used... read more | 12/18/2004 (8:05 am) |
| How To Make AI Discussion | The new resource is mostly about the navigation system that controls where the bots go and how they ... read more | 12/18/2004 (8:00 am) |
| How To Make AI Discussion | Yes, the 6 bots were all AI. My player was actually standing way off in the corner pouting. :) Si... read more | 12/16/2004 (9:16 pm) |
| How To Make AI Discussion | Not at the moment. I haven't had the time to work on it much the last couple of days. I've got about... read more | 12/16/2004 (8:55 pm) |
| How To Make AI Discussion | Odd... I can't do quicktime. I can do .AVI though. Here's a thought though. Check to see if there... read more | 12/14/2004 (12:51 pm) |
| How To Make AI Discussion | Phil, Sorry bout that I forgot you're a MAC user. I think you might be getting problems because the ... read more | 12/14/2004 (8:11 am) |
| How To Make AI Discussion | Hey guys, take a peek at what's next... Should have the resource ready in the next day or two. ... read more | 12/13/2004 (10:27 pm) |
| How To Make AI Discussion | I've duplicated your errors, my first question would have to be whether or not the current .exe for ... read more | 12/04/2004 (9:00 pm) |
| How To Make AI Discussion | Conobject errors come up when you try to create a new class and the game doesn't know how to handle ... read more | 12/04/2004 (8:46 pm) |
| How To Make AI Discussion | Good luck, I'll try to take a look at it if I get a chance, but my dad's visiting from Ca. for the n... read more | 12/04/2004 (8:06 pm) |
| How To Make AI Discussion | LoadEntities goes through the markers and calls the function to spawn the players where the markers ... read more | 12/04/2004 (10:28 am) |
| How To Make AI Discussion | Anyway I D/L'd Realm Wars and looked around in the AIPlayer file. They have modified some stuff in t... read more | 12/03/2004 (9:15 pm) |
| How To Make AI Discussion | Not to worry, my mistake earlier I was trying to do 3 things at once and doing them all poorly. T... read more | 12/03/2004 (9:01 pm) |
| How To Make AI Discussion | Thanks for the info Phil. I guess one of these days I'll have to shell out the bucks and try it o... read more | 12/03/2004 (5:57 pm) |
| How To Make AI Discussion | If you have the capability to do a recompile then I strongly recommend you go here: [url]http://w... read more | 12/03/2004 (4:38 pm) |
| How To Make AI Discussion | Ignore the player.dtf reference in regards to markers - I use that setup in my newer files. But stil... read more | 12/03/2004 (4:20 pm) |
| How To Make AI Discussion | Odd... Haven't tried my file with RW, s don't know if there's something incompatible there... ... read more | 12/03/2004 (4:14 pm) |
| How To Make AI Discussion | Firas, did you ever get it to work? If not let me know and I'll do what I can to get you going.... read more | 12/03/2004 (3:00 pm) |
| How To Make AI Discussion | Phil, I went back and found the way to get rid of all the error messages in the console from 'Loa... read more | 12/02/2004 (7:52 pm) |
| How To Make AI Discussion | I changed the markers from Items to StaticShapes back when I added the AIGuards. I did this so that ... read more | 12/01/2004 (3:22 pm) |