Arland (Barry) Woodham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TIG: Constructor, Networking, Demos | Sweet. I'll see you there then.... read more | 11/08/2006 (8:01 am) |
| TIG: Constructor, Networking, Demos | Will be there. Just one question. I paid my registration the other day but haven't receive an email ... read more | 11/08/2006 (6:09 am) |
| Creating an object via script | That helps a lot I was trying to figure out how to do that but the datablocks I set only seemed to e... read more | 08/28/2006 (2:52 pm) |
| Creating an object via script | Bingo that did it. I thought that defining the class did define the imagemap too but I guess not. Th... read more | 08/27/2006 (9:46 am) |
| Creating an object via script | Been looking at the code to long I should have realized the mole game was referencing a level on loa... read more | 08/27/2006 (5:32 am) |
| Just purchased T2D Beta 2.... | Oh man downloading now wish I had realied that.... read more | 03/24/2006 (1:29 pm) |
| T2dTerrain | Gorilla, it was a scorched earth clone. That and nibbles were the two best qbasic demos. Edit act... read more | 03/14/2006 (5:13 am) |
| Breakout / pong combo game | Interesting sort of like a new version of warlords for the atari 2600. Only with 2 players instead o... read more | 09/27/2005 (9:31 am) |
| Savannah College (SCAD) Feedback | I do wear glasses even though that was ment to be a stab and as I said I do live in the south so I k... read more | 09/12/2005 (7:52 am) |
| Milkshape vs Gamespace | I have bothe Milkshape and Truespace 6.6 which is gamespace with better rendering and a little less ... read more | 09/11/2005 (5:02 am) |
| Savannah College (SCAD) Feedback | No Drayton Towers is not part of the school and I did not realize it ever was. It is one building th... read more | 09/11/2005 (4:53 am) |
| Savannah College (SCAD) Feedback | Roaches? Anthony I have no idea what you are talking about but every building at scad I have been in... read more | 09/10/2005 (9:12 pm) |
| Savannah College (SCAD) Feedback | Unreal is beaing used because for level desgin the editor is very easy compared to something like qu... read more | 09/08/2005 (2:59 pm) |
| Savannah College (SCAD) Feedback | Hi Kevin, I graduated with my B.F.A. in game desgin at SCAD. Out of my four years there was o... read more | 09/07/2005 (8:13 am) |
| TrueSpace and Torque | Well I got Trespace6.6 when it last went on sale and can't say I have done a whole lot with it but, ... read more | 08/26/2005 (5:14 pm) |
| Remember Me' Login Feature Broken | Same here doesn't remeber me either. And I hadn't had to log in since about 3 months ago when I clea... read more | 07/29/2005 (8:33 am) |
| Generating Sprites? | Thanks Joshua at least thats a place to start looking. I knew T2d wouldn't support it out of the box... read more | 07/12/2005 (6:38 pm) |
| Round 'em up... | It was never really finished but I have my implementation of the three musketeer's board game. [ima... read more | 07/06/2005 (9:17 am) |
| Cel-shading for my game | Not sure if this is what you are looking for but, check these out I am trying to figure out how to d... read more | 06/29/2005 (7:14 pm) |
| Four Elements Contest | This sounds cool to me. I've always wanted to participate in some sort of online contest so I will b... read more | 06/13/2005 (9:09 pm) |
| Neural Nets & Games | The big problem with a pre-taught NN is that it would be specific to the game it was developed for. ... read more | 06/13/2005 (2:29 pm) |
| Cell Shading Yay | I am an art student and I am very used to critique and while I agree with visual effects being criti... read more | 05/13/2005 (8:10 pm) |
| Cell Shading Tutorial | Yeah go ahead and use max. We used it for all the cartoon combat stuff only real difference is use t... read more | 05/13/2005 (5:45 pm) |
| Cell Shading Yay | ... well the post came back from the dead. Again apparently. @Trane: Sorry never saw your post be... read more | 05/12/2005 (2:15 am) |
| 10,000 players | I'm curious did you switch over to t2d or implement it in tge like you started with? Pretty amazing ... read more | 05/10/2005 (6:29 am) |
| (fixed) Why the 5 most recent posts were very useful | Another vote for the return. The whole side bar was great it let you see at a glance all the current... read more | 05/09/2005 (11:03 pm) |
| Know any good modeling tutorials ? | [url]http://www.3dtotal.com/[/url] great tutorials go to freebies the tutorials and make sure you cl... read more | 05/08/2005 (6:54 am) |
| Interest for martial art skeletal animation | I may not use the animations in a game but, heck I'd buy the package just to study the movements.... read more | 04/19/2005 (6:59 pm) |
| Three Musketeers | Decided to look up some info on the game. We did this about a year ago in my concept development cla... read more | 04/17/2005 (10:58 am) |
| Secret project | More must see more.... read more | 04/17/2005 (10:46 am) |
| Simplistic Break-Out | Looks promising. I'm sure you plan to add powerups, what's breakout without powerups, so that will e... read more | 04/17/2005 (10:43 am) |
| Sprite Placement By $row / $column | Well I now compressed about 4 pages of code, just copy pasting mostly, into about 2/3 of a page. ... read more | 04/15/2005 (8:52 pm) |
| Sprite Placement By $row / $column | Wow so quick this community is Great! Thanks that works great. May I ask what excatly does the SP... read more | 04/15/2005 (8:04 pm) |
| Neural Nets & Games | @Bruno: Here you go I knew I had the link somewhere [url]http://www.gameai.com/[/url] Almost anythin... read more | 04/01/2005 (11:15 am) |
| Neural Nets & Games | Well I went to an Machine Learning for games tutorial at the GDC so I'll see if I can help. 1) Ne... read more | 03/31/2005 (8:50 pm) |
| I'm a T2D Developer! | Another one to join the group here. Look out for some cool stuff hopefully soon.... read more | 03/24/2005 (8:50 am) |
| GGs at GDC 2005? | Well I'm here and you can bet I'll be stoping by the booth first chance I get.... read more | 03/07/2005 (9:02 am) |
| Cell Shading Yay | Finally had time to write the tutorial it can be found here. [url]http://www.garagegames.com/mg/for... read more | 01/06/2005 (8:34 am) |
| Cell Shading Tutorial | [b]Part Four What there's a part four?[/b] Well not really I just wanted to leave a few parting ... read more | 01/06/2005 (8:29 am) |
| SouceClient is null with vehicles? | Well thank you both, you have given me something to start on. @Zod - I was already declaring the ... read more | 11/18/2004 (5:18 am) |
| SouceClient is null with vehicles? | Well I would still like answers on this but until then I am using a workaround by doing the scoring ... read more | 11/17/2004 (7:48 am) |
| 3D Art Creation EBook for Creating Games | Do you self a favor and learn the basics of milkshape it is very cheap and allows for all the setup ... read more | 11/15/2004 (12:12 pm) |
| Cell Shading Yay | Thanks for the comments guys it really feels good when something in a project actually starts workin... read more | 11/09/2004 (5:16 pm) |
| Quark Path Duplicator Woes | That checkbox doesn't appear to actually do anything. I believe it actually affects the texturing. ... read more | 10/24/2004 (1:36 pm) |
| No exe! | Oh hello Ari, I see this post got resurected. I wondered what happened to the old one before maybe I... read more | 08/22/2004 (4:50 pm) |