James Hill's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lighting Pack version 1.1.5 Q&A | Sorry I never replied to your question about my problem John, deadline came around and it was crunch... read more | 11/30/2004 (7:00 pm) |
| Lighting Pack version 1.1.5 Q&A | I did a hand integration into 1.3 with the integration instructions for the HEAD from the readme, an... read more | 11/12/2004 (7:13 am) |
| Lighting Pack version 1.1.5 Q&A | I did try hand merging, but my game never loads. Maybe I missed something tho, just don't have a wh... read more | 11/10/2004 (8:12 pm) |
| FXlight | Cool works like a charm, thanks again... read more | 11/10/2004 (8:10 pm) |
| FXlight | Ah I see the mistake, thanks Gonzo. Sorry for late reply, going to go try the light out now.... read more | 11/10/2004 (4:55 pm) |
| FXlight | I'm using that datablock above from Jackie for a test light (can't wait for the 1.3 Synapse Lighting... read more | 11/09/2004 (11:40 am) |
| Lighting Pack version 1.1.5 Q&A | Heh I hear ya Cameron, my project is due next week and I have no cool lights :(... read more | 11/09/2004 (10:53 am) |
| Lighting Pack version 1.1.5 Q&A | Would it be possible to release the 1.3 patch currently and upgrade with the new features when they ... read more | 11/09/2004 (5:24 am) |
| Lights on? | Ahhhh ok thx John... read more | 11/09/2004 (4:49 am) |
| Lights on? | Hmmm I thought everything was working, but some things aren't working. In the mission with the goo ... read more | 11/08/2004 (9:04 pm) |
| RPG design issue.... | We did something similar, an rpg game with different classes with stats, etc.. here's a quick exa... read more | 11/08/2004 (7:25 pm) |
| Lights on? | Oh and yes I was using the patch.exe from GNU Win32 Tools, not sure what that was all about.... read more | 11/08/2004 (4:03 pm) |
| Lights on? | Thx for the help John, I decided to try integrating manually again, and got them to work. Great pro... read more | 11/08/2004 (3:57 pm) |
| Lights on? | I redownloaded using Release_1_2_2 tag instead of the date ( I may have used wrong date - 8/16/04 ).... read more | 11/08/2004 (10:17 am) |
| Lights on? | Hi John, I did a manual integration on 1.2.2. After finding out my lights weren't on, I tried patch... read more | 11/08/2004 (9:01 am) |
| Lighting Pack version 1.1.5 Q&A | Hmmm, tryin to get the LP to work with 1.3 - but I'm getting a lot of errors from sgNewMethods tryin... read more | 11/06/2004 (4:13 pm) |
| Sword Trails | Ah thanks for the info, must have fat fingered a wrong letter into my search. late night coding... read more | 11/03/2004 (8:59 pm) |
| Particle problem | Hey, my long lost bro. I'm not sure, but I think they use a .dts for the spawn effect. [code] /... read more | 11/02/2004 (6:22 pm) |
| Schedule causing crash? | Err sorry for the late post. Thanks for the help, I couldn't get the game to stop crashing for some... read more | 11/02/2004 (6:19 pm) |
| Particle problem | Are you talking torque coordinate system? It's my understanding that z points up, and y points forw... read more | 11/02/2004 (6:12 pm) |
| Sword Trails | Anyone know where this function is being called, [code] virtual void UpdateImageMotionTrail(F32... read more | 11/02/2004 (6:09 pm) |
| Particle problem | Actually, in the particle data change [code] lifetimeMS = "876"; lifetimeVarianceMS = "296" [... read more | 11/02/2004 (5:51 pm) |
| Particle problem | Maybe this will get you started : [code] datablock ParticleData(RuneParticle) { dragCoeffi... read more | 11/02/2004 (5:44 pm) |
| Sword Trails | Errr scratch that, got it showing. Nice effect! thx guys. One thing, it only draws when I have the... read more | 11/01/2004 (8:26 pm) |
| Sword Trails | I made all the changes in the code within the RW --- ... --- RW and compiled, but the trails aren't ... read more | 11/01/2004 (8:23 pm) |
| Sword Trails | I have a copy :) It was just brought to my attention that I had access to the realm wars source a... read more | 11/01/2004 (6:27 pm) |
| Sword Trails | Where can I get a copy of these files? I downloaded Realm Wars but there were no source files, only... read more | 11/01/2004 (5:37 pm) |
| Rooting the player in one spot | Gonzo I'm trying to do generally the same thing - stop a player from moving for a set time period. ... read more | 10/29/2004 (7:15 pm) |
| Schedule causing crash? | >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> On Death Called >>>>>>>>>>>>>>>>>>>>>>>... read more | 10/28/2004 (3:53 pm) |
| Schedule causing crash? | Hey thanks a million for all your help. I tried adding your suggestions but I still crash. The gam... read more | 10/28/2004 (2:59 pm) |
| Schedule causing crash? | I missed what the 0 in the schedule was for. Using this, poison only gets called once. I'm going t... read more | 10/28/2004 (5:08 am) |
| Schedule causing crash? | I'm still crashing without the check. I'm not exactly sure why the check should be taken out. I wa... read more | 10/27/2004 (6:32 pm) |
| Schedule causing crash? | Thanks for the help guys. I implemented this new method, but i'm still having issues. Not sure if ... read more | 10/27/2004 (5:45 pm) |
| Afew quick questions | Not sure if this will help you or not, but it's just a simple few lines to decrease your energy when... read more | 10/27/2004 (2:17 pm) |
| Third Person Reticule | Great! Thank you very much - going to take a look at it now :)... read more | 10/25/2004 (3:27 pm) |
| Third Person Reticule | Any chance you finished this resource Thomas? :) The two resources I found for 3d crosshairs free... read more | 10/25/2004 (10:49 am) |
| ContainerRayCast problem | WOW! Thanks a lot guys, worked like a charm :)... read more | 10/23/2004 (6:42 pm) |
| ContainerRayCast problem | I'll give that a shot first thing in the morning. Thanks for the help guys :)... read more | 10/22/2004 (8:45 pm) |
| ContainerRayCast problem | Ah whoops meant to take that out. That code went through many revisions and the %x %y and %z just n... read more | 10/22/2004 (8:57 am) |
| Mouse Movement | I don't know if you've tried this or not but maybe it will help: [url]http://www.garagegames.com/... read more | 10/21/2004 (6:55 pm) |
| ApplyImpulse direction vector | Nice! Thanks Sam :)... read more | 10/21/2004 (3:10 pm) |
| Particles again | Link : there's a way around it that Stephen Beffy came up with. I'm using it to get the particles t... read more | 10/21/2004 (10:49 am) |
| Using cloak texture | Cool, thank you very much Simon :)... read more | 10/15/2004 (10:46 am) |
| Using cloak texture | I should clarify, I found it in the code..but I'm not sure how to set it in the script.... read more | 10/15/2004 (10:10 am) |
| Particles / objects in general | And also, is this scheduled every time the player moves? This sounds computationally expensive to m... read more | 10/12/2004 (10:17 pm) |
| Particles / objects in general | I read the forum post that shows how to make the emitter move with the player, but I had a question.... read more | 10/12/2004 (10:15 pm) |
| Multiple projectiles | Thx guys, I got the spread working but haven't finished the effect. It's actually the "frost" spell... read more | 10/07/2004 (3:21 pm) |
| Multiple projectiles | I'm not sure what I fixed, but it's fixed. I did some switching around this morning and noticed tha... read more | 10/07/2004 (5:32 am) |
| Multiple projectiles | I noticed that this morning, but I moved that and now it locks up when I try to fire. I check the c... read more | 10/07/2004 (4:56 am) |
| Config.cs | Thx for the response :)... read more | 10/06/2004 (1:29 pm) |