Game Development Community

James Hill's Forum Posts

Thread Post Date Posted
Lighting Pack version 1.1.5 Q&A Sorry I never replied to your question about my problem John, deadline came around and it was crunch... read more 11/30/2004 (7:00 pm)
Lighting Pack version 1.1.5 Q&A I did a hand integration into 1.3 with the integration instructions for the HEAD from the readme, an... read more 11/12/2004 (7:13 am)
Lighting Pack version 1.1.5 Q&A I did try hand merging, but my game never loads. Maybe I missed something tho, just don't have a wh... read more 11/10/2004 (8:12 pm)
FXlight Cool works like a charm, thanks again... read more 11/10/2004 (8:10 pm)
FXlight Ah I see the mistake, thanks Gonzo. Sorry for late reply, going to go try the light out now.... read more 11/10/2004 (4:55 pm)
FXlight I'm using that datablock above from Jackie for a test light (can't wait for the 1.3 Synapse Lighting... read more 11/09/2004 (11:40 am)
Lighting Pack version 1.1.5 Q&A Heh I hear ya Cameron, my project is due next week and I have no cool lights :(... read more 11/09/2004 (10:53 am)
Lighting Pack version 1.1.5 Q&A Would it be possible to release the 1.3 patch currently and upgrade with the new features when they ... read more 11/09/2004 (5:24 am)
Lights on? Ahhhh ok thx John... read more 11/09/2004 (4:49 am)
Lights on? Hmmm I thought everything was working, but some things aren't working. In the mission with the goo ... read more 11/08/2004 (9:04 pm)
RPG design issue.... We did something similar, an rpg game with different classes with stats, etc.. here's a quick exa... read more 11/08/2004 (7:25 pm)
Lights on? Oh and yes I was using the patch.exe from GNU Win32 Tools, not sure what that was all about.... read more 11/08/2004 (4:03 pm)
Lights on? Thx for the help John, I decided to try integrating manually again, and got them to work. Great pro... read more 11/08/2004 (3:57 pm)
Lights on? I redownloaded using Release_1_2_2 tag instead of the date ( I may have used wrong date - 8/16/04 ).... read more 11/08/2004 (10:17 am)
Lights on? Hi John, I did a manual integration on 1.2.2. After finding out my lights weren't on, I tried patch... read more 11/08/2004 (9:01 am)
Lighting Pack version 1.1.5 Q&A Hmmm, tryin to get the LP to work with 1.3 - but I'm getting a lot of errors from sgNewMethods tryin... read more 11/06/2004 (4:13 pm)
Sword Trails Ah thanks for the info, must have fat fingered a wrong letter into my search. late night coding... read more 11/03/2004 (8:59 pm)
Particle problem Hey, my long lost bro. I'm not sure, but I think they use a .dts for the spawn effect. [code] /... read more 11/02/2004 (6:22 pm)
Schedule causing crash? Err sorry for the late post. Thanks for the help, I couldn't get the game to stop crashing for some... read more 11/02/2004 (6:19 pm)
Particle problem Are you talking torque coordinate system? It's my understanding that z points up, and y points forw... read more 11/02/2004 (6:12 pm)
Sword Trails Anyone know where this function is being called, [code] virtual void UpdateImageMotionTrail(F32... read more 11/02/2004 (6:09 pm)
Particle problem Actually, in the particle data change [code] lifetimeMS = "876"; lifetimeVarianceMS = "296" [... read more 11/02/2004 (5:51 pm)
Particle problem Maybe this will get you started : [code] datablock ParticleData(RuneParticle) { dragCoeffi... read more 11/02/2004 (5:44 pm)
Sword Trails Errr scratch that, got it showing. Nice effect! thx guys. One thing, it only draws when I have the... read more 11/01/2004 (8:26 pm)
Sword Trails I made all the changes in the code within the RW --- ... --- RW and compiled, but the trails aren't ... read more 11/01/2004 (8:23 pm)
Sword Trails I have a copy :) It was just brought to my attention that I had access to the realm wars source a... read more 11/01/2004 (6:27 pm)
Sword Trails Where can I get a copy of these files? I downloaded Realm Wars but there were no source files, only... read more 11/01/2004 (5:37 pm)
Rooting the player in one spot Gonzo I'm trying to do generally the same thing - stop a player from moving for a set time period. ... read more 10/29/2004 (7:15 pm)
Schedule causing crash? >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> On Death Called >>>>>>>>>>>>>>>>>>>>>>>... read more 10/28/2004 (3:53 pm)
Schedule causing crash? Hey thanks a million for all your help. I tried adding your suggestions but I still crash. The gam... read more 10/28/2004 (2:59 pm)
Schedule causing crash? I missed what the 0 in the schedule was for. Using this, poison only gets called once. I'm going t... read more 10/28/2004 (5:08 am)
Schedule causing crash? I'm still crashing without the check. I'm not exactly sure why the check should be taken out. I wa... read more 10/27/2004 (6:32 pm)
Schedule causing crash? Thanks for the help guys. I implemented this new method, but i'm still having issues. Not sure if ... read more 10/27/2004 (5:45 pm)
Afew quick questions Not sure if this will help you or not, but it's just a simple few lines to decrease your energy when... read more 10/27/2004 (2:17 pm)
Third Person Reticule Great! Thank you very much - going to take a look at it now :)... read more 10/25/2004 (3:27 pm)
Third Person Reticule Any chance you finished this resource Thomas? :) The two resources I found for 3d crosshairs free... read more 10/25/2004 (10:49 am)
ContainerRayCast problem WOW! Thanks a lot guys, worked like a charm :)... read more 10/23/2004 (6:42 pm)
ContainerRayCast problem I'll give that a shot first thing in the morning. Thanks for the help guys :)... read more 10/22/2004 (8:45 pm)
ContainerRayCast problem Ah whoops meant to take that out. That code went through many revisions and the %x %y and %z just n... read more 10/22/2004 (8:57 am)
Mouse Movement I don't know if you've tried this or not but maybe it will help: [url]http://www.garagegames.com/... read more 10/21/2004 (6:55 pm)
ApplyImpulse direction vector Nice! Thanks Sam :)... read more 10/21/2004 (3:10 pm)
Particles again Link : there's a way around it that Stephen Beffy came up with. I'm using it to get the particles t... read more 10/21/2004 (10:49 am)
Using cloak texture Cool, thank you very much Simon :)... read more 10/15/2004 (10:46 am)
Using cloak texture I should clarify, I found it in the code..but I'm not sure how to set it in the script.... read more 10/15/2004 (10:10 am)
Particles / objects in general And also, is this scheduled every time the player moves? This sounds computationally expensive to m... read more 10/12/2004 (10:17 pm)
Particles / objects in general I read the forum post that shows how to make the emitter move with the player, but I had a question.... read more 10/12/2004 (10:15 pm)
Multiple projectiles Thx guys, I got the spread working but haven't finished the effect. It's actually the "frost" spell... read more 10/07/2004 (3:21 pm)
Multiple projectiles I'm not sure what I fixed, but it's fixed. I did some switching around this morning and noticed tha... read more 10/07/2004 (5:32 am)
Multiple projectiles I noticed that this morning, but I moved that and now it locks up when I try to fire. I check the c... read more 10/07/2004 (4:56 am)
Config.cs Thx for the response :)... read more 10/06/2004 (1:29 pm)
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