Shawn Simas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque tutoral | Shouldn't it be %client.incScore(1);... read more | 07/29/2006 (8:02 am) |
| Flying vehicles | There are quite a few around on the boards. TDN also has an example datablock for wheeled, hover, a... read more | 07/23/2006 (6:20 pm) |
| Harry Potter: MMORPG | Lame. ;)... read more | 07/20/2006 (10:35 pm) |
| Torque Shader Engine being pirated | In Canada (where I am from) we can legally download music. We pay an extra tax on blank media that g... read more | 07/20/2006 (1:51 am) |
| Vote for your 3d package | Nothing. I am quite challenged when it comes to anything artsy... *cry*... read more | 07/13/2006 (6:57 am) |
| Weapon Pack Notice | That PC is really quite sad. like Peter said, you can get a much better computer for really cheap n... read more | 07/13/2006 (6:38 am) |
| Disable Shadows | Yes. That works. Now I can just look at where the engine reads that, hard code it to 0 and not hav... read more | 06/11/2006 (9:01 pm) |
| 3D/2D Artist with affordable price :D | I love your work. I wish I wasn't a student and could afford to get some decent art quickly to get m... read more | 09/12/2005 (5:29 am) |
| New Game Trailer | Downloaded .wmv for me.... read more | 09/03/2005 (6:23 am) |
| Strange....... | You forgot the quotes around ctfbot.cs it should be exec("./ctfbot.cs");... read more | 09/02/2005 (8:21 am) |
| Indie Games Con '05 -- Ride Sharing | Chris, I may get back to you. I'd love to go to IGC but it is quite exspensive, but if I had a ride ... read more | 08/24/2005 (7:36 am) |
| TGE Programmer looking for a team that needs a melee system | I wouldn't mind a little more information on this. I'm currently working on a game that will need to... read more | 08/22/2005 (6:24 am) |
| FxShapeReplicator Idea: Drop Objects | Manoel, I hope you do post those changes sometime. The replicate along a line would be nice, and, if... read more | 08/22/2005 (6:22 am) |
| Problem with rain and snow | Thanks for the update Johan. Anyone happen to have a rain png I could play with?... read more | 08/20/2005 (6:56 am) |
| DTS Shadows not showing up... | If (mShapeInstance && mCloakLevel == 0.0 && mMount.object == NULL && mGenerateShadow == true... read more | 03/23/2005 (2:02 pm) |
| DTS Shadows not showing up... | That sounds awesome John, any chance that'll fix the shadows not showing up on a hoverVehicle? and a... read more | 03/23/2005 (12:35 pm) |
| DTS Shadows not showing up... | I decided to take your advice and check it out for the default player, and he did indeed cast a shad... read more | 03/23/2005 (10:14 am) |
| Printable documentation needed | Any update on when the printable documentation will be up? I'd love to get a hold of that.... read more | 03/21/2005 (9:39 am) |
| Help With Hitboxes | Any news on this yet? :D I've been lookin for something like this forever.... read more | 09/20/2004 (10:31 am) |
| Increasing Number of Max Collision Meshes | Twas... don't know why it was though, it was just a cube, but that indeed was the problem.... read more | 09/04/2004 (1:43 pm) |
| Increasing Number of Max Collision Meshes | Woo, I'm getting close, LOSDetails had to be changed as well. Now, it's a problem in tsMesh duri... read more | 08/30/2004 (5:12 am) |
| Increasing Number of Max Collision Meshes | Dang. I changed both of these to 16 and now it crashes at startup... If anyone else has done this ... read more | 08/29/2004 (9:18 pm) |
| Increasing Number of Max Collision Meshes | Thank you ever so much! just what I needed.... read more | 08/29/2004 (8:09 am) |
| RTS Camera Problems | It actually isn't good, it isn't the smoothest, its not terrible though. The problem is it wouldn... read more | 08/04/2004 (7:49 am) |
| RTS Camera Problems | Never mind, I got it all figured out! *happiest man in the world*... read more | 08/03/2004 (4:42 pm) |
| Question about releasing a game | I was thinking about that, it seemed like it would be pretty good. How secure are the .dso files?... read more | 07/30/2004 (12:49 pm) |