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Pete111's Forum Posts

Thread Post Date Posted
Basic Tutorial error Thingy = ~ tilde... read more 03/17/2005 (12:06 pm)
Help with platform collision Yes I've noticed - thanks for the help Ray.... read more 03/17/2005 (10:17 am)
Help with platform collision I've tried but when the player lands on a tile I cant seem to get any constant horizontal velocity g... read more 03/17/2005 (8:50 am)
Unofficial Torque 2D F.A.Q. Sorry - my domain expired - should be back up shortly! UGH.... read more 03/12/2005 (10:06 am)
Game Resource Protection Pfft, fine, get back to work you LUSH!... read more 03/07/2005 (9:54 am)
Thank you UGH, I agree on downplaying the "gamemaker" approach! Games are extremely complicated pieces of p... read more 03/07/2005 (9:53 am)
Game Resource Protection Perfect. Melv: will you be in SF this week?... read more 03/07/2005 (9:11 am)
Particle Collisions? I can handle it!!! We just did our first cross platform test - took something made on the window... read more 03/07/2005 (6:57 am)
Poor Scrolling Performance I think the size of the tile png has a lot to do with it. I just noticed that the default map tiles ... read more 03/05/2005 (4:52 pm)
Tile Collision Info Thanks!... read more 03/05/2005 (4:49 pm)
Cloudburst - Preview video Very cool... read more 03/05/2005 (4:46 pm)
Tile Collision Info OK but now how do I get the x and y from the last arguemtent in the collision callback???? ala...... read more 03/04/2005 (3:12 pm)
Tile Collision Info Nevermind - it looks like the last arguements in the collision callback are world locs...... read more 03/04/2005 (3:06 pm)
Tile Collision Info Nevermind - it looks like the last arguements in the collision callback are world locs...... read more 03/04/2005 (3:01 pm)
Image questions @Melv: I'm certainly not complaining it's just going to take time to get used to the added functiona... read more 03/02/2005 (4:06 pm)
Image questions I'm having trouble with this idea also. I understand the benefits of the dynamic scaling but I'm con... read more 03/02/2005 (2:47 pm)
Visual Collision Vertex Plotter Online OK - I'm uploading a new executable version that is now 800x600 and fixed the copy functionality fro... read more 03/02/2005 (12:14 pm)
Visual Collision Vertex Plotter Online Hmm, I'll make the image area larger, allow copying of the text...I thought it was I made the field ... read more 03/02/2005 (6:15 am)
Visual Collision Vertex Plotter Online Opps - it's a bit depth problem - I'll upload the fix right now. Thanks Jason.... read more 03/01/2005 (6:10 pm)
Setting polar velocity--need speed component Wouldnt you know it's current speed when you first set it?... read more 03/01/2005 (5:03 pm)
Custom Poly Defining Anthony: I'll take a look at your code and see what's going on... hmm maybe I'll go make a quick lit... read more 03/01/2005 (7:22 am)
General Torque Script Question Stephen: Thanks for that explanation! I had wondered about the differences. This kind of feedback is... read more 03/01/2005 (6:27 am)
I'm a T2D Developer! Looking forward to building my first little game in t2d.... read more 02/28/2005 (12:40 pm)
General Torque Script Question Thanks for the reply's guys. I've got other questions for sure so I'll pester you more later. Thanks... read more 02/28/2005 (12:36 pm)
General Torque Script Question I guess I'm just concerned that I'll be able to pull off real-time path finding and fairly complex l... read more 02/28/2005 (11:42 am)
General Torque Script Question @Jason - very cool! thanks for the input!... read more 02/28/2005 (9:18 am)
Er where are the tutorials? Hi - cool stuff so far but I'm looking for torque script docs. I've found one that says preview copy... read more 02/28/2005 (8:30 am)