Pete111's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Basic Tutorial error | Thingy = ~ tilde... read more | 03/17/2005 (12:06 pm) |
| Help with platform collision | Yes I've noticed - thanks for the help Ray.... read more | 03/17/2005 (10:17 am) |
| Help with platform collision | I've tried but when the player lands on a tile I cant seem to get any constant horizontal velocity g... read more | 03/17/2005 (8:50 am) |
| Unofficial Torque 2D F.A.Q. | Sorry - my domain expired - should be back up shortly! UGH.... read more | 03/12/2005 (10:06 am) |
| Game Resource Protection | Pfft, fine, get back to work you LUSH!... read more | 03/07/2005 (9:54 am) |
| Thank you | UGH, I agree on downplaying the "gamemaker" approach! Games are extremely complicated pieces of p... read more | 03/07/2005 (9:53 am) |
| Game Resource Protection | Perfect. Melv: will you be in SF this week?... read more | 03/07/2005 (9:11 am) |
| Particle Collisions? | I can handle it!!! We just did our first cross platform test - took something made on the window... read more | 03/07/2005 (6:57 am) |
| Poor Scrolling Performance | I think the size of the tile png has a lot to do with it. I just noticed that the default map tiles ... read more | 03/05/2005 (4:52 pm) |
| Tile Collision Info | Thanks!... read more | 03/05/2005 (4:49 pm) |
| Cloudburst - Preview video | Very cool... read more | 03/05/2005 (4:46 pm) |
| Tile Collision Info | OK but now how do I get the x and y from the last arguemtent in the collision callback???? ala...... read more | 03/04/2005 (3:12 pm) |
| Tile Collision Info | Nevermind - it looks like the last arguements in the collision callback are world locs...... read more | 03/04/2005 (3:06 pm) |
| Tile Collision Info | Nevermind - it looks like the last arguements in the collision callback are world locs...... read more | 03/04/2005 (3:01 pm) |
| Image questions | @Melv: I'm certainly not complaining it's just going to take time to get used to the added functiona... read more | 03/02/2005 (4:06 pm) |
| Image questions | I'm having trouble with this idea also. I understand the benefits of the dynamic scaling but I'm con... read more | 03/02/2005 (2:47 pm) |
| Visual Collision Vertex Plotter Online | OK - I'm uploading a new executable version that is now 800x600 and fixed the copy functionality fro... read more | 03/02/2005 (12:14 pm) |
| Visual Collision Vertex Plotter Online | Hmm, I'll make the image area larger, allow copying of the text...I thought it was I made the field ... read more | 03/02/2005 (6:15 am) |
| Visual Collision Vertex Plotter Online | Opps - it's a bit depth problem - I'll upload the fix right now. Thanks Jason.... read more | 03/01/2005 (6:10 pm) |
| Setting polar velocity--need speed component | Wouldnt you know it's current speed when you first set it?... read more | 03/01/2005 (5:03 pm) |
| Custom Poly Defining | Anthony: I'll take a look at your code and see what's going on... hmm maybe I'll go make a quick lit... read more | 03/01/2005 (7:22 am) |
| General Torque Script Question | Stephen: Thanks for that explanation! I had wondered about the differences. This kind of feedback is... read more | 03/01/2005 (6:27 am) |
| I'm a T2D Developer! | Looking forward to building my first little game in t2d.... read more | 02/28/2005 (12:40 pm) |
| General Torque Script Question | Thanks for the reply's guys. I've got other questions for sure so I'll pester you more later. Thanks... read more | 02/28/2005 (12:36 pm) |
| General Torque Script Question | I guess I'm just concerned that I'll be able to pull off real-time path finding and fairly complex l... read more | 02/28/2005 (11:42 am) |
| General Torque Script Question | @Jason - very cool! thanks for the input!... read more | 02/28/2005 (9:18 am) |
| Er where are the tutorials? | Hi - cool stuff so far but I'm looking for torque script docs. I've found one that says preview copy... read more | 02/28/2005 (8:30 am) |