NewYork Virtual's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Working on Pk and got questions | I can quickly answer your first question: wav and ogg audio formats. For other questions, you can ... read more | 06/15/2007 (7:37 pm) |
| Base textures | Wow, that is quick.... read more | 06/15/2007 (7:33 pm) |
| Saving/Loading | This resource may close to what you are looking for: [URL]http://www.garagegames.com/index.php?sec=... read more | 06/15/2007 (6:52 pm) |
| Server dedicated | Not sure what the problem is, but you can check the mission file stronghold.mis, search the keyword ... read more | 11/07/2006 (10:48 am) |
| About server dedicated | I am not sure what problem is, maybe you can open your mission file: stronghold.mis, search the ke... read more | 11/07/2006 (9:59 am) |
| Vote for your 3d package | Milkshape + characterFx here.... read more | 07/10/2006 (11:50 pm) |
| Cel Shading in Torque - An Evolutionary Approach | The first screen shot look really good.... read more | 04/20/2006 (5:28 pm) |
| Milkshape models? | Famous psionic3d has some very nice modelS: http://www.psionic3d.co.uk/cgi-bin/imageFolio.cgi?direc... read more | 02/25/2006 (2:05 pm) |
| Scaled player and stairs | I found that if i scale down the player, the problem gone, so a quick solution is to set the player ... read more | 01/07/2006 (10:08 pm) |
| Procedural bone animation | Interesting, very interesting, we may put some "reaction animation" code in updatePuppet()?, just... read more | 08/23/2005 (10:20 pm) |
| Composer Available | Enjoy your music, like it very much, is it possible to put your musics into some kind of "Music c... read more | 04/23/2005 (11:08 am) |
| Supporting Double-Byte character | @Samme Ng, I am in new york, also creating a online game, i have tried about more than 100 bots in... read more | 03/30/2005 (7:41 am) |
| GG GDC 2005 Pics | Same here, nice pictures, thanks.... read more | 03/29/2005 (2:24 pm) |
| Supporting Double-Byte character | @Samme Ng, that is very nice game, how many players the game can support in one zone ? i assume yo... read more | 03/29/2005 (2:04 pm) |
| Supporting Double-Byte character | Have you tried this resource, which may help you find memory leak: http://www.garagegames.com/index... read more | 03/29/2005 (1:51 pm) |
| Moving DTS on a Path | I think DTS object follow the path , should do the same as bots follow path, just different object... read more | 03/23/2005 (9:36 am) |
| Moving DTS on a Path | It is doable without modify the engine, just scripts, check this one from bravetree: http://www.ga... read more | 03/23/2005 (7:45 am) |
| Character Pack -- Normal Map Tests | Very nice model, we need more Character Packs !... read more | 10/21/2004 (8:15 am) |