Jacob Mahar's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Melee Combo attack | Hmm it maybe sounds cheesy. but i just found the problem of this in the delay of weapon reload. just... read more | 11/29/2006 (6:43 am) |
| Melee Combo attack | Guys.. there's already a script callback in the engine called animationDone() to determine when then... read more | 11/25/2006 (6:54 pm) |
| Melee Combo attack | I'm currently modifying the melee server system resource. i've added a callback in stopPlayOnce() fu... read more | 11/14/2006 (8:06 pm) |
| Melee Combo attack | I've added a callback when the player's animation finished. still stuck with it. i can't get the pl... read more | 11/14/2006 (7:38 am) |
| Melee Combo attack | Thanks.. i'll give it a try.... read more | 11/10/2006 (6:55 am) |
| Melee Combo attack | Well is there a function to know when the animation stops playing then? i've seen there is a functio... read more | 11/09/2006 (4:56 am) |
| When AIPlayer becomes invisible | Hmm.. there is a post by Drew Parker in the Thomas "Man of Ice" Lund resource about modding the adva... read more | 02/16/2006 (6:44 pm) |
| When AIPlayer becomes invisible | The advanced camera system make the game laggy than the original camera from base tutorial. anyone k... read more | 02/16/2006 (5:50 pm) |
| When AIPlayer becomes invisible | Yes.. i added the Advanced Camera System. i've found the problem, the answer is in its resource. Com... read more | 02/16/2006 (12:08 am) |
| When AIPlayer becomes invisible | Anyone has experienced the same problem like this? been trying for a few days, i still can't make th... read more | 02/12/2006 (8:25 pm) |
| When AIPlayer becomes invisible | This is the pic of level 1 that i created. [image]http://janus.centrin.net.id/~ahong/AIOK.JPG[/i... read more | 02/10/2006 (8:06 am) |
| When AIPlayer becomes invisible | This is the pic. object 1471,1472,1473 should be AI. but, the only thing that is visible, is red dot... read more | 02/09/2006 (11:56 pm) |
| When AIPlayer becomes invisible | I have fixed it. nothing has changed. how can the objects in mission be invisible beside setting the... read more | 02/08/2006 (8:43 pm) |
| When AIPlayer becomes invisible | I have no idea at all too. here is my console.log , [url]http://www.rafb.net/paste/results/H9v... read more | 02/08/2006 (5:01 am) |
| When AIPlayer becomes invisible | I'm using AIPlayerMarker to put AI into the game. when I start the Game, the loadAIEntities is calle... read more | 02/07/2006 (6:03 pm) |
| When AIPlayer becomes invisible | [url]Http://www.rafb.net/paste/results/nT2EoW93.html[/url]... read more | 02/07/2006 (6:00 pm) |
| When AIPlayer becomes invisible | Yes.. i'm using i'm using my own code. the "AI invisible mode" only happens when i load mission 2 (i... read more | 02/07/2006 (6:57 am) |
| Model used in server side melee system | Anyone else know why this kind of problem happening?... read more | 12/12/2005 (8:26 am) |
| Model used in server side melee system | Hmm.. can you tell me which part of the scripts i have to modify? i don't really understand your ans... read more | 12/12/2005 (1:57 am) |
| Model used in server side melee system | After i add the look sequence, the game's not crashing anymore. but i still can't attack with my swo... read more | 12/11/2005 (7:47 am) |
| Turning the Player Character | No.. the player movement in advance camera is still the same like starter.fps. is there a resource t... read more | 12/05/2005 (1:56 am) |
| Turning the Player Character | Anybody know the answer of my question? is it in the advanced camera tutorial?... read more | 12/01/2005 (11:32 pm) |
| Turning the Player Character | What if i want to make the camera not moving when i turn the player? the camera merely moving when I... read more | 11/30/2005 (4:48 pm) |
| Again.. max 7 exporting problem.. again.. | Thanks, i've figured it out . thanks for all have helped me... read more | 09/11/2005 (12:55 am) |
| Editor | Thanks ben.. sorry for my late post... read more | 09/11/2005 (12:23 am) |
| Again.. max 7 exporting problem.. again.. | Thanks for the link Brandon. i followed it, and it seems success, but i got another trouble again. ... read more | 09/10/2005 (10:05 am) |
| Again.. max 7 exporting problem.. again.. | I've changed "kotak" to "kotak2" as you told, but i still got "no detail to export". is there any oh... read more | 09/10/2005 (2:49 am) |
| Editor | How ?... read more | 08/12/2005 (1:23 am) |
| Polygon counter | Does tse already support normal map? i have downloaded the HEAD version from CVS.. but it seems ther... read more | 04/02/2005 (6:01 am) |
| Polygon counter | Oow.. i see, thanks for the explanation Mr. Desplat. hmm, specifically, how many polygons (maximum) ... read more | 04/01/2005 (1:04 am) |
| All I get is pink :) | I got the same problem too, PINK!! i'm using Geforece FX5900xt and Athlon 1,1 GHz. do i have to us... read more | 08/15/2004 (9:52 am) |