Game Development Community

Steven Fletcher's Forum Posts

Thread Post Date Posted
Murphy's Law as a gameplay element The Murphy's Law problems have to be fairly common, or the player will never know about them. Jus... read more 06/13/2005 (8:22 pm)
Need music for your game? It doesn't look like there's a "use-in-a-game" license. The license says something about having to ... read more 06/11/2005 (9:57 am)
Reviving the "Roleplaying experience" thread 1) Sounds good. But you might as well just have a MMORPG where people can play as monsters. The... read more 06/07/2005 (8:08 pm)
Online Fantasy Strategy, Tactics, etc Personally, I think a less complicated game might be more fun. But, if the game is implemented prop... read more 05/23/2005 (7:33 pm)
RPG Rules Rough Draft Thanks. And I'm still thinking about it. I'll be updating it again pretty soon. It's all output... read more 05/22/2005 (8:15 pm)
Crazy Idea? Look, what you said is confusing. For one thing, I don't see what's so massive about it. Obvious... read more 05/22/2005 (8:12 pm)
Whites spend the least money on games in the US I'm white, and I don't spend much on games. I buy them after they've been out for a few years and a... read more 05/17/2005 (7:55 pm)
RPG Rules Rough Draft Well, I didn't intend for everyone to start using this framework like it's the holy grail. In fact,... read more 05/14/2005 (9:09 am)
Non-traditional RPG classes Lith (a pseudo-paladin from my rpg framework) The purpose of the lith is to protect and serve the... read more 05/12/2005 (9:38 pm)
RPG Rules Rough Draft Oops. I removed survival and must have forgotten to remove that line. I'm about to revamp the whole... read more 05/12/2005 (9:34 pm)
RPG Rules Rough Draft Christopher Dapo: Yes, it is alot of work. And the document I posted is a little screwed up - it... read more 04/30/2005 (8:27 pm)
Java non-editable JTables Never mind. I figured it out. You just have to override the TableModel. If anyone else gets stuck... read more 04/27/2005 (7:34 pm)
Single or multiplayer RPG's I play almost exclusively single player RPGs. Having npc allies is preferable, but not essential.... read more 04/27/2005 (7:32 pm)
RPG Rules Rough Draft That's what I thought too. Of course, I would think that, wouldn't I? :)... read more 04/26/2005 (8:00 pm)
Transilvaynia-style RPG Sounds good, but there's not much here to comment on. Create a design doc. Personally, I prefe... read more 02/28/2005 (9:04 pm)
Free help: no thanks! I think that any project can be EITHER for-pay or not. For-pay projects should be owned by whoever'... read more 02/20/2005 (8:30 pm)
Abandonware I think "ressurected" projects like that are silly. If you're going to go to all that trouble to ma... read more 02/20/2005 (8:27 pm)
Site Color Schemes Although I use php in a superficial way, I think it would be too much effort have decent user custom... read more 02/13/2005 (10:54 pm)
Please critique my RPG design doc? I looked over it briefly. I don't have time to read the whole 54 pages, and I expect that's why no ... read more 01/25/2005 (8:44 pm)
Java: Key Listeners with multiple Swing Components I tried adding it to the frame again, but it didn't work. Given what Paul said, now I know why. ... read more 01/06/2005 (8:00 pm)
Java: Key Listeners with multiple Swing Components I already tried adding the key listener to the frame, but it didn't seem to work. Maybe I screwed u... read more 01/05/2005 (6:00 pm)
Free Mmporg : Cb2 There's nothing wrong with Pierre's post. Posting links to games seems like an appropriate thing to... read more 01/05/2005 (5:56 pm)
Idea There's nothing wrong with your idea, but you need something more to set your game apart from other ... read more 01/04/2005 (7:20 pm)
Code for animals Try posting in the Torque-only categories. You'll be more likely to get a reply from someone who kn... read more 01/01/2005 (3:06 pm)
A breakthrough or asking for trouble? Go ahead and make the game. I made a cruddy puzzle game once that had some odd-looking geometric sh... read more 12/28/2004 (7:11 pm)
Math Game It sounds like an interesting educational game, but you need to figure out some consistent way that ... read more 12/28/2004 (7:05 pm)
Triple race RPG I don't think RPGs require too much AI. I made a couple of RPG engines, and the only AI was pathfin... read more 12/14/2004 (4:04 pm)
Game development books Amazon.com has some sort of "marketplace" thing where you can sell your books. You might want to tr... read more 12/14/2004 (3:57 pm)
Astral Conquest Game Sounds interesting, but I think it would be a pain to actually play.... read more 12/08/2004 (5:58 pm)
New idea? "Situation Simulators" It sounds interesting, but I'm not sure I'd really want to play it. If it weren't realistic at al... read more 11/28/2004 (7:25 pm)
Learn Code Though there's lots of good tutorials for programming in Java, I'm forced to admit that tutorials fo... read more 11/23/2004 (6:31 pm)
2D RPG - Screened Tiled... @Andrew If you want to use Torque, you must use C++. In general, C++ and Java are the best bet... read more 11/23/2004 (6:27 pm)
Fallen Gunner There's nothing wrong with it, but there's not alot we can say about it. Make a full design doc a... read more 11/21/2004 (6:39 pm)
Learn Code Although there was a time when Java was impractical, that it is no longer the case. Java 1.4 adde... read more 11/20/2004 (7:50 pm)
Learn Code My personal suggestion is Java. It's more complicated than alot of languages, but has several advan... read more 11/19/2004 (10:32 pm)
Metal vs. Flesh No problem. If you think of anything that should be added to the template, post on this forum or ... read more 11/19/2004 (10:03 pm)
Learn Code Which programming language?... read more 11/18/2004 (6:31 pm)
How long are your design documents? I'm not doing an RPG right now, but I have a design doc for one I plan to do when I have more time a... read more 11/18/2004 (6:29 pm)
First Person RPG Just be aware that you can't use the D&D rules without getting some sort of authorization from Wizar... read more 11/15/2004 (6:35 pm)
Free art resources at Games Extract @Adam You're right - it would be alot of work. Right now, your site is almost like a showcase of... read more 11/13/2004 (7:52 pm)
Free art resources at Games Extract Maybe you should try to work with the people from digital boneyard. Are you going to be posting o... read more 11/11/2004 (6:37 pm)
Site Color Schemes @Vernon & William A: 2 votes B: 1 vote C: 1 vote E: 1 vote Alas, there's no clear consensus... read more 11/08/2004 (6:39 pm)
Misc Game Ideas I think manual reloading is good for strategy-type combat games (like Fallout Tactics), but I dislik... read more 11/08/2004 (6:29 pm)
Where do I start? Jedit is a text editor. If you need a text editor, you can dowload a great shareware text editor fr... read more 11/08/2004 (6:24 pm)
Audio Researcher Needs Levels Alas, I don't use Torque. Forgive me for asking, but why does it have to be levels or buildings m... read more 11/08/2004 (6:14 pm)
Misc Game Ideas @Eric 1: Basically, I want to pick up a weapon (or whatever), and - PRESTO - it's equipped. If t... read more 11/07/2004 (6:22 pm)
Graveyard of dead projects I'll post a couple things then when I get a chance. It won't be anything spectacular though, so t... read more 11/07/2004 (6:11 pm)
Misc Game Ideas Dislikes: 1. Complicated Inventory Management 2. Being forced to talk to everyone in a town to f... read more 11/06/2004 (6:21 am)
Graveyard of dead projects Does Digital Boneyard even work? I was thinking about submitting a couple of things I had lying aro... read more 11/06/2004 (6:09 am)
Metal vs. Flesh The problem with your idea is that it's only one part of the idea for a game. Try creating a design... read more 11/04/2004 (8:36 pm)