Game Development Community

Ross Pawley's Forum Posts

Thread Post Date Posted
Severe performance issues - DIF vs. DTS - shadows? @Konrad, I'm not an artist either, so I really have no idea. Making/working with DIFs is arcane mag... read more 06/26/2008 (3:02 pm)
Severe performance issues - DIF vs. DTS - shadows? Before you dive into that code (which is fairly heinous IMO (I'm looking at you Kabus! :P)) I'd see ... read more 06/26/2008 (12:39 pm)
Tgea Vs Leadwerks 2.0 Engine @Tony, we've discussed this to some degree before (and of course, I don't agree that "Torque is the ... read more 06/26/2008 (11:50 am)
Severe performance issues - DIF vs. DTS - shadows? The shadows...aren't very optimal, to say the least ;) They have a pretty long path (lots of functio... read more 06/26/2008 (11:36 am)
Severe performance issues - DIF vs. DTS - shadows? It's either CTRL-F3 or ALT-F3 and will output a file into your game directory containing a profile (... read more 06/26/2008 (11:23 am)
PhysX and Torque, Recent Developments Scott is correct, they removed the hardware requirement a while ago.... The license didn't change w... read more 06/26/2008 (11:13 am)
MegaTerrians Error You might try turning down the clipMapSizeLog2 in the terrain block files in your .mis. That is to ... read more 06/23/2008 (11:02 pm)
Cross Platform Library Yeah, if you (OP) don't mind paying for a license (I believe it's about $1k) Qt is a great library. ... read more 06/23/2008 (11:10 am)
Dying, and reprecussions. [quote]@ Ross, I like that Idea Ross, run with that.[/quote] Well, mainly I think the way it could ... read more 06/22/2008 (9:58 am)
TorqueScript - Array or Vector Help Objects in TorqueScript are represented by their object IDs. You could have your initPopulation() f... read more 06/21/2008 (10:57 pm)
Dying, and reprecussions. Personally, I think instead of having some elaborate death mechanic for MMOs, a better route is to a... read more 06/21/2008 (10:36 pm)
I will pay GarageGames for a Maya Exporter @Rubes, it [b]IS[/b] extremely niche. Mac commands a [url=http://community.winsupersite.com/blogs/p... read more 06/21/2008 (5:23 pm)
I will pay GarageGames for a Maya Exporter @Carpenter, as I, Ben and David have all said, you're not going to get anywhere if you keep thinking... read more 06/21/2008 (1:55 pm)
I will pay GarageGames for a Maya Exporter Yeah Blender is free, but it's no slouch. It's easily comparable to the stuff you paid thousands fo... read more 06/20/2008 (11:33 pm)
I will pay GarageGames for a Maya Exporter Like I said in my earlier post in this thread, I have heard that you can get skeleton data if you ca... read more 06/20/2008 (10:35 pm)
I will pay GarageGames for a Maya Exporter I doubt you're going to get GG to do this, honestly. They have SO much work that they are doing tha... read more 06/20/2008 (10:29 pm)
How do you know if people have legitimate lisence's At least with Visual Studio these days, I don't know how much of an issue it is at all. I mean, any... read more 06/20/2008 (7:36 pm)
I will pay GarageGames for a Maya Exporter Your best bet is probably to get your assets into Blender and use the DTS exporter for it to get you... read more 06/20/2008 (1:59 pm)
Polysoup trouble @Adam, I would look into the findContacts (or findContact, I don't remember) function in the Player ... read more 06/19/2008 (12:56 pm)
How to get Torque Back to Normal I suggest setting up a Subversion server on your machine. That way you can easily roll back to prev... read more 06/19/2008 (12:23 pm)
Scripting Languages There are a couple of things lying around to create a bridge between TorqueScript and Python or Lua ... read more 06/19/2008 (11:18 am)
Character shape and Clothing Strategies... I'm not sure how one sets up morph targets in general (I'm not an artist) or in Milkshape, but you *... read more 06/19/2008 (11:14 am)
Ask about a Section of game.cs @Mohammad, are you asking what it's doing? If so, the first line ( if ($Game::Duration) ) is checki... read more 06/13/2008 (5:33 pm)
TGEA good for Physics Based game? @Jamie, if you take a look at the PhysX license, I think you can rest assured there's nothing really... read more 06/13/2008 (3:37 pm)
Physics out of the box - Does Torque have it? @Mark, pretty much. It's mainly about picking a scheme that fits your game. If your game is non-co... read more 06/13/2008 (1:53 pm)
Physics out of the box - Does Torque have it? Edit: Gary is spot on ;) @Mark, a lot of what is hard about networked physics comes down to the i... read more 06/13/2008 (1:02 pm)
VS2008 Multiple process compiles (ROCK!) @Stefan, ah cool, thanks for the clarification.... read more 06/13/2008 (11:27 am)
What is the possibilty you can rig a certain number in a game? Like I already noted, I don't agree with the use that Donny intends. But if the Habbo app is set up... read more 06/13/2008 (11:25 am)
Experienced Modeler/Rigger/Texturer (for pay) @Exnem, I was surprised when you mentioned your AKA, and wasn't sure it was you until you mentioned ... read more 06/13/2008 (11:08 am)
What is the possibilty you can rig a certain number in a game? I don't think it's the wrong site...I mean, it's a game development site, and reversing is a tool ju... read more 06/13/2008 (10:41 am)
Experienced Modeler/Rigger/Texturer (for pay) Exnem! I love your mods for Oblivion. Awesome work.... read more 06/13/2008 (10:01 am)
What is the possibilty you can rig a certain number in a game? [quote]Meh, hacking games is one of many learning paths. It's a great way to learn binary reversal. ... read more 06/13/2008 (9:41 am)
What is the possibilty you can rig a certain number in a game? @Donny, yeah like I said, you're not going to be able to do it with any of the simple methods. Also... read more 06/13/2008 (8:58 am)
Nothing, delete this account. [quote]I don't think you can, I could be wrong though :-)[/quote] I think you're right, pretty much ... read more 06/12/2008 (7:54 pm)
Nothing, delete this account. [quote]Yeah, the "bone heat" option is way better than the old "create from closest bones". I've fou... read more 06/12/2008 (6:46 pm)
Nothing, delete this account. [quote]I'm guessing it would require a complete rewrite of all the armature related math code. It's ... read more 06/12/2008 (6:39 pm)
Nothing, delete this account. Woo! Nice. Now I just need to figure out how to animate well :) Off topic: Have you tried the... read more 06/12/2008 (6:30 pm)
Nothing, delete this account. [quote]Yeah, the crazy-looking-bones setup is still necessary if you want to be compatible with the ... read more 06/12/2008 (6:22 pm)
Nothing, delete this account. Sorry to hijack :p @Joseph, do you still have to use the crazy armature setup to get past Blender... read more 06/12/2008 (6:07 pm)
Physics out of the box - Does Torque have it? Right so, the current resource should work pretty well for you then (it basically assumes a local cl... read more 06/12/2008 (4:20 pm)
VS2008 Multiple process compiles (ROCK!) @Stefan, from what I understand, they're not exactly the same. 2005 I believe can only separate dif... read more 06/12/2008 (2:47 pm)
VS2008 Multiple process compiles (ROCK!) @Josh, no doubt :P I expected it to be defaulted to on, honestly.... read more 06/12/2008 (2:18 pm)
VS2008 Multiple process compiles (ROCK!) Yep, this has been one of the major feature points for 2008 for a while, and a good reason to upgrad... read more 06/12/2008 (1:43 pm)
What is the possibilty you can rig a certain number in a game? True enough, I suppose. I didn't feel like it was really worth going into that much detail for, tho... read more 06/12/2008 (11:22 am)
What is the possibilty you can rig a certain number in a game? Well, in that case you wouldn't even be able to use that method likely, since the numbers displayed ... read more 06/12/2008 (10:51 am)
What is the possibilty you can rig a certain number in a game? I don't think there's really cause for all the vehemence. Unless the game gives out real world cash... read more 06/12/2008 (10:14 am)
Physics out of the box - Does Torque have it? @Andy, is it single player or local multiplayer only? Or over-the-net multi? The first case will w... read more 06/12/2008 (10:06 am)
Hardy Hello and some questions on TGEA 1) Not really. I don't see that there would be a benefit to doing so either. There is now a good m... read more 06/11/2008 (5:11 pm)
Physics out of the box - Does Torque have it? @Andy, what sort of game are you planning(for instance, real time/turn based, single/multiplayer, LA... read more 06/11/2008 (4:47 pm)
Physics out of the box - Does Torque have it? @Mark, exactly. Not to mention I find their whole source control situation distasteful... Having t... read more 06/11/2008 (3:25 pm)