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Ross Pawley's Forum Posts

Thread Post Date Posted
PhysX Implementation Questions @Ron, when you say a non-moving vehicle, what sort of collision representation do you have on it? I... read more 10/21/2008 (4:54 pm)
PhysX Implementation Questions @Ron, well, what I was saying is that opcode/polysoup and PhysX's TriangleMeshes merely serve the sa... read more 10/21/2008 (3:04 pm)
PhysX Implementation Questions Hey Ron, I'll try and answer a couple of your questions here. 1) PhysX has "cooked meshes" includ... read more 10/21/2008 (1:27 pm)
Where to post my game? You can always post it in a .plan.... read more 10/04/2008 (3:20 pm)
Mount and Blade Combat type [quote]Blocking is a simple exercise in random numbers modified by a defensive skill to give automat... read more 10/02/2008 (4:17 pm)
Mount and Blade Combat type @Jaren, there's actually a lot more to the M&B combat than just the simplest part of the whole, whic... read more 10/02/2008 (5:50 am)
Physics and Server/Client @James, actually, they're transmitted in reverse order from what I recall when Tom and I were trying... read more 09/26/2008 (10:03 am)
Jack Thompson Disbarred For Life @Mike, give it a bit, I believe the site is being hit by Digg. Here's a quick run down: Jack "Wh... read more 09/25/2008 (5:01 pm)
Jack Thompson Disbarred For Life Whacko Jacko Disbarred = [code] This was a triumph. I'm making a note here: HUGE SUCCESS. It's ... read more 09/25/2008 (11:14 am)
Ummm... how do I do this? I don't know how it is in the particular version of the engine you're using, but you can in a lot of... read more 09/22/2008 (4:51 pm)
Compile torque 1.4.2 with visual c++ 2008 Express Hrm, well I honestly don't remember what I did to get it working. And I'm not sure what version of ... read more 09/11/2008 (4:28 pm)
Compile torque 1.4.2 with visual c++ 2008 Express Have you tried searching? I think I have a couple of posts where I pointed out what I did to get it... read more 09/11/2008 (12:51 pm)
Intrest in a GG sponsored MMOKit. @Flybynight, yeah, I know no one said "GG make us a kit" here. That's not my point. I still think ... read more 09/10/2008 (1:16 pm)
Intrest in a GG sponsored MMOKit. @Flybynight, personally, I think the reasoning that nothing should be done until GG does something f... read more 09/10/2008 (12:14 pm)
Intrest in a GG sponsored MMOKit. @Scott, IMO that's an easy fix...don't allow commits from just anyone. If they want to check it out... read more 09/05/2008 (10:12 am)
Intrest in a GG sponsored MMOKit. So I guess I'm unclear on the goals of this thing. Is the end goal to sell the kit on GG? Personal... read more 09/04/2008 (10:19 am)
Intrest in a GG sponsored MMOKit. @Joseph, yep, GModForge used GForge. Although I think there's some debate as to whether it's as goo... read more 09/03/2008 (3:39 pm)
COpying group of objects and pasting it in another location @Saravanan, I believe (if I understand your question right) what you want is the Drop At submenu und... read more 09/03/2008 (2:29 pm)
Intrest in a GG sponsored MMOKit. @Matt, I believe Dave is talking about something similar to the TDN setup. Honestly, I think the ... read more 09/03/2008 (2:25 pm)
Animated collision mesh @Thomas, I suggest integrating a proper physics solution. You'll easily be able to do more advanced... read more 09/03/2008 (12:35 pm)
A different idea for a space sim @Daniel, have you looked at Infinity? They're doing most of this stuff (though not in terms of comb... read more 08/29/2008 (6:47 pm)
IPhone Licensing Model Discussion [quote]edit: I think the idea of paying a royalty to GG is absurd. The legacy of your company was bu... read more 08/20/2008 (12:50 pm)
IPhone Licensing Model Discussion [quote]@James: Are you serious? GG sticks it to the little guy and in this same universe, somehow Ap... read more 08/20/2008 (12:17 pm)
IPhone Licensing Model Discussion @Matt, very true, but even so the up front cost is going to be more than for 360 and the returns wil... read more 08/14/2008 (3:47 pm)
IPhone Licensing Model Discussion That's definitely a good point. I did consider it. However, if you've seen the games on the Commun... read more 08/14/2008 (3:43 pm)
IPhone Licensing Model Discussion How are you guys going to handle the fact that Apple's NDA disallows discussing any details of it, o... read more 08/14/2008 (3:14 pm)
PhysX just leveled up I hate to say it guys, but based on my experience with PhysX, this isn't probably nearly as exciting... read more 08/13/2008 (2:51 pm)
IPhone Support Coming To Torque @David, yikes, they still have that? So, I guess I have to revise the $1000/$1880 total price up to... read more 07/25/2008 (11:09 am)
Havok for Torque @Kyle, well the resource as it exists definitely gives you 2 in some form. However, it'd be better ... read more 07/25/2008 (11:05 am)
How do you define a game-engine? @Scott, at least with me, most people I have to explain to don't know what "game engine" means at al... read more 07/25/2008 (7:28 am)
Havok for Torque If you're using the PhysX resource as an indication of how "good" PhysX is, you're kind of missing t... read more 07/24/2008 (4:15 pm)
IPhone Support Coming To Torque Indeed. Though there are other (less portable) type of systems which work better for that sort of m... read more 07/24/2008 (3:38 pm)
How do you define a game-engine? I think it's easier just to make up something about ancient tomes of dark magic, an occasional voodo... read more 07/24/2008 (3:35 pm)
IPhone Support Coming To Torque @Orion, even that doesn't give you any information about the position of the object in space relativ... read more 07/24/2008 (3:28 pm)
Convert .X to .DTS? You can get .X into Blender, which will export DTS. X format should also keep skeleton/weighting in... read more 07/24/2008 (1:32 pm)
IPhone Support Coming To Torque Some RPGs/adventure games could be cool. I still think the prohibitive expense of the iPhone is goi... read more 07/24/2008 (11:25 am)
IPhone Support Coming To Torque @David, yeah I agree with that. Certain games could work well. Some action games that can map dire... read more 07/24/2008 (10:52 am)
IPhone Support Coming To Torque @Dave, yeah, but the DS doesn't typically use the input touch screen as the main game screen (some d... read more 07/24/2008 (10:41 am)
IPhone Support Coming To Torque Personally, I don't see how this will work to any decent degree. Yeah, you might be able to get som... read more 07/24/2008 (10:10 am)
GarageGames Group on Vimeo [quote]While this act does appear to be a bit snobbish, I am sure they have quite a bit of data that... read more 07/23/2008 (4:21 pm)
GarageGames Group on Vimeo @Novack, that actually does look like a good possible alternative. The tagging of stuff in the play... read more 07/23/2008 (3:10 pm)
GarageGames Group on Vimeo @Novack, well, the whole point in Vimeo is that its video quality isn't complete crap, unlike Youtub... read more 07/23/2008 (2:41 pm)
GarageGames Group on Vimeo @mb, Agreed. Someone actually asked about (indie) developer created videos. The staff replies seem... read more 07/23/2008 (2:15 pm)
GarageGames Group on Vimeo Most entertaining physics bug I ever managed to introduce!... read more 07/17/2008 (4:46 pm)
Import FX And Free Web Hlsl Codes Nope no support for DX10 or SM4 OpenGL extensions in the engine right now. You could possibly por... read more 06/28/2008 (1:56 pm)
MegaTerrians Error Yeah the 5xxx series of nVidia cards wasn't very good due to the politics between nVidia and MS at t... read more 06/26/2008 (9:29 pm)
Tgea Vs Leadwerks 2.0 Engine I'd love for you to prove me wrong about the drag and drop-ness of the kits.... read more 06/26/2008 (8:38 pm)
Tgea Vs Leadwerks 2.0 Engine [quote]People like you and Pat and a quite a few others here... well, probably you wouldn't benefit ... read more 06/26/2008 (7:47 pm)
Tgea Vs Leadwerks 2.0 Engine [quote]I like things to work, but I prefer things to work the right way.[/quote] See, Tony, I think... read more 06/26/2008 (3:57 pm)