Ross Pawley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta 2 Bug: Light Rays have issues when going from Advanced to Basic to Advanced | Yeah, going from Advanced->Basic and back and forth has issues right now. If you can give me a s... read more | 05/22/2009 (6:20 pm) |
| Torque 3D beta customers have no TGEA private access :-( | @Peter, you may be able to email GG and have them switch your purchase to be TGEA + T3D upgrade, sin... read more | 05/21/2009 (4:03 pm) |
| Beta 2: No fog on Terrain in Basic Lighting | The fallback for fog in Basic Lighting doesn't currently work on terrain.... read more | 05/21/2009 (3:34 pm) |
| ScatterSky | You can use the TimeOfDay object to animate it.... read more | 05/21/2009 (3:30 pm) |
| Multiplayer PhysX Game | The message is probably due to read/writePacket calls failing. As far as getting PxMultiActor in ... read more | 05/18/2009 (3:39 pm) |
| Z Fighting issue with the Road Tool and the Terrain :) | If you use a greater value for the z-bias like that, make sure to fly really close to the road, and ... read more | 05/18/2009 (2:53 pm) |
| Howto: Use PhysX Visual Debugger with Torque3D | BTW guys, when connecting the Remote Debugger via the physXRemoteDebuggerConnect function, if it pop... read more | 05/14/2009 (10:29 am) |
| Quick question. | That's correct, the new system doesn't use opacity maps (uses id maps instead) so softness/pressure ... read more | 05/12/2009 (11:33 am) |
| Torque3d Flashlight? | @Michael, well, not with the current screen space technique. If we get time to implement the volume... read more | 05/07/2009 (5:15 pm) |
| World coordinates precision issues | @Adam, well, you should still try increasing the near plane distance, as that gives you more precisi... read more | 05/07/2009 (3:35 pm) |
| .DAE Trees Not Rendering Correctly | @Joshua, are you trying to use alpha blend on your leaf billboard material? Because that definitely... read more | 05/06/2009 (4:38 pm) |
| My return to what I love most: Terrain | @Afan, you probably didn't notice them because honestly, it isn't that noticeable*. And nah, you do... read more | 05/06/2009 (4:04 pm) |
| My return to what I love most: Terrain | Yep they are (I ported them to T3D myself). The effect isn't super noticeable, but it definitely do... read more | 05/06/2009 (3:33 pm) |
| My return to what I love most: Terrain | @Jacob, soft particles are in already.... read more | 05/06/2009 (2:40 pm) |
| World coordinates precision issues | With that huge of a view distance, your z-buffer will have terrible precision. Here's a link I foun... read more | 05/06/2009 (2:36 pm) |
| Torque 3D Beta 1 Bug - Crash bug, PxCapsulePlayer when jumping | Thanks, that will help :)... read more | 05/06/2009 (2:33 pm) |
| Torque 3D Beta 1 Bug - Crash bug, PxCapsulePlayer when jumping | @Delbert, was this in the PhysX demo level?... read more | 05/06/2009 (12:31 pm) |
| cloth, ladies and gentlemen, I give you cloth!! | @Deepscratch, it's ross@sickheadgames.com... read more | 05/06/2009 (10:45 am) |
| Day and Night? Swimming | @Gerry, actually, that's not using the ScatterSky, which is actually a procedural sky system (i.e., ... read more | 05/05/2009 (4:23 pm) |
| Bug: Scaling Water Plane | Ah okay :) ... read more | 05/05/2009 (1:49 pm) |
| AIPlayer | One thing to keep in mind about the AIPlayer, is that currently it doesn't implement the necessary h... read more | 05/05/2009 (1:34 pm) |
| cloth, ladies and gentlemen, I give you cloth!! | @Deepscratch, I'd love to take a look at the code if you're willing to send it to me, and perhaps I ... read more | 05/05/2009 (12:45 pm) |
| Request : Reload and Play Game in editor | Doesn't the current functionality for exiting the mission, then re-entering work for this? Hit ESC ... read more | 05/05/2009 (11:31 am) |
| Bug: Scaling Water Plane | Thanks for catching this. Was there any real reason you were trying to scale it, or just testing th... read more | 05/05/2009 (11:26 am) |
| Performance Question: What FPS Should I be Seeing? | @Marc, yeah the in editor graphical offsets on things are a known issue, though I'm not sure about p... read more | 05/03/2009 (11:09 am) |
| Is this BETA1.0 the one that presented on GDC? | Re: Foliage replicators, I definitely suggest if you want full scene foliage or the like, go look at... read more | 05/03/2009 (10:24 am) |
| Scaling & Rivers | @Joshua, probably the scale tool only responds to movement along the one axis, but James would have ... read more | 05/03/2009 (10:11 am) |
| Scaling & Rivers | Edit: I believe using the scale tool for width should work and the depth settings are in the editor.... read more | 05/03/2009 (8:44 am) |
| Torque 3D Beta 1 Bug - Depth of Field issue | @John, the issue here is two-fold. I think there's still something that's causing a slight blur in ... read more | 05/03/2009 (7:31 am) |
| Quick Analysis | What kind of performance drop in FPS did you see with SSAO on? Typically it will drop it about 50%.... read more | 05/03/2009 (7:01 am) |
| Translucent texture shadows? | Are you using alpha test or alpha blend for the leafy parts? You'll want to use alpha test, as I'm ... read more | 05/01/2009 (6:05 pm) |
| Bloom/HDR | The current HDR PostEffect in the beta isn't really finished. I wouldn't recommend bothering with i... read more | 05/01/2009 (6:03 pm) |
| Tiny Bug: Terrain Materials Editor Input Reversed | Yeah this is a bug with the text input fields. It only happens in certain cases, from what I recall... read more | 05/01/2009 (4:28 pm) |
| DoF | Currently there is no auto adjustment of the focal distance for the Depth of Field. However, there ... read more | 05/01/2009 (4:04 pm) |
| Torque 3D Beta 1 Bug - Problems while importing a raw heightmap | As far as I know, the import (and the image loading methods by extension) doesn't support the raw fo... read more | 05/01/2009 (3:58 pm) |
| Torque 3D Beta 1 Bug - depth of field skybox issue | Ohhh, now I see what you're referring to, yeah. I'm not sure what that is. I haven't seen it befor... read more | 05/01/2009 (3:00 pm) |
| BUG: Groundcover and Advanced Lighting Shadow issue | @Matt, the plan is to get it into the depth pass eventually, but it wasn't super high priority, so i... read more | 05/01/2009 (2:32 pm) |
| Torque 3D Beta 1 Bug - depth of field skybox issue | I'm not sure what you're saying the issue is? It's blurring the sky because it's way past the focal... read more | 05/01/2009 (2:28 pm) |
| BUG: Groundcover and Advanced Lighting Shadow issue | @Matt, currently GroundCover isn't rendered into the depth prepass, so this is expected.... read more | 05/01/2009 (11:46 am) |
| Clouds and fog with new skybox? | @deepscratch, nope, they'll be part of T3D, as will the scattering sky.... read more | 04/26/2009 (12:40 pm) |
| Emotiv EPOC Neuroheadset and T3D | Personally I think OnLive will have scalability issues, even if the broadband issue is dealt with (w... read more | 04/24/2009 (2:04 pm) |
| River, Road, and console commands. | The river tool does not snap to water objects. Even if it did, it wouldn't mean that it would rende... read more | 04/24/2009 (11:50 am) |
| So what did we actually buy? | PhysX itself doesn't have any specific functionality for networking. It's up to whoever is integrat... read more | 04/15/2009 (1:54 pm) |
| Existing tools... | @Steve, I mentioned that there were actually two road editors in the comments, but it hasn't been el... read more | 04/10/2009 (1:35 pm) |
| The Inner working of the Undercity Demo | @Logan, well, with the deferred renderer, you don't really get the exponential hit for lights that y... read more | 04/09/2009 (11:07 am) |
| The Inner working of the Undercity Demo | @Steve, the lights themselves have very little performance impact. Having them cast shadows is typi... read more | 04/08/2009 (10:42 am) |
| Terrain | Blending normal maps is a bit trickier... you can't just blend the normals like you would a color (i... read more | 04/06/2009 (5:10 pm) |
| Codeweaver debug? | It's compatible with T3D, yes.... read more | 03/20/2009 (5:07 pm) |
| getting physx objects to apply damage? | @deepscratch, you'll have to check out the PhysX contact notification system. You'll want to set it... read more | 03/20/2009 (11:29 am) |
| What happen to fxRenderObject? | @Bill, so you got it working?... read more | 03/15/2009 (6:29 pm) |