Game Development Community

Ross Pawley's Forum Posts

Thread Post Date Posted
Beta 2 Bug: Light Rays have issues when going from Advanced to Basic to Advanced Yeah, going from Advanced->Basic and back and forth has issues right now. If you can give me a s... read more 05/22/2009 (6:20 pm)
Torque 3D beta customers have no TGEA private access :-( @Peter, you may be able to email GG and have them switch your purchase to be TGEA + T3D upgrade, sin... read more 05/21/2009 (4:03 pm)
Beta 2: No fog on Terrain in Basic Lighting The fallback for fog in Basic Lighting doesn't currently work on terrain.... read more 05/21/2009 (3:34 pm)
ScatterSky You can use the TimeOfDay object to animate it.... read more 05/21/2009 (3:30 pm)
Multiplayer PhysX Game The message is probably due to read/writePacket calls failing. As far as getting PxMultiActor in ... read more 05/18/2009 (3:39 pm)
Z Fighting issue with the Road Tool and the Terrain :) If you use a greater value for the z-bias like that, make sure to fly really close to the road, and ... read more 05/18/2009 (2:53 pm)
Howto: Use PhysX Visual Debugger with Torque3D BTW guys, when connecting the Remote Debugger via the physXRemoteDebuggerConnect function, if it pop... read more 05/14/2009 (10:29 am)
Quick question. That's correct, the new system doesn't use opacity maps (uses id maps instead) so softness/pressure ... read more 05/12/2009 (11:33 am)
Torque3d Flashlight? @Michael, well, not with the current screen space technique. If we get time to implement the volume... read more 05/07/2009 (5:15 pm)
World coordinates precision issues @Adam, well, you should still try increasing the near plane distance, as that gives you more precisi... read more 05/07/2009 (3:35 pm)
.DAE Trees Not Rendering Correctly @Joshua, are you trying to use alpha blend on your leaf billboard material? Because that definitely... read more 05/06/2009 (4:38 pm)
My return to what I love most: Terrain @Afan, you probably didn't notice them because honestly, it isn't that noticeable*. And nah, you do... read more 05/06/2009 (4:04 pm)
My return to what I love most: Terrain Yep they are (I ported them to T3D myself). The effect isn't super noticeable, but it definitely do... read more 05/06/2009 (3:33 pm)
My return to what I love most: Terrain @Jacob, soft particles are in already.... read more 05/06/2009 (2:40 pm)
World coordinates precision issues With that huge of a view distance, your z-buffer will have terrible precision. Here's a link I foun... read more 05/06/2009 (2:36 pm)
Torque 3D Beta 1 Bug - Crash bug, PxCapsulePlayer when jumping Thanks, that will help :)... read more 05/06/2009 (2:33 pm)
Torque 3D Beta 1 Bug - Crash bug, PxCapsulePlayer when jumping @Delbert, was this in the PhysX demo level?... read more 05/06/2009 (12:31 pm)
cloth, ladies and gentlemen, I give you cloth!! @Deepscratch, it's ross@sickheadgames.com... read more 05/06/2009 (10:45 am)
Day and Night? Swimming @Gerry, actually, that's not using the ScatterSky, which is actually a procedural sky system (i.e., ... read more 05/05/2009 (4:23 pm)
Bug: Scaling Water Plane Ah okay :) ... read more 05/05/2009 (1:49 pm)
AIPlayer One thing to keep in mind about the AIPlayer, is that currently it doesn't implement the necessary h... read more 05/05/2009 (1:34 pm)
cloth, ladies and gentlemen, I give you cloth!! @Deepscratch, I'd love to take a look at the code if you're willing to send it to me, and perhaps I ... read more 05/05/2009 (12:45 pm)
Request : Reload and Play Game in editor Doesn't the current functionality for exiting the mission, then re-entering work for this? Hit ESC ... read more 05/05/2009 (11:31 am)
Bug: Scaling Water Plane Thanks for catching this. Was there any real reason you were trying to scale it, or just testing th... read more 05/05/2009 (11:26 am)
Performance Question: What FPS Should I be Seeing? @Marc, yeah the in editor graphical offsets on things are a known issue, though I'm not sure about p... read more 05/03/2009 (11:09 am)
Is this BETA1.0 the one that presented on GDC? Re: Foliage replicators, I definitely suggest if you want full scene foliage or the like, go look at... read more 05/03/2009 (10:24 am)
Scaling & Rivers @Joshua, probably the scale tool only responds to movement along the one axis, but James would have ... read more 05/03/2009 (10:11 am)
Scaling & Rivers Edit: I believe using the scale tool for width should work and the depth settings are in the editor.... read more 05/03/2009 (8:44 am)
Torque 3D Beta 1 Bug - Depth of Field issue @John, the issue here is two-fold. I think there's still something that's causing a slight blur in ... read more 05/03/2009 (7:31 am)
Quick Analysis What kind of performance drop in FPS did you see with SSAO on? Typically it will drop it about 50%.... read more 05/03/2009 (7:01 am)
Translucent texture shadows? Are you using alpha test or alpha blend for the leafy parts? You'll want to use alpha test, as I'm ... read more 05/01/2009 (6:05 pm)
Bloom/HDR The current HDR PostEffect in the beta isn't really finished. I wouldn't recommend bothering with i... read more 05/01/2009 (6:03 pm)
Tiny Bug: Terrain Materials Editor Input Reversed Yeah this is a bug with the text input fields. It only happens in certain cases, from what I recall... read more 05/01/2009 (4:28 pm)
DoF Currently there is no auto adjustment of the focal distance for the Depth of Field. However, there ... read more 05/01/2009 (4:04 pm)
Torque 3D Beta 1 Bug - Problems while importing a raw heightmap As far as I know, the import (and the image loading methods by extension) doesn't support the raw fo... read more 05/01/2009 (3:58 pm)
Torque 3D Beta 1 Bug - depth of field skybox issue Ohhh, now I see what you're referring to, yeah. I'm not sure what that is. I haven't seen it befor... read more 05/01/2009 (3:00 pm)
BUG: Groundcover and Advanced Lighting Shadow issue @Matt, the plan is to get it into the depth pass eventually, but it wasn't super high priority, so i... read more 05/01/2009 (2:32 pm)
Torque 3D Beta 1 Bug - depth of field skybox issue I'm not sure what you're saying the issue is? It's blurring the sky because it's way past the focal... read more 05/01/2009 (2:28 pm)
BUG: Groundcover and Advanced Lighting Shadow issue @Matt, currently GroundCover isn't rendered into the depth prepass, so this is expected.... read more 05/01/2009 (11:46 am)
Clouds and fog with new skybox? @deepscratch, nope, they'll be part of T3D, as will the scattering sky.... read more 04/26/2009 (12:40 pm)
Emotiv EPOC Neuroheadset and T3D Personally I think OnLive will have scalability issues, even if the broadband issue is dealt with (w... read more 04/24/2009 (2:04 pm)
River, Road, and console commands. The river tool does not snap to water objects. Even if it did, it wouldn't mean that it would rende... read more 04/24/2009 (11:50 am)
So what did we actually buy? PhysX itself doesn't have any specific functionality for networking. It's up to whoever is integrat... read more 04/15/2009 (1:54 pm)
Existing tools... @Steve, I mentioned that there were actually two road editors in the comments, but it hasn't been el... read more 04/10/2009 (1:35 pm)
The Inner working of the Undercity Demo @Logan, well, with the deferred renderer, you don't really get the exponential hit for lights that y... read more 04/09/2009 (11:07 am)
The Inner working of the Undercity Demo @Steve, the lights themselves have very little performance impact. Having them cast shadows is typi... read more 04/08/2009 (10:42 am)
Terrain Blending normal maps is a bit trickier... you can't just blend the normals like you would a color (i... read more 04/06/2009 (5:10 pm)
Codeweaver debug? It's compatible with T3D, yes.... read more 03/20/2009 (5:07 pm)
getting physx objects to apply damage? @deepscratch, you'll have to check out the PhysX contact notification system. You'll want to set it... read more 03/20/2009 (11:29 am)
What happen to fxRenderObject? @Bill, so you got it working?... read more 03/15/2009 (6:29 pm)