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Ross Pawley's Forum Posts

Thread Post Date Posted
World Editor Camera settings Um, not sure about that. Someone more familiar with the internals of the Shape Editor would have to... read more 08/11/2009 (12:37 pm)
World Editor Camera settings If you mean the clip distance near/far, it's controlled in the LevelInfo object.... read more 08/11/2009 (11:43 am)
Basic Lighting Shadow Oddness Yeah, it's caused by there being no sun object (be it Sun or ScatterSky).... read more 08/11/2009 (11:42 am)
Basic Lighting Shadow Oddness @bryce, can you give me more details about your setup? Or is it the stock mission or..?... read more 08/11/2009 (11:02 am)
Heightfield normals for terrain @Ryan, it's the terrImport.cpp (export is there too) file in the terrain folder (and related scripts... read more 08/11/2009 (9:33 am)
Beta 5: Player not casting shadow with advanced lighting (not a bug) @Matt, just FYI, Tom mentioned this earlier today here in the office. A field for specifying what s... read more 08/10/2009 (6:29 pm)
Resolved Create Heightmap, opacity map size @Steve, thanks for confirmation :) Also, could you point me to that thread, because while I was tes... read more 08/10/2009 (2:46 pm)
Resolved Create Heightmap, opacity map size Is anyone still experiencing this issue? I was unable to reproduce it in Beta 4+ (I suspect someone... read more 08/10/2009 (2:21 pm)
PhysX actor going out of synch The corrections happening in PxSingleActor are not really working. Most of the PhysX classes assume... read more 08/10/2009 (7:48 am)
Time of Day. @Bryan, you're correct, addTimeOfDayEvent is there specifically to enable the ability to set up even... read more 08/10/2009 (7:41 am)
Anyone done any destructble buildings with PhysX yet? Yeah, you definitely don't need APEX to make destructible PhysX objects with T3D.... read more 07/21/2009 (6:00 pm)
[b4bug] PhysX Cloth not working The projectiles for weapons were never set up for interaction with the cloth objects, so that behavi... read more 07/20/2009 (2:28 pm)
Making a round planet stage Hey all, I actually lost the start I had at porting Sean O'Neil's spherical ROAM implementation quit... read more 07/17/2009 (1:03 pm)
Project Generator help @Andy, mostly just because it's a TON of spew (for even just one of the echo statements), and it slo... read more 07/16/2009 (5:00 pm)
Resolved - Portal no render player 3rd person @Steve, mind sending me a test mission with those cases? :P... read more 07/16/2009 (3:16 pm)
Project Generator help @Andy, by the way, if you need more debug info on stuff failing, there are various commented out ech... read more 07/16/2009 (2:38 pm)
Resolved - Portal no render player 3rd person @Steve, if you're able to, any additional testing you can do for this and any other weird cases you'... read more 07/16/2009 (1:56 pm)
Resolved - Portal no render player 3rd person @Steve, out of curiosity, is that mission just a test, or are you trying to break up your open area ... read more 07/16/2009 (10:56 am)
B3 Bug - Issue with rending while in a portal Hey Joshua, I just posted a fix for Steve's issue in this thread: [url]http://www.garagegames.com/co... read more 07/16/2009 (10:55 am)
Resolved - Portal no render player 3rd person @Steve, so I tested out your mission and I know why my previous fix didn't work for you. Try this: ... read more 07/16/2009 (9:22 am)
B3 Bug - Issue with rending while in a portal Alright, thanks Joshua, I'll take a look at this issue when I get time (helps to know that the other... read more 07/14/2009 (2:40 pm)
B3 Bug - Issue with rending while in a portal @Joshua, please try the fix that Tom linked to and let us know if it worked for you, as to me it app... read more 07/14/2009 (9:47 am)
B3 Bug - Loop in findZone @Joshua, so you had a portal inside a zone (i.e., completely contained in it) or just overlapped? ... read more 07/14/2009 (9:44 am)
Resolved - Portal no render player 3rd person Yeah you should definitely increase the thickness so that it overlaps into whatever zones you need i... read more 07/13/2009 (2:59 pm)
Resolved - Portal no render player 3rd person @Steve, can you do me a favor and test this small change to SceneRoot::_traverseZones() to see if it... read more 07/09/2009 (2:23 pm)
pxCloth, help with attachments? The attachments field is a bitmask, if you expand it, it will give you a list of options for attachi... read more 07/07/2009 (10:09 am)
[beta3 bug] Culling issues with multiple portals The fix is confirmed to solve the issues with Interior portal rendering, and is now checked in.... read more 07/07/2009 (9:19 am)
Physics / Animation blending @Eric, any chance of elaborating on the system you have?... read more 07/03/2009 (10:46 am)
[beta3 bug] Culling issues with multiple portals Indeed, there were some issues with portals in interiors that it was causing.... read more 07/02/2009 (2:48 pm)
[beta3 bug] Culling issues with multiple portals Okay, I think I've got the fix for this issue, coincidentally it fixes another issue other people we... read more 07/02/2009 (2:32 pm)
[beta3 bug] Culling issues with multiple portals Okay, that helps, thanks :)... read more 07/02/2009 (1:49 pm)
[beta3 bug] Culling issues with multiple portals Hey Manoel, do you think you could send me a mission file with your test case there? I'm sure what'... read more 07/02/2009 (1:17 pm)
[Beta 3 Bug] Material Editor -> New Material After changing the name, put your cursor in the name field, then press enter, and try to save.... read more 06/24/2009 (6:24 pm)
[Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) We still have some work to do on the ScatterSky to address this. The idea is to slowly go towards t... read more 06/24/2009 (5:28 pm)
side projection Not that I know of (haven't touched it though myself), probably best to make some new threads for th... read more 06/24/2009 (5:16 pm)
side projection @Andy, Tom is working on a new method for generating UVs for terrain, using something more similar t... read more 06/24/2009 (5:07 pm)
Nominate A Resource! @James, theora is hardly an obscure format. It's pretty much the most widely known non-proprietary ... read more 06/17/2009 (2:38 pm)
ScatterSky and Lense Flare IIRC James commented them out because he wasn't able to get them to line up properly with the positi... read more 06/17/2009 (2:24 pm)
Beta 2 Bug: Collada shape doesn't update in editor mode [resolved] If I remember correctly, this was somewhat of a known issue, but Tom had problems trying to track it... read more 06/09/2009 (1:50 pm)
Terrain-Foot Contact for Character Animations in T3D If you want your character's feet to meet the ground, you're basically going to have to do some sort... read more 06/09/2009 (1:48 pm)
Questions/Comments on T3D @Logan, you can change the size of the sun area by adjusting the mieCoefficient.... read more 06/08/2009 (2:01 pm)
shaders possible on GUI textures? Both the effects you want would be best achieved with a PostEffect for each, IMO.... read more 06/05/2009 (12:39 pm)
Torque 3D Beta 2 Bug - ArrayObject crashes & fixes Thanks Konrad. I had updated the the ArrayObject stuff to use the Vector class and sort of just lef... read more 06/03/2009 (5:18 pm)
Scattersky The ScatterSky derives its color procedurally, via atmospheric scattering calculations. You can adj... read more 06/01/2009 (4:11 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... Nice work Manoel! I'm curious to see some screenshots when you get a texture in there.... read more 05/29/2009 (7:26 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... Hrm, disregard, you'll probably just have to set something up via the script shader consts.... read more 05/29/2009 (6:35 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... @Manoel, there's an elapsed time (since the last frame) const that the PostEffect class sets, I beli... read more 05/29/2009 (6:27 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... Looks like the only things that are missing right now are 1) a more robust/different method for the ... read more 05/29/2009 (12:44 pm)
SSAO and Increased View Distance As Pat noted, this is due to precision of the depth buffer. If you need very large view distances w... read more 05/28/2009 (2:05 pm)
T3D Toolbox - Define IDE? You can add shortcuts to launch any program you want in the Toolbox. Just click the "Edit Tool... read more 05/26/2009 (3:30 pm)