Ross Pawley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| World Editor Camera settings | Um, not sure about that. Someone more familiar with the internals of the Shape Editor would have to... read more | 08/11/2009 (12:37 pm) |
| World Editor Camera settings | If you mean the clip distance near/far, it's controlled in the LevelInfo object.... read more | 08/11/2009 (11:43 am) |
| Basic Lighting Shadow Oddness | Yeah, it's caused by there being no sun object (be it Sun or ScatterSky).... read more | 08/11/2009 (11:42 am) |
| Basic Lighting Shadow Oddness | @bryce, can you give me more details about your setup? Or is it the stock mission or..?... read more | 08/11/2009 (11:02 am) |
| Heightfield normals for terrain | @Ryan, it's the terrImport.cpp (export is there too) file in the terrain folder (and related scripts... read more | 08/11/2009 (9:33 am) |
| Beta 5: Player not casting shadow with advanced lighting (not a bug) | @Matt, just FYI, Tom mentioned this earlier today here in the office. A field for specifying what s... read more | 08/10/2009 (6:29 pm) |
| Resolved Create Heightmap, opacity map size | @Steve, thanks for confirmation :) Also, could you point me to that thread, because while I was tes... read more | 08/10/2009 (2:46 pm) |
| Resolved Create Heightmap, opacity map size | Is anyone still experiencing this issue? I was unable to reproduce it in Beta 4+ (I suspect someone... read more | 08/10/2009 (2:21 pm) |
| PhysX actor going out of synch | The corrections happening in PxSingleActor are not really working. Most of the PhysX classes assume... read more | 08/10/2009 (7:48 am) |
| Time of Day. | @Bryan, you're correct, addTimeOfDayEvent is there specifically to enable the ability to set up even... read more | 08/10/2009 (7:41 am) |
| Anyone done any destructble buildings with PhysX yet? | Yeah, you definitely don't need APEX to make destructible PhysX objects with T3D.... read more | 07/21/2009 (6:00 pm) |
| [b4bug] PhysX Cloth not working | The projectiles for weapons were never set up for interaction with the cloth objects, so that behavi... read more | 07/20/2009 (2:28 pm) |
| Making a round planet stage | Hey all, I actually lost the start I had at porting Sean O'Neil's spherical ROAM implementation quit... read more | 07/17/2009 (1:03 pm) |
| Project Generator help | @Andy, mostly just because it's a TON of spew (for even just one of the echo statements), and it slo... read more | 07/16/2009 (5:00 pm) |
| Resolved - Portal no render player 3rd person | @Steve, mind sending me a test mission with those cases? :P... read more | 07/16/2009 (3:16 pm) |
| Project Generator help | @Andy, by the way, if you need more debug info on stuff failing, there are various commented out ech... read more | 07/16/2009 (2:38 pm) |
| Resolved - Portal no render player 3rd person | @Steve, if you're able to, any additional testing you can do for this and any other weird cases you'... read more | 07/16/2009 (1:56 pm) |
| Resolved - Portal no render player 3rd person | @Steve, out of curiosity, is that mission just a test, or are you trying to break up your open area ... read more | 07/16/2009 (10:56 am) |
| B3 Bug - Issue with rending while in a portal | Hey Joshua, I just posted a fix for Steve's issue in this thread: [url]http://www.garagegames.com/co... read more | 07/16/2009 (10:55 am) |
| Resolved - Portal no render player 3rd person | @Steve, so I tested out your mission and I know why my previous fix didn't work for you. Try this: ... read more | 07/16/2009 (9:22 am) |
| B3 Bug - Issue with rending while in a portal | Alright, thanks Joshua, I'll take a look at this issue when I get time (helps to know that the other... read more | 07/14/2009 (2:40 pm) |
| B3 Bug - Issue with rending while in a portal | @Joshua, please try the fix that Tom linked to and let us know if it worked for you, as to me it app... read more | 07/14/2009 (9:47 am) |
| B3 Bug - Loop in findZone | @Joshua, so you had a portal inside a zone (i.e., completely contained in it) or just overlapped? ... read more | 07/14/2009 (9:44 am) |
| Resolved - Portal no render player 3rd person | Yeah you should definitely increase the thickness so that it overlaps into whatever zones you need i... read more | 07/13/2009 (2:59 pm) |
| Resolved - Portal no render player 3rd person | @Steve, can you do me a favor and test this small change to SceneRoot::_traverseZones() to see if it... read more | 07/09/2009 (2:23 pm) |
| pxCloth, help with attachments? | The attachments field is a bitmask, if you expand it, it will give you a list of options for attachi... read more | 07/07/2009 (10:09 am) |
| [beta3 bug] Culling issues with multiple portals | The fix is confirmed to solve the issues with Interior portal rendering, and is now checked in.... read more | 07/07/2009 (9:19 am) |
| Physics / Animation blending | @Eric, any chance of elaborating on the system you have?... read more | 07/03/2009 (10:46 am) |
| [beta3 bug] Culling issues with multiple portals | Indeed, there were some issues with portals in interiors that it was causing.... read more | 07/02/2009 (2:48 pm) |
| [beta3 bug] Culling issues with multiple portals | Okay, I think I've got the fix for this issue, coincidentally it fixes another issue other people we... read more | 07/02/2009 (2:32 pm) |
| [beta3 bug] Culling issues with multiple portals | Okay, that helps, thanks :)... read more | 07/02/2009 (1:49 pm) |
| [beta3 bug] Culling issues with multiple portals | Hey Manoel, do you think you could send me a mission file with your test case there? I'm sure what'... read more | 07/02/2009 (1:17 pm) |
| [Beta 3 Bug] Material Editor -> New Material | After changing the name, put your cursor in the name field, then press enter, and try to save.... read more | 06/24/2009 (6:24 pm) |
| [Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) | We still have some work to do on the ScatterSky to address this. The idea is to slowly go towards t... read more | 06/24/2009 (5:28 pm) |
| side projection | Not that I know of (haven't touched it though myself), probably best to make some new threads for th... read more | 06/24/2009 (5:16 pm) |
| side projection | @Andy, Tom is working on a new method for generating UVs for terrain, using something more similar t... read more | 06/24/2009 (5:07 pm) |
| Nominate A Resource! | @James, theora is hardly an obscure format. It's pretty much the most widely known non-proprietary ... read more | 06/17/2009 (2:38 pm) |
| ScatterSky and Lense Flare | IIRC James commented them out because he wasn't able to get them to line up properly with the positi... read more | 06/17/2009 (2:24 pm) |
| Beta 2 Bug: Collada shape doesn't update in editor mode [resolved] | If I remember correctly, this was somewhat of a known issue, but Tom had problems trying to track it... read more | 06/09/2009 (1:50 pm) |
| Terrain-Foot Contact for Character Animations in T3D | If you want your character's feet to meet the ground, you're basically going to have to do some sort... read more | 06/09/2009 (1:48 pm) |
| Questions/Comments on T3D | @Logan, you can change the size of the sun area by adjusting the mieCoefficient.... read more | 06/08/2009 (2:01 pm) |
| shaders possible on GUI textures? | Both the effects you want would be best achieved with a PostEffect for each, IMO.... read more | 06/05/2009 (12:39 pm) |
| Torque 3D Beta 2 Bug - ArrayObject crashes & fixes | Thanks Konrad. I had updated the the ArrayObject stuff to use the Vector class and sort of just lef... read more | 06/03/2009 (5:18 pm) |
| Scattersky | The ScatterSky derives its color procedurally, via atmospheric scattering calculations. You can adj... read more | 06/01/2009 (4:11 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | Nice work Manoel! I'm curious to see some screenshots when you get a texture in there.... read more | 05/29/2009 (7:26 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | Hrm, disregard, you'll probably just have to set something up via the script shader consts.... read more | 05/29/2009 (6:35 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | @Manoel, there's an elapsed time (since the last frame) const that the PostEffect class sets, I beli... read more | 05/29/2009 (6:27 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | Looks like the only things that are missing right now are 1) a more robust/different method for the ... read more | 05/29/2009 (12:44 pm) |
| SSAO and Increased View Distance | As Pat noted, this is due to precision of the depth buffer. If you need very large view distances w... read more | 05/28/2009 (2:05 pm) |
| T3D Toolbox - Define IDE? | You can add shortcuts to launch any program you want in the Toolbox. Just click the "Edit Tool... read more | 05/26/2009 (3:30 pm) |