Game Development Community

Ross Pawley's Forum Posts

Thread Post Date Posted
XNA and make money I believe the idea behind the whole Creator's Club stuff is to allow individuals/indies to create so... read more 08/04/2007 (7:41 pm)
Huge Terrain Creator (HTC) for TSE @Dave, arr :) I sort of meant the collective "us" of anyone that'd bought HTC.... read more 08/04/2007 (4:18 pm)
Blowing up buildings "I found some piece of code which deforms a mesh, and adds new vertices where it's deformed, I think... read more 08/04/2007 (7:24 am)
Huge Terrain Creator (HTC) for TSE @Dave, thanks for getting us an update. It's good to at least know he's not just abandoning it alto... read more 08/03/2007 (5:39 pm)
Rumble in the economical jungle The "people with the most money get the best stuff" thing is only true now because it's limited. As... read more 08/01/2007 (9:24 am)
Rumble in the economical jungle True, but as is, like I said, the people that do sell in game money are already taxed. As is everyo... read more 07/31/2007 (3:25 pm)
CVS Access.... is it gone? Arguably, CVS is much nicer, since you're able to get the latest fixes/additions as well :/ Apparen... read more 07/30/2007 (10:56 pm)
Clamp bug in sgLightingModel.cc/sgGenerateDynamicLightingTexture Here's a proper fix for this issue from John Kabus: Replace the sgGenerateDynamicLightingTexture ... read more 07/30/2007 (4:54 pm)
Fixed gfxD3DDevice not resetting after standby/suspend/lock Makes sense, I just thought I'd point it out.... read more 07/29/2007 (9:37 pm)
Rumble in the economical jungle That's all fine. The problem arises when they try to tax what is essentially a series of bits. It ... read more 07/29/2007 (9:34 pm)
Clamp bug in sgLightingModel.cc/sgGenerateDynamicLightingTexture Update: I've put in a hack that subtracts a constant value (which is greater than the amount I obser... read more 07/27/2007 (4:30 pm)
Fixed gfxD3DDevice not resetting after standby/suspend/lock Awesome! I'm curious to know if anyone has managed to get the issue (without the fix, that is, of c... read more 07/27/2007 (11:33 am)
Rumble in the economical jungle Personally, I think the way this is headed is insane. Granted, Federal Reserve Notes aren't backed ... read more 07/26/2007 (1:11 am)
Building a Resume? C#/XNA/.NET? Hey James (thread hijack FTW!). I had to deal with FoxPro 3 code that was 15+ years old in my last ... read more 07/26/2007 (1:01 am)
Melee Weapon Pack @Ben, I think what's meant in terms of "fantasy" weapons vs. medieval weapons is something along the... read more 07/26/2007 (12:52 am)
Changeing the Build Icon for TGEA You guys should check out this http://www.angusj.com/resourcehacker/ (ResourceHacker) Will allow you... read more 07/25/2007 (10:26 am)
Vehicle collision issues @TerroX, I doubt it's to do with the vehicle stuff, or the player collisions. Probably something to... read more 07/24/2007 (7:18 pm)
Are programmers more generous than artists? @Lee, you're thinking of Leonardo, I believe. Though that was true of *all* artists back then, sinc... read more 07/24/2007 (7:07 pm)
TGEA and LensFlare Chris, check the resource comments. Really though, it's a pretty obvious fix :p... read more 07/24/2007 (3:29 pm)
Huge Terrain Creator (HTC) for TSE Thanks Adam. I've tried emailing him before with no response as well. It's a shame as HTC has a lo... read more 07/24/2007 (10:45 am)
Huge Terrain Creator (HTC) for TSE I bought this quite a while ago...no longer even have the early registered version from then. I tak... read more 07/24/2007 (9:57 am)
Do you need a game server? I'd suggest http://asylum-gameservers.com/ Very good prices and you get SSH access which is nice. ... read more 07/24/2007 (8:49 am)
Fly through and simple interactivity I think this can be done with what's there already. You should take a look at the way the editing t... read more 07/24/2007 (8:46 am)
Pirate ships and cannons I was under the impression it was TGE with custom water enhancements. Edit: You should also take... read more 07/24/2007 (8:24 am)
Are programmers more generous than artists? Personally I think the main thing is that art is so style specific tied to the game that most art re... read more 07/23/2007 (11:27 pm)
Materials Management Tool - Are you interested? I'd definitely like to see something like this and pay for it too, provided one particular feature i... read more 07/23/2007 (10:47 pm)
When will the 1.02 out? Speaking of the bounty system, are the ones still up there still valid to work on? I wouldn't mind ... read more 07/23/2007 (10:30 pm)
Vehicle/Rigid Collision Fixes You're getting inter-penetration at low ( < contactTol ) velocities? I haven't seen that behavior i... read more 06/18/2007 (5:35 pm)
Vehicle/Rigid Collision Fixes You must have seen my post right before I edited it. mIsFinite is part of the Windows library or su... read more 06/14/2007 (8:10 pm)
Vehicle/Rigid Collision Fixes Here are some updates from today's work on the collision code. We've reverted the change made to up... read more 06/12/2007 (6:48 pm)
Vehicle/Rigid Collision Fixes Here's a couple of fixes, including the fix to the ConvexFeature::testEdge function which was causin... read more 06/12/2007 (2:36 pm)
Vehicle Collision Esoteric Gotcha If anyone is interested I've posted up some fixes we wrote for vehicle collision here at Sickhead Ga... read more 06/11/2007 (10:39 pm)
Rigid body collision, vehicle collides with each other. If anyone is interested I've posted up some fixes we wrote for vehicle collision here at Sickhead Ga... read more 06/11/2007 (10:31 pm)
Collision problem in the racing exemple If anyone is interested I've posted up some fixes we wrote for vehicle collision here at Sickhead Ga... read more 06/11/2007 (10:31 pm)
Vehicle collision issues If anyone is interested I've posted up some fixes we wrote for vehicle collision here at Sickhead Ga... read more 06/11/2007 (10:29 pm)
Vehicle/Rigid Collision Fixes In vehicle.cpp replace these functions: [code] bool Vehicle::resolveCollision(Rigid& ns,Collisi... read more 06/11/2007 (10:23 pm)
Spherized Terrains (i.e. planets) Entr0py, please post progress if you have any! Would love to have this in a resource. What sort of... read more 04/16/2007 (11:42 pm)
Afx And Tgea (tse)? Been following this very closely for the game I'm working on, can't wait to see the release!... read more 04/16/2007 (6:50 pm)
Platforms Players can Ride Version 1.1 Any word on the multiplayer interpolation issues?... read more 03/04/2007 (2:37 pm)
Moving Objects Players can Ride on, code inside. Hey guys, this resource will be integral to the game I'm working on, and looks very cool (a unique t... read more 02/05/2007 (4:45 pm)
DX10 fun.. Whats to come?? Nice, I'll have to check it out. I suppose multiple versions won't matter that much though, given ... read more 12/31/2006 (11:31 am)
DX10 fun.. Whats to come?? The real reason to be excited about DX10 is mainly the capability to do procedural geometry divorced... read more 12/30/2006 (6:57 pm)
Huge Terrain Creator (HTC) for TSE Yeah that's the form that isn't working for me :p @Vincent, alright, looking forward to the new v... read more 09/09/2006 (12:48 pm)
Huge Terrain Creator (HTC) for TSE Hey Vincent. I emailed you earlier about the broken download form. I noticed above you say there's... read more 09/08/2006 (8:03 pm)
MS4 bugs? I read somewhere else that the glow problem is to do with antialiasing (and was present in previous ... read more 09/07/2006 (10:26 am)
MS 4 seems to arrive... Can't wait to play with this!... read more 09/06/2006 (7:41 pm)
Multiple display rendering @Ben Sounds great, I'll have to check it out. Need to get lots of extra cash and build some projec... read more 09/05/2006 (9:36 pm)
Multiple display rendering You could do three separate cameras and a wide FOV probably? And just set the monitors up as one wi... read more 09/05/2006 (5:29 pm)
Page«First 6 7 8 9 10 11 12 Next»