Ross Pawley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XNA and make money | I believe the idea behind the whole Creator's Club stuff is to allow individuals/indies to create so... read more | 08/04/2007 (7:41 pm) |
| Huge Terrain Creator (HTC) for TSE | @Dave, arr :) I sort of meant the collective "us" of anyone that'd bought HTC.... read more | 08/04/2007 (4:18 pm) |
| Blowing up buildings | "I found some piece of code which deforms a mesh, and adds new vertices where it's deformed, I think... read more | 08/04/2007 (7:24 am) |
| Huge Terrain Creator (HTC) for TSE | @Dave, thanks for getting us an update. It's good to at least know he's not just abandoning it alto... read more | 08/03/2007 (5:39 pm) |
| Rumble in the economical jungle | The "people with the most money get the best stuff" thing is only true now because it's limited. As... read more | 08/01/2007 (9:24 am) |
| Rumble in the economical jungle | True, but as is, like I said, the people that do sell in game money are already taxed. As is everyo... read more | 07/31/2007 (3:25 pm) |
| CVS Access.... is it gone? | Arguably, CVS is much nicer, since you're able to get the latest fixes/additions as well :/ Apparen... read more | 07/30/2007 (10:56 pm) |
| Clamp bug in sgLightingModel.cc/sgGenerateDynamicLightingTexture | Here's a proper fix for this issue from John Kabus: Replace the sgGenerateDynamicLightingTexture ... read more | 07/30/2007 (4:54 pm) |
| Fixed gfxD3DDevice not resetting after standby/suspend/lock | Makes sense, I just thought I'd point it out.... read more | 07/29/2007 (9:37 pm) |
| Rumble in the economical jungle | That's all fine. The problem arises when they try to tax what is essentially a series of bits. It ... read more | 07/29/2007 (9:34 pm) |
| Clamp bug in sgLightingModel.cc/sgGenerateDynamicLightingTexture | Update: I've put in a hack that subtracts a constant value (which is greater than the amount I obser... read more | 07/27/2007 (4:30 pm) |
| Fixed gfxD3DDevice not resetting after standby/suspend/lock | Awesome! I'm curious to know if anyone has managed to get the issue (without the fix, that is, of c... read more | 07/27/2007 (11:33 am) |
| Rumble in the economical jungle | Personally, I think the way this is headed is insane. Granted, Federal Reserve Notes aren't backed ... read more | 07/26/2007 (1:11 am) |
| Building a Resume? C#/XNA/.NET? | Hey James (thread hijack FTW!). I had to deal with FoxPro 3 code that was 15+ years old in my last ... read more | 07/26/2007 (1:01 am) |
| Melee Weapon Pack | @Ben, I think what's meant in terms of "fantasy" weapons vs. medieval weapons is something along the... read more | 07/26/2007 (12:52 am) |
| Changeing the Build Icon for TGEA | You guys should check out this http://www.angusj.com/resourcehacker/ (ResourceHacker) Will allow you... read more | 07/25/2007 (10:26 am) |
| Vehicle collision issues | @TerroX, I doubt it's to do with the vehicle stuff, or the player collisions. Probably something to... read more | 07/24/2007 (7:18 pm) |
| Are programmers more generous than artists? | @Lee, you're thinking of Leonardo, I believe. Though that was true of *all* artists back then, sinc... read more | 07/24/2007 (7:07 pm) |
| TGEA and LensFlare | Chris, check the resource comments. Really though, it's a pretty obvious fix :p... read more | 07/24/2007 (3:29 pm) |
| Huge Terrain Creator (HTC) for TSE | Thanks Adam. I've tried emailing him before with no response as well. It's a shame as HTC has a lo... read more | 07/24/2007 (10:45 am) |
| Huge Terrain Creator (HTC) for TSE | I bought this quite a while ago...no longer even have the early registered version from then. I tak... read more | 07/24/2007 (9:57 am) |
| Do you need a game server? | I'd suggest http://asylum-gameservers.com/ Very good prices and you get SSH access which is nice. ... read more | 07/24/2007 (8:49 am) |
| Fly through and simple interactivity | I think this can be done with what's there already. You should take a look at the way the editing t... read more | 07/24/2007 (8:46 am) |
| Pirate ships and cannons | I was under the impression it was TGE with custom water enhancements. Edit: You should also take... read more | 07/24/2007 (8:24 am) |
| Are programmers more generous than artists? | Personally I think the main thing is that art is so style specific tied to the game that most art re... read more | 07/23/2007 (11:27 pm) |
| Materials Management Tool - Are you interested? | I'd definitely like to see something like this and pay for it too, provided one particular feature i... read more | 07/23/2007 (10:47 pm) |
| When will the 1.02 out? | Speaking of the bounty system, are the ones still up there still valid to work on? I wouldn't mind ... read more | 07/23/2007 (10:30 pm) |
| Vehicle/Rigid Collision Fixes | You're getting inter-penetration at low ( < contactTol ) velocities? I haven't seen that behavior i... read more | 06/18/2007 (5:35 pm) |
| Vehicle/Rigid Collision Fixes | You must have seen my post right before I edited it. mIsFinite is part of the Windows library or su... read more | 06/14/2007 (8:10 pm) |
| Vehicle/Rigid Collision Fixes | Here are some updates from today's work on the collision code. We've reverted the change made to up... read more | 06/12/2007 (6:48 pm) |
| Vehicle/Rigid Collision Fixes | Here's a couple of fixes, including the fix to the ConvexFeature::testEdge function which was causin... read more | 06/12/2007 (2:36 pm) |
| Vehicle Collision Esoteric Gotcha | If anyone is interested I've posted up some fixes we wrote for vehicle collision here at Sickhead Ga... read more | 06/11/2007 (10:39 pm) |
| Rigid body collision, vehicle collides with each other. | If anyone is interested I've posted up some fixes we wrote for vehicle collision here at Sickhead Ga... read more | 06/11/2007 (10:31 pm) |
| Collision problem in the racing exemple | If anyone is interested I've posted up some fixes we wrote for vehicle collision here at Sickhead Ga... read more | 06/11/2007 (10:31 pm) |
| Vehicle collision issues | If anyone is interested I've posted up some fixes we wrote for vehicle collision here at Sickhead Ga... read more | 06/11/2007 (10:29 pm) |
| Vehicle/Rigid Collision Fixes | In vehicle.cpp replace these functions: [code] bool Vehicle::resolveCollision(Rigid& ns,Collisi... read more | 06/11/2007 (10:23 pm) |
| Spherized Terrains (i.e. planets) | Entr0py, please post progress if you have any! Would love to have this in a resource. What sort of... read more | 04/16/2007 (11:42 pm) |
| Afx And Tgea (tse)? | Been following this very closely for the game I'm working on, can't wait to see the release!... read more | 04/16/2007 (6:50 pm) |
| Platforms Players can Ride Version 1.1 | Any word on the multiplayer interpolation issues?... read more | 03/04/2007 (2:37 pm) |
| Moving Objects Players can Ride on, code inside. | Hey guys, this resource will be integral to the game I'm working on, and looks very cool (a unique t... read more | 02/05/2007 (4:45 pm) |
| DX10 fun.. Whats to come?? | Nice, I'll have to check it out. I suppose multiple versions won't matter that much though, given ... read more | 12/31/2006 (11:31 am) |
| DX10 fun.. Whats to come?? | The real reason to be excited about DX10 is mainly the capability to do procedural geometry divorced... read more | 12/30/2006 (6:57 pm) |
| Huge Terrain Creator (HTC) for TSE | Yeah that's the form that isn't working for me :p @Vincent, alright, looking forward to the new v... read more | 09/09/2006 (12:48 pm) |
| Huge Terrain Creator (HTC) for TSE | Hey Vincent. I emailed you earlier about the broken download form. I noticed above you say there's... read more | 09/08/2006 (8:03 pm) |
| MS4 bugs? | I read somewhere else that the glow problem is to do with antialiasing (and was present in previous ... read more | 09/07/2006 (10:26 am) |
| MS 4 seems to arrive... | Can't wait to play with this!... read more | 09/06/2006 (7:41 pm) |
| Multiple display rendering | @Ben Sounds great, I'll have to check it out. Need to get lots of extra cash and build some projec... read more | 09/05/2006 (9:36 pm) |
| Multiple display rendering | You could do three separate cameras and a wide FOV probably? And just set the monitors up as one wi... read more | 09/05/2006 (5:29 pm) |