Roland Orr's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Great UI layout, great handling - thx :) | I to have to agree, the interface for me is very very confortable, it feels like lightwave in alot o... read more | 04/09/2007 (6:26 pm) |
| LC staff calling me a stalker? lol | Well, I wanted to reply to the other thread, but because i am generally a hot head and short tempere... read more | 01/04/2007 (11:38 am) |
| How many people plan their games out on paper? | I use word to write my design documents, Concept art is a mixture of Photoshop created and scanned i... read more | 08/21/2006 (10:30 am) |
| Our own console | I will try and not be too negative here, because to tell you the truth i love the idea of making our... read more | 08/16/2006 (8:19 am) |
| GuiMLTextCtrl and Manuals | Np, just trying to help out where i can... read more | 08/16/2006 (8:06 am) |
| GuiMLTextCtrl and Manuals | If you go to DRIVELETTER:\Torque\SDK\example\common\help and open the .hfl files in notepad it wi... read more | 08/15/2006 (1:10 pm) |
| Too Many Details for Mesh? | Even if you have 20 + collision meshes only 8 will work. Unless you changed the allowable number wit... read more | 07/29/2006 (11:57 am) |
| Importing of DTS files into LightWave: Discussion | Well here is my take on this, and this is my opinion no one elses. I personally will not support ... read more | 07/23/2006 (5:27 pm) |
| What is the best editor to build levels with for torque. | I would suggest trying out Deled. Current version is 1.44, and there is now a .map export plugin tha... read more | 07/19/2006 (7:38 am) |
| Standard bone structure | I have myself been trying to reconstruct the Base Bone structure using lightwave, i have only made m... read more | 07/15/2006 (8:53 pm) |
| LightWave3D 9 Shipping | LW9!!!! ROCK ON!! FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!... read more | 07/15/2006 (8:46 pm) |
| Moving Objects Players can Ride on, code inside. | Yes i did add them, but i might have made changes to some of the files taht were in the resource and... read more | 07/12/2006 (2:18 pm) |
| Moving Objects Players can Ride on, code inside. | Well, i added this to the engine, it compiled fine with no errors. but when i went to run the gam... read more | 07/11/2006 (1:50 pm) |
| LW2DTS Exporter NEW version released.. :D | Yes, i agree. TSTP is a very handy and very good tool. I have not actually bought it yet, but plan t... read more | 07/09/2006 (11:49 am) |
| Moving Objects Players can Ride on, code inside. | I have not yet had a chance to look threw the files but, it looks good. nice work. I will let you kn... read more | 07/08/2006 (10:47 am) |
| LW2DTS Exporter NEW version released.. :D | Dave, I just have to say, your exporter is so easy to use. I am dling the newest version right ... read more | 07/07/2006 (4:47 pm) |
| 3D Package for Torque | Everyone has there own personal preference as to what 3d package they like using. mine just happens ... read more | 07/01/2006 (8:43 am) |
| 3D Package for Torque | I also use lightwave, just as powerfull as Max but exponetially cheaper.... read more | 06/29/2006 (2:14 pm) |
| Elevator Animation, Help Needed | Ok finally got it so that the animation sequences work. Now the trick is to be able to get the playe... read more | 06/22/2006 (12:18 pm) |
| Elevator Animation, Help Needed | I just realized i was using the wrong command, should be using playThread(); but i still get hte ... read more | 06/21/2006 (7:16 pm) |
| Elevator Animation, Help Needed | It has to interact with the player in a manner, where when the player enters the lift it will eiter ... read more | 06/21/2006 (6:47 pm) |
| Bone Structure/Orientation Problem for Default Animations | Ok here is a few images you asked to see, one in Layout(shows the bone structure tree), one in Model... read more | 06/16/2006 (5:26 pm) |
| Bone Structure/Orientation Problem for Default Animations | Well the structure is exactly the same as the Orc, including fingers, toes, Dummy's, Lights, ect ...... read more | 06/16/2006 (3:56 pm) |
| Multiple Root Animations | Handy information, tahnks for the tip.... read more | 06/16/2006 (2:54 pm) |
| Multiple Root Animations | Hey Darius, did you ever figure this out? I too will need to create several root animations base... read more | 06/16/2006 (10:24 am) |
| One man team - feasible? | Yes one man team is possible for a large project such as a RPG but hard. I am currently a one man... read more | 10/01/2005 (8:26 pm) |
| A Great New Idea........ | Hmmm, it is a good idea, i like it. But it sounds allot like what Ultima Online Is; a Persistant Onl... read more | 05/26/2005 (11:04 am) |
| Announcing mCode | Hey Lars, nice job so far. Any news on the progress of mCode yet?... read more | 02/19/2005 (8:39 am) |
| Announcing mCode | I am liking the look of this new versin Lars. Excellent Work. looking forward to more and to be able... read more | 01/18/2005 (3:11 pm) |
| Torque Explorer Continued | Lars, This tool is great. nice job mate! One bug i have found so far is in the project proper... read more | 11/08/2004 (10:42 pm) |
| Torque Explorer Continued | AWESOME JOB! i am just dl'ing the beta and gonna check it out. this is something that will be of gre... read more | 11/02/2004 (5:05 pm) |
| Replacing the chatHudBorderArray? | Ok i know this topic is somewhat old now, but here it goes I followed the instructions to the let... read more | 11/02/2004 (4:00 pm) |