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Sam Redfern's Forum Posts

Thread Post Date Posted
Vehicle collision issues Kirby: if that's what you're experiencing at high speeds, does increasing the vehicle's integration ... read more 01/03/2006 (3:22 pm)
Torque networking, applied to VOIP Anthony, I would agree with most of what you say: having properly integrated voice is definitely th... read more 01/03/2006 (7:17 am)
Vehicle collision issues Stefan: he didn't actually give any code for shapebase, he merely described what should be done ther... read more 12/28/2005 (1:15 pm)
Vehicle collision issues Thanks mate! Looking forward to trying this out when the kids give me a break from playing lightsabr... read more 12/27/2005 (8:17 am)
Vehicle collision issues Akio, my game has many engine modifications throughout, is this likely to be a problem with your fix... read more 12/23/2005 (4:05 am)
The best hack you've done in Torque Dirk: yes, there is, that's what occurred to me on reading Tim's post. Having said that, my first... read more 12/13/2005 (11:44 am)
Make Lager Terrain around 400^2 miles Lager terrain? *hic*... read more 12/12/2005 (1:01 pm)
As a beginner, what is your biggest hurdle so far? I found that it was wrong to try to understand the whole engine, or to try tracing into the program ... read more 12/08/2005 (1:04 pm)
Age of Cannon Balls Sounds like fun to me!... read more 12/08/2005 (5:34 am)
Car Physic? Unfortunately this is the state of the rigid body collision resolution code in Torque. There's sever... read more 12/03/2005 (2:14 am)
Packet send on demand? Matt: Also, I have just found that netconnections are automatically pinged every 4.5 seconds by def... read more 11/28/2005 (1:24 pm)
Packet send on demand? Matt: Thanks, I hadn't thought of that... and while I have no doubt that the continuous-send model ... read more 11/28/2005 (8:38 am)
Packet send on demand? Just to let you know my idea worked well! It took a few changes here and there but it's great to see... read more 11/27/2005 (12:50 am)
Packet send on demand? Peter: yes, that's a good idea. It still seems somewhat strange sending anything at all, but us indi... read more 11/26/2005 (3:41 am)
Packet send on demand? Yeah, I had a suspicion that the RTS kit did some of this stuff already, but I think what I'm sugges... read more 11/26/2005 (3:25 am)
A touchy subject I encountered Tatjana, I know what you mean. I spent some time trying to convince my faculty colleagues to add so... read more 11/20/2005 (9:30 am)
OnRightMouseDown I figured this one out a few months ago... don't have the code to hand but if I recall, I found that... read more 11/16/2005 (7:09 am)
Gradual Pitch in Script You could make a server-side function that changed the pitch by a small fraction of the total you wa... read more 11/12/2005 (4:19 pm)
Car slipping / turning at 65 mph and above That's 65 metres per second, not mph, of course.. not that it's relevant to anything! :-)... read more 11/11/2005 (4:14 am)
Buying License as a Gift Are non-transferable licences legal?... read more 11/09/2005 (12:20 pm)
Import a road-network into torque You could build it as a .dif, e.g. using hammer editor.. that's what I'm doing...... read more 11/08/2005 (9:24 am)
Starting From Scratch -- So To Speak Wiping the map is fairly easy: hit f11 and fiddle around with the mission editor. Figuring out what... read more 11/07/2005 (11:57 am)
Instant Content? I don't think the geo-metricks characters are animated or even in many cases textured. (I like thei... read more 11/05/2005 (11:29 am)
Recommend freeware installer/patcher? Patching Torque .cs and .gui files isn't hard: the server just needs to send the CRC of each file an... read more 11/02/2005 (6:43 am)
Quick MMO Survey This is something I have thought about quite a bit, and in particular I like Gabriel's comment about... read more 10/27/2005 (7:48 am)
Has anyone fixed vehicle-vehicle collisions? Ward: The problem you describe may just be something I have dealt with myself. My game is not re... read more 10/26/2005 (6:20 am)
Has anyone fixed vehicle-vehicle collisions? Brian, Yes, that's something I tried a while ago. But I found the impulses were very unpredictable ... read more 10/25/2005 (12:25 pm)
Possible to Run Multiple Games on a Server? Torque automatically tries the next available port if it can't grab 28000 or whatever (because anoth... read more 10/25/2005 (11:53 am)
Windowing API They made their own, it's mostly in the engine\gui folder... read more 07/18/2005 (5:18 am)
Torque virtual online meetings/trainings Gonzo, Cool, sounds like we're covering a lot of the same ground...... read more 04/16/2005 (2:11 pm)
Torque virtual online meetings/trainings @ Jay "virtual learning has many many challenges - I believe in its future, but I'm still looking... read more 04/13/2005 (9:11 am)
Torque virtual online meetings/trainings @ Joshua "I'm sure app sharing (really just realtime screenshot sharing of an app window) could b... read more 04/13/2005 (9:04 am)
Torque virtual online meetings/trainings Interesting discussion guys.. in fact what I am currently working on is using Torque as a virtual me... read more 04/13/2005 (8:55 am)
MaxPacketDataSize Thanks for the info. guys... I'll give a go at reducing it back to 1500 and sending my 20x20 pngs at... read more 03/16/2005 (5:56 am)
Refreshing files I'm not sure if there is an inbuilt way. I recently wrote my own TextureReplacer class in the engine... read more 03/02/2005 (8:21 am)
How to spawn objects programmatically ? Can you explain what I should use as itemName? ( on the line Sim::findObject((const char *) itemNam... read more 08/04/2004 (7:58 am)
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