Sam Redfern's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle collision issues | Kirby: if that's what you're experiencing at high speeds, does increasing the vehicle's integration ... read more | 01/03/2006 (3:22 pm) |
| Torque networking, applied to VOIP | Anthony, I would agree with most of what you say: having properly integrated voice is definitely th... read more | 01/03/2006 (7:17 am) |
| Vehicle collision issues | Stefan: he didn't actually give any code for shapebase, he merely described what should be done ther... read more | 12/28/2005 (1:15 pm) |
| Vehicle collision issues | Thanks mate! Looking forward to trying this out when the kids give me a break from playing lightsabr... read more | 12/27/2005 (8:17 am) |
| Vehicle collision issues | Akio, my game has many engine modifications throughout, is this likely to be a problem with your fix... read more | 12/23/2005 (4:05 am) |
| The best hack you've done in Torque | Dirk: yes, there is, that's what occurred to me on reading Tim's post. Having said that, my first... read more | 12/13/2005 (11:44 am) |
| Make Lager Terrain around 400^2 miles | Lager terrain? *hic*... read more | 12/12/2005 (1:01 pm) |
| As a beginner, what is your biggest hurdle so far? | I found that it was wrong to try to understand the whole engine, or to try tracing into the program ... read more | 12/08/2005 (1:04 pm) |
| Age of Cannon Balls | Sounds like fun to me!... read more | 12/08/2005 (5:34 am) |
| Car Physic? | Unfortunately this is the state of the rigid body collision resolution code in Torque. There's sever... read more | 12/03/2005 (2:14 am) |
| Packet send on demand? | Matt: Also, I have just found that netconnections are automatically pinged every 4.5 seconds by def... read more | 11/28/2005 (1:24 pm) |
| Packet send on demand? | Matt: Thanks, I hadn't thought of that... and while I have no doubt that the continuous-send model ... read more | 11/28/2005 (8:38 am) |
| Packet send on demand? | Just to let you know my idea worked well! It took a few changes here and there but it's great to see... read more | 11/27/2005 (12:50 am) |
| Packet send on demand? | Peter: yes, that's a good idea. It still seems somewhat strange sending anything at all, but us indi... read more | 11/26/2005 (3:41 am) |
| Packet send on demand? | Yeah, I had a suspicion that the RTS kit did some of this stuff already, but I think what I'm sugges... read more | 11/26/2005 (3:25 am) |
| A touchy subject I encountered | Tatjana, I know what you mean. I spent some time trying to convince my faculty colleagues to add so... read more | 11/20/2005 (9:30 am) |
| OnRightMouseDown | I figured this one out a few months ago... don't have the code to hand but if I recall, I found that... read more | 11/16/2005 (7:09 am) |
| Gradual Pitch in Script | You could make a server-side function that changed the pitch by a small fraction of the total you wa... read more | 11/12/2005 (4:19 pm) |
| Car slipping / turning at 65 mph and above | That's 65 metres per second, not mph, of course.. not that it's relevant to anything! :-)... read more | 11/11/2005 (4:14 am) |
| Buying License as a Gift | Are non-transferable licences legal?... read more | 11/09/2005 (12:20 pm) |
| Import a road-network into torque | You could build it as a .dif, e.g. using hammer editor.. that's what I'm doing...... read more | 11/08/2005 (9:24 am) |
| Starting From Scratch -- So To Speak | Wiping the map is fairly easy: hit f11 and fiddle around with the mission editor. Figuring out what... read more | 11/07/2005 (11:57 am) |
| Instant Content? | I don't think the geo-metricks characters are animated or even in many cases textured. (I like thei... read more | 11/05/2005 (11:29 am) |
| Recommend freeware installer/patcher? | Patching Torque .cs and .gui files isn't hard: the server just needs to send the CRC of each file an... read more | 11/02/2005 (6:43 am) |
| Quick MMO Survey | This is something I have thought about quite a bit, and in particular I like Gabriel's comment about... read more | 10/27/2005 (7:48 am) |
| Has anyone fixed vehicle-vehicle collisions? | Ward: The problem you describe may just be something I have dealt with myself. My game is not re... read more | 10/26/2005 (6:20 am) |
| Has anyone fixed vehicle-vehicle collisions? | Brian, Yes, that's something I tried a while ago. But I found the impulses were very unpredictable ... read more | 10/25/2005 (12:25 pm) |
| Possible to Run Multiple Games on a Server? | Torque automatically tries the next available port if it can't grab 28000 or whatever (because anoth... read more | 10/25/2005 (11:53 am) |
| Windowing API | They made their own, it's mostly in the engine\gui folder... read more | 07/18/2005 (5:18 am) |
| Torque virtual online meetings/trainings | Gonzo, Cool, sounds like we're covering a lot of the same ground...... read more | 04/16/2005 (2:11 pm) |
| Torque virtual online meetings/trainings | @ Jay "virtual learning has many many challenges - I believe in its future, but I'm still looking... read more | 04/13/2005 (9:11 am) |
| Torque virtual online meetings/trainings | @ Joshua "I'm sure app sharing (really just realtime screenshot sharing of an app window) could b... read more | 04/13/2005 (9:04 am) |
| Torque virtual online meetings/trainings | Interesting discussion guys.. in fact what I am currently working on is using Torque as a virtual me... read more | 04/13/2005 (8:55 am) |
| MaxPacketDataSize | Thanks for the info. guys... I'll give a go at reducing it back to 1500 and sending my 20x20 pngs at... read more | 03/16/2005 (5:56 am) |
| Refreshing files | I'm not sure if there is an inbuilt way. I recently wrote my own TextureReplacer class in the engine... read more | 03/02/2005 (8:21 am) |
| How to spawn objects programmatically ? | Can you explain what I should use as itemName? ( on the line Sim::findObject((const char *) itemNam... read more | 08/04/2004 (7:58 am) |