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Sam Redfern's Forum Posts

Thread Post Date Posted
Manipulating GBitmap's Pixels? Hmm... this approach has worked for me in getting real-time screen-captured bitmaps onto a Torque te... read more 06/01/2006 (2:03 am)
Manipulating GBitmap's Pixels? [code] void VideoCaptureTexture::drawFrame() { GBitmap *bmp = mTextureHandle->getBitmap(); U... read more 06/01/2006 (1:11 am)
Manipulating GBitmap's Pixels? I imagine you'd be better off using [code] U8 *pBmp = bmp->getWritableBits(0); [/code] to g... read more 06/01/2006 (12:58 am)
Select team GUI .. Default.bind.cs can be awkward, since the keymappings are also stored in config.cs, and frequently t... read more 05/30/2006 (12:01 pm)
Turn based gaming In my game I have many of the game objects (vehicles, some particle emitters, characters) freeze whe... read more 05/28/2006 (11:54 am)
Creating resource from an array containing image data Paul- You can get at (and modify) the pixel data belonging to the existing resource bitmaps. They... read more 05/26/2006 (3:36 pm)
Setting Up Multiplayer Are you sure you have ports forwarded to you from your ISP?... read more 05/19/2006 (10:27 am)
Projectile always facing the same way OK, phew got it sorted. It was a side-effect of my mucking around with objects and whether they are ... read more 05/12/2006 (8:21 am)
Projectile always facing the same way No, its even behaving this way with the standard crossbow bolt. In fact what happens is the model... read more 05/12/2006 (6:04 am)
Projectile always facing the same way Also, as far as I can see, the 'client' parameter does nothing, and 'sourceSlot' does nothing?... read more 05/12/2006 (5:25 am)
Problems Exporting a Hummer Vehicle to DTS Jorge- Are you exporting from 3dsmax? Something I learned after lots of pain was that it kept cul... read more 05/10/2006 (1:40 am)
Having 2 servers communicate Robin, for your purposes, would it not be easier to allow the client to directly move their own char... read more 05/09/2006 (4:42 am)
Game series Aaron: very interesting! I can see you're a designer, there's a strong sense of the aesthetics comin... read more 05/09/2006 (2:10 am)
Game series Gareth: http://www.garagegames.com/blogs/39058/8285 http://www.garagegames.com/mg/snapshot/view.... read more 05/08/2006 (1:40 pm)
Simple Physics question for the TGE before purchase Simon, the networked collisions/physics in TGE are pretty bandwidth-light IMO, after all everything ... read more 05/05/2006 (8:35 am)
I don't understand how Torque works The expansion packs such as the RTS one you mentioned merely add useful functionality, which you cou... read more 05/04/2006 (12:55 pm)
I want Physics David: to be fair though, vehicle games do need physics, and the vehicle collision aspects of TGE ar... read more 05/03/2006 (8:22 am)
Unload Particles on exit Nice one, I can remove my try-catch hack now ;-)... read more 05/02/2006 (4:06 pm)
Turn based control Todd, Basically if you look in the engine in game/gameProcess.cc, you'll see ProcessList::advance... read more 04/23/2006 (4:20 pm)
Turn based control It might depend on whether it's 2D or 3D, and what the actual game objects are. My game runs forward... read more 04/23/2006 (11:29 am)
Shape replicator collision problem I have discovered that collisions with a vehicle and a replicated shape appear to be crashing the ga... read more 04/20/2006 (7:04 am)
Large Complex Interiors I recall reading that large DTS models are not recommended because the whole model is culled for vis... read more 04/11/2006 (4:50 pm)
Cubix Studio - MALE NPC pack Marcus: yes, great idea about texture packs..! I'd love to see some cyberpunk skins... Some gene... read more 04/10/2006 (7:05 am)
Cubix Studio - MALE NPC pack Nice work again evi..! if you're taking requests for animations, some shooting ones (rifle, shot... read more 04/09/2006 (10:31 am)
Scripting on Linux On my server, there are two separate .dso directory trees created by Linux.. one is: /.garagegam... read more 04/08/2006 (4:15 am)
Incorporating Torque into existing game design Is your trade engine pure number crunching, i.e. no graphics/networking? If that's the case, it shou... read more 04/01/2006 (11:55 pm)
CommandToClient not working at all If my scripts are misbehaving, the first thing I normally do is open up the console window and scrol... read more 04/01/2006 (11:46 pm)
CommandToClient not working at all Stefan- I can see what he means- the code he has shown looks like it should work alright, and there'... read more 04/01/2006 (11:07 am)
2D (Topdown) games with TGE That all sounds quite reasonable to me. I'm not sure about no mass, better to have no gravity? I... read more 03/30/2006 (8:17 am)
As a programmer, what game is the most impressive youve seen? Missed this thread before.. The answer is closely related to the time, of course.. I thought "Re... read more 03/30/2006 (2:52 am)
Objects appearing slowly after creating many at once. That's a lot of trees! my guess would be you're maxing out the packetsize as these are being ghosted... read more 03/22/2006 (2:21 am)
Release build crashing? Also, the server has never crashed either, and its running a release build dedicated server on linux... read more 03/18/2006 (3:27 pm)
Trying to change the GameConnection onDrop time Stephen: I realise the confusing use of the word 'timeout' here. What I'm donig is have the whole ga... read more 03/11/2006 (1:07 pm)
A vehicle game idea Darquewing: Sounds interesting, I like the focus on tactical details. Quite similar to what I'm wor... read more 03/10/2006 (4:05 pm)
Trying to change the GameConnection onDrop time Thanks David, you pointed me in the right direction I think. At the top of netConnection.cc is th... read more 03/10/2006 (12:29 pm)
GUI colors Anthony: I'd agree in this case, I always find myself looking at the source code (particularly the ... read more 03/10/2006 (10:20 am)
FREE Traffic signs model pack - DEXSOFT-GAMES Nice! :-)... read more 03/02/2006 (12:36 am)
GTA kind of thing Are you aware of the vehicle collision problems that still exist in TGE? It might be useful to know ... read more 02/26/2006 (2:03 pm)
Detecting objects with ContainerRayCast? Martin: You might be on the right track when you ask about the size of the object. I had trouble ge... read more 02/12/2006 (12:56 pm)
Frogames Dungeon Pack Discussions Nice website too :)... read more 01/31/2006 (10:12 am)
Running my server on Linux Thanks Ron, The reason I'm writing my own MS is it has specific requirements. I guess I could hav... read more 01/20/2006 (5:17 am)
Camera interacting with terrain The best way is probably to get the terrain height at the camera's location, and make sure the camer... read more 01/07/2006 (4:32 pm)
Objects speed? Velocity has 3 components (x, y, and z), making it a vector which defines a speed *and* a direction.... read more 01/06/2006 (1:13 pm)
Complete MMORPG Development Guide Thanks! I wasn't complaining, I was just pointing it out. If it takes a human 3 attempts to read it ... read more 01/06/2006 (3:36 am)
Complete MMORPG Development Guide Registered as 'sam', TGE owner I had to refresh your signup page 3 times before I got a verificatio... read more 01/06/2006 (3:01 am)
That game.. Auto Assault? I didn't realise that was in Torque, but when you look at the screenshots there is a c... read more 01/06/2006 (2:27 am)
Develop game only in c So many of us ask this question when we first pick up Torque! And we all learn the error of our ways... read more 01/05/2006 (2:55 pm)
What does the game industry have against innovation? I found that stuff they were saying about psychonauts a bit funny. Admittedly I didn't play it for v... read more 01/05/2006 (12:30 am)
Can torque import vrml models?(3D worlds) DTS not DSO... read more 01/04/2006 (4:33 am)
Players There are certain nodes that player models must have, it's not optional. The eye node is one of them... read more 01/04/2006 (12:51 am)