Sam Redfern's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Manipulating GBitmap's Pixels? | Hmm... this approach has worked for me in getting real-time screen-captured bitmaps onto a Torque te... read more | 06/01/2006 (2:03 am) |
| Manipulating GBitmap's Pixels? | [code] void VideoCaptureTexture::drawFrame() { GBitmap *bmp = mTextureHandle->getBitmap(); U... read more | 06/01/2006 (1:11 am) |
| Manipulating GBitmap's Pixels? | I imagine you'd be better off using [code] U8 *pBmp = bmp->getWritableBits(0); [/code] to g... read more | 06/01/2006 (12:58 am) |
| Select team GUI .. | Default.bind.cs can be awkward, since the keymappings are also stored in config.cs, and frequently t... read more | 05/30/2006 (12:01 pm) |
| Turn based gaming | In my game I have many of the game objects (vehicles, some particle emitters, characters) freeze whe... read more | 05/28/2006 (11:54 am) |
| Creating resource from an array containing image data | Paul- You can get at (and modify) the pixel data belonging to the existing resource bitmaps. They... read more | 05/26/2006 (3:36 pm) |
| Setting Up Multiplayer | Are you sure you have ports forwarded to you from your ISP?... read more | 05/19/2006 (10:27 am) |
| Projectile always facing the same way | OK, phew got it sorted. It was a side-effect of my mucking around with objects and whether they are ... read more | 05/12/2006 (8:21 am) |
| Projectile always facing the same way | No, its even behaving this way with the standard crossbow bolt. In fact what happens is the model... read more | 05/12/2006 (6:04 am) |
| Projectile always facing the same way | Also, as far as I can see, the 'client' parameter does nothing, and 'sourceSlot' does nothing?... read more | 05/12/2006 (5:25 am) |
| Problems Exporting a Hummer Vehicle to DTS | Jorge- Are you exporting from 3dsmax? Something I learned after lots of pain was that it kept cul... read more | 05/10/2006 (1:40 am) |
| Having 2 servers communicate | Robin, for your purposes, would it not be easier to allow the client to directly move their own char... read more | 05/09/2006 (4:42 am) |
| Game series | Aaron: very interesting! I can see you're a designer, there's a strong sense of the aesthetics comin... read more | 05/09/2006 (2:10 am) |
| Game series | Gareth: http://www.garagegames.com/blogs/39058/8285 http://www.garagegames.com/mg/snapshot/view.... read more | 05/08/2006 (1:40 pm) |
| Simple Physics question for the TGE before purchase | Simon, the networked collisions/physics in TGE are pretty bandwidth-light IMO, after all everything ... read more | 05/05/2006 (8:35 am) |
| I don't understand how Torque works | The expansion packs such as the RTS one you mentioned merely add useful functionality, which you cou... read more | 05/04/2006 (12:55 pm) |
| I want Physics | David: to be fair though, vehicle games do need physics, and the vehicle collision aspects of TGE ar... read more | 05/03/2006 (8:22 am) |
| Unload Particles on exit | Nice one, I can remove my try-catch hack now ;-)... read more | 05/02/2006 (4:06 pm) |
| Turn based control | Todd, Basically if you look in the engine in game/gameProcess.cc, you'll see ProcessList::advance... read more | 04/23/2006 (4:20 pm) |
| Turn based control | It might depend on whether it's 2D or 3D, and what the actual game objects are. My game runs forward... read more | 04/23/2006 (11:29 am) |
| Shape replicator collision problem | I have discovered that collisions with a vehicle and a replicated shape appear to be crashing the ga... read more | 04/20/2006 (7:04 am) |
| Large Complex Interiors | I recall reading that large DTS models are not recommended because the whole model is culled for vis... read more | 04/11/2006 (4:50 pm) |
| Cubix Studio - MALE NPC pack | Marcus: yes, great idea about texture packs..! I'd love to see some cyberpunk skins... Some gene... read more | 04/10/2006 (7:05 am) |
| Cubix Studio - MALE NPC pack | Nice work again evi..! if you're taking requests for animations, some shooting ones (rifle, shot... read more | 04/09/2006 (10:31 am) |
| Scripting on Linux | On my server, there are two separate .dso directory trees created by Linux.. one is: /.garagegam... read more | 04/08/2006 (4:15 am) |
| Incorporating Torque into existing game design | Is your trade engine pure number crunching, i.e. no graphics/networking? If that's the case, it shou... read more | 04/01/2006 (11:55 pm) |
| CommandToClient not working at all | If my scripts are misbehaving, the first thing I normally do is open up the console window and scrol... read more | 04/01/2006 (11:46 pm) |
| CommandToClient not working at all | Stefan- I can see what he means- the code he has shown looks like it should work alright, and there'... read more | 04/01/2006 (11:07 am) |
| 2D (Topdown) games with TGE | That all sounds quite reasonable to me. I'm not sure about no mass, better to have no gravity? I... read more | 03/30/2006 (8:17 am) |
| As a programmer, what game is the most impressive youve seen? | Missed this thread before.. The answer is closely related to the time, of course.. I thought "Re... read more | 03/30/2006 (2:52 am) |
| Objects appearing slowly after creating many at once. | That's a lot of trees! my guess would be you're maxing out the packetsize as these are being ghosted... read more | 03/22/2006 (2:21 am) |
| Release build crashing? | Also, the server has never crashed either, and its running a release build dedicated server on linux... read more | 03/18/2006 (3:27 pm) |
| Trying to change the GameConnection onDrop time | Stephen: I realise the confusing use of the word 'timeout' here. What I'm donig is have the whole ga... read more | 03/11/2006 (1:07 pm) |
| A vehicle game idea | Darquewing: Sounds interesting, I like the focus on tactical details. Quite similar to what I'm wor... read more | 03/10/2006 (4:05 pm) |
| Trying to change the GameConnection onDrop time | Thanks David, you pointed me in the right direction I think. At the top of netConnection.cc is th... read more | 03/10/2006 (12:29 pm) |
| GUI colors | Anthony: I'd agree in this case, I always find myself looking at the source code (particularly the ... read more | 03/10/2006 (10:20 am) |
| FREE Traffic signs model pack - DEXSOFT-GAMES | Nice! :-)... read more | 03/02/2006 (12:36 am) |
| GTA kind of thing | Are you aware of the vehicle collision problems that still exist in TGE? It might be useful to know ... read more | 02/26/2006 (2:03 pm) |
| Detecting objects with ContainerRayCast? | Martin: You might be on the right track when you ask about the size of the object. I had trouble ge... read more | 02/12/2006 (12:56 pm) |
| Frogames Dungeon Pack Discussions | Nice website too :)... read more | 01/31/2006 (10:12 am) |
| Running my server on Linux | Thanks Ron, The reason I'm writing my own MS is it has specific requirements. I guess I could hav... read more | 01/20/2006 (5:17 am) |
| Camera interacting with terrain | The best way is probably to get the terrain height at the camera's location, and make sure the camer... read more | 01/07/2006 (4:32 pm) |
| Objects speed? | Velocity has 3 components (x, y, and z), making it a vector which defines a speed *and* a direction.... read more | 01/06/2006 (1:13 pm) |
| Complete MMORPG Development Guide | Thanks! I wasn't complaining, I was just pointing it out. If it takes a human 3 attempts to read it ... read more | 01/06/2006 (3:36 am) |
| Complete MMORPG Development Guide | Registered as 'sam', TGE owner I had to refresh your signup page 3 times before I got a verificatio... read more | 01/06/2006 (3:01 am) |
| That game.. | Auto Assault? I didn't realise that was in Torque, but when you look at the screenshots there is a c... read more | 01/06/2006 (2:27 am) |
| Develop game only in c | So many of us ask this question when we first pick up Torque! And we all learn the error of our ways... read more | 01/05/2006 (2:55 pm) |
| What does the game industry have against innovation? | I found that stuff they were saying about psychonauts a bit funny. Admittedly I didn't play it for v... read more | 01/05/2006 (12:30 am) |
| Can torque import vrml models?(3D worlds) | DTS not DSO... read more | 01/04/2006 (4:33 am) |
| Players | There are certain nodes that player models must have, it's not optional. The eye node is one of them... read more | 01/04/2006 (12:51 am) |