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Sam Redfern's Forum Posts

Thread Post Date Posted
Melee Combo attack As Dave said, you need to add some sort of script callback. There's lots of examples in the engine o... read more 11/09/2006 (6:32 am)
Vehicles in TGE Robert: really? I thought TGE only let you use one collision mesh for vehicles?... read more 11/08/2006 (11:15 am)
Vehicles in TGE The vehicle driving physics in TGE is quite good (although it takes a lot of practice to get to grip... read more 11/08/2006 (9:27 am)
An engine independant Game API Mike- I was thinking along the same lines as you, but you have stated it very clearly and succinc... read more 11/08/2006 (5:20 am)
A newbie question- How does TGE work? 1] It's a fullblown game engine. It has a sound library (OpenAL). 2] You get the source and the c... read more 11/08/2006 (4:39 am)
WWII Game Resources??? 3drt.com have a nice set of wwII tanks and soldiers... read more 11/08/2006 (4:16 am)
Just a little question Torque handles this itself, as you guessed. $mvForwardAction is a global variable whose value is sen... read more 11/07/2006 (6:23 am)
X Y Z Location Saving? You could have the server save and load from a plain text file if you don't want to use a database.... read more 11/01/2006 (10:24 am)
A few networking question - commandToClient & Server Stefan- if you look at the code, %sender is actually the server's local ID for the clientconnection ... read more 10/25/2006 (10:59 am)
A few networking question - commandToClient & Server To receive the command on the client: function clientCmdTellMessage(%sender, %msg) { // blah... read more 10/25/2006 (9:02 am)
A few networking question - commandToClient & Server You have an upper case S at the start of function ServerCmdTellEveryone(%client,%msg) It needs to b... read more 10/25/2006 (9:00 am)
Half-Life 2 type Physics for Torque? The physics in HL2 is pretty impressive alright, but as a game I thought it unoriginal and boring. D... read more 10/19/2006 (1:55 am)
Torque engine units of measurement Distance units are intended to be metres, yes. This is apparent from things such as gravity constant... read more 10/18/2006 (11:36 am)
Audio Emitters Are you sure the other emitter has a unique name? One of my students had a problem with audio emitte... read more 10/18/2006 (11:33 am)
Package all my client resource? Are you sure the 3d models in Minions of Mirth aren't encrypted? I think that's unlikely..... read more 10/16/2006 (4:56 am)
Over the Net ChatBubbles/Communication Orion, yes, that's how I do the speech bubble thing, as in: [image]www.dark-wind.com/images/event... read more 10/13/2006 (12:06 pm)
100% CPU Usage Normal with Dedicated As far as I recall, the server does a check on its 'sleep latency' and decides whether it's low enou... read more 10/13/2006 (5:27 am)
Custom Player Icons & In-Game Blogging I wouldn't worry about the text side of things, those "massive strings" are not really going to add ... read more 10/01/2006 (1:45 am)
The Game Spoof Sewed? ouch! hope they remember the anaesthetic... read more 10/01/2006 (1:41 am)
Finding nearest point on a surface I don't think ray casting is actually a heavy task. I have particle emitters that fire out 50-100 pa... read more 09/23/2006 (9:26 am)
hand break skid Datablocks aren't designed for dynamic value changing: it might work if you add an extra field to th... read more 09/09/2006 (11:37 am)
hand break skid What I would do is treat the rear wheels as if they have greatly reduced (or zero) friction values, ... read more 09/09/2006 (5:58 am)
New processor to handle AI Hmm.. I think it's a common misconception that AI willed be "solved" by more CPU cycles. It's not th... read more 09/07/2006 (2:27 pm)
The host changing?? It could certainly be done, but would take quite a bit of work. One approach that might work wou... read more 08/23/2006 (3:35 am)
Database I'd suggest you go and learn about databases for a couple of days, and then come back to Dreamer's r... read more 08/21/2006 (5:20 am)
Follow Mouse Aims at the mouse? You mean aims at where the mouse points to on the terrain? If that;s the case, c... read more 08/20/2006 (4:27 pm)
Emulating the WoW Interface I've worked through the exact same issues you discuss James, probably just about the same time also ... read more 08/20/2006 (1:24 pm)
Client / Server Global Variables Why did commandToServer not work,sending $value from client to server in your clientPressedKey funct... read more 08/20/2006 (10:51 am)
How do Client receive message from sever? First of all you need to have a reference to the client's GameConnection object, call it %client ... read more 08/19/2006 (12:13 pm)
Bullet exit wounds Tim: the problem would be knowing the correct location on the convex though, wouldn't it, since cast... read more 08/19/2006 (6:10 am)
How do Client receive message from sever? What do you mean by 'how'? -- how the function and call to it need to be configured? -- how does i... read more 08/19/2006 (2:27 am)
Bullet exit wounds You could cast a ray back towards the object from the opposite direction, and see where it hits? ... read more 08/19/2006 (2:02 am)
On demand settings The original idea isn't impossible, what makes you say that? A few lines of code changed in the engi... read more 08/17/2006 (1:10 pm)
Future of Games Sounds like you're talking about CAVE: [url]www.evl.uic.edu/pape/CAVE/oldCAVE/CAVE.html[/url]... read more 08/16/2006 (5:13 am)
Dso compatibility for mac and windows Thanks eveyone (especially Paul). It seems every problem I'm coming across in getting my TGE1.3 game... read more 08/16/2006 (4:10 am)
Ran a WAN game on multiple PCs behind a NAT router? Clients shouldn't need any NAT settings, it's only needed for incoming connections - so your server ... read more 08/11/2006 (2:38 am)
Player chat GuiShapeNameHud is a good place to do the rendering of the bubbles (that's where player names are di... read more 08/10/2006 (7:14 pm)
Stop The Sound!!! ??? Are you sure %handle is correct? That's not a global variable, so it's possible you should be using ... read more 08/10/2006 (3:41 am)
Can't make a PPC build Yay! I figured it out. It's strange that whenever I post a request here I seem to find the solution ... read more 08/09/2006 (4:45 am)
Bizarre CameraData bug Oh by the way, you need to run a separate client and server for this problem to manifest. If you're ... read more 08/08/2006 (5:20 pm)
The host changing in multiplayer online games Chris, wouldn't that look neater as: [code]$answers = !%majorcrossPosting;[/code] ;-)... read more 08/05/2006 (2:14 am)
Player Groups in a Circle I don't think the maths sounds too bad in scheme (1). And I'm easily frightened when things get all ... read more 08/02/2006 (4:07 pm)
Turn & Squad Based engine Torque is definitely capable of it; the game I'm making is a turn/squad based vehicle combat game. I... read more 08/02/2006 (8:57 am)
TLK and Mac Universal Binaries Gustavo, there's quite a few other places I'm finding the #ifdef needs changing, for example in the ... read more 08/02/2006 (7:49 am)
What new player animations do you need? Sitting (idle) on motorbike sitting (idle) in car -- legs need to be straight out rather than bent ... read more 08/02/2006 (6:33 am)
Filename length problem Yep, thanks Kurtis! I think I'm following in someone's footsteps here, clearing up various errors... read more 08/02/2006 (4:46 am)
AAHHHHHH!!! Will The Ray Casting Never End Funny topic title ;)... read more 07/31/2006 (12:39 pm)
Play on the Internet What about your router? Does it correctly send incoming packets to your PC on the local network?... read more 07/25/2006 (9:02 am)
Implementing Speech Bubbles Stefan, Yep... guiShapeNameHud is where I do my game's speech bubbles..... read more 07/16/2006 (2:33 pm)
Internet and Torque Aaron, I would have to agree. The performance hit for the short-circuited networking in a single-pla... read more 06/10/2006 (11:14 am)