Sam Redfern's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Melee Combo attack | As Dave said, you need to add some sort of script callback. There's lots of examples in the engine o... read more | 11/09/2006 (6:32 am) |
| Vehicles in TGE | Robert: really? I thought TGE only let you use one collision mesh for vehicles?... read more | 11/08/2006 (11:15 am) |
| Vehicles in TGE | The vehicle driving physics in TGE is quite good (although it takes a lot of practice to get to grip... read more | 11/08/2006 (9:27 am) |
| An engine independant Game API | Mike- I was thinking along the same lines as you, but you have stated it very clearly and succinc... read more | 11/08/2006 (5:20 am) |
| A newbie question- How does TGE work? | 1] It's a fullblown game engine. It has a sound library (OpenAL). 2] You get the source and the c... read more | 11/08/2006 (4:39 am) |
| WWII Game Resources??? | 3drt.com have a nice set of wwII tanks and soldiers... read more | 11/08/2006 (4:16 am) |
| Just a little question | Torque handles this itself, as you guessed. $mvForwardAction is a global variable whose value is sen... read more | 11/07/2006 (6:23 am) |
| X Y Z Location Saving? | You could have the server save and load from a plain text file if you don't want to use a database.... read more | 11/01/2006 (10:24 am) |
| A few networking question - commandToClient & Server | Stefan- if you look at the code, %sender is actually the server's local ID for the clientconnection ... read more | 10/25/2006 (10:59 am) |
| A few networking question - commandToClient & Server | To receive the command on the client: function clientCmdTellMessage(%sender, %msg) { // blah... read more | 10/25/2006 (9:02 am) |
| A few networking question - commandToClient & Server | You have an upper case S at the start of function ServerCmdTellEveryone(%client,%msg) It needs to b... read more | 10/25/2006 (9:00 am) |
| Half-Life 2 type Physics for Torque? | The physics in HL2 is pretty impressive alright, but as a game I thought it unoriginal and boring. D... read more | 10/19/2006 (1:55 am) |
| Torque engine units of measurement | Distance units are intended to be metres, yes. This is apparent from things such as gravity constant... read more | 10/18/2006 (11:36 am) |
| Audio Emitters | Are you sure the other emitter has a unique name? One of my students had a problem with audio emitte... read more | 10/18/2006 (11:33 am) |
| Package all my client resource? | Are you sure the 3d models in Minions of Mirth aren't encrypted? I think that's unlikely..... read more | 10/16/2006 (4:56 am) |
| Over the Net ChatBubbles/Communication | Orion, yes, that's how I do the speech bubble thing, as in: [image]www.dark-wind.com/images/event... read more | 10/13/2006 (12:06 pm) |
| 100% CPU Usage Normal with Dedicated | As far as I recall, the server does a check on its 'sleep latency' and decides whether it's low enou... read more | 10/13/2006 (5:27 am) |
| Custom Player Icons & In-Game Blogging | I wouldn't worry about the text side of things, those "massive strings" are not really going to add ... read more | 10/01/2006 (1:45 am) |
| The Game Spoof | Sewed? ouch! hope they remember the anaesthetic... read more | 10/01/2006 (1:41 am) |
| Finding nearest point on a surface | I don't think ray casting is actually a heavy task. I have particle emitters that fire out 50-100 pa... read more | 09/23/2006 (9:26 am) |
| hand break skid | Datablocks aren't designed for dynamic value changing: it might work if you add an extra field to th... read more | 09/09/2006 (11:37 am) |
| hand break skid | What I would do is treat the rear wheels as if they have greatly reduced (or zero) friction values, ... read more | 09/09/2006 (5:58 am) |
| New processor to handle AI | Hmm.. I think it's a common misconception that AI willed be "solved" by more CPU cycles. It's not th... read more | 09/07/2006 (2:27 pm) |
| The host changing?? | It could certainly be done, but would take quite a bit of work. One approach that might work wou... read more | 08/23/2006 (3:35 am) |
| Database | I'd suggest you go and learn about databases for a couple of days, and then come back to Dreamer's r... read more | 08/21/2006 (5:20 am) |
| Follow Mouse | Aims at the mouse? You mean aims at where the mouse points to on the terrain? If that;s the case, c... read more | 08/20/2006 (4:27 pm) |
| Emulating the WoW Interface | I've worked through the exact same issues you discuss James, probably just about the same time also ... read more | 08/20/2006 (1:24 pm) |
| Client / Server Global Variables | Why did commandToServer not work,sending $value from client to server in your clientPressedKey funct... read more | 08/20/2006 (10:51 am) |
| How do Client receive message from sever? | First of all you need to have a reference to the client's GameConnection object, call it %client ... read more | 08/19/2006 (12:13 pm) |
| Bullet exit wounds | Tim: the problem would be knowing the correct location on the convex though, wouldn't it, since cast... read more | 08/19/2006 (6:10 am) |
| How do Client receive message from sever? | What do you mean by 'how'? -- how the function and call to it need to be configured? -- how does i... read more | 08/19/2006 (2:27 am) |
| Bullet exit wounds | You could cast a ray back towards the object from the opposite direction, and see where it hits? ... read more | 08/19/2006 (2:02 am) |
| On demand settings | The original idea isn't impossible, what makes you say that? A few lines of code changed in the engi... read more | 08/17/2006 (1:10 pm) |
| Future of Games | Sounds like you're talking about CAVE: [url]www.evl.uic.edu/pape/CAVE/oldCAVE/CAVE.html[/url]... read more | 08/16/2006 (5:13 am) |
| Dso compatibility for mac and windows | Thanks eveyone (especially Paul). It seems every problem I'm coming across in getting my TGE1.3 game... read more | 08/16/2006 (4:10 am) |
| Ran a WAN game on multiple PCs behind a NAT router? | Clients shouldn't need any NAT settings, it's only needed for incoming connections - so your server ... read more | 08/11/2006 (2:38 am) |
| Player chat | GuiShapeNameHud is a good place to do the rendering of the bubbles (that's where player names are di... read more | 08/10/2006 (7:14 pm) |
| Stop The Sound!!! ??? | Are you sure %handle is correct? That's not a global variable, so it's possible you should be using ... read more | 08/10/2006 (3:41 am) |
| Can't make a PPC build | Yay! I figured it out. It's strange that whenever I post a request here I seem to find the solution ... read more | 08/09/2006 (4:45 am) |
| Bizarre CameraData bug | Oh by the way, you need to run a separate client and server for this problem to manifest. If you're ... read more | 08/08/2006 (5:20 pm) |
| The host changing in multiplayer online games | Chris, wouldn't that look neater as: [code]$answers = !%majorcrossPosting;[/code] ;-)... read more | 08/05/2006 (2:14 am) |
| Player Groups in a Circle | I don't think the maths sounds too bad in scheme (1). And I'm easily frightened when things get all ... read more | 08/02/2006 (4:07 pm) |
| Turn & Squad Based engine | Torque is definitely capable of it; the game I'm making is a turn/squad based vehicle combat game. I... read more | 08/02/2006 (8:57 am) |
| TLK and Mac Universal Binaries | Gustavo, there's quite a few other places I'm finding the #ifdef needs changing, for example in the ... read more | 08/02/2006 (7:49 am) |
| What new player animations do you need? | Sitting (idle) on motorbike sitting (idle) in car -- legs need to be straight out rather than bent ... read more | 08/02/2006 (6:33 am) |
| Filename length problem | Yep, thanks Kurtis! I think I'm following in someone's footsteps here, clearing up various errors... read more | 08/02/2006 (4:46 am) |
| AAHHHHHH!!! Will The Ray Casting Never End | Funny topic title ;)... read more | 07/31/2006 (12:39 pm) |
| Play on the Internet | What about your router? Does it correctly send incoming packets to your PC on the local network?... read more | 07/25/2006 (9:02 am) |
| Implementing Speech Bubbles | Stefan, Yep... guiShapeNameHud is where I do my game's speech bubbles..... read more | 07/16/2006 (2:33 pm) |
| Internet and Torque | Aaron, I would have to agree. The performance hit for the short-circuited networking in a single-pla... read more | 06/10/2006 (11:14 am) |