Sam Redfern's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Server | That's a bit of an open question. Depends what the MMO is and how it's designed, how much database a... read more | 02/09/2007 (9:13 am) |
| Server | Should be ok for a stand-alone server. Assuming its running something sensible such as Linux ;)... read more | 02/09/2007 (8:40 am) |
| Determinance looking for US server | I'd love to help, but unfortunately our server is in Europe too... Best of luck with it!... read more | 02/06/2007 (10:04 am) |
| How do I make a Master Server on a linux server | I don't know of any out-of-the-box solutions you can download, but certainly PHP+MySql can do the jo... read more | 01/28/2007 (3:46 pm) |
| Where is the best place to get a server? | I think most (all?) server hosts will insist a game is hosted on a dedicated machine, unless it's a ... read more | 01/24/2007 (11:41 am) |
| TGE 1.4 wheeledvehicle bug and fix #2 | Tom: but surely Duncan's observation that the initial calculation of verticalLoad is redundant is co... read more | 01/22/2007 (2:37 am) |
| My Development Snapshot " is always "pending approval | I think it's more likely to be an oversight than anything. I think a few slip through the cracks. Po... read more | 01/21/2007 (1:37 pm) |
| Will there be support for doors, elevators etc. in future? | It's a matter of opinion, but since we get full use of the source code, I would consider nearly anyt... read more | 01/19/2007 (3:59 am) |
| Collision between cars | I don't think there is an easy solution. There are problems with both the collision detection and co... read more | 01/11/2007 (10:57 am) |
| Arteria gaming end of year special offer | Great work by the way Steve, thanks for all the great material :) Have you made some progress on ... read more | 12/31/2006 (7:06 am) |
| Ideas for games...by artists | James- no worries, I didn't see any aggression in your post..... read more | 12/30/2006 (10:09 am) |
| Ideas for games...by artists | James: sure. I was only really pitching things from my own perspective and how they have worked out ... read more | 12/29/2006 (8:14 am) |
| How to do something with the wheels? | The physics are calculated in extendWheels and updateForces, and applied in processTick. You will se... read more | 12/29/2006 (4:09 am) |
| How to do something with the wheels? | Yes, it's possible of course. You have the source code.... read more | 12/29/2006 (4:01 am) |
| Lost Colony causing a stir in the MMOFPS community | As others have pointed out, lostcolony is either a total scam or else an utterly naive but genuine a... read more | 12/28/2006 (7:39 am) |
| Ideas for games...by artists | There is a fundamental difference between the art content and the programming content of an indie ga... read more | 12/28/2006 (7:26 am) |
| Lost Colony causing a stir in the MMOFPS community | Randy, what you didn't show in that screenshot is that it will actually accept that credit card numb... read more | 12/27/2006 (5:40 am) |
| Car damage | Yes, there's many ways to do it. You could deform the meshes I'm sure, or switch in different models... read more | 12/24/2006 (9:13 am) |
| Lost Colony causing a stir in the MMOFPS community | Hmm.. the other thread suggests it might be a scam. I think this is quite possibly true. Why are th... read more | 12/24/2006 (8:44 am) |
| Car damage | A simple way? I don't think so... read more | 12/24/2006 (7:23 am) |
| Mission Area Bounds | Yes, stuff outside the red box is still functional. I think it only really exists as a planning tool... read more | 12/22/2006 (2:33 am) |
| Wheeled Vehicles - Don"t Work Over Internet | Brian- I'm not sure if that question was aimed at me? If it was then the answer is no, the process l... read more | 12/21/2006 (1:15 pm) |
| Wheeled Vehicles - Don"t Work Over Internet | Collisions in particular can cause problems, since the client and server may simulate the vehicles i... read more | 12/21/2006 (10:39 am) |
| Streaming Audio problem | I'm using ogg. I did try wav for the sound in the 3d world that triggered the problem, but it didn't... read more | 12/21/2006 (7:04 am) |
| Streaming Audio problem | Yeah, I looked at that one yesterday.. I think they're talking about a slightly different bug! In an... read more | 12/21/2006 (6:30 am) |
| 3D point - to - texture coordinate | Cool, that would be really useful if I can get it to do what I need. Thanks :-)... read more | 12/21/2006 (6:22 am) |
| Streaming Audio problem | Thanks Stefan... what else could it be though, given those precise symptoms?... read more | 12/21/2006 (6:08 am) |
| 3D point - to - texture coordinate | Michael, Looks promising, what was the roadblock? I don't think Neo is right, my cars already hav... read more | 12/21/2006 (6:04 am) |
| Streaming Audio problem | I *assume* it must be a case of the buffers being released from the streaming source, but it continu... read more | 12/21/2006 (2:19 am) |
| Delay when first playing a sound | Aaron: thanks anyway :-) Yes, preload was always true, that didn't help I had also tried a sim... read more | 12/20/2006 (4:11 am) |
| Delay when first playing a sound | Hmm.. it seems there's no problem when the sound is stereo. True to form, the solution hits me withi... read more | 12/20/2006 (3:48 am) |
| Wheeled Vehicles - Don"t Work Over Internet | Stephan, I would think latency is more an issue than pure bandwidth. And probably server CPU (as sug... read more | 12/20/2006 (1:52 am) |
| How to disable fog for one client only? | Stefan has suggested what I would also suggest: change the fog rendering code so that it only render... read more | 12/07/2006 (6:11 am) |
| Console displays only very briefly when I hit tilde. | I don't think the problem is specific to 1.5. It happens to me with 1.3, although strangely I don't ... read more | 12/07/2006 (4:52 am) |
| AIWheeledVehicle | AIWheeledVehicle and AIWheeledVehicle2 are both good resources, but both are very messed and do have... read more | 12/06/2006 (2:01 am) |
| How much would it take one person to create a game like Tribes? | Anton: ever heard of the 'mythical man month'? ;-) One of the main reasons I'm coding alone is t... read more | 12/06/2006 (1:59 am) |
| Using EarlyOutPolyList and gServerContainer.buildPolyList() | It might be simpler just to implement your own point-inside-polygon routine, using the rotated Box3F... read more | 12/01/2006 (3:01 am) |
| New Torque Noob Question | I don't think there's any "right" or "wrong" way to learn Torque. It's such a vastly complex beast t... read more | 11/29/2006 (2:43 am) |
| RPG : 1st person or 3rd? | I always preferred 3rd person, I find I get disorientated by the narrow FoV and become lost in 1st p... read more | 11/27/2006 (7:01 am) |
| Lockup During Collision | I have managed to get collisions running in a stable and (mostly) reasonable looking way in my car g... read more | 11/22/2006 (5:31 pm) |
| Problem in Racing | The whole engine uses m/s, that's what all velocities are stored as. Just do a search in the engine... read more | 11/21/2006 (5:45 am) |
| Transferring of licenses... | Berserk - I have often wondered about this too. Is a non-transferable license actually legal?... read more | 11/21/2006 (5:05 am) |
| Problem in Racing | Gustavo: in GuiSpeedometerHud::onRender(Point2I offset, const RectI &updateRect): Vehicle* con... read more | 11/21/2006 (4:24 am) |
| Problem in Racing | That is quite fast, of course: 55m/s is 198km/h. I think the speedometer on the racing starter kit i... read more | 11/21/2006 (3:22 am) |
| Outdoor enrvironment pack from ARTERIA | Those rock formations look great! They will be perfect in our desert maps.. :-)... read more | 11/17/2006 (2:29 am) |
| Elastic collision between RigidShapes (TGE 1.5) | Jarno: The collision data generated by Torque does include the normal of the surface at which the... read more | 11/14/2006 (8:42 am) |
| Elastic collision between RigidShapes (TGE 1.5) | Jarno, You're right, the type of collision that affects two rigid bodies as they collide was comm... read more | 11/14/2006 (7:02 am) |
| Create new terrain file through script? | You could probably do a direct copy of a template .TER file through code without too much trouble.... read more | 11/13/2006 (8:46 am) |
| I need a development team. | Deplorable? ;-)... read more | 11/13/2006 (2:19 am) |
| Is this for me? | There is lots of coding involved, yes. But that's precisely what makes Torque so flexible and not a ... read more | 11/12/2006 (3:12 am) |