Game Development Community

Sam Redfern's Forum Posts

Thread Post Date Posted
Scaling A Mounted Item I would guess it should work if you apply a glScalef() call directly before image.shapeInstance->ren... read more 11/18/2007 (3:12 pm)
Vehicle FX questions And over in vehicle.h: [code] #define NUMFLEXIBLEEMITTERS 16 enum FlexibleEmitterType { Smo... read more 11/16/2007 (7:00 am)
Vehicle FX questions Ken, No, it's not cheeky. The reason I don't post code here normally is because of the effort in... read more 11/16/2007 (6:56 am)
Vehicle FX questions Ron, I can tell you how I have done some of these things.. For sparks, I added a new set of emitt... read more 11/16/2007 (5:21 am)
Forest Pack Q&A Karen: Is this line intentionally producing two periods..? i.e. is the script really called "newF... read more 10/28/2007 (4:30 am)
Detecting decals in scene Decals are stored in a single list. To 'detect' them in an area you need to iterate thru the list an... read more 10/20/2007 (1:36 am)
About .cs files.... A couple questions please... And actually the cc files are the cpp files :p... read more 10/17/2007 (5:02 pm)
Html embedded web Browser TGE- free Resource It's in TGE. As Javier said, the only thing that needed fixing was the manifest. There's a couple o... read more 10/13/2007 (2:17 am)
Html embedded web Browser TGE- free Resource Javier I eventually managed to get this working with Visual Studio 2005 and Scott Wadden's build ... read more 10/11/2007 (3:48 am)
Decal Clearing Question Decals don't exist as individual objects, but rather as a linked list managed in sim\decalManager.cc... read more 10/06/2007 (2:10 am)
How to mesure how much a character has walked? You could set up a schedule to check the player's xyz position every second, and calculate the dista... read more 09/28/2007 (8:46 am)
New character... Tell us what you think.. No way Stef, that's an evil smile! ^^... read more 09/04/2007 (4:05 pm)
WheeledVehicle updateMove Ron - I didn't realise this had anything to do with bot driving, I thought it was purely a question ... read more 09/02/2007 (9:48 am)
WheeledVehicle updateMove Ron, what about if the vehicle is sliding around a corner and goes into a spin, while the player is ... read more 09/02/2007 (4:09 am)
WheeledVehicle updateMove You'd need to test the forward-facing vector versus the momentum vector, using mDot. A negative valu... read more 08/31/2007 (11:14 am)
Display screenshot as background Name your images numerically. e.g.: screenshot1.jpg screenshot2.jpg screenshot3.jpg Then g... read more 08/17/2007 (8:06 am)
Minions of Mirth MMO kit now available. Questions. I have to agree with you Trace; not only has the major games industry got a fear or inability to inn... read more 08/16/2007 (2:02 am)
Simultaneous Turn Baced Game For TGB I don't use TGB and I'm not sure if it has networking built in? But for everything else you need it... read more 07/25/2007 (6:34 am)
Different vehicle friction per terrain type It sounds like you're taking the same route I did? 1. Add a 'friction' value to the terrain textu... read more 07/25/2007 (2:28 am)
Upcoming Content Pack Great work! I'm looking forward to getting this. Any kind of abandoned/damaged buildings would be g... read more 06/19/2007 (5:17 pm)
Building a game SOLO!!!! What do you do first Depends on where your strengths are, and how much new engine code will be needed. Personally I would... read more 06/15/2007 (5:56 pm)
Vehicle/Rigid Collision Fixes I think some of the reasons for the interpenetration might actually be faults in the collision detec... read more 06/12/2007 (1:02 am)
Rapid fire weapon bogs multiplayer down- any solution? Tim - your comment about the OpenAL layer is interesting. I'm suffering freeze-ups of maybe half a s... read more 05/31/2007 (3:20 am)
Lower Quality JPEGs Aaron, I assumed Scott's motivation was to keep the overall game size smaller, which I would tend to... read more 05/08/2007 (1:46 pm)
Hey GG, how about a vehicle collision fix?? Lee- it's a pity the collision side of things are so bad, because the actual driving physics are qui... read more 05/03/2007 (4:35 am)
Vehicle collision issues There's more to the bugs than simple datablock values will fix, unfortunately. There are fundamental... read more 04/24/2007 (2:20 pm)
Measurement scale in Starter.FPS I think some of the starter.fps models are also overly large, which makes the scale 'feel' like its ... read more 04/11/2007 (5:50 am)
Is this so hard? My own experience with supporting the Mac has been very positive. Yes, it took a few days of pulling... read more 04/09/2007 (3:59 am)
Get better framerates with this quick fix to glfinish() Interesting find Stephen.. @Stephan: on TGE 1.3 I would think this will help the Mac too, since t... read more 04/06/2007 (5:46 am)
Arrow to Destination I saw this done as a resource for adding to the racing kit, showing an onscreen arrow pointing to th... read more 04/02/2007 (7:40 am)
How to make something not original original I think if you're thinking about classes and races and quest systems as ways of making it original, ... read more 04/02/2007 (2:23 am)
How to make WheeledVehicle move via script? It's probably not a car you have created, if it was from the world editor. It's probably a static dt... read more 03/29/2007 (4:02 am)
Tinting You could just grab the actual texture pixels and change them?... read more 03/25/2007 (4:20 pm)
Master Server in php Jake- The only problem is the time it would take to format it up properly for general consumption... read more 03/21/2007 (4:13 am)
Master Server in php David- Send me an email and I'll let you know what I have done. My functionality deviates slightl... read more 03/21/2007 (3:07 am)
Master Server in php Mine's written in php, it works nicely..... read more 03/20/2007 (5:15 pm)
Someone joined my game - Weston who are you? Of course if you have made any significant engine changes, all that will happen to these 'guests' is... read more 03/16/2007 (3:39 am)
Torque for a mmorpg? Yes it could, and it would take a lot of work.... read more 03/13/2007 (4:16 pm)
Mmorpg Wondering This is also the type of wide-open, non-specific question that can only be answered by either yes/no... read more 03/09/2007 (5:12 am)
Is Torque Capable for creating MMORPG'S Assuming you have the skills.... read more 03/09/2007 (1:52 am)
Raycast Where you test, in the 3D world,whether any objects of specified types are hit by a 3D line (or ray)... read more 03/08/2007 (8:43 am)
Game Connection at GDC... Speed Dating? I never heard of the concept applied in this way, but it does indeed sound like a good idea...... read more 03/08/2007 (8:42 am)
New Game Design Approach - The Restaurant Game Interesting idea. I was wondering though what you're going to do when you get to publishing your aca... read more 03/07/2007 (1:14 pm)
Two players using the same Vehicle?? [quote]only one player can CONTROL the vehicle[/quote] I wouldn't necessarily say that. The origi... read more 03/05/2007 (5:35 am)
Using Energy as Ammo for Vehicle I'm not sure exactly what a vehicle's 'energy' means, or even what you want it to mean. I would gues... read more 02/28/2007 (8:10 am)
Ghost Projectiles They might be client-side projectiles? (are you running stand-alone?) - only your server-side copies... read more 02/26/2007 (8:53 am)
Turn based vs rts I think many people do consider turn-based to be old fashioned, yes. I see this first hand in people... read more 02/21/2007 (1:59 pm)
SCI Fi base pack from ARTERIA Nice job! (as always...) I think you mentioned to me before you were working on a desert building... read more 02/14/2007 (12:47 pm)
Melee/Collision/Damage Sorry, I know nothing of the 'melee sections' nor why they're relevant to collision-based damage cal... read more 02/09/2007 (9:36 am)
Melee/Collision/Damage It's not very clear what you're asking here. It sounds like just simple damage infliction, i.e. not ... read more 02/09/2007 (9:16 am)