Sam Redfern's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Scaling A Mounted Item | I would guess it should work if you apply a glScalef() call directly before image.shapeInstance->ren... read more | 11/18/2007 (3:12 pm) |
| Vehicle FX questions | And over in vehicle.h: [code] #define NUMFLEXIBLEEMITTERS 16 enum FlexibleEmitterType { Smo... read more | 11/16/2007 (7:00 am) |
| Vehicle FX questions | Ken, No, it's not cheeky. The reason I don't post code here normally is because of the effort in... read more | 11/16/2007 (6:56 am) |
| Vehicle FX questions | Ron, I can tell you how I have done some of these things.. For sparks, I added a new set of emitt... read more | 11/16/2007 (5:21 am) |
| Forest Pack Q&A | Karen: Is this line intentionally producing two periods..? i.e. is the script really called "newF... read more | 10/28/2007 (4:30 am) |
| Detecting decals in scene | Decals are stored in a single list. To 'detect' them in an area you need to iterate thru the list an... read more | 10/20/2007 (1:36 am) |
| About .cs files.... A couple questions please... | And actually the cc files are the cpp files :p... read more | 10/17/2007 (5:02 pm) |
| Html embedded web Browser TGE- free Resource | It's in TGE. As Javier said, the only thing that needed fixing was the manifest. There's a couple o... read more | 10/13/2007 (2:17 am) |
| Html embedded web Browser TGE- free Resource | Javier I eventually managed to get this working with Visual Studio 2005 and Scott Wadden's build ... read more | 10/11/2007 (3:48 am) |
| Decal Clearing Question | Decals don't exist as individual objects, but rather as a linked list managed in sim\decalManager.cc... read more | 10/06/2007 (2:10 am) |
| How to mesure how much a character has walked? | You could set up a schedule to check the player's xyz position every second, and calculate the dista... read more | 09/28/2007 (8:46 am) |
| New character... Tell us what you think.. | No way Stef, that's an evil smile! ^^... read more | 09/04/2007 (4:05 pm) |
| WheeledVehicle updateMove | Ron - I didn't realise this had anything to do with bot driving, I thought it was purely a question ... read more | 09/02/2007 (9:48 am) |
| WheeledVehicle updateMove | Ron, what about if the vehicle is sliding around a corner and goes into a spin, while the player is ... read more | 09/02/2007 (4:09 am) |
| WheeledVehicle updateMove | You'd need to test the forward-facing vector versus the momentum vector, using mDot. A negative valu... read more | 08/31/2007 (11:14 am) |
| Display screenshot as background | Name your images numerically. e.g.: screenshot1.jpg screenshot2.jpg screenshot3.jpg Then g... read more | 08/17/2007 (8:06 am) |
| Minions of Mirth MMO kit now available. Questions. | I have to agree with you Trace; not only has the major games industry got a fear or inability to inn... read more | 08/16/2007 (2:02 am) |
| Simultaneous Turn Baced Game For TGB | I don't use TGB and I'm not sure if it has networking built in? But for everything else you need it... read more | 07/25/2007 (6:34 am) |
| Different vehicle friction per terrain type | It sounds like you're taking the same route I did? 1. Add a 'friction' value to the terrain textu... read more | 07/25/2007 (2:28 am) |
| Upcoming Content Pack | Great work! I'm looking forward to getting this. Any kind of abandoned/damaged buildings would be g... read more | 06/19/2007 (5:17 pm) |
| Building a game SOLO!!!! What do you do first | Depends on where your strengths are, and how much new engine code will be needed. Personally I would... read more | 06/15/2007 (5:56 pm) |
| Vehicle/Rigid Collision Fixes | I think some of the reasons for the interpenetration might actually be faults in the collision detec... read more | 06/12/2007 (1:02 am) |
| Rapid fire weapon bogs multiplayer down- any solution? | Tim - your comment about the OpenAL layer is interesting. I'm suffering freeze-ups of maybe half a s... read more | 05/31/2007 (3:20 am) |
| Lower Quality JPEGs | Aaron, I assumed Scott's motivation was to keep the overall game size smaller, which I would tend to... read more | 05/08/2007 (1:46 pm) |
| Hey GG, how about a vehicle collision fix?? | Lee- it's a pity the collision side of things are so bad, because the actual driving physics are qui... read more | 05/03/2007 (4:35 am) |
| Vehicle collision issues | There's more to the bugs than simple datablock values will fix, unfortunately. There are fundamental... read more | 04/24/2007 (2:20 pm) |
| Measurement scale in Starter.FPS | I think some of the starter.fps models are also overly large, which makes the scale 'feel' like its ... read more | 04/11/2007 (5:50 am) |
| Is this so hard? | My own experience with supporting the Mac has been very positive. Yes, it took a few days of pulling... read more | 04/09/2007 (3:59 am) |
| Get better framerates with this quick fix to glfinish() | Interesting find Stephen.. @Stephan: on TGE 1.3 I would think this will help the Mac too, since t... read more | 04/06/2007 (5:46 am) |
| Arrow to Destination | I saw this done as a resource for adding to the racing kit, showing an onscreen arrow pointing to th... read more | 04/02/2007 (7:40 am) |
| How to make something not original original | I think if you're thinking about classes and races and quest systems as ways of making it original, ... read more | 04/02/2007 (2:23 am) |
| How to make WheeledVehicle move via script? | It's probably not a car you have created, if it was from the world editor. It's probably a static dt... read more | 03/29/2007 (4:02 am) |
| Tinting | You could just grab the actual texture pixels and change them?... read more | 03/25/2007 (4:20 pm) |
| Master Server in php | Jake- The only problem is the time it would take to format it up properly for general consumption... read more | 03/21/2007 (4:13 am) |
| Master Server in php | David- Send me an email and I'll let you know what I have done. My functionality deviates slightl... read more | 03/21/2007 (3:07 am) |
| Master Server in php | Mine's written in php, it works nicely..... read more | 03/20/2007 (5:15 pm) |
| Someone joined my game - Weston who are you? | Of course if you have made any significant engine changes, all that will happen to these 'guests' is... read more | 03/16/2007 (3:39 am) |
| Torque for a mmorpg? | Yes it could, and it would take a lot of work.... read more | 03/13/2007 (4:16 pm) |
| Mmorpg Wondering | This is also the type of wide-open, non-specific question that can only be answered by either yes/no... read more | 03/09/2007 (5:12 am) |
| Is Torque Capable for creating MMORPG'S | Assuming you have the skills.... read more | 03/09/2007 (1:52 am) |
| Raycast | Where you test, in the 3D world,whether any objects of specified types are hit by a 3D line (or ray)... read more | 03/08/2007 (8:43 am) |
| Game Connection at GDC... Speed Dating? | I never heard of the concept applied in this way, but it does indeed sound like a good idea...... read more | 03/08/2007 (8:42 am) |
| New Game Design Approach - The Restaurant Game | Interesting idea. I was wondering though what you're going to do when you get to publishing your aca... read more | 03/07/2007 (1:14 pm) |
| Two players using the same Vehicle?? | [quote]only one player can CONTROL the vehicle[/quote] I wouldn't necessarily say that. The origi... read more | 03/05/2007 (5:35 am) |
| Using Energy as Ammo for Vehicle | I'm not sure exactly what a vehicle's 'energy' means, or even what you want it to mean. I would gues... read more | 02/28/2007 (8:10 am) |
| Ghost Projectiles | They might be client-side projectiles? (are you running stand-alone?) - only your server-side copies... read more | 02/26/2007 (8:53 am) |
| Turn based vs rts | I think many people do consider turn-based to be old fashioned, yes. I see this first hand in people... read more | 02/21/2007 (1:59 pm) |
| SCI Fi base pack from ARTERIA | Nice job! (as always...) I think you mentioned to me before you were working on a desert building... read more | 02/14/2007 (12:47 pm) |
| Melee/Collision/Damage | Sorry, I know nothing of the 'melee sections' nor why they're relevant to collision-based damage cal... read more | 02/09/2007 (9:36 am) |
| Melee/Collision/Damage | It's not very clear what you're asking here. It sounds like just simple damage infliction, i.e. not ... read more | 02/09/2007 (9:16 am) |