Apparatus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unearthly Challenge 2009 Entries | I'll try something as well on this one. My entry is called 'The Thing', has nothing to do with the m... read more | 10/23/2009 (6:02 pm) |
| the lost and the damned and ethics | And Gerald, let's face the reality here: big companies cashing in for pure profit using the same old... read more | 05/05/2009 (3:18 am) |
| the lost and the damned and ethics | Yeah. Imho, GTA was, is and will be a sick game. When you will see me working on titles that mirror ... read more | 05/05/2009 (2:48 am) |
| the lost and the damned and ethics | How i like that; if is not close to home, is ok; if the sweat shops are not in sight, we can only en... read more | 05/04/2009 (7:22 pm) |
| the lost and the damned and ethics | The crossover is when some tasteless buggers put posters of a so called game with a theme that match... read more | 05/04/2009 (7:18 pm) |
| the lost and the damned and ethics | "But that can't be blamed on a game. That person would still do the act of violence without the... read more | 05/04/2009 (6:31 pm) |
| the lost and the damned and ethics | The game company clearly cashed in from a tragic area of life and it's just sick to be contemporary ... read more | 05/04/2009 (6:13 pm) |
| apparatus enviroment pack trouble | Morgan, my website is going to hit 2.0 soon and thus the email is also troublesome. With 2.0 ther... read more | 04/11/2009 (5:52 pm) |
| Everything about Constructor | Gerry ~ send me an email, I will drop you a download link.... read more | 03/20/2009 (8:46 pm) |
| Mapping Kit One "Beginner" Released | This kit is obsolete and no longer available for download. Should've been in the store long time ago... read more | 03/08/2009 (12:05 pm) |
| New material-naming standard | This mapTo thing should be dropped altogether once the engine will handle materials inside the edito... read more | 02/19/2009 (4:47 am) |
| XSI DTS Exporter Beta 2 Download | Jaren# Copy the exporter to yourdrive:\Softimage\XSI_7.01\Application\Plugins\ You cannot open s... read more | 02/11/2009 (9:12 pm) |
| XSI DTS Exporter Beta 2 Download | err, moving to vista 64 meself in a couple of days so I might be interested..... read more | 02/04/2009 (8:10 am) |
| XSI DTS Exporter Beta 2 Download | The export freezes at 28% on [i]Generating objects[/i] when trying to export a weapon; The tge_orc i... read more | 02/03/2009 (4:36 am) |
| XSI DTS Exporter Beta Download | Now that is good news!... read more | 02/02/2009 (9:06 am) |
| New material-naming standard | I am quoting meself, but I really want to stress this out a bit: [quote]The mapto thing looks lik... read more | 01/30/2009 (7:51 am) |
| New material-naming standard | Anything new around here? Everything seems to kinda drop off.... read more | 01/30/2009 (3:59 am) |
| New material-naming standard | The mapto thing looks like it's telling the engine what texture is applied to one material (or other... read more | 01/12/2009 (8:58 pm) |
| Detail Texture on DTS shape | Detail maps are turned off in TGEA from what I heard. I tested myself too and it ain't working. Your... read more | 01/12/2009 (5:32 pm) |
| XSI DTS Exporter Beta Download | Matt, bare in mind that not everybody's going to upgrade; in fact, not everybody will for sure ~ or ... read more | 01/12/2009 (12:52 pm) |
| Bugs - Build # ??? | Stop using the metrocop, it has a few issues. create clean models or else you'll 'port' bugs and nev... read more | 01/10/2009 (5:57 pm) |
| New material-naming standard | I made a material named vine_diffuse.png (to be consistent with the example), renamed the xsi materi... read more | 01/07/2009 (2:40 pm) |
| New material-naming standard | To use the same diffuse texture for more jobs (animated flags, specular information and so on) just ... read more | 01/06/2009 (4:08 pm) |
| New material-naming standard | [code]new Material(Vine) { baseTex[0] = "vine_diffuse.png"; translucent = true; mapTo =... read more | 01/06/2009 (4:03 pm) |
| Email Discussion | I think we ought to sort out the versions of each collada import/exporter and 3d application used fi... read more | 01/06/2009 (11:31 am) |
| Whoo hoo! Congrats GG on your Front Line Award | So where are the cookies?... read more | 01/05/2009 (11:49 am) |
| XSI DTS Exporter Beta Download | You need to keep this in mind: the xsi exported is not supported or backed officially (or unofficial... read more | 01/03/2009 (2:51 am) |
| XSI DTS Exporter Beta Download | Read my previous post; Animation is not fully supported in this BETA exporter. Max, Maya, Blender, L... read more | 01/03/2009 (2:36 am) |
| XSI DTS Exporter Beta Download | You have got to be kidding me; Torque has quite an array of fully working exporters; The fact that t... read more | 01/03/2009 (2:20 am) |
| Constructor - Walk Through Walls | Make sure you have the latest patch applied. It should fix your problem.... read more | 12/20/2008 (2:58 pm) |
| Volunteers Needed for Huge Christian Video Game Projects | No offense but [b]CEO[/b] and [b]Volunteer[/b] used in the same paragraph sounds terribly wrong.... read more | 12/18/2008 (8:53 am) |
| XSI DTS Exporter Beta Download | What about a community manifesto directed to Matt? I am also willing to put some cash in the hat if ... read more | 12/13/2008 (2:17 pm) |
| Maya + normal map | Add the .png extension to baseTex and bumptex as well.... read more | 12/11/2008 (11:24 am) |
| Softimage Mod Tool and Torque X 3d? | Looks like Torque is smashing every reason why someone will pick another engine lately... :) XSI sup... read more | 12/09/2008 (7:13 am) |
| How cam i use the bump map | Keep an eye on [url=www.garagegames.com]this blog[/url] and the follow ups. It's not going to be a m... read more | 12/07/2008 (1:30 pm) |
| Purchase interior architecture models as dif files | Try Constructor. It's a free editor and it does the job fairly well.... read more | 12/03/2008 (1:01 am) |
| 3D Environment Artist Looking for Work | The art pipeline is just fine; I have seen engines with far more troublesome pipelines.... read more | 11/30/2008 (7:45 am) |
| XSI DTS Exporter Beta Download | I think you can export animations directly in dts. DSQ can be shared between models, I believe that'... read more | 11/25/2008 (7:45 am) |
| XSI Animations to Max | You have an image (or two i think) showing the full hierarchy of an exported model in the XSI Beta d... read more | 11/25/2008 (6:52 am) |
| XSI Animations to Max | [url=http://www.garagegames.com/blogs/27414/13985]Check[/url] this link for a skinned character. Det... read more | 11/25/2008 (6:20 am) |
| XSI Animations to Max | Try Crosswalk, it should work fairly well. If you dont have it installed (for max) the Downloads pag... read more | 11/25/2008 (6:08 am) |
| XSI DTS Exporter Beta Download | Skinned mesh export: http://www.garagegames.com/blogs/27414/13985 Sequences are also easy to set... read more | 11/25/2008 (6:02 am) |
| DTS exported crash | Check the dump file in the directory where you exported the mesh. 5k is not that much after all.... read more | 11/24/2008 (8:03 pm) |
| XSI DTS Exporter Beta Download | It works fine with XSI 7 including sequence support but not sure how far that goes. I haven't tested... read more | 11/24/2008 (9:12 am) |
| Constructort tips | Ctrl+C copy the selected face texture info Ctrl+V paste over another selected face. Usually you nee... read more | 11/23/2008 (6:50 pm) |
| Constructort tips | [url=http://www.garagegames.com/developer/torque/artist/]The new Documentation[/url] pages (under Le... read more | 11/23/2008 (5:29 pm) |
| How can we get then cool GG T-Shirts | I want one as well. The black version please, with the new gg logo.... read more | 11/21/2008 (5:14 pm) |
| Bump maps on dts in tgea | If you exported from maya add the file extension : mapTo = cobblestone.[b]png[/b].... read more | 11/16/2008 (6:44 pm) |
| Is Tdn Down? | Yep, seems to be down.... read more | 11/15/2008 (9:56 pm) |
| Autodesk Signs Agreement with Avid to Acquire Softimage | Video, sound, script - brilliant; One thing is for sure: they don't care (nor ever will) what the us... read more | 10/27/2008 (2:14 am) |