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Apparatus's Forum Posts

Thread Post Date Posted
Unearthly Challenge 2009 Entries I'll try something as well on this one. My entry is called 'The Thing', has nothing to do with the m... read more 10/23/2009 (6:02 pm)
the lost and the damned and ethics And Gerald, let's face the reality here: big companies cashing in for pure profit using the same old... read more 05/05/2009 (3:18 am)
the lost and the damned and ethics Yeah. Imho, GTA was, is and will be a sick game. When you will see me working on titles that mirror ... read more 05/05/2009 (2:48 am)
the lost and the damned and ethics How i like that; if is not close to home, is ok; if the sweat shops are not in sight, we can only en... read more 05/04/2009 (7:22 pm)
the lost and the damned and ethics The crossover is when some tasteless buggers put posters of a so called game with a theme that match... read more 05/04/2009 (7:18 pm)
the lost and the damned and ethics "But that can't be blamed on a game. That person would still do the act of violence without the... read more 05/04/2009 (6:31 pm)
the lost and the damned and ethics The game company clearly cashed in from a tragic area of life and it's just sick to be contemporary ... read more 05/04/2009 (6:13 pm)
apparatus enviroment pack trouble Morgan, my website is going to hit 2.0 soon and thus the email is also troublesome. With 2.0 ther... read more 04/11/2009 (5:52 pm)
Everything about Constructor Gerry ~ send me an email, I will drop you a download link.... read more 03/20/2009 (8:46 pm)
Mapping Kit One "Beginner" Released This kit is obsolete and no longer available for download. Should've been in the store long time ago... read more 03/08/2009 (12:05 pm)
New material-naming standard This mapTo thing should be dropped altogether once the engine will handle materials inside the edito... read more 02/19/2009 (4:47 am)
XSI DTS Exporter Beta 2 Download Jaren# Copy the exporter to yourdrive:\Softimage\XSI_7.01\Application\Plugins\ You cannot open s... read more 02/11/2009 (9:12 pm)
XSI DTS Exporter Beta 2 Download err, moving to vista 64 meself in a couple of days so I might be interested..... read more 02/04/2009 (8:10 am)
XSI DTS Exporter Beta 2 Download The export freezes at 28% on [i]Generating objects[/i] when trying to export a weapon; The tge_orc i... read more 02/03/2009 (4:36 am)
XSI DTS Exporter Beta Download Now that is good news!... read more 02/02/2009 (9:06 am)
New material-naming standard I am quoting meself, but I really want to stress this out a bit: [quote]The mapto thing looks lik... read more 01/30/2009 (7:51 am)
New material-naming standard Anything new around here? Everything seems to kinda drop off.... read more 01/30/2009 (3:59 am)
New material-naming standard The mapto thing looks like it's telling the engine what texture is applied to one material (or other... read more 01/12/2009 (8:58 pm)
Detail Texture on DTS shape Detail maps are turned off in TGEA from what I heard. I tested myself too and it ain't working. Your... read more 01/12/2009 (5:32 pm)
XSI DTS Exporter Beta Download Matt, bare in mind that not everybody's going to upgrade; in fact, not everybody will for sure ~ or ... read more 01/12/2009 (12:52 pm)
Bugs - Build # ??? Stop using the metrocop, it has a few issues. create clean models or else you'll 'port' bugs and nev... read more 01/10/2009 (5:57 pm)
New material-naming standard I made a material named vine_diffuse.png (to be consistent with the example), renamed the xsi materi... read more 01/07/2009 (2:40 pm)
New material-naming standard To use the same diffuse texture for more jobs (animated flags, specular information and so on) just ... read more 01/06/2009 (4:08 pm)
New material-naming standard [code]new Material(Vine) { baseTex[0] = "vine_diffuse.png"; translucent = true; mapTo =... read more 01/06/2009 (4:03 pm)
Email Discussion I think we ought to sort out the versions of each collada import/exporter and 3d application used fi... read more 01/06/2009 (11:31 am)
Whoo hoo! Congrats GG on your Front Line Award So where are the cookies?... read more 01/05/2009 (11:49 am)
XSI DTS Exporter Beta Download You need to keep this in mind: the xsi exported is not supported or backed officially (or unofficial... read more 01/03/2009 (2:51 am)
XSI DTS Exporter Beta Download Read my previous post; Animation is not fully supported in this BETA exporter. Max, Maya, Blender, L... read more 01/03/2009 (2:36 am)
XSI DTS Exporter Beta Download You have got to be kidding me; Torque has quite an array of fully working exporters; The fact that t... read more 01/03/2009 (2:20 am)
Constructor - Walk Through Walls Make sure you have the latest patch applied. It should fix your problem.... read more 12/20/2008 (2:58 pm)
Volunteers Needed for Huge Christian Video Game Projects No offense but [b]CEO[/b] and [b]Volunteer[/b] used in the same paragraph sounds terribly wrong.... read more 12/18/2008 (8:53 am)
XSI DTS Exporter Beta Download What about a community manifesto directed to Matt? I am also willing to put some cash in the hat if ... read more 12/13/2008 (2:17 pm)
Maya + normal map Add the .png extension to baseTex and bumptex as well.... read more 12/11/2008 (11:24 am)
Softimage Mod Tool and Torque X 3d? Looks like Torque is smashing every reason why someone will pick another engine lately... :) XSI sup... read more 12/09/2008 (7:13 am)
How cam i use the bump map Keep an eye on [url=www.garagegames.com]this blog[/url] and the follow ups. It's not going to be a m... read more 12/07/2008 (1:30 pm)
Purchase interior architecture models as dif files Try Constructor. It's a free editor and it does the job fairly well.... read more 12/03/2008 (1:01 am)
3D Environment Artist Looking for Work The art pipeline is just fine; I have seen engines with far more troublesome pipelines.... read more 11/30/2008 (7:45 am)
XSI DTS Exporter Beta Download I think you can export animations directly in dts. DSQ can be shared between models, I believe that'... read more 11/25/2008 (7:45 am)
XSI Animations to Max You have an image (or two i think) showing the full hierarchy of an exported model in the XSI Beta d... read more 11/25/2008 (6:52 am)
XSI Animations to Max [url=http://www.garagegames.com/blogs/27414/13985]Check[/url] this link for a skinned character. Det... read more 11/25/2008 (6:20 am)
XSI Animations to Max Try Crosswalk, it should work fairly well. If you dont have it installed (for max) the Downloads pag... read more 11/25/2008 (6:08 am)
XSI DTS Exporter Beta Download Skinned mesh export: http://www.garagegames.com/blogs/27414/13985 Sequences are also easy to set... read more 11/25/2008 (6:02 am)
DTS exported crash Check the dump file in the directory where you exported the mesh. 5k is not that much after all.... read more 11/24/2008 (8:03 pm)
XSI DTS Exporter Beta Download It works fine with XSI 7 including sequence support but not sure how far that goes. I haven't tested... read more 11/24/2008 (9:12 am)
Constructort tips Ctrl+C copy the selected face texture info Ctrl+V paste over another selected face. Usually you nee... read more 11/23/2008 (6:50 pm)
Constructort tips [url=http://www.garagegames.com/developer/torque/artist/]The new Documentation[/url] pages (under Le... read more 11/23/2008 (5:29 pm)
How can we get then cool GG T-Shirts I want one as well. The black version please, with the new gg logo.... read more 11/21/2008 (5:14 pm)
Bump maps on dts in tgea If you exported from maya add the file extension : mapTo = cobblestone.[b]png[/b].... read more 11/16/2008 (6:44 pm)
Is Tdn Down? Yep, seems to be down.... read more 11/15/2008 (9:56 pm)
Autodesk Signs Agreement with Avid to Acquire Softimage Video, sound, script - brilliant; One thing is for sure: they don't care (nor ever will) what the us... read more 10/27/2008 (2:14 am)
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