Anthony McCrary's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes | Actually, the SDL devs once again made the KeyToUnicode function public, so any distro with an up to... read more | 02/16/2007 (9:30 am) |
| Stick a fork in it? | What do you feel is missing?... read more | 10/12/2006 (3:20 pm) |
| Visual C++ only, or is there another way to manage the code? | I use Eclipse CDT. It's not perfect, but it gets the job done.... read more | 09/24/2006 (6:27 pm) |
| Selection Circles | Ok, I think I've got it now. However, if anyone would care to elaborate, I'd appreciate it.... read more | 09/17/2006 (10:06 pm) |
| Southeast Michigan anyone? | I'm from Warren.... read more | 12/07/2003 (6:51 pm) |
| Unanswered questions. | 100 dollars is far too cheap for a "Teach me how to make an advanced 3d game" class.... read more | 12/04/2003 (2:05 am) |
| Torque/ODE | You are the man! I cannot wait for your release, but I guess I'll have to. If it works as good as... read more | 11/26/2003 (7:31 pm) |
| Torque/ODE | Sounds awesome man! Keep up the good work, I look forward to your release. :)... read more | 11/22/2003 (11:10 pm) |
| Torque/ODE | Sounds great, does it work okay with multiplayer?... read more | 11/22/2003 (9:05 pm) |
| delete | Just got my set, thanks for the quick response and resolution even though it was my fault! :)... read more | 11/11/2003 (6:08 am) |
| delete | I don't mean to be a pest, but am I ever going to recieve my product?... read more | 11/10/2003 (8:25 pm) |
| Moving GUI Objects | REMEMBER to click apply afterward also, otherwise it will not update its sizing.... read more | 10/24/2003 (6:38 pm) |
| Moving GUI Objects | You're going to want "Relative" sizing. Personally, I think Relative should be the default.... read more | 10/24/2003 (6:38 pm) |
| delete | Looks great! How soon will I recieve my sets? :)... read more | 10/24/2003 (5:35 pm) |
| Tribal IDE lives on | Torque support for Eclipse would be so awesome. Hell, Eclipse even supports C/C++ (CDT), so it co... read more | 10/15/2003 (6:50 pm) |
| Collision and Physics | Rigid.cc, then check the files in the vehicles folder. (Vehicle.cc, WheeledVehicle.cc, etc)... read more | 10/06/2003 (4:28 pm) |
| HEAD not compiling on VC++.NET | I am having the same problem migrating to .NET.... read more | 09/28/2003 (9:07 pm) |
| Quest 3d, Cipher 1.3? | This thread was started before Cipher became an indy-priced engine.... read more | 09/27/2003 (2:46 pm) |
| Refund for somebody who this goes way over there head | You could take that other guys approach and spam the forums with complaints, flames and insults. Tha... read more | 09/23/2003 (8:51 pm) |
| Geo Mod? | I think the hard part here is changing the network system to do this efficiently. Assuming you wa... read more | 09/01/2003 (6:41 pm) |
| Torque Licensing Concerns | What if you don't have a company, but your personal wealth exceeds that limit? Hypothetically spe... read more | 09/01/2003 (4:06 pm) |
| Quake II and Managed C++ in .Net | I don't know if you've used C#, but it is much more similar to Java than C++. That said, after ev... read more | 08/06/2003 (9:01 pm) |
| Skinning | Use the method Joe Maruschak uses. Logan Foster put it into a PDF resource on this site. I use... read more | 07/27/2003 (9:00 pm) |
| Web Hosting | Icdsoft.com The best service ever. 65 bucks a year.. and I've been using them for over a year ... read more | 07/21/2003 (5:54 pm) |
| Dont Read | Ryan, I think your best bet is to join someone elses team. At least that way you'd have some kind... read more | 07/21/2003 (5:54 pm) |
| Here's to the crazy ones | Is this Steve Jobs talking about Microsoft before they got screwed by Microsoft?... read more | 07/15/2003 (8:46 pm) |
| Graveyard of dead projects | Hey guys, this project sounds cool! AM:Funk is not dead however. Just FYI. ;)... read more | 07/15/2003 (6:58 pm) |
| What happened to the newsletter | I believe Matt Webster was kidnapped by aliens or the Mafia.... read more | 07/12/2003 (7:44 pm) |
| Vehicle sound fx. | That might have something to do with you using the number 6 for the type. Try 2, the SimObject Ty... read more | 07/10/2003 (1:57 pm) |
| Vehicle sound fx. | You'd add that to the vehicle data block in the engineSound variable like: engineSound = SoundfxE... read more | 07/10/2003 (1:02 pm) |
| Car models in game | Although a vehicle's design does get copyrighted, you're fairly safe as long as you don't use any of... read more | 07/08/2003 (3:07 pm) |
| AGFRAG Needs your choices! | Hmm, I'm gonna have to say: Mario Samus (From Metroid) Karnov (From Karnov)... read more | 07/08/2003 (10:55 am) |
| Vehicle Energy | [code] function reduceEnergy(%object, %amount) { %currentLevel = %object.getEnergyLevel(); ... read more | 07/08/2003 (7:23 am) |
| Im a little confused now:( | Well, hopefully they'll take an "if it ain't broke, don't fix it approach." I mean, the networking d... read more | 07/06/2003 (7:27 pm) |
| Im a little confused now:( | I'd say get Torque now, I'm pretty sure of the GG guys has said there will be an upgrade path for To... read more | 07/05/2003 (6:32 pm) |
| Torque Power Tools | I'd be willing to pay for that pack if it came with an editor like "TGEWorkstation."... read more | 07/05/2003 (10:23 am) |
| TGEWorkstation | That is awesome. My favorite part was the script editor. :)... read more | 07/04/2003 (10:45 am) |
| Jumping Vehicles? | As in jump a ramp? If so, yes I have.... read more | 07/02/2003 (3:55 pm) |
| Aboud ACID | ACID can play samples in one shot mode, to say that it's resampling feature makes ACID "crap" is pur... read more | 06/30/2003 (4:03 pm) |
| Next stage of MMORPGs. "Free Game" | [quote]So unfortunately i can't answer your technical questions[/quote] *Falls on floor laughing*... read more | 06/24/2003 (5:38 pm) |
| Thinking of buying Torque, Has Questions | Hey, is there a thread or news article about Torque 2 that I missed? I searched GG, but couldn't ... read more | 06/22/2003 (2:27 pm) |
| Thinking of buying Torque, Has Questions | [quote]Somewhere back about 6-8 months i noticed they stopped updating torque.[/quote] This isn't... read more | 06/22/2003 (10:07 am) |
| Player.png in the demo | There is a problem with Photoshop's PNG plugin. You either need to get SuperPNG or use a version ... read more | 06/22/2003 (10:00 am) |
| More DIF goodness :) | No, the banding is definately caused by 512x textures.... read more | 05/12/2003 (8:08 pm) |
| Why Tribes 3 is using the Unreal engine | Also, irrational games was responsible for System Shock 2 and Freedom Force. I think they're comp... read more | 05/06/2003 (11:44 pm) |
| Why Tribes 3 is using the Unreal engine | Deus Ex was an awesome game made witn Unreal tech. I think Tribes 3 could very well end up being ... read more | 05/06/2003 (10:43 pm) |
| terrain for level design | You can either manipulate the terrain manually via the editor or use a displacement/height map (256x... read more | 05/05/2003 (8:10 am) |
| Missing text in Mission Editor | Maybe you need to update your video drivers..... read more | 05/03/2003 (11:44 pm) |
| Publishing Companies | I'm no expert, but I'm pretty sure publishing companies only want "proven hits." If you have litt... read more | 05/03/2003 (6:23 pm) |
| Tribes: Vengeance Revealed ? with Unreal !?? | [quote]The point I think Chris and Anthony are missing is that when gameplay and originality take a ... read more | 05/01/2003 (5:57 am) |