Game Development Community

Anthony McCrary's Forum Posts

Thread Post Date Posted
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes Actually, the SDL devs once again made the KeyToUnicode function public, so any distro with an up to... read more 02/16/2007 (9:30 am)
Stick a fork in it? What do you feel is missing?... read more 10/12/2006 (3:20 pm)
Visual C++ only, or is there another way to manage the code? I use Eclipse CDT. It's not perfect, but it gets the job done.... read more 09/24/2006 (6:27 pm)
Selection Circles Ok, I think I've got it now. However, if anyone would care to elaborate, I'd appreciate it.... read more 09/17/2006 (10:06 pm)
Southeast Michigan anyone? I'm from Warren.... read more 12/07/2003 (6:51 pm)
Unanswered questions. 100 dollars is far too cheap for a "Teach me how to make an advanced 3d game" class.... read more 12/04/2003 (2:05 am)
Torque/ODE You are the man! I cannot wait for your release, but I guess I'll have to. If it works as good as... read more 11/26/2003 (7:31 pm)
Torque/ODE Sounds awesome man! Keep up the good work, I look forward to your release. :)... read more 11/22/2003 (11:10 pm)
Torque/ODE Sounds great, does it work okay with multiplayer?... read more 11/22/2003 (9:05 pm)
delete Just got my set, thanks for the quick response and resolution even though it was my fault! :)... read more 11/11/2003 (6:08 am)
delete I don't mean to be a pest, but am I ever going to recieve my product?... read more 11/10/2003 (8:25 pm)
Moving GUI Objects REMEMBER to click apply afterward also, otherwise it will not update its sizing.... read more 10/24/2003 (6:38 pm)
Moving GUI Objects You're going to want "Relative" sizing. Personally, I think Relative should be the default.... read more 10/24/2003 (6:38 pm)
delete Looks great! How soon will I recieve my sets? :)... read more 10/24/2003 (5:35 pm)
Tribal IDE lives on Torque support for Eclipse would be so awesome. Hell, Eclipse even supports C/C++ (CDT), so it co... read more 10/15/2003 (6:50 pm)
Collision and Physics Rigid.cc, then check the files in the vehicles folder. (Vehicle.cc, WheeledVehicle.cc, etc)... read more 10/06/2003 (4:28 pm)
HEAD not compiling on VC++.NET I am having the same problem migrating to .NET.... read more 09/28/2003 (9:07 pm)
Quest 3d, Cipher 1.3? This thread was started before Cipher became an indy-priced engine.... read more 09/27/2003 (2:46 pm)
Refund for somebody who this goes way over there head You could take that other guys approach and spam the forums with complaints, flames and insults. Tha... read more 09/23/2003 (8:51 pm)
Geo Mod? I think the hard part here is changing the network system to do this efficiently. Assuming you wa... read more 09/01/2003 (6:41 pm)
Torque Licensing Concerns What if you don't have a company, but your personal wealth exceeds that limit? Hypothetically spe... read more 09/01/2003 (4:06 pm)
Quake II and Managed C++ in .Net I don't know if you've used C#, but it is much more similar to Java than C++. That said, after ev... read more 08/06/2003 (9:01 pm)
Skinning Use the method Joe Maruschak uses. Logan Foster put it into a PDF resource on this site. I use... read more 07/27/2003 (9:00 pm)
Web Hosting Icdsoft.com The best service ever. 65 bucks a year.. and I've been using them for over a year ... read more 07/21/2003 (5:54 pm)
Dont Read Ryan, I think your best bet is to join someone elses team. At least that way you'd have some kind... read more 07/21/2003 (5:54 pm)
Here's to the crazy ones Is this Steve Jobs talking about Microsoft before they got screwed by Microsoft?... read more 07/15/2003 (8:46 pm)
Graveyard of dead projects Hey guys, this project sounds cool! AM:Funk is not dead however. Just FYI. ;)... read more 07/15/2003 (6:58 pm)
What happened to the newsletter I believe Matt Webster was kidnapped by aliens or the Mafia.... read more 07/12/2003 (7:44 pm)
Vehicle sound fx. That might have something to do with you using the number 6 for the type. Try 2, the SimObject Ty... read more 07/10/2003 (1:57 pm)
Vehicle sound fx. You'd add that to the vehicle data block in the engineSound variable like: engineSound = SoundfxE... read more 07/10/2003 (1:02 pm)
Car models in game Although a vehicle's design does get copyrighted, you're fairly safe as long as you don't use any of... read more 07/08/2003 (3:07 pm)
AGFRAG Needs your choices! Hmm, I'm gonna have to say: Mario Samus (From Metroid) Karnov (From Karnov)... read more 07/08/2003 (10:55 am)
Vehicle Energy [code] function reduceEnergy(%object, %amount) { %currentLevel = %object.getEnergyLevel(); ... read more 07/08/2003 (7:23 am)
Im a little confused now:( Well, hopefully they'll take an "if it ain't broke, don't fix it approach." I mean, the networking d... read more 07/06/2003 (7:27 pm)
Im a little confused now:( I'd say get Torque now, I'm pretty sure of the GG guys has said there will be an upgrade path for To... read more 07/05/2003 (6:32 pm)
Torque Power Tools I'd be willing to pay for that pack if it came with an editor like "TGEWorkstation."... read more 07/05/2003 (10:23 am)
TGEWorkstation That is awesome. My favorite part was the script editor. :)... read more 07/04/2003 (10:45 am)
Jumping Vehicles? As in jump a ramp? If so, yes I have.... read more 07/02/2003 (3:55 pm)
Aboud ACID ACID can play samples in one shot mode, to say that it's resampling feature makes ACID "crap" is pur... read more 06/30/2003 (4:03 pm)
Next stage of MMORPGs. "Free Game" [quote]So unfortunately i can't answer your technical questions[/quote] *Falls on floor laughing*... read more 06/24/2003 (5:38 pm)
Thinking of buying Torque, Has Questions Hey, is there a thread or news article about Torque 2 that I missed? I searched GG, but couldn't ... read more 06/22/2003 (2:27 pm)
Thinking of buying Torque, Has Questions [quote]Somewhere back about 6-8 months i noticed they stopped updating torque.[/quote] This isn't... read more 06/22/2003 (10:07 am)
Player.png in the demo There is a problem with Photoshop's PNG plugin. You either need to get SuperPNG or use a version ... read more 06/22/2003 (10:00 am)
More DIF goodness :) No, the banding is definately caused by 512x textures.... read more 05/12/2003 (8:08 pm)
Why Tribes 3 is using the Unreal engine Also, irrational games was responsible for System Shock 2 and Freedom Force. I think they're comp... read more 05/06/2003 (11:44 pm)
Why Tribes 3 is using the Unreal engine Deus Ex was an awesome game made witn Unreal tech. I think Tribes 3 could very well end up being ... read more 05/06/2003 (10:43 pm)
terrain for level design You can either manipulate the terrain manually via the editor or use a displacement/height map (256x... read more 05/05/2003 (8:10 am)
Missing text in Mission Editor Maybe you need to update your video drivers..... read more 05/03/2003 (11:44 pm)
Publishing Companies I'm no expert, but I'm pretty sure publishing companies only want "proven hits." If you have litt... read more 05/03/2003 (6:23 pm)
Tribes: Vengeance Revealed ? with Unreal !?? [quote]The point I think Chris and Anthony are missing is that when gameplay and originality take a ... read more 05/01/2003 (5:57 am)
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