Game Development Community

AndyGFX's Forum Posts

Thread Post Date Posted
TGE v1.5.2 fails to build with gcc v4.3.2 now i have all compiled, but when i start torqueDemo.bin, engine stay open as process, but don't sho... read more 07/15/2009 (1:12 pm)
Ubuntu 8.04 compile error solved with GCC 4.2.3 Im't surprised too, realy work. Thanks a lot.... read more 07/15/2009 (12:41 pm)
Constructor 1051 update Yes. i found it. thx.... read more 11/02/2008 (2:00 pm)
LWO Export problems Other bug, exported LWO UV map is different like in Constructor... read more 11/02/2008 (10:22 am)
Constructor 1051 update Where is link to download 1.051 version?... read more 11/02/2008 (10:16 am)
Can't install TGB trial You must have internet connection and enable check for update. Then is Trial pack downloaded and ins... read more 09/05/2007 (3:23 pm)
Strange object in Behavioral Tutorial :) It's very simple, Developer of this demo forgot BUtton definition in GUI. Open file: mainscree... read more 09/05/2007 (3:19 pm)
Light Editor + starter.racing (TGE 1.5.2)) Yes. I found solution direct after e-mail was sended. Thx for answer.... read more 07/26/2007 (6:44 am)
Having an issue with Vista I use TGE & COnstructor & ShowTool Pro on C2D X6800, 4GB RAM, NV8800GTX with Windows Vista Ultimate ... read more 07/26/2007 (5:44 am)
I didn't want anyone to miss this Very good news.... read more 01/11/2006 (4:48 am)
Integration with 1.4 :) OK. Sorry.... read more 11/24/2005 (2:18 am)
Integration with 1.4 Hi, John, TGE 1.4 is now released. :) Do you have time-plan for uour next release of TLK 1.4 or a... read more 11/24/2005 (1:01 am)
1.4r2 How is possible download this 1.4r2 release? (I'm licensed user) I want try this release. Now i have... read more 09/27/2005 (7:34 am)
Assign Particle help I had some problem. :) Try set mountPoint = 10; inside datablock not in %player.mountObject(%smoke, ... read more 09/07/2004 (10:36 am)
Assign Particle help Wow. Thanks. Work it. :) For beggining it is good. I work at game prototype. If I need later, I will... read more 09/06/2004 (10:50 pm)
Assign Particle help OK, but this function need I make in script or in core engine?... read more 09/06/2004 (9:12 pm)
Sg lighting pack and the current head One problem. Terrain isn't hilited same as interrior objects. I have correct all changes in new CVS ... read more 09/04/2004 (6:44 am)
Sg lighting pack and the current head No, don't problem with white light, because i was change only parts with SG_xxx macros and few funct... read more 09/03/2004 (8:55 pm)
Sg lighting pack and the current head I have CVS from today and (after 1 hour) SG Lighting Pack applied too. All work fine. Good practise ... read more 09/03/2004 (12:26 pm)
Lighting Code Pack Question One little problem ... I was needed recompile max2DTS exporter form Max6, but after implementatio... read more 08/21/2004 (9:14 pm)
Lighting Code Pack Question OK. I.G.I. :)... read more 08/19/2004 (8:37 am)
Lighting Code Pack Question Hi, I have TGE CVS from today (19.08.2004) and I was apply patch_1_2_2, after patching, big part ... read more 08/19/2004 (8:05 am)
SG Lighting Pack ... problem Ooops. My bug. :) Missing volumetric light files :). Second question is, is it possible tgerad m... read more 08/13/2004 (9:42 am)
Interrior texture and shaders ala Q3 ... Thx. :) OK I go look at material part of TGE sources... read more 08/10/2004 (11:57 am)
Interrior texture and shaders ala Q3 ... @Andrew OK. I have, 3D engine (my - A3D nGine ), he has shaders - my version - A3D shader - is't ... read more 08/10/2004 (10:12 am)
TGERad - Radiosity :) Yes, now I know it.... read more 08/08/2004 (11:13 pm)
GUI Editor question Open concole and read :) Missing ....... read more 08/02/2004 (5:31 am)
A few bugs ... I have PC. 2) Hmm I dont know which situation retrieve it ... :( 3) No root Mission Sim group, b... read more 08/01/2004 (11:59 am)
Map2dif -> parameter -p I think too, it was meant for mission editor.... read more 07/29/2004 (10:24 pm)
TGERad - Radiosity Thank. Yes. I have new release version, and speed is now very good. BUT. Now I dont know, compile To... read more 07/28/2004 (11:49 am)
Map2dif -> parameter -p Hmm ... never implemented in core TGE or into script ...... read more 07/28/2004 (6:18 am)
TGERad - Radiosity How to speedup conversion? Because now it's very, very slow, if material file is defined ...... read more 07/27/2004 (11:22 pm)
Door, Elevator, etc, ... Hmm. I was used this patch, but now I have my level clean, withouth DIF files !!! PS.: What realy... read more 07/25/2004 (8:45 am)
TGE 1.2.2 + nVidia 61.76 xp/2k Yes. Scrolling compas is from resources ... or from my backup :) [url]http://torque.intellige... read more 07/22/2004 (10:12 pm)
TGE 1.2.2 + nVidia 61.76 xp/2k :) sorry ... i don't need overclocking my card :) I have MSI GeForceFx 5600, Intel Pentium 2.6Mhz... read more 07/22/2004 (12:51 pm)
Triggered Shape Mover part 1 .... If player is inside trigger shape field MoveEnable is set to 1. if leave then set to 0. Trigger on t... read more 07/19/2004 (2:05 am)
Triggered Shape Mover part 1 .... [code] function shapeSelfMove(%shape) { echo("Move counter: "@%shape.counter); ... read more 07/18/2004 (9:22 am)
TorqueBASIC: A Scripting Language Hi again. Today I tring create universal class (entity_fnc_mover) for control shape. Result: To... read more 07/18/2004 (2:50 am)
TorqueBASIC: A Scripting Language Yes. Not all game-designes are programmers. Designer need simple command to design game, i.e. Mo... read more 07/17/2004 (2:49 pm)
Game folders structure... Yes, I prefer one working folder with subfolders, i.e. - ProjectFolder: ---- [b]client[/b] ... read more 07/12/2004 (12:19 am)
Game folders structure... Yes. I know it now, but ... if I have [common] folder and i.e. [game] folder, [common] contains [ser... read more 07/12/2004 (12:03 am)