Game Development Community

Tim Ryness's Forum Posts

Thread Post Date Posted
Lightmaps/Deluxe maps? Doom3 engine would have a one hard time making a game such has HL2, as it stands of course, but if y... read more 04/08/2005 (9:46 pm)
Lightmaps/Deluxe maps? By delexmaps do you mean IBL Cubes? Cuz thats why HL2 uses, basically you scatter cubes all through... read more 04/08/2005 (6:26 pm)
Torque features wishlist. The biggest reason I'm burnt out is just anything you need to do to make a game, is like let me go t... read more 03/08/2005 (7:31 pm)
Torque features wishlist. Thc-03, I agree with a lot of things you said, at times I have fought the urge to say some of the sa... read more 03/08/2005 (7:30 pm)
Making Interiors? Originally we were going to write our own max2map, which we had working for the most part we could g... read more 11/11/2004 (6:28 pm)
Making Interiors? We added another texture layer into dts, it wasn't that bad, took about a day or so. In the end we ... read more 11/11/2004 (2:59 pm)
How does torque handle textures? Some ATI Cards don't even support 8 bit textures(maybe others too), so maybe thats not such a good ... read more 10/30/2004 (12:01 pm)
New Filetype Thats probably not ideal, because it's a seperate tool, I guess I could modify the tool to spit out ... read more 09/28/2004 (8:20 pm)
Writing 3dsmax export for interiors (dif / map) Thank you Matthew, that's useful information. Upping the vert limit was mostly trivial, although ... read more 09/24/2004 (1:54 pm)
Writing 3dsmax export for interiors (dif / map) I'm certain it's not *entirely* sane, but neither is attempting to use TSE (in it's current state) i... read more 09/24/2004 (9:49 am)
Question on the TSE roadmap.. I did jack into TSE and get the water plane to draw, was having some issues with texcoords, but then... read more 09/16/2004 (10:04 pm)
OpenGL 2.0 Damn I guess, I didn't intend to start a flame war between windows and mac or whatever. I wasn't t... read more 09/09/2004 (4:20 pm)
OpenGL 2.0 We can disagree thats fine, but there are quite of unresolved things that will get put off, and nobo... read more 09/09/2004 (12:03 pm)
OpenGL 2.0 I hope garagegames doesn't jump into OpenGL development right away, I would hope they would get some... read more 09/09/2004 (9:12 am)
Any Docs On Pathed Interiors Patch for HEAD? I haven't had much luck with this resource. At first I tried to patch with the lighting pack, and I... read more 08/30/2004 (12:43 pm)
Battle of The Bots - Who would you want? I agree with you Logan, I would bet you could get that high poly one in the 5k - 10k range poly coun... read more 08/23/2004 (11:57 am)
Lighting Code Pack Question Everything works now it seems, I had to find the png for the light bulb :) I found it in the demo, ... read more 08/23/2004 (9:54 am)
Lighting Code Pack Question John, I did all that I just forgot to say that I did, like I said I can press f12, and get the edito... read more 08/21/2004 (10:37 pm)
Newbie Question I hate to say this but expect to be completely confused probably for awhile, I have had the engine f... read more 08/20/2004 (9:22 pm)
Lighting Code Pack Question No problem about the comments, I will say that wasn't a trivial fix though, some time went into that... read more 08/20/2004 (3:45 pm)
Lighting Code Pack Question Couple things of note, I notcied that the lightmap fix was added to the HEAD, and I don't want to bi... read more 08/20/2004 (1:59 pm)
Gamma Hell Well I figured it out, any ATI guys out there that use Rage3D Tweak beware, this was the culprit. B... read more 08/20/2004 (1:18 pm)
Gamma Hell I haven't had this happen on any other game ever, Doom 3 works fine, my old engine works fine, every... read more 08/19/2004 (8:58 pm)
Gamma Hell I have seem to comment out all the gamma stuff, and it still exists, I don't know why. Although I k... read more 08/19/2004 (3:25 pm)
Lighting Code Pack Question I guess I got it to compile, I need to export some stuff to test it.... read more 08/18/2004 (2:59 pm)
Lighting Code Pack Question I think I have mine working, although I can't for some reason get map2dif to compile. sgUniversal... read more 08/18/2004 (2:41 pm)
Latest updates It'll come back when you least expect it. :)... read more 08/16/2004 (10:02 am)
The d's Thanks so much, you helped me realize that I'm stupid :) Created a new project and forgot a few fil... read more 08/13/2004 (11:04 pm)
TGERad - Radiosity Well I got it to work, you can check out a screen shot, nevermind the art, just wanted to show it wo... read more 07/27/2004 (11:17 pm)
TGERad - Radiosity I have started to get a work around for the time being. I have been trying to merge some of the tge... read more 07/23/2004 (1:12 pm)
TGERad - Radiosity Wow, very cool, when is that slated for completion?... read more 07/22/2004 (10:52 am)
What Happened to the 10K License? Oh ok, so all you pay for would be TSE at (1k) When I purchased this it was (TGE) 10k, and I th... read more 07/21/2004 (12:28 pm)
What Happened to the 10K License? Thats not a problem, so it would be like 495 + 1k per seat? By seat we are talking per programmer c... read more 07/21/2004 (12:14 pm)
TGERad - Radiosity I tried to do the merge manually seems as though that part works, however I'm getting lots of proble... read more 07/21/2004 (12:05 pm)
TGERad - Radiosity Actually I'm looking more for an ambient occlusion baker :) But the radiosity might suffice for awh... read more 07/21/2004 (10:02 am)
What Happened to the 10K License? I'm just trolling along here, getting my feet wet, without drowning :) I have a master plan and ... read more 07/21/2004 (9:47 am)
TGERad - Radiosity Anyone know how hard it would be to patch the radiosity into the TSE? Or has anyone already did/tri... read more 07/20/2004 (5:14 pm)
Skinning & Vertex Buffers You know let me check I have placed my own guy out there. I have been trying to go through and get ... read more 07/11/2004 (10:43 pm)
Skinning & Vertex Buffers Well I figured out the huge speed hit was related to this function fillTextureSpaceInfo(tempVerts); ... read more 07/10/2004 (11:26 pm)
Skinning & Vertex Buffers Does this involve re-creating the VB every frame? I have been trying to walk through and figure out... read more 07/09/2004 (8:40 am)
Skinning & Vertex Buffers Trust me it's not the drivers, but I do have Cat 4.6, have a Radeon (9800 pro), like I said it screa... read more 07/09/2004 (6:56 am)
FPS Starter Kit I searched for hours to find it :) And I still couldn't find it, sometimes the search engine leaves... read more 07/08/2004 (6:55 am)
Max2dts Thanks, actually I knew I was on to something lastnight at 4am when I finally decided to go to sleep... read more 07/07/2004 (10:43 am)